mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-28 23:06:24 +02:00
e481a4375b
Moved some game settings to global.h
584 lines
15 KiB
C++
584 lines
15 KiB
C++
#define VCMI_DLL
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#include "HeroBonus.h"
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#include <boost/foreach.hpp>
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#include "VCMI_Lib.h"
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#include "../hch/CSpellHandler.h"
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#include <sstream>
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#include "../hch/CCreatureHandler.h"
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#include <boost/assign/list_of.hpp>
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#include "CCreatureSet.h"
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#include <boost/algorithm/string/trim.hpp>
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#define FOREACH_CONST_PARENT(pname, source) TCNodes parents; getParents(parents, source); BOOST_FOREACH(const CBonusSystemNode *pname, parents)
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#define FOREACH_PARENT(pname, source) TNodes parents; getParents(parents, source); BOOST_FOREACH(CBonusSystemNode *pname, parents)
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#define BONUS_NAME(x) ( #x, Bonus::x )
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DLL_EXPORT const std::map<std::string, int> bonusNameMap = boost::assign::map_list_of BONUS_LIST;
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#undef BONUS_NAME
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int DLL_EXPORT BonusList::totalValue() const
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{
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int base = 0;
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int percentToBase = 0;
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int percentToAll = 0;
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int additive = 0;
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int indepMax = 0;
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bool hasIndepMax = false;
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for(const_iterator i = begin(); i != end(); i++)
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{
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switch(i->valType)
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{
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case Bonus::BASE_NUMBER:
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base += i->val;
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break;
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case Bonus::PERCENT_TO_ALL:
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percentToAll += i->val;
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break;
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case Bonus::PERCENT_TO_BASE:
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percentToBase += i->val;
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break;
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case Bonus::ADDITIVE_VALUE:
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additive += i->val;
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break;
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case Bonus::INDEPENDENT_MAX:
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if (!indepMax)
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{
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indepMax = i->val;
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hasIndepMax = true;
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}
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else
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{
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amax(indepMax, i->val);
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}
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break;
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}
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}
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int modifiedBase = base + (base * percentToBase) / 100;
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modifiedBase += additive;
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int valFirst = (modifiedBase * (100 + percentToAll)) / 100;
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if (hasIndepMax)
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return std::max(valFirst, indepMax);
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else
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return valFirst;
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}
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const DLL_EXPORT Bonus * BonusList::getFirst(const CSelector &selector) const
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{
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for (const_iterator i = begin(); i != end(); i++)
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if(selector(*i))
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return &*i;
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return NULL;
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}
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DLL_EXPORT Bonus * BonusList::getFirst(const CSelector &select)
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{
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for (iterator i = begin(); i != end(); i++)
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if(select(*i))
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return &*i;
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return NULL;
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}
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void DLL_EXPORT BonusList::getModifiersWDescr(TModDescr &out) const
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{
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for(const_iterator i = begin(); i != end(); i++)
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out.push_back(std::make_pair(i->val, i->Description()));
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}
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void DLL_EXPORT BonusList::getBonuses(BonusList &out, const CSelector &selector, const CBonusSystemNode *source /*= NULL*/) const
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{
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for(const_iterator i = begin(); i != end(); i++)
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if(selector(*i) && i->effectRange == Bonus::NO_LIMIT)
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out.push_back(*i);
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}
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void DLL_EXPORT BonusList::getBonuses(BonusList &out, const CSelector &selector, const CSelector &limit, const CBonusSystemNode *source /*= NULL*/) const
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{
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for(const_iterator i = begin(); i != end(); i++)
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if(selector(*i) && (!limit || limit(*i)))
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out.push_back(*i);
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}
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namespace HHLP
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{
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class SourceComp
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{
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public:
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Bonus::BonusSource src;
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SourceComp(Bonus::BonusSource _src) : src(src)
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{
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}
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bool operator()(const Bonus & bon)
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{
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return bon.source == src;
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}
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};
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}
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void DLL_EXPORT BonusList::removeSpells(Bonus::BonusSource sourceType)
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{
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std::remove_if(begin(), end(), HHLP::SourceComp(sourceType));
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}
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void BonusList::limit(const CBonusSystemNode &node)
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{
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limit_start:
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for(iterator i = begin(); i != end(); i++)
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{
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if(i->limiter && i->limiter->limit(*i, node))
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{
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iterator toErase = i;
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if(i != begin())
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{
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i--;
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erase(toErase);
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}
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else
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{
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erase(toErase);
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goto limit_start;
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}
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}
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}
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}
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int CBonusSystemNode::valOfBonuses(Bonus::BonusType type, const CSelector &selector) const
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{
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return valOfBonuses(Selector::type(type) && selector);
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}
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int CBonusSystemNode::valOfBonuses(Bonus::BonusType type, int subtype /*= -1*/) const
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{
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CSelector s = Selector::type(type);
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if(subtype != -1)
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s = s && Selector::subtype(subtype);
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return valOfBonuses(s);
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}
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int CBonusSystemNode::valOfBonuses(const CSelector &selector, const CBonusSystemNode *root/* = NULL*/) const
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{
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BonusList hlp;
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getBonuses(hlp, selector, root);
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return hlp.totalValue();
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}
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bool CBonusSystemNode::hasBonus(const CSelector &selector, const CBonusSystemNode *root/* = NULL*/) const
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{
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return getBonuses(selector).size() > 0;
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}
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bool CBonusSystemNode::hasBonusOfType(Bonus::BonusType type, int subtype /*= -1*/) const
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{
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CSelector s = Selector::type(type);
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if(subtype != -1)
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s = s && Selector::subtype(subtype);
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return hasBonus(s);
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}
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Bonus * CBonusSystemNode::getBonus(const CSelector &selector)
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{
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Bonus *ret = bonuses.getFirst(selector);
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if(ret)
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return ret;
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//FOREACH_PARENT(p, this)
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TNodes parents;
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getParents (parents, this);
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BOOST_FOREACH (CBonusSystemNode *pname, parents)
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{
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if(ret = pname->getBonus(selector))
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return ret;
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}
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return NULL;
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}
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void CBonusSystemNode::getModifiersWDescr(TModDescr &out, Bonus::BonusType type, int subtype /*= -1 */) const
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{
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getModifiersWDescr(out, Selector::typeSybtype(type, subtype));
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}
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void CBonusSystemNode::getModifiersWDescr(TModDescr &out, const CSelector &selector, const CBonusSystemNode *root /*= NULL*/) const
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{
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getBonuses(selector).getModifiersWDescr(out);
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}
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int CBonusSystemNode::getBonusesCount(int from, int id) const
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{
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return getBonusesCount(Selector::source(from, id));
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}
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int CBonusSystemNode::getBonusesCount(const CSelector &selector, const CBonusSystemNode *root/* = NULL*/) const
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{
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return getBonuses(selector, root).size();
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}
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void CBonusSystemNode::getParents(TCNodes &out, const CBonusSystemNode *root) const /*retreives list of parent nodes (nodes to inherit bonuses from) */
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{
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return;
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}
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void CBonusSystemNode::getParents(TNodes &out, const CBonusSystemNode *root /*= NULL*/)
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{
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//de-constify above
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TCNodes hlp;
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getParents(hlp, root);
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BOOST_FOREACH(const CBonusSystemNode *pname, hlp)
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out.insert(const_cast<CBonusSystemNode*>(pname));
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}
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void CBonusSystemNode::getBonuses(BonusList &out, const CSelector &selector, const CBonusSystemNode *root /*= NULL*/) const
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{
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//FOREACH_CONST_PARENT(p, root ? root : this) //unwinded macro
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TCNodes parents;
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getParents(parents, root ? root : this);
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BOOST_FOREACH(const CBonusSystemNode *p, parents)
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p->getBonuses(out, selector, root ? root : this);
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bonuses.getBonuses(out, selector);
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if(!root)
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out.limit(*this);
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}
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BonusList CBonusSystemNode::getBonuses(const CSelector &selector, const CBonusSystemNode *root /*= NULL*/) const
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{
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BonusList ret;
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getBonuses(ret, selector, root);
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return ret;
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}
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void CBonusSystemNode::getBonuses(BonusList &out, const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root /*= NULL*/) const
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{
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//FOREACH_CONST_PARENT(p, root ? root : this) //unwinded macro
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TCNodes parents;
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getParents(parents, root ? root : this);
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BOOST_FOREACH(const CBonusSystemNode *p, parents)
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p->getBonuses(out, selector, limit, root ? root : this);
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bonuses.getBonuses(out, selector, limit);
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if(!root)
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out.limit(*this);
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}
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BonusList CBonusSystemNode::getBonuses(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root /*= NULL*/) const
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{
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BonusList ret;
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getBonuses(ret, selector, limit, root);
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return ret;
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}
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bool CBonusSystemNode::hasBonusFrom(ui8 source, ui32 sourceID) const
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{
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return hasBonus(Selector::source(source,sourceID));
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}
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int CBonusSystemNode::MoraleVal() const
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{
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if(hasBonusOfType(Bonus::NON_LIVING) || hasBonusOfType(Bonus::UNDEAD) ||
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hasBonusOfType(Bonus::NO_MORALE) || hasBonusOfType(Bonus::SIEGE_WEAPON))
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return 0;
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int ret = valOfBonuses(Selector::type(Bonus::MORALE));
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if(hasBonusOfType(Bonus::SELF_MORALE)) //eg. minotaur
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amax(ret, +1);
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return abetw(ret, -3, +3);
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}
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int CBonusSystemNode::LuckVal() const
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{
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if(hasBonusOfType(Bonus::NO_LUCK))
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return 0;
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int ret = valOfBonuses(Selector::type(Bonus::LUCK));
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if(hasBonusOfType(Bonus::SELF_LUCK)) //eg. halfling
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amax(ret, +1);
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return abetw(ret, -3, +3);
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}
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si32 CBonusSystemNode::Attack() const
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{
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si32 ret = valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK);
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if(int frenzyPower = valOfBonuses(Bonus::IN_FRENZY)) //frenzy for attacker
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{
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ret += frenzyPower * Defense(false);
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}
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return ret;
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}
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si32 CBonusSystemNode::Defense(bool withFrenzy /*= true*/) const
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{
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si32 ret = valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::DEFENSE);
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if(withFrenzy && hasBonusOfType(Bonus::IN_FRENZY)) //frenzy for defender
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{
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return 0;
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}
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return ret;
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}
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ui16 CBonusSystemNode::MaxHealth() const
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{
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return valOfBonuses(Bonus::STACK_HEALTH);
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}
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ui32 CBonusSystemNode::getMinDamage() const
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{
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return valOfBonuses(Selector::typeSybtype(Bonus::CREATURE_DAMAGE, 0) || Selector::typeSybtype(Bonus::CREATURE_DAMAGE, 1));
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}
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ui32 CBonusSystemNode::getMaxDamage() const
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{
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return valOfBonuses(Selector::typeSybtype(Bonus::CREATURE_DAMAGE, 0) || Selector::typeSybtype(Bonus::CREATURE_DAMAGE, 2));
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}
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CBonusSystemNode::CBonusSystemNode()
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{
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nodeType = UNKNOWN;
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}
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CBonusSystemNode::~CBonusSystemNode()
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{
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}
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int NBonus::valOf(const CBonusSystemNode *obj, Bonus::BonusType type, int subtype /*= -1*/)
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{
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if(obj)
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return obj->valOfBonuses(type, subtype);
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return 0;
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}
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bool NBonus::hasOfType(const CBonusSystemNode *obj, Bonus::BonusType type, int subtype /*= -1*/)
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{
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if(obj)
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return obj->hasBonusOfType(type, subtype);
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return false;
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}
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void NBonus::getModifiersWDescr(const CBonusSystemNode *obj, TModDescr &out, Bonus::BonusType type, int subtype /*= -1 */)
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{
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if(obj)
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return obj->getModifiersWDescr(out, type, subtype);
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}
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int NBonus::getCount(const CBonusSystemNode *obj, int from, int id)
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{
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if(obj)
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return obj->getBonusesCount(from, id);
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return 0;
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}
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const CSpell * Bonus::sourceSpell() const
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{
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if(source == SPELL_EFFECT)
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return &VLC->spellh->spells[id];
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return NULL;
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}
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std::string Bonus::Description() const
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{
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if(description.size())
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return description;
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std::ostringstream str;
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if(val < 0)
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str << '-';
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else if(val > 0)
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str << '+';
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str << val << " ";
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switch(source)
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{
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case CREATURE_ABILITY:
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str << VLC->creh->creatures[id]->namePl;
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break;
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}
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return str.str();
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}
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Bonus::Bonus(ui8 Dur, ui8 Type, ui8 Src, si32 Val, ui32 ID, std::string Desc, si32 Subtype/*=-1*/)
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: duration(Dur), type(Type), subtype(Subtype), source(Src), val(Val), id(ID), description(Desc)
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{
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additionalInfo = -1;
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turnsRemain = 0;
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valType = ADDITIVE_VALUE;
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effectRange = NO_LIMIT;
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limiter = NULL;
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boost::algorithm::trim(description);
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}
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Bonus::Bonus(ui8 Dur, ui8 Type, ui8 Src, si32 Val, ui32 ID, si32 Subtype/*=-1*/, ui8 ValType /*= ADDITIVE_VALUE*/)
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: duration(Dur), type(Type), subtype(Subtype), source(Src), val(Val), id(ID), valType(ValType)
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{
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additionalInfo = -1;
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turnsRemain = 0;
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effectRange = NO_LIMIT;
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limiter = NULL;
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}
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Bonus::Bonus()
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{
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subtype = -1;
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additionalInfo = -1;
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turnsRemain = 0;
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valType = ADDITIVE_VALUE;
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effectRange = NO_LIMIT;
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limiter = NULL;
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}
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CSelector DLL_EXPORT operator&&(const CSelector &first, const CSelector &second)
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{
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return CSelectorsConjunction(first, second);
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}
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CSelector DLL_EXPORT operator||(const CSelector &first, const CSelector &second)
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{
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return CSelectorsAlternative(first, second);
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}
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namespace Selector
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{
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DLL_EXPORT CSelectFieldEqual<TBonusType> type(&Bonus::type, 0);
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DLL_EXPORT CSelectFieldEqual<TBonusSubtype> subtype(&Bonus::subtype, 0);
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DLL_EXPORT CSelectFieldEqual<si32> info(&Bonus::additionalInfo, 0);
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DLL_EXPORT CSelectFieldEqual<ui8> sourceType(&Bonus::source, 0);
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DLL_EXPORT CSelectFieldEqual<ui8> effectRange(&Bonus::effectRange, Bonus::NO_LIMIT);
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DLL_EXPORT CWillLastTurns turns;;
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CSelector DLL_EXPORT typeSybtype(TBonusType Type, TBonusSubtype Subtype)
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{
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return type(Type) && subtype(Subtype);
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}
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CSelector DLL_EXPORT typeSybtypeInfo(TBonusType type, TBonusSubtype subtype, si32 info)
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{
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return CSelectFieldEqual<TBonusType>(&Bonus::type, type) && CSelectFieldEqual<TBonusSubtype>(&Bonus::subtype, subtype) && CSelectFieldEqual<si32>(&Bonus::additionalInfo, info);
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}
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CSelector DLL_EXPORT source(ui8 source, ui32 sourceID)
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{
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return CSelectFieldEqual<ui8>(&Bonus::source, source) && CSelectFieldEqual<ui32>(&Bonus::id, sourceID);
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}
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CSelector DLL_EXPORT sourceTypeSel(ui8 source)
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{
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return CSelectFieldEqual<ui8>(&Bonus::source, source);
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}
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bool DLL_EXPORT matchesType(const CSelector &sel, TBonusType type)
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{
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Bonus dummy;
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dummy.type = type;
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return sel(dummy);
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}
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bool DLL_EXPORT matchesTypeSubtype(const CSelector &sel, TBonusType type, TBonusSubtype subtype)
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{
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Bonus dummy;
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dummy.type = type;
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dummy.subtype = subtype;
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return sel(dummy);
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}
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}
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DLL_EXPORT std::ostream & operator<<(std::ostream &out, const BonusList &bonusList)
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{
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int i = 0;
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BOOST_FOREACH(const Bonus &b, bonusList)
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{
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out << "Bonus " << i++ << "\n" << b << std::endl;
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}
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return out;
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}
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DLL_EXPORT std::ostream & operator<<(std::ostream &out, const Bonus &bonus)
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{
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for(std::map<std::string, int>::const_iterator i = bonusNameMap.begin(); i != bonusNameMap.end(); i++)
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if(i->second == bonus.type)
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out << "\tType: " << i->first << " \t";
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#define printField(field) out << "\t" #field ": " << (int)bonus.field << "\n"
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printField(val);
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printField(subtype);
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printField(duration);
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printField(source);
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printField(id);
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printField(additionalInfo);
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printField(turnsRemain);
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printField(valType);
|
|
printField(effectRange);
|
|
#undef printField
|
|
|
|
return out;
|
|
}
|
|
|
|
ILimiter::~ILimiter()
|
|
{
|
|
}
|
|
|
|
bool ILimiter::limit(const Bonus &b, const CBonusSystemNode &node) const /*return true to drop the bonus */
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool CCreatureTypeLimiter::limit(const Bonus &b, const CBonusSystemNode &node) const
|
|
{
|
|
switch (node.nodeType)
|
|
{
|
|
case CBonusSystemNode::STACK:
|
|
{
|
|
const CCreature *c = (static_cast<const CStackInstance *>(&node))->type;
|
|
return c != creature && (!includeUpgrades || !creature->isMyUpgrade(c));
|
|
} //drop bonus if it's not our creature and (we dont check upgrades or its not our upgrade)
|
|
break;
|
|
case CBonusSystemNode::CREATURE:
|
|
{
|
|
const CCreature *c = (static_cast<const CCreature *>(&node));
|
|
return c != creature && (!includeUpgrades || !creature->isMyUpgrade(c));
|
|
}
|
|
break;
|
|
default:
|
|
return true;
|
|
}
|
|
}
|
|
CCreatureTypeLimiter::CCreatureTypeLimiter(const CCreature &Creature, ui8 IncludeUpgrades /*= true*/)
|
|
:creature(&Creature), includeUpgrades(IncludeUpgrades)
|
|
{
|
|
}
|
|
|
|
CCreatureTypeLimiter::CCreatureTypeLimiter()
|
|
{
|
|
creature = NULL;
|
|
includeUpgrades = false;
|
|
}
|
|
|
|
HasAnotherBonusLimiter::HasAnotherBonusLimiter( TBonusType bonus )
|
|
: type(bonus), subtype(0), isSubtypeRelevant(false)
|
|
{
|
|
}
|
|
|
|
HasAnotherBonusLimiter::HasAnotherBonusLimiter( TBonusType bonus, TBonusSubtype _subtype )
|
|
: type(bonus), subtype(_subtype), isSubtypeRelevant(true)
|
|
{
|
|
}
|
|
|
|
bool HasAnotherBonusLimiter::limit( const Bonus &b, const CBonusSystemNode &node ) const
|
|
{
|
|
if(isSubtypeRelevant)
|
|
{
|
|
return !node.hasBonusOfType(static_cast<Bonus::BonusType>(type), subtype);
|
|
}
|
|
else
|
|
{
|
|
return !node.hasBonusOfType(static_cast<Bonus::BonusType>(type));
|
|
}
|
|
}
|