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vcmi/CMT.cpp
Michał W. Urbańczyk a15ffb06e6 * compiles under MSVC (haven't I broken anything on gcc?)
* half-done support for battles
2008-08-04 15:56:36 +00:00

204 lines
7.7 KiB
C++

// CMT.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include <cmath>
#include <string>
#include <vector>
#include <queue>
#include <cmath>
#include <boost/thread.hpp>
#include "SDL_ttf.h"
#include "SDL_mixer.h"
#include "SDL_Extensions.h"
#include "SDL_framerate.h"
#include "CGameInfo.h"
#include "mapHandler.h"
#include "global.h"
#include "CPreGame.h"
#include "CConsoleHandler.h"
#include "CCursorHandler.h"
#include "CPathfinder.h"
#include "CGameState.h"
#include "CCallback.h"
#include "CPlayerInterface.h"
#include "CLuaHandler.h"
#include "CLua.h"
#include "CAdvmapInterface.h"
#include "hch/CBuildingHandler.h"
#include "hch/CVideoHandler.h"
#include "hch/CAbilityHandler.h"
#include "hch/CHeroHandler.h"
#include "hch/CCreatureHandler.h"
#include "hch/CSpellHandler.h"
#include "hch/CMusicHandler.h"
#include "hch/CLodHandler.h"
#include "hch/CDefHandler.h"
#include "hch/CAmbarCendamo.h"
#include "hch/CGeneralTextHandler.h"
#include "client/Graphics.h"
#include "client/Client.h"
#include "lib/Connection.h"
#include "lib/VCMI_Lib.h"
std::string NAME = NAME_VER + std::string(" (client)");
DLL_EXPORT void initDLL(CLodHandler *b);
SDL_Surface * screen, * screen2;
extern SDL_Surface * CSDL_Ext::std32bppSurface;
std::queue<SDL_Event> events;
boost::mutex eventsM;
TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX, *GEORM, *GEOR16;
#ifndef __GNUC__
int _tmain(int argc, _TCHAR* argv[])
#else
int main(int argc, _TCHAR* argv[])
#endif
{
std::cout.flags(ios::unitbuf);
std::cout << NAME << std::endl;
srand ( time(NULL) );
CPG=NULL;
atexit(SDL_Quit);
CGameInfo * cgi = CGI = new CGameInfo; //contains all global informations about game (texts, lodHandlers, map handler itp.)
//CLuaHandler luatest;
//luatest.test();
//CBIKHandler cb;
//cb.open("CSECRET.BIK");
std::cout << "Starting... " << std::endl;
THC timeHandler tmh, total, pomtime;
if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_AUDIO/*|SDL_INIT_EVENTTHREAD*/)==0)
{
screen = SDL_SetVideoMode(800,600,24,SDL_SWSURFACE|SDL_DOUBLEBUF/*|SDL_FULLSCREEN*/); //initializing important global surface
THC std::cout<<"\tInitializing screen: "<<pomtime.getDif()<<std::endl;
SDL_WM_SetCaption(NAME.c_str(),""); //set window title
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
int rmask = 0xff000000;int gmask = 0x00ff0000;int bmask = 0x0000ff00;int amask = 0x000000ff;
#else
int rmask = 0x000000ff; int gmask = 0x0000ff00; int bmask = 0x00ff0000; int amask = 0xff000000;
#endif
CSDL_Ext::std32bppSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, 1, 1, 32, rmask, gmask, bmask, amask);
THC std::cout<<"\tInitializing minors: "<<pomtime.getDif()<<std::endl;
TTF_Init();
TNRB16 = TTF_OpenFont("Fonts\\tnrb.ttf",16);
GEOR13 = TTF_OpenFont("Fonts\\georgia.ttf",13);
GEOR16 = TTF_OpenFont("Fonts\\georgia.ttf",16);
GEORXX = TTF_OpenFont("Fonts\\tnrb.ttf",22);
GEORM = TTF_OpenFont("Fonts\\georgia.ttf",10);
atexit(TTF_Quit);
THC std::cout<<"\tInitializing fonts: "<<pomtime.getDif()<<std::endl;
CMusicHandler * mush = new CMusicHandler; //initializing audio
mush->initMusics();
//audio initialized
cgi->consoleh = new CConsoleHandler;
cgi->mush = mush;
THC std::cout<<"\tInitializing sound: "<<pomtime.getDif()<<std::endl;
THC std::cout<<"Initializing screen, fonts and sound handling: "<<tmh.getDif()<<std::endl;
CDefHandler::Spriteh = cgi->spriteh = new CLodHandler();
cgi->spriteh->init("Data\\H3sprite.lod","Sprites");
BitmapHandler::bitmaph = cgi->bitmaph = new CLodHandler;
cgi->bitmaph->init("Data\\H3bitmap.lod","Data");
THC std::cout<<"Loading .lod files: "<<tmh.getDif()<<std::endl;
initDLL(cgi->bitmaph);
CGI->arth = VLC->arth;
CGI->creh = VLC->creh;
CGI->townh = VLC->townh;
CGI->heroh = VLC->heroh;
CGI->objh = VLC->objh;
CGI->dobjinfo = VLC->dobjinfo;
CGI->buildh = VLC->buildh;
THC std::cout<<"Initializing VCMI_Lib: "<<tmh.getDif()<<std::endl;
//cgi->curh->initCursor();
//cgi->curh->showGraphicCursor();
pomtime.getDif();
cgi->curh = new CCursorHandler;
cgi->curh->initCursor();
//cgi->screenh = new CScreenHandler;
//cgi->screenh->initScreen();
THC std::cout<<"\tScreen handler: "<<pomtime.getDif()<<std::endl;
CAbilityHandler * abilh = new CAbilityHandler;
abilh->loadAbilities();
cgi->abilh = abilh;
THC std::cout<<"\tAbility handler: "<<pomtime.getDif()<<std::endl;
THC std::cout<<"Preparing first handlers: "<<tmh.getDif()<<std::endl;
pomtime.getDif();
graphics = new Graphics();
THC std::cout<<"\tMain graphics: "<<tmh.getDif()<<std::endl;
std::vector<CDefHandler **> animacje;
for(std::vector<CHeroClass *>::iterator i = cgi->heroh->heroClasses.begin();i!=cgi->heroh->heroClasses.end();i++)
animacje.push_back(&((*i)->*(&CHeroClass::moveAnim)));
graphics->loadHeroAnim(animacje);
THC std::cout<<"\tHero animations: "<<tmh.getDif()<<std::endl;
THC std::cout<<"Initializing game graphics: "<<tmh.getDif()<<std::endl;
CMessage::init();
cgi->generaltexth = new CGeneralTextHandler;
cgi->generaltexth->load();
THC std::cout<<"Preparing more handlers: "<<tmh.getDif()<<std::endl;
CPreGame * cpg = new CPreGame(); //main menu and submenus
THC std::cout<<"Initialization CPreGame (together): "<<tmh.getDif()<<std::endl;
THC std::cout<<"Initialization of VCMI (togeter): "<<total.getDif()<<std::endl;
cpg->mush = mush;
StartInfo *options = new StartInfo(cpg->runLoop());
///////////////////////////////////////////////////////////////////////////////////////
boost::thread servthr(boost::bind(system,"VCMI_server.exe > server_log.txt")); //runs server executable;
//TODO: will it work on non-windows platforms?
THC tmh.getDif();pomtime.getDif();//reset timers
CSpellHandler * spellh = new CSpellHandler;
spellh->loadSpells();
cgi->spellh = spellh;
THC std::cout<<"\tSpell handler: "<<pomtime.getDif()<<std::endl;
cgi->pathf = new CPathfinder();
THC std::cout<<"\tPathfinder: "<<pomtime.getDif()<<std::endl;
cgi->consoleh->runConsole();
THC std::cout<<"\tCallback and console: "<<pomtime.getDif()<<std::endl;
THC std::cout<<"Handlers initialization (together): "<<tmh.getDif()<<std::endl;
std::ofstream lll("client_log.txt");
CConnection *c = new CConnection("localhost","3030",NAME,lll);
THC std::cout<<"\tConnecting to the server: "<<tmh.getDif()<<std::endl;
CClient cl(c,options);
boost::thread t(boost::bind(&CClient::run,&cl));
SDL_Event ev;
while(1) //main SDL events loop
{
SDL_WaitEvent(&ev);
if(ev.type==SDL_QUIT)
{
t.interrupt();
exit(0);
}
eventsM.lock();
events.push(ev);
eventsM.unlock();
}
///claculating FoWs for minimap
/****************************Minimaps' FoW******************************************/
//for(int g=0; g<cgi->playerint.size(); ++g)
//{
// if(!cgi->playerint[g]->human)
// continue;
// CMinimap & mm = ((CPlayerInterface*)cgi->playerint[g])->adventureInt->minimap;
// int mw = mm.map[0]->w, mh = mm.map[0]->h,
// wo = mw/CGI->mh->sizes.x, ho = mh/CGI->mh->sizes.y;
// for(int d=0; d<cgi->mh->map->twoLevel+1; ++d)
// {
// SDL_Surface * pt = CSDL_Ext::newSurface(mm.pos.w, mm.pos.h, CSDL_Ext::std32bppSurface);
// for (int i=0; i<mw; i++)
// {
// for (int j=0; j<mh; j++)
// {
// int3 pp( ((i*CGI->mh->sizes.x)/mw), ((j*CGI->mh->sizes.y)/mh), d );
// if ( !((CPlayerInterface*)cgi->playerint[g])->cb->isVisible(pp) )
// {
// CSDL_Ext::SDL_PutPixelWithoutRefresh(pt,i,j,0,0,0);
// }
// }
// }
// CSDL_Ext::update(pt);
// mm.FoW.push_back(pt);
// }
//}
}
else
{
printf("Something was wrong: %s/n", SDL_GetError());
return -1;
}
}