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39a2c29c97
struct that defines how units are placed in combat
62 lines
2.5 KiB
C++
62 lines
2.5 KiB
C++
/*
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* mock_battle_IBattleState.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../../lib/battle/IBattleState.h"
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#include "../../lib/battle/BattleLayout.h"
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#include "../../lib/int3.h"
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class BattleStateMock : public IBattleState
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{
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public:
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MOCK_CONST_METHOD0(getActiveStackID, int32_t());
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MOCK_CONST_METHOD1(getStacksIf, TStacks(const TStackFilter&));
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MOCK_CONST_METHOD1(getUnitsIf, battle::Units(const battle::UnitFilter &));
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MOCK_CONST_METHOD0(getBattlefieldType, BattleField());
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MOCK_CONST_METHOD0(getTerrainType, TerrainId());
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MOCK_CONST_METHOD0(getAllObstacles, IBattleInfo::ObstacleCList());
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MOCK_CONST_METHOD0(getDefendedTown, const CGTownInstance *());
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MOCK_CONST_METHOD1(getWallState, EWallState(EWallPart));
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MOCK_CONST_METHOD0(getGateState, EGateState());
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MOCK_CONST_METHOD1(getSidePlayer, PlayerColor(BattleSide));
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MOCK_CONST_METHOD1(getSideArmy, const CArmedInstance *(BattleSide));
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MOCK_CONST_METHOD1(getSideHero, const CGHeroInstance *(BattleSide));
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MOCK_CONST_METHOD1(getCastSpells, uint32_t(BattleSide));
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MOCK_CONST_METHOD1(getEnchanterCounter, int32_t(BattleSide));
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MOCK_CONST_METHOD0(getTacticDist, ui8());
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MOCK_CONST_METHOD0(getTacticsSide, BattleSide());
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MOCK_CONST_METHOD0(getBonusBearer, const IBonusBearer *());
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MOCK_CONST_METHOD0(nextUnitId, uint32_t());
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MOCK_CONST_METHOD3(getActualDamage, int64_t(const DamageRange &, int32_t, vstd::RNG &));
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MOCK_CONST_METHOD0(getBattleID, BattleID());
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MOCK_CONST_METHOD0(getLocation, int3());
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MOCK_CONST_METHOD0(getLayout, BattleLayout());
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MOCK_CONST_METHOD1(getUsedSpells, std::vector<SpellID>(BattleSide));
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MOCK_METHOD0(nextRound, void());
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MOCK_METHOD1(nextTurn, void(uint32_t));
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MOCK_METHOD2(addUnit, void(uint32_t, const JsonNode &));
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MOCK_METHOD3(setUnitState, void(uint32_t, const JsonNode &, int64_t));
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MOCK_METHOD2(moveUnit, void(uint32_t, BattleHex));
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MOCK_METHOD1(removeUnit, void(uint32_t));
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MOCK_METHOD2(updateUnit, void(uint32_t, const JsonNode &));
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MOCK_METHOD2(addUnitBonus, void(uint32_t, const std::vector<Bonus> &));
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MOCK_METHOD2(updateUnitBonus, void(uint32_t, const std::vector<Bonus> &));
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MOCK_METHOD2(removeUnitBonus, void(uint32_t, const std::vector<Bonus> &));
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MOCK_METHOD2(setWallState, void(EWallPart, EWallState));
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MOCK_METHOD1(addObstacle, void(const ObstacleChanges &));
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MOCK_METHOD1(removeObstacle, void(uint32_t));
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MOCK_METHOD1(updateObstacle, void(const ObstacleChanges &));
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};
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