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https://github.com/vcmi/vcmi.git
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3d1a84875e
* Moved SUMMON_BOAT special case to mechanics * Partially moved Town portal logic to mechanics class * Added generic query reply to CCallback * Redesigned Queries so that base API do not depends on CGameHandler * Got rid of CGameHandler::castSpellRequest * Removed CGameHandler::castSpell * Added new Query type for town portal dialog (not used yet)
24 lines
1.1 KiB
C++
24 lines
1.1 KiB
C++
#pragma once
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#include "../../lib/AI_Base.h"
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#include "../../CCallback.h"
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struct HeroMoveDetails;
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class CEmptyAI : public CGlobalAI
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{
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std::shared_ptr<CCallback> cb;
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public:
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void init(std::shared_ptr<CCallback> CB) override;
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void yourTurn() override;
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void heroGotLevel(const CGHeroInstance *hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill> &skills, QueryID queryID) override;
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void commanderGotLevel (const CCommanderInstance * commander, std::vector<ui32> skills, QueryID queryID) override;
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void showBlockingDialog(const std::string &text, const std::vector<Component> &components, QueryID askID, const int soundID, bool selection, bool cancel) override;
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void showTeleportDialog(TeleportChannelID channel, TTeleportExitsList exits, bool impassable, QueryID askID) override;
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void showGarrisonDialog(const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits, QueryID queryID) override;
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void showMapObjectSelectDialog(QueryID askID, const Component & icon, const MetaString & title, const MetaString & description, const std::vector<ObjectInstanceID> & objects) override;
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};
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#define NAME "EmptyAI 0.1"
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