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vcmi
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AI
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VCAI
History
Ilya Zhuravlev
db7cd79cf7
Android port.
...
Conflicts: lib/vcmi_endian.h
2014-05-16 23:24:29 +04:00
..
AIUtility.cpp
- Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player.
2014-04-01 11:53:28 +00:00
AIUtility.h
- Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player.
2014-04-01 11:53:28 +00:00
CMakeLists.txt
- Updated PCH to use our StdInc.h as the prefix header (not generated one from cotire) -> no exclude headers from ffmpeg/etc... statements required
2014-02-05 20:25:36 +00:00
Fuzzy.cpp
Some nontrivial optimizations based on profiling results:
2014-03-31 14:26:09 +00:00
Fuzzy.h
- Implemented serialization of Goals. Loaded games work, at least.
2014-02-20 20:18:49 +00:00
Goals.cpp
Improvements for AI speed (
#1760
)
2014-03-23 16:00:43 +00:00
Goals.h
- Implemented serialization of Goals. Loaded games work, at least.
2014-02-20 20:18:49 +00:00
main.cpp
Android port.
2014-05-16 23:24:29 +04:00
StdInc.cpp
* added an initial version of adventure AI: VCAI, more details here:
http://forum.vcmi.eu/viewtopic.php?p=6508#6508
2012-02-14 18:04:45 +00:00
StdInc.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
VCAI.cbp
Part 2 of new spell configuration
2014-03-07 13:21:09 +00:00
VCAI.cpp
Update VCAI.cpp
2014-04-28 10:33:42 +04:00
VCAI.h
- Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player.
2014-04-01 11:53:28 +00:00
VCAI.vcxproj
Backup for my own MVS project configuration
2014-04-24 21:07:43 +02:00