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vcmi/test/mock/mock_IGameCallback.cpp
2024-07-16 13:13:38 +00:00

39 lines
717 B
C++

/*
* mock_IGameCallback.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "mock_IGameCallback.h"
GameCallbackMock::GameCallbackMock(UpperCallback * upperCallback_)
: upperCallback(upperCallback_)
{
}
GameCallbackMock::~GameCallbackMock()
{
}
void GameCallbackMock::setGameState(CGameState * gameState)
{
gs = gameState;
}
void GameCallbackMock::sendAndApply(CPackForClient * pack)
{
upperCallback->apply(pack);
}
vstd::RNG & GameCallbackMock::getRandomGenerator()
{
throw std::runtime_error("Not implemented!");
}