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vcmi/test/mock/mock_MapService.cpp

93 lines
2.8 KiB
C++

/*
* mock_MapService.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "mock_MapService.h"
#include "../../lib/filesystem/Filesystem.h"
#include "../../lib/mapping/CMap.h"
#include "../../lib/mapping/MapFormatJson.h"
MapServiceMock::MapServiceMock(const std::string & path, MapListener * mapListener_)
: mapListener(mapListener_)
{
std::shared_ptr<CIOApi> io(new CProxyIOApi(&initialBuffer));
CZipSaver saver(io, "_");
const JsonNode header(JsonPath::builtin(path+CMapFormatJson::HEADER_FILE_NAME));
const JsonNode objects(JsonPath::builtin(path+CMapFormatJson::OBJECTS_FILE_NAME));
const JsonNode surface(JsonPath::builtin(path+"surface_terrain.json"));
addToArchive(saver, header, CMapFormatJson::HEADER_FILE_NAME);
addToArchive(saver, objects, CMapFormatJson::OBJECTS_FILE_NAME);
addToArchive(saver, surface, "surface_terrain.json");
auto undergroundPath = JsonPath::builtin(path+"underground_terrain.json");
if(CResourceHandler::get()->existsResource(undergroundPath))
{
const JsonNode underground(undergroundPath);
addToArchive(saver, underground, "underground_terrain.json");
}
}
std::unique_ptr<CMap> MapServiceMock::loadMap() const
{
initialBuffer.seek(0);
CMapLoaderJson initialLoader(&initialBuffer);
std::unique_ptr<CMap> res = initialLoader.loadMap(nullptr);
if(mapListener)
mapListener->mapLoaded(res.get());
return res;
}
std::unique_ptr<CMap> MapServiceMock::loadMap(const ResourcePath & name, IGameCallback * cb) const
{
return loadMap();
}
std::unique_ptr<CMapHeader> MapServiceMock::loadMapHeader(const ResourcePath & name) const
{
initialBuffer.seek(0);
CMapLoaderJson initialLoader(&initialBuffer);
return initialLoader.loadMapHeader();
}
std::unique_ptr<CMap> MapServiceMock::loadMap(const ui8 * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding, IGameCallback * cb) const
{
return loadMap();
}
std::unique_ptr<CMapHeader> MapServiceMock::loadMapHeader(const ui8 * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding) const
{
initialBuffer.seek(0);
CMapLoaderJson initialLoader(&initialBuffer);
return initialLoader.loadMapHeader();
}
void MapServiceMock::saveMap(const std::unique_ptr<CMap> & map, boost::filesystem::path fullPath) const
{
FAIL() << "Unexpected call to MapServiceMock::saveMap";
}
void MapServiceMock::addToArchive(CZipSaver & saver, const JsonNode & data, const std::string & filename)
{
auto s = data.toString();
std::unique_ptr<COutputStream> stream = saver.addFile(filename);
if(stream->write((const ui8*)s.c_str(), s.size()) != s.size())
throw std::runtime_error("addToArchive: zip compression failed.");
}