mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
0c3e88226f
- gcc set to c++0x mode - most of gcc warnings fixed - replaced boost::assign with initialization lists (if available in compiler) - new cheat code: vcmiarmenelos - build everything - updated linux readme - minor fixes, applied patch for #98
95 lines
3.2 KiB
Plaintext
95 lines
3.2 KiB
Plaintext
I. Getting the sources
|
|
VCMI is still in development. You can get the sources with subversion:
|
|
svn co https://vcmi.svn.sourceforge.net/svnroot/vcmi/trunk vcmi
|
|
|
|
II. Compiling
|
|
|
|
Optionaly, if you want to regenerate the build system, you will need the following tools:
|
|
* libtool
|
|
* automake
|
|
* autoconf
|
|
And then regenerate the build system with
|
|
autoreconf -i
|
|
|
|
To compile, at least the following packages (and their development counterparts) are needed to build:
|
|
* libstdc++ devel
|
|
* SDL and SDL-devel
|
|
* SDL_mixer and SDL_mixer-devel
|
|
* SDL_image and SDL_image-devel
|
|
* SDL_ttf and SDL_ttf-devel
|
|
* zlib and zlib-devel
|
|
* the ffmpeg libraries (libavformat and libswscale). Their name could be libavformat-devel and libswscale-devel, or ffmpeg-libs-devel or similar names.
|
|
* boost c++ libraries v1.36+ (1.35 will not work) (www.boost.org):
|
|
- program-options
|
|
- filesystem
|
|
- iostreams
|
|
- system
|
|
- thread
|
|
|
|
On Ubuntu 9.04 or later, run:
|
|
sudo apt-get install g++ libsdl1.2debian-all libsdl-image1.2-dev libsdl-ttf2.0-dev libsdl-mixer1.2-dev zlib1g-dev libavformat-dev libswscale-dev libboost-dev libboost-filesystem-dev libboost-iostreams-dev libboost-system-dev libboost-thread-dev libboost-program-options-dev
|
|
|
|
Create a directory /YOUR_INSTALL_PATH/vcmi (default is usually /usr/local/share/vcmi)
|
|
that will contain the game data files. The /vcmi at the end is necessary.
|
|
|
|
Then run configure:
|
|
./configure
|
|
Or if you're installing to custom path:
|
|
./configure --datadir=/YOUR_INSTALL_PATH/ --bindir=/YOUR_INSTALL_PATH/vcmi --libdir=/YOUR_INSTALL_PATH/
|
|
|
|
Then build vcmi:
|
|
make
|
|
|
|
That will generate vcmiclient, vcmiserver as well as 3 .so libraries.
|
|
|
|
|
|
II. Installing Heroes of Might and Magic 3
|
|
|
|
VCMI needs an installed version of Heroes III as well as WoG on top of
|
|
it. The version of Heroes needed is either Shadow of Death
|
|
or Complete.
|
|
|
|
Wog can be downloaded from: http://www.maps4heroes.com/heroes3/files/allinone_358f.zip
|
|
|
|
Wine can be used to install both.
|
|
|
|
Install Heroes 3 and Wog. Then move all the installed files into
|
|
/YOUR_INSTALL_PATH/vcmi. For instance that will create
|
|
/YOUR_INSTALL_PATH/vcmi/Data.
|
|
|
|
Once both programs are installed, you can install VCMI.
|
|
|
|
Download the windows VCMI release (at time of writing:
|
|
http://forum.vcmi.eu/dload.php?action=download&id=23)
|
|
and extract it in a private directory. Populate /YOUR_INSTALL_PATH/vcmi:
|
|
|
|
mv sprites /YOUR_INSTALL_PATH/vcmi/Sprites
|
|
mv Data/* /YOUR_INSTALL_PATH/vcmi/Data
|
|
mv Fonts Games /YOUR_INSTALL_PATH/vcmi/
|
|
|
|
If you also have the original linux version of Heroes, you can also install the videos:
|
|
cp -a /PATH_TO_CDROM/data/video /YOUR_INSTALL_PATH/vcmi/Data
|
|
|
|
|
|
III. Installing VCMI
|
|
|
|
Since VCMI is still in development, there's no install procedure, although something like this will work:
|
|
make install
|
|
You also need to update configuration files:
|
|
cp /PATH_TO_SOURCE/config /YOUR_INSTALL_PATH/vcmi
|
|
|
|
|
|
For development puposes, it's better to use links. Go
|
|
to /YOUR_INSTALL_PATH/vcmi, and type:
|
|
|
|
ln -s /PATH_TO_SOURCE/client/vcmiclient
|
|
ln -s /PATH_TO_SOURCE/server/vcmiserver
|
|
ln -s /PATH_TO_SOURCE/config
|
|
ln -s /PATH_TO_SOURCE/lib/.libs/libvcmi.so
|
|
ln -s /PATH_TO_SOURCE/AI/VCAI/.libs/VCAI.so
|
|
ln -s /PATH_TO_SOURCE/AI/StupidAI/.libs/StupidAI.so
|
|
|
|
|
|
And start ./vcmiclient
|
|
|