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36c1ed670f
Removed most of hardcoded checks for fort level or for presence of fort/ citadel/castle buildings. It is now possible to define which parts of town fortifications are provided by town buildings Configuration for H3-like fortifications is provided in buildingsLibrary.json and will be used automatically by mods as long as mods have buidings named "fort", "citadel" and "castle". Alternatively, mods can separately define: - hitpoints of walls (shared value for all sections) - hitpoints of central, upper and lower towers (separate values) - presence of moat - shooters for each tower (separate values) |
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.. | ||
ActiveModsInSaveList.cpp | ||
ActiveModsInSaveList.h | ||
CModHandler.cpp | ||
CModHandler.h | ||
CModInfo.cpp | ||
CModInfo.h | ||
CModVersion.cpp | ||
CModVersion.h | ||
ContentTypeHandler.cpp | ||
ContentTypeHandler.h | ||
IdentifierStorage.cpp | ||
IdentifierStorage.h | ||
ModIncompatibility.h | ||
ModScope.h | ||
ModUtility.cpp | ||
ModUtility.h | ||
ModVerificationInfo.cpp | ||
ModVerificationInfo.h |