1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/Makefile.amiga
Ivan Savenko 0f22ba0c0f - First part of kingdom overview window (not a 100% stable)
- Implemented town buildings: dwarven treasury, ballista yard, partially - mystic pond
2010-01-25 21:25:14 +00:00

67 lines
1.9 KiB
Makefile

CC = ppc-amigaos-g++
CFLAGS = -I. `sdl-config --cflags` -I/usr/local/include/boost-1_35 -Ilua -fpermissive
#OPTIM = -O3
DEBUG = -g -D_DEBUG
LDFLAGS = -use-dynld
BOOSTLIBS = -lboost_system-gcc42-mt-1_35 -lboost_filesystem-gcc42-mt-1_35
LIBS = $(BOOSTLIBS) -llua -lSDL -lSDL_image -ltiff -ljpeg -lpng -lSDL_ttf -lft2 -lSDL_mixer -lvorbisfile -lvorbis -logg -lSMPEG -lSDL -lm -lz -lpthread -ldl -lunix -lauto
EXE = vcmi
SOURCES = AdventureMapButton.cpp \
CAdvmapInterface.cpp \
CBattleInterface.cpp \
CCallback.cpp \
CCastleInterface.cpp \
CKingdomInterface.cpp \
CConsoleHandler.cpp \
CCursorHandler.cpp \
CGameInfo.cpp \
CGameInterface.cpp \
CGameState.cpp \
CHeroWindow.cpp \
CLua.cpp \
CLuaHandler.cpp \
CMT.cpp \
CMessage.cpp \
CPathfinder.cpp \
CPlayerInterface.cpp \
CPreGame.cpp \
CScreenHandler.cpp \
SDL_Extensions.cpp \
SDL_framerate.cpp \
SDL_rotozoom.cpp \
map.cpp \
mapHandler.cpp \
stdafx.cpp \
hch/CAbilityHandler.cpp \
hch/CAmbarCendamo.cpp \
hch/CArtHandler.cpp \
hch/CBuildingHandler.cpp \
hch/CCastleHandler.cpp \
hch/CCreatureHandler.cpp \
hch/CDefHandler.cpp \
hch/CDefObjInfoHandler.cpp \
hch/CGeneralTextHandler.cpp \
hch/CHeroHandler.cpp \
hch/CLodHandler.cpp \
hch/CMusicHandler.cpp \
hch/CObjectHandler.cpp \
hch/CPreGameTextHandler.cpp \
hch/CSemiDefHandler.cpp \
hch/CSemiLodHandler.cpp \
hch/CSndHandler.cpp \
hch/CSpellHandler.cpp \
hch/CTownHandler.cpp
OBJECTS=$(SOURCES:.cpp=.o)
all: $(SOURCES) $(EXE)
$(EXE): $(OBJECTS)
$(CC) $(LDFLAGS) $(OBJECTS) -o $@ $(LIBS)
.cpp.o:
$(CC) -c $(OPTIM) $(DEBUG) $(CFLAGS) $< -o $@
clean:
rm -f *.o hch/*.o $(EXE)