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2eb8263e51
* introduced new handler BonusTypeHandler * config\bonusnames.json converted to common format and splitted info main and localizable parts * hanlders initialization refactored
388 lines
6.8 KiB
JSON
388 lines
6.8 KiB
JSON
// macros:
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// ${val} - value of bonuses; Selector: type,subtype
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// ${subtype.creature} - creature name
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// ${subtype.spell} - spell name
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// ${MR} - magic resistance of bearer
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{
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"ADDITIONAL_ATTACK":
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{
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"name": "Double Strike",
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"description": "Attacks twice"
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},
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"ADDITIONAL_RETALIATION":
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{
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"name": "Additional retaliations",
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"description": "May Retaliate ${val} extra times"
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},
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"AIR_IMMUNITY":
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{
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"name": "Immune to Air",
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"description": ""
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},
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"ATTACKS_ALL_ADJACENT":
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{
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"name": "Attack all around",
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"description": "Attacks all adjacent enemies"
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},
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"BLOCKS_RETALIATION":
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{
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"name": "No retaliation",
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"description": "Enemy cannot Retaliate"
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},
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"CATAPULT":
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{
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"name": "Catapult",
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"description": "Attacks siege walls"
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},
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"CHANGES_SPELL_COST_FOR_ALLY":
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{
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"name": "Reduce Casting Cost (${val})",
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"description": "Reduce Casting Cost for hero"
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},
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"CHANGES_SPELL_COST_FOR_ENEMY":
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{
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"name": "Magic Damper (${val})",
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"description": "Increase Cost of enemy spells"
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},
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"CHARGE_IMMUNITY":
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{
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"name": "Immune to Charge",
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"description": "Immune to Champion charge"
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},
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"DAEMON_SUMMONING":
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{
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"name": "Summoner (${subtype.creature})",
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"description": "Can rise creatures from corpses"
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},
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"DARKNESS":
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{
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"name": "Darness cover",
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"description": "Adds ${val} darkness radius"
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},
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"DEATH_STARE":
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{
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"name": "Death Stare (${val}%)",
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"description": "Chance to kill single creature"
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},
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"DEFENSIVE_STANCE":
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{
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"name": "Defense Bonus",
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"description": "+${val} Defense when defending"
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},
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"DOUBLE_DAMAGE_CHANCE":
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{
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"name": "Death Blow",
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"description": "${val}% chance for double damage"
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},
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"DRAGON_NATURE":
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{
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"name": "Dragon",
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"description": "Creature has a Dragon Nature"
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},
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"DIRECT_DAMAGE_IMMUNITY":
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{
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"name": "Direct Damage Immunity",
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"description": "Immune to direct damage spells"
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},
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"EARTH_IMMUNITY":
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{
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"name": "Immune to Earth",
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"description": ""
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},
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"ENCHANTER":
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{
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"name": "Enchanter (${subtype.spell})",
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"description": "Casts mass spell every turn"
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},
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"ENCHANTED":
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{
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"name": "Enchanted (${subtype.spell})",
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"description": "Affected by permanent spell"
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},
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"ENEMY_DEFENCE_REDUCTION":
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{
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"name": "Reduce Enemy Defense (${val}%)",
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"description": "Reduces Defense for one attack"
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},
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"FIRE_IMMUNITY":
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{
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"name": "Immune to Fire",
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"description": ""
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},
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"FIRE_SHIELD":
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{
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"name": "Fire Shield (${val}%)",
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"description": "Reflects melee damage"
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},
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"FEAR":
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{
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"name": "Fear",
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"description": "Causes Fear on an enemy stack"
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},
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"FEARLESS":
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{
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"name": "Fearless",
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"description": "Immune to Fear ability"
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},
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"FLYING":
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{
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"name": "Fly",
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"description": "Can Fly (ignores obstacles)"
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},
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"FREE_SHOOTING":
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{
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"name": "Shoot Close",
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"description": "Can shoot in Close Combat"
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},
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"FULL_HP_REGENERATION":
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{
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"name": "Regeneration",
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"description": "May Regenerate full Health"
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},
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"HATE":
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{
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"name": "Hates ${subtype.creature}",
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"description": "Does ${val}% more damage"
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},
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"HEALER":
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{
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"name": "Healer",
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"description": "Heals allied units"
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},
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"HP_REGENERATION":
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{
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"name": "Regeneration",
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"description": "Heals ${val} hit points every round"
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},
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"JOUSTING":
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{
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"name": "Champion Charge",
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"description": "+5% damage per hex travelled"
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},
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"KING1":
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{
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},
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"KING2":
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{
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},
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"KING3":
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{
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},
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"LEVEL_SPELL_IMMUNITY":
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{
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"name": "Spell immunity 1-${val}",
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"description": "Immune to spells levels 1-${val}"
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},
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"LIFE_DRAIN":
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{
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"name": "Drain life (${val}%)",
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"description": "Drains ${val}% of damage dealt"
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},
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"MANA_CHANNELING":
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{
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"name": "Magic Channel ${val}%",
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"description": "Gives mana spent by enemy"
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},
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"MANA_DRAIN":
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{
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"name": "Mana Drain",
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"description": "Drains ${val} mana every turn"
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},
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"MAGIC_MIRROR":
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{
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"name": "Magic Mirror (${val}%)",
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"description": "${val}% chance to redirects offensive spell to enemy"
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},
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"MAGIC_RESISTANCE":
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{
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"name": "Magic Resistance(${MR}%)",
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"description": "${MR}% chance to resist enemy spell"
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},
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"MIND_IMMUNITY":
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{
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"name": "Immune to mind spells",
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"description": ""
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},
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"NO_DISTANCE_PENALTY":
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{
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"name": "No distance penalty",
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"description": "Full damage from any distance"
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},
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"NO_MELEE_PENALTY":
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{
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"name": "No melee penalty",
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"description": "Creature has no Melee Penalty"
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},
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"NO_MORALE":
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{
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},
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"NO_WALL_PENALTY":
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{
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"name": "No wall penalty",
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"description": "Full damage during siege"
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},
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"NON_LIVING":
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{
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"name": "Non living",
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"description": "Immunity to many effects"
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},
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"RANDOM_SPELLCASTER":
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{
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"name": "Random spellcaster",
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"description": "Can cast random spell"
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},
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"RECEPTIVE":
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{
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"name": "Receptive",
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"description": "No Immunity to Friendly Spells"
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},
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"REBIRTH":
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{
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"name": "Rebirth (${val}%)",
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"description": "${val}% of stack will rise after death"
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},
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"RETURN_AFTER_STRIKE":
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{
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"name": "Attack and Return",
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"description": "Returns after melee attack"
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},
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"SELF_LUCK":
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{
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"name": "Positive luck",
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"description": "Always has Positive Luck"
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},
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"SELF_MORALE":
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{
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"name": "Positive morale",
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"description": "Always has Positive Morale"
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},
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"SHOOTER":
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{
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"name": "Ranged",
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"description": "Creature can shoot"
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},
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"SPELLCASTER":
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{
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"name": "Spellcaster (${subtype.spell})",
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"description": "Can cast spells"
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},
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"SPELL_AFTER_ATTACK":
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{
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"name": "Caster - ${subtype.spell}",
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"description": "${val}% chance to cast after attack"
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},
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"SPELL_BEFORE_ATTACK":
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{
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"name": "Caster - ${subtype.spell}",
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"description": "${val}% chance to cast before attack"
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},
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"SPELL_DAMAGE_REDUCTION":
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{
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"name": "Spell Resistance",
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"description": "Damage from spells reduced ${val}%."
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},
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"SPELL_IMMUNITY":
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{
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"name": "Immune to ${subtype.spell}",
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"description": ""
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},
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"SPELL_LIKE_ATTACK":
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{
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"name": "Spell-like attack",
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"description": "Attacks with ${subtype.spell}"
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},
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"SPELL_RESISTANCE_AURA":
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{
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"name": "Aura of Resistance",
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"description": "Nearby stacks get ${val}% resistance"
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},
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"TWO_HEX_ATTACK_BREATH":
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{
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"name": "Breath",
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"description": "Breath Attack (2-hex range)"
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},
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"THREE_HEADED_ATTACK":
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{
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"name": "Three-headed attack",
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"description": "Attacks three adjacent units"
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},
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"UNDEAD":
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{
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"name": "Undead",
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"description": "Creature is Undead"
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},
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"UNLIMITED_RETALIATIONS":
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{
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"name": "Unlimited retaliations",
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"description": "Retaliate any number of attacks"
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},
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"WATER_IMMUNITY":
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{
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"name": "Immune to Water",
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"description": ""
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}
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}
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