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vcmi/test/mock/mock_IBattleInfoCallback.h
Ivan Savenko 2a05fbdd50 Unified handling of battle sides ID's
- Replaced BattleSide namespace-enum with enum class
- Merged two different BattleSide enum's into one
- Merged BattlePerspective enum into BattleSide enum
- Changed all places that use integers to represent battle side to use
BattleSide enum
- Added BattleSideArray convenience wrapper for std::array that is
always 2-elements in size and allows access to its elements using
BattleSide enum
2024-08-11 20:54:44 +00:00

50 lines
1.6 KiB
C++

/*
* mock_IBattleInfoCallback.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../../lib/battle/IBattleInfoCallback.h"
#include "../../lib/GameConstants.h"
class IBattleInfoCallbackMock : public IBattleInfoCallback
{
public:
#if SCRIPTING_ENABLED
MOCK_CONST_METHOD0(getContextPool, scripting::Pool *());
#endif
MOCK_CONST_METHOD0(battleTerrainType, TerrainId());
MOCK_CONST_METHOD0(battleGetBattlefieldType, BattleField());
MOCK_CONST_METHOD0(battleIsFinished, std::optional<BattleSide>());
MOCK_CONST_METHOD0(battleTacticDist, si8());
MOCK_CONST_METHOD0(battleGetTacticsSide, BattleSide());
MOCK_CONST_METHOD0(battleNextUnitId, uint32_t());
MOCK_CONST_METHOD1(battleGetUnitsIf, battle::Units(const battle::UnitFilter &));
MOCK_CONST_METHOD1(battleGetUnitByID, const battle::Unit *(uint32_t));
MOCK_CONST_METHOD2(battleGetUnitByPos, const battle::Unit *(BattleHex, bool));
MOCK_CONST_METHOD0(battleActiveUnit, const battle::Unit *());
MOCK_CONST_METHOD0(getBonusBearer, IBonusBearer*());
MOCK_CONST_METHOD0(getBattle, IBattleInfo*());
MOCK_CONST_METHOD0(getPlayerID, std::optional<PlayerColor>());
MOCK_CONST_METHOD2(battleGetAllObstaclesOnPos, std::vector<std::shared_ptr<const CObstacleInstance>>(BattleHex, bool));
MOCK_CONST_METHOD2(getAllAffectedObstaclesByStack, std::vector<std::shared_ptr<const CObstacleInstance>>(const battle::Unit *, const std::set<BattleHex> &));
};