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vcmi/AI/VCAI
Michał W. Urbańczyk e18419f5d2 * adventure map GUI should be properly blocked during AI turn
* battle window will wait till all dialogs are closed
* fixed problems with AI working after the game ended
* fixed problems with overzealous redrawing of infobar
2012-02-22 13:41:27 +00:00
..
main.cpp * added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508 2012-02-14 18:04:45 +00:00
Makefile.am - (linux) replaced Genius with VCAI 2012-02-16 17:10:58 +00:00
Makefile.in - (linux) replaced Genius with VCAI 2012-02-16 17:10:58 +00:00
StdInc.cpp * added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508 2012-02-14 18:04:45 +00:00
StdInc.h Missed fixed for #858 (TortoiseSVN tricked me...) 2012-02-16 21:46:28 +00:00
VCAI.cpp * adventure map GUI should be properly blocked during AI turn 2012-02-22 13:41:27 +00:00
VCAI.h * adventure map GUI should be properly blocked during AI turn 2012-02-22 13:41:27 +00:00
VCAI.vcxproj * added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508 2012-02-14 18:04:45 +00:00