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vcmi/global.h
Michał W. Urbańczyk db65d9ee15 * CLodHandler now stories entries in nodrze (much faster searching)
* CLodHandler init cleared up (a bit)
* giveDef optimized
* horizontal slider
* printAtMiddle updates corrrect rect
* adjusted shadows
* parts of advanced options menu 
* minor fixes/improvements
2007-07-17 20:51:49 +00:00

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C++

#ifndef GLOBAL_H
#define GLOBAL_H
#define CHECKTIME 1
#if CHECKTIME
#include "timeHandler.h"
#include <iostream>
#define THC
#else
#define THC //
#endif
enum Ecolor {RED, BLUE, TAN, GREEN, ORANGE, PURPLE, TEAL, PINK};
enum EterrainType {dirt, sand, grass, snow, swamp, rough, subterranean, lava, water, rock};
enum Eriver {clearRiver=1, icyRiver, muddyRiver, lavaRiver};
enum Eroad {dirtRoad=1, grazvelRoad, cobblestoneRoad};
enum Eformat { WoG=0x33, AB=0x15, RoE=0x0e, SoD=0x1c};
enum EvictoryConditions {artifact, gatherTroop, gatherResource, buildCity, buildGrail, beatHero,
captureCity, beatMonster, takeDwellings, takeMines, transportItem, winStandard=255};
enum ElossCon {lossCastle, lossHero, timeExpires, lossStandard=255};
const int F_NUMBER = 9; //factions quantity
const int PLAYER_LIMIT = 8; //player limit per map
#define DEFBYPASS
#endif //GLOBAL_H