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7b407b6432
It is now possible to switch to an AI-variant that uses hand-written heuristics for decision-making rather than the FuzzyLite-engine. This is configurable in nkai-settings.json via the new parameter "useFuzzy".
48 lines
1.2 KiB
C++
48 lines
1.2 KiB
C++
/*
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* Settings.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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VCMI_LIB_NAMESPACE_BEGIN
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class JsonNode;
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class ResourcePath;
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VCMI_LIB_NAMESPACE_END
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namespace NKAI
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{
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class Settings
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{
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private:
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int maxRoamingHeroes;
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int mainHeroTurnDistanceLimit;
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int scoutHeroTurnDistanceLimit;
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int maxpass;
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float maxGoldPressure;
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bool allowObjectGraph;
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bool useTroopsFromGarrisons;
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bool openMap;
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bool useFuzzy;
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public:
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Settings();
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int getMaxPass() const { return maxpass; }
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float getMaxGoldPressure() const { return maxGoldPressure; }
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int getMaxRoamingHeroes() const { return maxRoamingHeroes; }
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int getMainHeroTurnDistanceLimit() const { return mainHeroTurnDistanceLimit; }
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int getScoutHeroTurnDistanceLimit() const { return scoutHeroTurnDistanceLimit; }
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bool isObjectGraphAllowed() const { return allowObjectGraph; }
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bool isGarrisonTroopsUsageAllowed() const { return useTroopsFromGarrisons; }
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bool isOpenMap() const { return openMap; }
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bool isUseFuzzy() const { return useFuzzy; }
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};
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}
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