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6a6605a34e
random map generator refactoring and improvements
42 lines
893 B
C++
42 lines
893 B
C++
/*
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* TileInfo.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../GameConstants.h"
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#include "../Terrain.h"
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class TileInfo
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{
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public:
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TileInfo();
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float getNearestObjectDistance() const;
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void setNearestObjectDistance(float value);
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bool isBlocked() const;
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bool shouldBeBlocked() const;
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bool isPossible() const;
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bool isFree() const;
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bool isUsed() const;
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bool isRoad() const;
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void setOccupied(ETileType::ETileType value);
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Terrain getTerrainType() const;
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ETileType::ETileType getTileType() const;
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void setTerrainType(Terrain value);
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void setRoadType(const std::string & value);
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private:
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float nearestObjectDistance;
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ETileType::ETileType occupied;
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Terrain terrain;
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std::string roadType;
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};
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