mirror of
https://github.com/vcmi/vcmi.git
synced 2025-06-02 23:07:36 +02:00
- files now generally contain only 1 class (except for tightly coupled classes) - files are now located in lib/entities/artifact directory - removed excessive includes No changes to functionality
207 lines
4.6 KiB
C++
207 lines
4.6 KiB
C++
/*
|
|
* GameLibrary.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#include "StdInc.h"
|
|
#include "GameLibrary.h"
|
|
|
|
#include "CBonusTypeHandler.h"
|
|
#include "CCreatureHandler.h"
|
|
#include "CConfigHandler.h"
|
|
#include "RoadHandler.h"
|
|
#include "RiverHandler.h"
|
|
#include "TerrainHandler.h"
|
|
#include "spells/CSpellHandler.h"
|
|
#include "spells/effects/Registry.h"
|
|
#include "CSkillHandler.h"
|
|
#include "entities/artifact/CArtHandler.h"
|
|
#include "entities/faction/CTownHandler.h"
|
|
#include "entities/hero/CHeroClassHandler.h"
|
|
#include "entities/hero/CHeroHandler.h"
|
|
#include "texts/CGeneralTextHandler.h"
|
|
#include "modding/CModHandler.h"
|
|
#include "modding/IdentifierStorage.h"
|
|
#include "modding/CModVersion.h"
|
|
#include "IGameEventsReceiver.h"
|
|
#include "CStopWatch.h"
|
|
#include "VCMIDirs.h"
|
|
#include "filesystem/Filesystem.h"
|
|
#include "rmg/CRmgTemplateStorage.h"
|
|
#include "mapObjectConstructors/CObjectClassesHandler.h"
|
|
#include "mapObjects/CObjectHandler.h"
|
|
#include "mapObjects/ObstacleSetHandler.h"
|
|
#include "mapping/CMapEditManager.h"
|
|
#include "ScriptHandler.h"
|
|
#include "BattleFieldHandler.h"
|
|
#include "ObstacleHandler.h"
|
|
#include "GameSettings.h"
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
GameLibrary * LIBRARY = nullptr;
|
|
|
|
|
|
|
|
const ArtifactService * GameLibrary::artifacts() const
|
|
{
|
|
return arth.get();
|
|
}
|
|
|
|
const CreatureService * GameLibrary::creatures() const
|
|
{
|
|
return creh.get();
|
|
}
|
|
|
|
const FactionService * GameLibrary::factions() const
|
|
{
|
|
return townh.get();
|
|
}
|
|
|
|
const HeroClassService * GameLibrary::heroClasses() const
|
|
{
|
|
return heroclassesh.get();
|
|
}
|
|
|
|
const HeroTypeService * GameLibrary::heroTypes() const
|
|
{
|
|
return heroh.get();
|
|
}
|
|
|
|
#if SCRIPTING_ENABLED
|
|
const scripting::Service * GameLibrary::scripts() const
|
|
{
|
|
return scriptHandler.get();
|
|
}
|
|
#endif
|
|
|
|
const spells::Service * GameLibrary::spells() const
|
|
{
|
|
return spellh.get();
|
|
}
|
|
|
|
const SkillService * GameLibrary::skills() const
|
|
{
|
|
return skillh.get();
|
|
}
|
|
|
|
const IBonusTypeHandler * GameLibrary::getBth() const
|
|
{
|
|
return bth.get();
|
|
}
|
|
|
|
const CIdentifierStorage * GameLibrary::identifiers() const
|
|
{
|
|
return identifiersHandler.get();
|
|
}
|
|
|
|
const spells::effects::Registry * GameLibrary::spellEffects() const
|
|
{
|
|
return spells::effects::GlobalRegistry::get();
|
|
}
|
|
|
|
spells::effects::Registry * GameLibrary::spellEffects()
|
|
{
|
|
return spells::effects::GlobalRegistry::get();
|
|
}
|
|
|
|
const BattleFieldService * GameLibrary::battlefields() const
|
|
{
|
|
return battlefieldsHandler.get();
|
|
}
|
|
|
|
const ObstacleService * GameLibrary::obstacles() const
|
|
{
|
|
return obstacleHandler.get();
|
|
}
|
|
|
|
const IGameSettings * GameLibrary::engineSettings() const
|
|
{
|
|
return settingsHandler.get();
|
|
}
|
|
|
|
void GameLibrary::loadFilesystem(bool extractArchives)
|
|
{
|
|
CStopWatch loadTime;
|
|
|
|
CResourceHandler::initialize();
|
|
logGlobal->info("\tInitialization: %d ms", loadTime.getDiff());
|
|
|
|
CResourceHandler::load("config/filesystem.json", extractArchives);
|
|
logGlobal->info("\tData loading: %d ms", loadTime.getDiff());
|
|
}
|
|
|
|
void GameLibrary::loadModFilesystem()
|
|
{
|
|
CStopWatch loadTime;
|
|
modh = std::make_unique<CModHandler>();
|
|
identifiersHandler = std::make_unique<CIdentifierStorage>();
|
|
logGlobal->info("\tMod handler: %d ms", loadTime.getDiff());
|
|
|
|
modh->loadModFilesystems();
|
|
logGlobal->info("\tMod filesystems: %d ms", loadTime.getDiff());
|
|
}
|
|
|
|
template <class Handler>
|
|
void createHandler(std::unique_ptr<Handler> & handler)
|
|
{
|
|
handler = std::make_unique<Handler>();
|
|
}
|
|
|
|
void GameLibrary::initializeFilesystem(bool extractArchives)
|
|
{
|
|
loadFilesystem(extractArchives);
|
|
settings.init("config/settings.json", "vcmi:settings");
|
|
persistentStorage.init("config/persistentStorage.json", "");
|
|
loadModFilesystem();
|
|
}
|
|
|
|
void GameLibrary::initializeLibrary()
|
|
{
|
|
createHandler(settingsHandler);
|
|
modh->initializeConfig();
|
|
|
|
createHandler(generaltexth);
|
|
createHandler(bth);
|
|
createHandler(roadTypeHandler);
|
|
createHandler(riverTypeHandler);
|
|
createHandler(terrainTypeHandler);
|
|
createHandler(heroh);
|
|
createHandler(heroclassesh);
|
|
createHandler(arth);
|
|
createHandler(creh);
|
|
createHandler(townh);
|
|
createHandler(biomeHandler);
|
|
createHandler(objh);
|
|
createHandler(objtypeh);
|
|
createHandler(spellh);
|
|
createHandler(skillh);
|
|
createHandler(terviewh);
|
|
createHandler(tplh); //templates need already resolved identifiers (refactor?)
|
|
#if SCRIPTING_ENABLED
|
|
createHandler(scriptHandler);
|
|
#endif
|
|
createHandler(battlefieldsHandler);
|
|
createHandler(obstacleHandler);
|
|
|
|
modh->load();
|
|
modh->afterLoad();
|
|
}
|
|
|
|
#if SCRIPTING_ENABLED
|
|
void GameLibrary::scriptsLoaded()
|
|
{
|
|
scriptHandler->performRegistration(this);
|
|
}
|
|
#endif
|
|
|
|
GameLibrary::GameLibrary() = default;
|
|
GameLibrary::~GameLibrary() = default;
|
|
|
|
VCMI_LIB_NAMESPACE_END
|