1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/client/CDefHandler.h
Ivan Savenko 46eb0b3daf - wrokaround/fix for #1177
- removed assert in Fonts.cpp (can be triggered a lot by old pregame\battles code)
- fixed battle console text positioning
- fixed some new compiler warnings
2013-01-20 22:49:34 +00:00

102 lines
2.1 KiB
C++

#pragma once
struct SDL_Surface;
struct BMPPalette;
/*
* CDefHandler.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
struct Cimage
{
int groupNumber;
std::string imName; //name without extension
SDL_Surface * bitmap;
};
// Def entry in file. Integer fields are all little endian and will
// need to be converted.
struct SDefEntryBlock {
ui32 unknown1;
ui32 totalInBlock;
ui32 unknown2;
ui32 unknown3;
ui8 data[0];
};
// Def entry in file. Integer fields are all little endian and will
// need to be converted.
struct SDefEntry {
ui32 DEFType;
ui32 width;
ui32 height;
ui32 totalBlocks;
struct {
ui8 R;
ui8 G;
ui8 B;
} palette[256];
// SDefEntry is followed by a series of SDefEntryBlock
// This is commented out because VC++ doesn't accept C99 syntax.
//struct SDefEntryBlock blocks[];
};
// Def entry in file. Integer fields are all little endian and will
// need to be converted.
struct SSpriteDef {
ui32 prSize;
ui32 defType2;
ui32 FullWidth;
ui32 FullHeight;
ui32 SpriteWidth;
ui32 SpriteHeight;
ui32 LeftMargin;
ui32 TopMargin;
};
class CDefEssential //DefHandler with images only
{
public:
std::vector<Cimage> ourImages;
~CDefEssential(); //d-tor
};
class CDefHandler
{
private:
ui32 DEFType;
struct SEntry
{
std::string name;
int offset;
int group;
} ;
std::vector<SEntry> SEntries ;
public:
int width, height; //width and height
std::string defName;
std::vector<Cimage> ourImages;
bool notFreeImgs;
CDefHandler(); //c-tor
~CDefHandler(); //d-tor
SDL_Surface * getSprite (int SIndex, const ui8 * FDef, const BMPPalette * palette) const; //saves picture with given number to "testtt.bmp"
static void expand(ui8 N,ui8 & BL, ui8 & BR);
void openFromMemory(ui8 * table, const std::string & name);
CDefEssential * essentialize();
static CDefHandler * giveDef(const std::string & defName);
static CDefEssential * giveDefEss(const std::string & defName);
};