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375 lines
10 KiB
C++
375 lines
10 KiB
C++
/*
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* CRewardableObject.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CRewardableObject.h"
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#include "../CPlayerState.h"
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#include "../IGameCallback.h"
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#include "../IGameSettings.h"
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#include "../battle/BattleLayout.h"
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#include "../gameState/CGameState.h"
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#include "../mapObjectConstructors/AObjectTypeHandler.h"
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#include "../mapObjectConstructors/CRewardableConstructor.h"
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#include "../mapObjects/CGHeroInstance.h"
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#include "../networkPacks/PacksForClient.h"
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#include "../networkPacks/PacksForClientBattle.h"
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#include "../serializer/JsonSerializeFormat.h"
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#include <vstd/RNG.h>
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VCMI_LIB_NAMESPACE_BEGIN
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const IObjectInterface * CRewardableObject::getObject() const
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{
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return this;
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}
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void CRewardableObject::markAsScouted(const CGHeroInstance * hero) const
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{
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ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_PLAYER, id, hero->id);
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cb->sendAndApply(cov);
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}
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bool CRewardableObject::isGuarded() const
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{
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return stacksCount() > 0;
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}
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void CRewardableObject::onHeroVisit(const CGHeroInstance *hero) const
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{
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if(!wasScouted(hero->getOwner()))
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{
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ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_SCOUTED, id, hero->id);
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cb->sendAndApply(cov);
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}
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if (isGuarded())
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{
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auto guardedIndexes = getAvailableRewards(hero, Rewardable::EEventType::EVENT_GUARDED);
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auto guardedReward = configuration.info.at(guardedIndexes.at(0));
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// ask player to confirm attack
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BlockingDialog bd(true, false);
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bd.player = hero->getOwner();
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bd.text = guardedReward.message;
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bd.components = getPopupComponents(hero->getOwner());
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cb->showBlockingDialog(this, &bd);
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}
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else
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{
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doHeroVisit(hero);
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}
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}
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void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
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{
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grantRewardAfterLevelup(configuration.info.at(selectedReward), this, hero);
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}
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void CRewardableObject::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
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{
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if (result.winner == BattleSide::ATTACKER)
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{
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doHeroVisit(hero);
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}
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}
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void CRewardableObject::blockingDialogAnswered(const CGHeroInstance * hero, int32_t answer) const
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{
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if(isGuarded())
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{
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if (answer)
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{
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auto layout = BattleLayout::createLayout(cb, configuration.guardsLayout, hero, this);
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cb->startBattle(hero, this, visitablePos(), hero, nullptr, layout, nullptr);
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}
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}
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else
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{
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onBlockingDialogAnswered(hero, answer);
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}
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}
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void CRewardableObject::markAsVisited(const CGHeroInstance * hero) const
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{
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cb->setObjPropertyValue(id, ObjProperty::REWARD_CLEARED, true);
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ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_HERO, id, hero->id);
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cb->sendAndApply(cov);
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}
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void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
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{
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cb->setObjPropertyValue(id, ObjProperty::REWARD_SELECT, rewardID);
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grantRewardBeforeLevelup(configuration.info.at(rewardID), hero);
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// hero is not blocked by levelup dialog - grant remainder immediately
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if(!cb->isVisitCoveredByAnotherQuery(this, hero))
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{
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grantRewardAfterLevelup(configuration.info.at(rewardID), this, hero);
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}
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}
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bool CRewardableObject::wasVisitedBefore(const CGHeroInstance * contextHero) const
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{
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switch (configuration.visitMode)
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{
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case Rewardable::VISIT_UNLIMITED:
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return false;
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case Rewardable::VISIT_ONCE:
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return onceVisitableObjectCleared;
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case Rewardable::VISIT_PLAYER:
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return vstd::contains(cb->getPlayerState(contextHero->getOwner())->visitedObjects, ObjectInstanceID(id));
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case Rewardable::VISIT_BONUS:
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return contextHero->hasBonusFrom(BonusSource::OBJECT_TYPE, BonusSourceID(ID));
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case Rewardable::VISIT_HERO:
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return contextHero->visitedObjects.count(ObjectInstanceID(id));
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case Rewardable::VISIT_LIMITER:
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return configuration.visitLimiter.heroAllowed(contextHero);
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default:
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return false;
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}
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}
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bool CRewardableObject::wasVisited(PlayerColor player) const
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{
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switch (configuration.visitMode)
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{
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case Rewardable::VISIT_UNLIMITED:
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case Rewardable::VISIT_BONUS:
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case Rewardable::VISIT_HERO:
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case Rewardable::VISIT_LIMITER:
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return false;
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case Rewardable::VISIT_ONCE:
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case Rewardable::VISIT_PLAYER:
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return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
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default:
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return false;
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}
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}
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bool CRewardableObject::wasScouted(PlayerColor player) const
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{
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return vstd::contains(cb->getPlayerTeam(player)->scoutedObjects, ObjectInstanceID(id));
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}
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bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
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{
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switch (configuration.visitMode)
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{
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case Rewardable::VISIT_BONUS:
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return h->hasBonusFrom(BonusSource::OBJECT_TYPE, BonusSourceID(ID));
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case Rewardable::VISIT_HERO:
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return h->visitedObjects.count(ObjectInstanceID(id));
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case Rewardable::VISIT_LIMITER:
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return wasScouted(h->getOwner()) && configuration.visitLimiter.heroAllowed(h);
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default:
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return wasVisited(h->getOwner());
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}
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}
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std::string CRewardableObject::getDisplayTextImpl(PlayerColor player, const CGHeroInstance * hero, bool includeDescription) const
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{
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std::string result = getObjectName();
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if (includeDescription && !getDescriptionMessage(player, hero).empty())
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result += "\n" + getDescriptionMessage(player, hero);
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if (hero)
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{
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if(configuration.visitMode != Rewardable::VISIT_UNLIMITED)
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{
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if (wasVisited(hero))
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result += "\n" + configuration.visitedTooltip.toString();
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else
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result += "\n " + configuration.notVisitedTooltip.toString();
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}
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}
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else
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{
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if(configuration.visitMode == Rewardable::VISIT_PLAYER || configuration.visitMode == Rewardable::VISIT_ONCE)
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{
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if (wasVisited(player))
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result += "\n" + configuration.visitedTooltip.toString();
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else
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result += "\n" + configuration.notVisitedTooltip.toString();
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}
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}
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return result;
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}
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std::string CRewardableObject::getHoverText(PlayerColor player) const
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{
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return getDisplayTextImpl(player, nullptr, false);
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}
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std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
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{
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return getDisplayTextImpl(hero->getOwner(), hero, false);
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}
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std::string CRewardableObject::getPopupText(PlayerColor player) const
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{
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return getDisplayTextImpl(player, nullptr, true);
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}
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std::string CRewardableObject::getPopupText(const CGHeroInstance * hero) const
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{
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return getDisplayTextImpl(hero->getOwner(), hero, true);
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}
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std::string CRewardableObject::getDescriptionMessage(PlayerColor player, const CGHeroInstance * hero) const
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{
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if (!wasScouted(player) || configuration.info.empty())
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return configuration.description.toString();
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auto rewardIndices = getAvailableRewards(hero, Rewardable::EEventType::EVENT_FIRST_VISIT);
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if (rewardIndices.empty() || !configuration.info[0].description.empty())
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return configuration.info[0].description.toString();
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if (!configuration.info[rewardIndices.front()].description.empty())
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return configuration.info[rewardIndices.front()].description.toString();
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return configuration.description.toString();
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}
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std::vector<Component> CRewardableObject::getPopupComponentsImpl(PlayerColor player, const CGHeroInstance * hero) const
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{
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if (!wasScouted(player))
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return {};
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if (isGuarded())
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{
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if (!cb->getSettings().getBoolean(EGameSettings::BANKS_SHOW_GUARDS_COMPOSITION))
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return {};
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std::map<CreatureID, int> guardsAmounts;
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std::vector<Component> result;
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for (auto const & slot : Slots())
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if (slot.second)
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guardsAmounts[slot.second->getCreatureID()] += slot.second->getCount();
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for (auto const & guard : guardsAmounts)
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{
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Component comp(ComponentType::CREATURE, guard.first, guard.second);
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result.push_back(comp);
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}
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return result;
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}
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else
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{
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if (!configuration.showScoutedPreview)
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return {};
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auto rewardIndices = getAvailableRewards(hero, Rewardable::EEventType::EVENT_FIRST_VISIT);
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if (rewardIndices.empty() && !configuration.info.empty())
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{
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// Object has valid config, but current hero has no rewards that he can receive.
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// Usually this happens if hero has already visited this object -> show reward using context without any hero
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// since reward may be context-sensitive - e.g. Witch Hut that gives 1 skill, but always at basic level
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return loadComponents(nullptr, {0});
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}
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if (rewardIndices.empty())
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return {};
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return loadComponents(hero, rewardIndices);
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}
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}
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std::vector<Component> CRewardableObject::getPopupComponents(PlayerColor player) const
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{
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return getPopupComponentsImpl(player, nullptr);
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}
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std::vector<Component> CRewardableObject::getPopupComponents(const CGHeroInstance * hero) const
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{
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return getPopupComponentsImpl(hero->getOwner(), hero);
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}
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void CRewardableObject::setPropertyDer(ObjProperty what, ObjPropertyID identifier)
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{
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switch (what)
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{
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case ObjProperty::REWARD_SELECT:
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selectedReward = identifier.getNum();
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break;
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case ObjProperty::REWARD_CLEARED:
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onceVisitableObjectCleared = identifier.getNum();
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break;
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}
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}
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void CRewardableObject::newTurn(vstd::RNG & rand) const
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{
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if (configuration.resetParameters.period != 0 && cb->getDate(Date::DAY) > 1 && ((cb->getDate(Date::DAY)-1) % configuration.resetParameters.period) == 0)
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{
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if (configuration.resetParameters.rewards)
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{
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auto handler = std::dynamic_pointer_cast<const CRewardableConstructor>(getObjectHandler());
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auto newConfiguration = handler->generateConfiguration(cb, rand, ID, configuration.variables.preset);
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cb->setRewardableObjectConfiguration(id, newConfiguration);
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}
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if (configuration.resetParameters.visitors)
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{
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cb->setObjPropertyValue(id, ObjProperty::REWARD_CLEARED, false);
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ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_CLEAR, id);
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cb->sendAndApply(cov);
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}
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}
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}
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void CRewardableObject::initObj(vstd::RNG & rand)
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{
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getObjectHandler()->configureObject(this, rand);
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}
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CRewardableObject::CRewardableObject(IGameCallback *cb)
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:CArmedInstance(cb)
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{}
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void CRewardableObject::serializeJsonOptions(JsonSerializeFormat & handler)
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{
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CArmedInstance::serializeJsonOptions(handler);
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handler.serializeStruct("rewardable", static_cast<Rewardable::Interface&>(*this));
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}
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void CRewardableObject::initializeGuards()
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{
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clearSlots();
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// Workaround for default creature banks strings that has placeholder for object name
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// TODO: find better location for this code
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for (auto & visitInfo : configuration.info)
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visitInfo.message.replaceRawString(getObjectName());
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for (auto const & visitInfo : configuration.info)
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{
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for (auto const & guard : visitInfo.reward.guards)
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{
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auto slotID = getFreeSlot();
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if (!slotID.validSlot())
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return;
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putStack(slotID, new CStackInstance(guard.getId(), guard.getCount()));
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}
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}
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}
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bool CRewardableObject::isCoastVisitable() const
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{
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return configuration.coastVisitable;
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}
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VCMI_LIB_NAMESPACE_END
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