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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-22 22:13:35 +02:00
vcmi/test/spells/targetConditions
K 462c79e190 remove never used code in CBonusSystemNode
Method CBonusSystemNode::getAllBonuses have 'root' parameter which is never
set to anythig else than nullptr. This patch removes the parameter and all
code that depends on it as preparatory work for further bonus system
optimization.
2024-08-25 14:15:21 +02:00
..
AbsoluteLevelConditionTest.cpp remove never used code in CBonusSystemNode 2024-08-25 14:15:21 +02:00
AbsoluteSpellConditionTest.cpp remove never used code in CBonusSystemNode 2024-08-25 14:15:21 +02:00
BonusConditionTest.cpp remove never used code in CBonusSystemNode 2024-08-25 14:15:21 +02:00
CreatureConditionTest.cpp remove never used code in CBonusSystemNode 2024-08-25 14:15:21 +02:00
ElementalConditionTest.cpp remove never used code in CBonusSystemNode 2024-08-25 14:15:21 +02:00
HealthValueConditionTest.cpp remove never used code in CBonusSystemNode 2024-08-25 14:15:21 +02:00
ImmunityNegationConditionTest.cpp remove never used code in CBonusSystemNode 2024-08-25 14:15:21 +02:00
NormalLevelConditionTest.cpp remove never used code in CBonusSystemNode 2024-08-25 14:15:21 +02:00
NormalSpellConditionTest.cpp remove never used code in CBonusSystemNode 2024-08-25 14:15:21 +02:00
ReceptiveFeatureConditionTest.cpp remove never used code in CBonusSystemNode 2024-08-25 14:15:21 +02:00
ResistanceConditionTest.cpp tests: add ResistanceCondition test 2023-05-05 18:57:40 +03:00
SpellEffectConditionTest.cpp remove never used code in CBonusSystemNode 2024-08-25 14:15:21 +02:00
TargetConditionItemFixture.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
TargetConditionItemFixture.h remove never used code in CBonusSystemNode 2024-08-25 14:15:21 +02:00