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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-26 08:41:13 +02:00
vcmi/config/factions
Ivan Savenko 8273f323b1 - it is possible to edit data of another mod or H3 data via mods
- mods can access only ID's from dependenies, virtual "core" mod and itself (optional for some mods compatibility)
- metadata field for JsonNode, used to track source mod
- moved wog creatures into wog mod
- (linux) convertMP3 option for vcmibuilder for systems where SDL_Mixer can't play mp3's
2013-04-25 14:03:35 +00:00
..
castle.json - it is possible to edit data of another mod or H3 data via mods 2013-04-25 14:03:35 +00:00
conflux.json - it is possible to edit data of another mod or H3 data via mods 2013-04-25 14:03:35 +00:00
dungeon.json - it is possible to edit data of another mod or H3 data via mods 2013-04-25 14:03:35 +00:00
fortress.json - it is possible to edit data of another mod or H3 data via mods 2013-04-25 14:03:35 +00:00
inferno.json - it is possible to edit data of another mod or H3 data via mods 2013-04-25 14:03:35 +00:00
necropolis.json - it is possible to edit data of another mod or H3 data via mods 2013-04-25 14:03:35 +00:00
neutral.json - console logger by default uses same format as previously (no extra data) 2013-04-11 19:24:14 +00:00
rampart.json - it is possible to edit data of another mod or H3 data via mods 2013-04-25 14:03:35 +00:00
stronghold.json - it is possible to edit data of another mod or H3 data via mods 2013-04-25 14:03:35 +00:00
tower.json - it is possible to edit data of another mod or H3 data via mods 2013-04-25 14:03:35 +00:00