mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-26 22:57:00 +02:00
5dfb7a5771
Refactored CStack::attackerOwned to CStack::side
38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
/*
|
|
* AccessibilityInfo.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#include "StdInc.h"
|
|
#include "AccessibilityInfo.h"
|
|
#include "../CStack.h"
|
|
#include "../GameConstants.h"
|
|
|
|
bool AccessibilityInfo::accessible(BattleHex tile, const CStack * stack) const
|
|
{
|
|
return accessible(tile, stack->doubleWide(), stack->side);
|
|
}
|
|
|
|
bool AccessibilityInfo::accessible(BattleHex tile, bool doubleWide, ui8 side) const
|
|
{
|
|
// All hexes that stack would cover if standing on tile have to be accessible.
|
|
for(auto hex : CStack::getHexes(tile, doubleWide, side))
|
|
{
|
|
// If the hex is out of range then the tile isn't accessible
|
|
if(!hex.isValid())
|
|
return false;
|
|
// If we're no defender which step on gate and the hex isn't accessible, then the tile
|
|
// isn't accessible
|
|
else if(at(hex) != EAccessibility::ACCESSIBLE &&
|
|
!(at(hex) == EAccessibility::GATE && side == BattleSide::DEFENDER))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|