mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-26 08:41:13 +02:00
69 lines
2.2 KiB
C++
69 lines
2.2 KiB
C++
#ifndef __CSPELLHANDLER_H__
|
|
#define __CSPELLHANDLER_H__
|
|
|
|
#include <string>
|
|
#include <vector>
|
|
#include <set>
|
|
|
|
#include "CSoundBase.h"
|
|
//#include "map.h"
|
|
|
|
/*
|
|
* CSpellHandler.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
class DLL_EXPORT CSpell
|
|
{
|
|
public:
|
|
ui32 id;
|
|
std::string name;
|
|
std::string abbName; //abbreviated name
|
|
std::vector<std::string> descriptions; //descriptions of spell for skill levels: 0 - none, 1 - basic, etc
|
|
si32 level;
|
|
bool earth;
|
|
bool water;
|
|
bool fire;
|
|
bool air;
|
|
si32 power; //spell's power
|
|
std::vector<si32> costs; //per skill level: 0 - none, 1 - basic, etc
|
|
std::vector<si32> powers; //[er skill level: 0 - none, 1 - basic, etc
|
|
std::vector<si32> probabilities; //% chance to gain for castles
|
|
std::vector<si32> AIVals; //AI values: per skill level: 0 - none, 1 - basic, etc
|
|
std::string attributes; //reference only attributes
|
|
bool combatSpell; //is this spell combat (true) or adventure (false)
|
|
bool creatureAbility; //if true, only creatures can use this spell
|
|
si8 positiveness; //1 if spell is positive for influenced stacks, 0 if it is indifferent, -1 if it's negative
|
|
std::vector<std::string> range; //description of spell's range in SRSL by magic school level
|
|
std::set<ui16> rangeInHexes(unsigned int centralHex, ui8 schoolLvl ) const; //convert range to specific hexes
|
|
si16 mainEffectAnim; //main spell effect animation, in AC format (or -1 when none)
|
|
soundBase::soundID soundID; // spell sound id
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & id & name & abbName & descriptions & level & earth & water & fire & air & power & costs
|
|
& powers & probabilities & AIVals & attributes & combatSpell & creatureAbility & positiveness & range & mainEffectAnim;
|
|
}
|
|
};
|
|
|
|
class DLL_EXPORT CSpellHandler
|
|
{
|
|
public:
|
|
CSpellHandler();
|
|
std::vector<CSpell> spells;
|
|
void loadSpells();
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & spells;
|
|
}
|
|
};
|
|
|
|
|
|
#endif // __CSPELLHANDLER_H__
|