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41 lines
1.3 KiB
C++
41 lines
1.3 KiB
C++
/*
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* AdventureEvents.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "AdventureEvents.h"
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#include "../../LuaStack.h"
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#include "../../LuaCallWrapper.h"
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#include "../Registry.h"
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#include "SubscriptionRegistryProxy.h"
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namespace scripting
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{
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namespace api
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{
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namespace events
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{
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VCMI_REGISTER_SCRIPT_API(ObjectVisitStartedProxy, "events.ObjectVisitStarted");
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const std::vector<ObjectVisitStartedProxy::CustomRegType> ObjectVisitStartedProxy::REGISTER_CUSTOM =
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{
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{"subscribeBefore", &SubscriptionRegistryProxy<ObjectVisitStartedProxy>::subscribeBefore, true},
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{"subscribeAfter", &SubscriptionRegistryProxy<ObjectVisitStartedProxy>::subscribeAfter,true},
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{"getPlayer", LuaMethodWrapper<ObjectVisitStarted, decltype(&ObjectVisitStarted::getPlayer), &ObjectVisitStarted::getPlayer>::invoke, false},
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{"getHero", LuaMethodWrapper<ObjectVisitStarted, decltype(&ObjectVisitStarted::getHero), &ObjectVisitStarted::getHero>::invoke, false},
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{"getObject", LuaMethodWrapper<ObjectVisitStarted, decltype(&ObjectVisitStarted::getObject), &ObjectVisitStarted::getObject>::invoke, false},
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};
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}
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}
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}
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