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instead of battle::Unit::getHexes(stack->getPosition(), stack->doubleWide(), stack->unitSide())
247 lines
5.9 KiB
C++
247 lines
5.9 KiB
C++
/*
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* Unit.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "Unit.h"
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#include "../VCMI_Lib.h"
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#include "../texts/CGeneralTextHandler.h"
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#include "../serializer/JsonDeserializer.h"
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#include "../serializer/JsonSerializer.h"
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#include <vcmi/Faction.h>
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#include <vcmi/FactionService.h>
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VCMI_LIB_NAMESPACE_BEGIN
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namespace battle
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{
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///Unit
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Unit::~Unit() = default;
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bool Unit::isDead() const
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{
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return !alive() && !isGhost();
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}
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bool Unit::isTurret() const
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{
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return creatureIndex() == CreatureID::ARROW_TOWERS;
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}
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std::string Unit::getDescription() const
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{
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boost::format fmt("Unit %d of side %d");
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fmt % unitId() % static_cast<int>(unitSide());
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return fmt.str();
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}
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//TODO: deduplicate these functions
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const IBonusBearer* Unit::getBonusBearer() const
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{
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return this;
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}
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const BattleHexArray & Unit::getSurroundingHexes(const BattleHex & assumedPosition) const
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{
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BattleHex hex = (assumedPosition.toInt() != BattleHex::INVALID) ? assumedPosition : getPosition(); //use hypothetical position
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return getSurroundingHexes(hex, doubleWide(), unitSide());
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}
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const BattleHexArray & Unit::getSurroundingHexes(const BattleHex & position, bool twoHex, BattleSide side)
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{
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if(!twoHex)
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return position.getNeighbouringTiles();
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return position.getNeighbouringTilesDoubleWide(side);
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}
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BattleHexArray Unit::getAttackableHexes(const Unit * attacker) const
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{
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const BattleHexArray & defenderHexes = getHexes();
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BattleHexArray targetableHexes;
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for(const auto & defenderHex : defenderHexes)
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{
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auto hexes = battle::Unit::getHexes(defenderHex);
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if(hexes.size() == 2 && BattleHex::getDistance(hexes.front(), hexes.back()) != 1)
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hexes.pop_back();
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for(const auto & hex : hexes)
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targetableHexes.insert(hex.getNeighbouringTiles());
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}
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return targetableHexes;
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}
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bool Unit::coversPos(const BattleHex & pos) const
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{
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return getPosition() == pos || (doubleWide() && (occupiedHex() == pos));
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}
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const BattleHexArray & Unit::getHexes() const
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{
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return getHexes(getPosition(), doubleWide(), unitSide());
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}
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const BattleHexArray & Unit::getHexes(const BattleHex & assumedPos) const
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{
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return getHexes(assumedPos, doubleWide(), unitSide());
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}
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BattleHexArray::ArrayOfBattleHexArrays Unit::precomputeUnitHexes(BattleSide side, bool twoHex)
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{
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BattleHexArray::ArrayOfBattleHexArrays result;
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for (BattleHex assumedPos = 0; assumedPos < GameConstants::BFIELD_SIZE; ++assumedPos)
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{
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BattleHexArray hexes;
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hexes.insert(assumedPos);
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if(twoHex)
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hexes.insert(occupiedHex(assumedPos, twoHex, side));
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result[assumedPos.toInt()] = std::move(hexes);
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}
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return result;
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}
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const BattleHexArray & Unit::getHexes(const BattleHex & assumedPos, bool twoHex, BattleSide side)
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{
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static const std::array<BattleHexArray::ArrayOfBattleHexArrays, 4> precomputed = {
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precomputeUnitHexes(BattleSide::ATTACKER, false),
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precomputeUnitHexes(BattleSide::ATTACKER, true),
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precomputeUnitHexes(BattleSide::DEFENDER, false),
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precomputeUnitHexes(BattleSide::DEFENDER, true),
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};
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static const std::array<BattleHexArray, 5> invalidHexes = {
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BattleHexArray({BattleHex( 0)}),
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BattleHexArray({BattleHex(-1)}),
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BattleHexArray({BattleHex(-2)}),
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BattleHexArray({BattleHex(-3)}),
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BattleHexArray({BattleHex(-4)})
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};
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if (assumedPos.isValid())
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{
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int index = side == BattleSide::ATTACKER ? 0 : 2;
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return precomputed[index + twoHex][assumedPos.toInt()];
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}
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else
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{
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// Towers and such
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return invalidHexes.at(-assumedPos.toInt());
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}
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}
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BattleHex Unit::occupiedHex() const
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{
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return occupiedHex(getPosition(), doubleWide(), unitSide());
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}
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BattleHex Unit::occupiedHex(const BattleHex & assumedPos) const
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{
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return occupiedHex(assumedPos, doubleWide(), unitSide());
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}
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BattleHex Unit::occupiedHex(const BattleHex & assumedPos, bool twoHex, BattleSide side)
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{
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if(twoHex)
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{
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if(side == BattleSide::ATTACKER)
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return assumedPos.toInt() - 1;
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else
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return assumedPos.toInt() + 1;
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}
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else
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{
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return BattleHex::INVALID;
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}
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}
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void Unit::addText(MetaString & text, EMetaText type, int32_t serial, const boost::logic::tribool & plural) const
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{
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if(boost::logic::indeterminate(plural))
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serial = VLC->generaltexth->pluralText(serial, getCount());
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else if(plural)
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serial = VLC->generaltexth->pluralText(serial, 2);
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else
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serial = VLC->generaltexth->pluralText(serial, 1);
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text.appendLocalString(type, serial);
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}
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void Unit::addNameReplacement(MetaString & text, const boost::logic::tribool & plural) const
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{
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if(boost::logic::indeterminate(plural))
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text.replaceName(creatureId(), getCount());
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else if(plural)
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text.replaceNamePlural(creatureIndex());
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else
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text.replaceNameSingular(creatureIndex());
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}
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std::string Unit::formatGeneralMessage(const int32_t baseTextId) const
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{
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const int32_t textId = VLC->generaltexth->pluralText(baseTextId, getCount());
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MetaString text;
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text.appendLocalString(EMetaText::GENERAL_TXT, textId);
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text.replaceName(creatureId(), getCount());
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return text.toString();
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}
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int Unit::getRawSurrenderCost() const
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{
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//we pay for our stack that comes from our army slots - condition eliminates summoned cres and war machines
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if(unitSlot().validSlot())
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return creatureCost() * getCount();
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else
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return 0;
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}
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///UnitInfo
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void UnitInfo::serializeJson(JsonSerializeFormat & handler)
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{
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handler.serializeInt("count", count);
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handler.serializeId("type", type, CreatureID(CreatureID::NONE));
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handler.serializeInt("side", side);
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si16 positionValue = position.toInt();
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handler.serializeInt("position", positionValue);
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position = positionValue;
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handler.serializeBool("summoned", summoned);
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}
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void UnitInfo::save(JsonNode & data)
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{
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data.clear();
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JsonSerializer ser(nullptr, data);
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ser.serializeStruct("newUnitInfo", *this);
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}
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void UnitInfo::load(uint32_t id_, const JsonNode & data)
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{
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id = id_;
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JsonDeserializer deser(nullptr, data);
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deser.serializeStruct("newUnitInfo", *this);
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}
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}
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VCMI_LIB_NAMESPACE_END
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