mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-22 22:13:35 +02:00
75f8c8b29a
* use smart pointers for almost all widget fields * use SDL2 texture for cursor * a lot af small tweaks and formatting * removed CompImage class, it is actually useless as long as regular SDLImage support margins * CGuiHandler: use smart pointers for [push|pop]Int
31 lines
711 B
C++
31 lines
711 B
C++
/*
|
|
* CScenarioInfoScreen.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
#include "CSelectionBase.h"
|
|
|
|
/// Scenario information screen shown during the game
|
|
class CScenarioInfoScreen : public WindowBase, public ISelectionScreenInfo
|
|
{
|
|
public:
|
|
std::shared_ptr<CButton> buttonBack;
|
|
std::shared_ptr<InfoCard> card;
|
|
std::shared_ptr<OptionsTab> opt;
|
|
|
|
const StartInfo * localSi;
|
|
CMapInfo * localMi;
|
|
|
|
CScenarioInfoScreen();
|
|
~CScenarioInfoScreen();
|
|
|
|
const CMapInfo * getMapInfo() override;
|
|
const StartInfo * getStartInfo() override;
|
|
};
|