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vcmi/lib/bonuses/Bonus.h
Ivan Savenko 82c37573fa Removed save compatibility with 1.4
All save compatibility checks targeting 1.4 saves have now been removed.
Saves from 1.5 can still be loaded in 1.6

Implemeted few TODO's in serialization that were postponed to avoid
breaking save compatibility in MP for 1.5.X releases.

Fixed missed case for loading black market object from 1.5 saves
2024-08-29 18:51:53 +00:00

191 lines
5.7 KiB
C++

/*
* Bonus.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "BonusEnum.h"
#include "BonusCustomTypes.h"
#include "../constants/VariantIdentifier.h"
#include "../constants/EntityIdentifiers.h"
#include "../serializer/Serializeable.h"
#include "../texts/MetaString.h"
VCMI_LIB_NAMESPACE_BEGIN
struct Bonus;
class IBonusBearer;
class CBonusSystemNode;
class ILimiter;
class IPropagator;
class IUpdater;
class BonusList;
class CSelector;
using BonusSubtypeID = VariantIdentifier<BonusCustomSubtype, SpellID, CreatureID, PrimarySkill, TerrainId, GameResID, SpellSchool>;
using BonusSourceID = VariantIdentifier<BonusCustomSource, SpellID, CreatureID, ArtifactID, CampaignScenarioID, SecondarySkill, HeroTypeID, Obj, ObjectInstanceID, BuildingTypeUniqueID, BattleField>;
using TBonusListPtr = std::shared_ptr<BonusList>;
using TConstBonusListPtr = std::shared_ptr<const BonusList>;
using TLimiterPtr = std::shared_ptr<ILimiter>;
using TPropagatorPtr = std::shared_ptr<IPropagator>;
using TUpdaterPtr = std::shared_ptr<IUpdater>;
class DLL_LINKAGE CAddInfo : public std::vector<si32>
{
public:
enum { NONE = -1 };
CAddInfo();
CAddInfo(si32 value);
bool operator==(si32 value) const;
bool operator!=(si32 value) const;
si32 & operator[](size_type pos);
si32 operator[](size_type pos) const;
std::string toString() const;
JsonNode toJsonNode() const;
};
#define BONUS_TREE_DESERIALIZATION_FIX if(!h.saving && h.loadingGamestate) deserializationFix();
/// Struct for handling bonuses of several types. Can be transferred to any hero
struct DLL_LINKAGE Bonus : public std::enable_shared_from_this<Bonus>, public Serializeable
{
BonusDuration::Type duration = BonusDuration::PERMANENT; //uses BonusDuration values - 2 bytes
si16 turnsRemain = 0; //used if duration is N_TURNS, N_DAYS or ONE_WEEK
si32 val = 0;
BonusValueType valType = BonusValueType::ADDITIVE_VALUE; // 1 byte
BonusSource source = BonusSource::OTHER; //source type" uses BonusSource values - what gave that bonus - 1 byte
BonusSource targetSourceType = BonusSource::OTHER;//Bonuses of what origin this amplifies, uses BonusSource values. Needed for PERCENT_TO_TARGET_TYPE. - 1 byte
BonusType type = BonusType::NONE; //uses BonusType values - says to what is this bonus - 1 byte
BonusLimitEffect effectRange = BonusLimitEffect::NO_LIMIT; // 1 byte
// 3 bytes padding
BonusSubtypeID subtype;
BonusSourceID sid; //source id: id of object/artifact/spell
std::string stacking; // bonuses with the same stacking value don't stack (e.g. Angel/Archangel morale bonus)
CAddInfo additionalInfo;
TLimiterPtr limiter;
TPropagatorPtr propagator;
TUpdaterPtr updater;
TUpdaterPtr propagationUpdater;
MetaString description;
Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32 Val, BonusSourceID sourceID);
Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32 Val, BonusSourceID sourceID, BonusSubtypeID subtype);
Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32 Val, BonusSourceID sourceID, BonusSubtypeID subtype, BonusValueType ValType);
Bonus() = default;
template <typename Handler> void serialize(Handler &h)
{
h & duration;
h & type;
h & subtype;
h & source;
h & val;
h & sid;
h & description;
h & additionalInfo;
h & turnsRemain;
h & valType;
h & stacking;
h & effectRange;
h & limiter;
h & propagator;
h & updater;
h & propagationUpdater;
h & targetSourceType;
}
template <typename Ptr>
static bool compareByAdditionalInfo(const Ptr& a, const Ptr& b)
{
return a->additionalInfo < b->additionalInfo;
}
static bool NDays(const Bonus *hb)
{
auto set = hb->duration & BonusDuration::N_DAYS;
return set != 0;
}
static bool NTurns(const Bonus *hb)
{
auto set = hb->duration & BonusDuration::N_TURNS;
return set != 0;
}
static bool OneDay(const Bonus *hb)
{
auto set = hb->duration & BonusDuration::ONE_DAY;
return set != 0;
}
static bool OneWeek(const Bonus *hb)
{
auto set = hb->duration & BonusDuration::ONE_WEEK;
return set != 0;
}
static bool OneBattle(const Bonus *hb)
{
auto set = hb->duration & BonusDuration::ONE_BATTLE;
return set != 0;
}
static bool Permanent(const Bonus *hb)
{
auto set = hb->duration & BonusDuration::PERMANENT;
return set != 0;
}
static bool UntilGetsTurn(const Bonus *hb)
{
auto set = hb->duration & BonusDuration::STACK_GETS_TURN;
return set != 0;
}
static bool UntilAttack(const Bonus *hb)
{
auto set = hb->duration & BonusDuration::UNTIL_ATTACK;
return set != 0;
}
static bool UntilBeingAttacked(const Bonus *hb)
{
auto set = hb->duration & BonusDuration::UNTIL_BEING_ATTACKED;
return set != 0;
}
static bool UntilCommanderKilled(const Bonus *hb)
{
auto set = hb->duration & BonusDuration::COMMANDER_KILLED;
return set != 0;
}
static bool UntilOwnAttack(const Bonus *hb)
{
auto set = hb->duration & BonusDuration::UNTIL_OWN_ATTACK;
return set != 0;
}
inline bool operator == (const BonusType & cf) const
{
return type == cf;
}
inline void operator += (const ui32 Val) //no return
{
val += Val;
}
std::string Description(std::optional<si32> customValue = {}) const;
JsonNode toJsonNode() const;
std::shared_ptr<Bonus> addLimiter(const TLimiterPtr & Limiter); //returns this for convenient chain-calls
std::shared_ptr<Bonus> addPropagator(const TPropagatorPtr & Propagator); //returns this for convenient chain-calls
std::shared_ptr<Bonus> addUpdater(const TUpdaterPtr & Updater); //returns this for convenient chain-calls
};
DLL_LINKAGE std::ostream & operator<<(std::ostream &out, const Bonus &bonus);
VCMI_LIB_NAMESPACE_END