mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-14 10:12:59 +02:00
6753 lines
183 KiB
C++
6753 lines
183 KiB
C++
#include "GUIClasses.h"
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#include "SDL_Extensions.h"
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#include "../stdafx.h"
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#include "CAdvmapInterface.h"
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#include "CBattleInterface.h"
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#include "../CCallback.h"
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#include "CCastleInterface.h"
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#include "CCursorHandler.h"
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#include "CGameInfo.h"
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#include "CHeroWindow.h"
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#include "CMessage.h"
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#include "CConfigHandler.h"
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#include "SDL_framerate.h"
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#include "CConfigHandler.h"
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#include "CCreatureAnimation.h"
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#include "Graphics.h"
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#include "../hch/CAnimation.h"
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#include "../hch/CArtHandler.h"
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#include "../hch/CBuildingHandler.h"
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#include "../hch/CGeneralTextHandler.h"
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#include "../hch/CHeroHandler.h"
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#include "../hch/CLodHandler.h"
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#include "../hch/CObjectHandler.h"
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#include "../hch/CSpellHandler.h"
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#include "../hch/CTownHandler.h"
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#include "../lib/CondSh.h"
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#include "../lib/map.h"
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#include "mapHandler.h"
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#include "../timeHandler.h"
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#include <boost/foreach.hpp>
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#include <boost/lexical_cast.hpp>
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#include <boost/format.hpp>
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#include <boost/algorithm/string.hpp>
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#include <boost/algorithm/string/replace.hpp>
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#include <boost/assign/std/vector.hpp>
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#include <boost/assign/list_of.hpp>
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#include <boost/date_time/posix_time/posix_time.hpp>
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//#include <boost/thread.hpp>
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#include <cmath>
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#include <queue>
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#include <sstream>
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#include "../lib/NetPacks.h"
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#include "CSpellWindow.h"
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#include "CHeroWindow.h"
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#include "../hch/CVideoHandler.h"
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#include "../StartInfo.h"
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#include "CPreGame.h"
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#include "../lib/HeroBonus.h"
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/*
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* GUIClasses.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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using namespace boost::assign;
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using namespace CSDL_Ext;
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extern std::queue<SDL_Event*> events;
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extern boost::mutex eventsM;
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std::list<CFocusable*> CFocusable::focusables;
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CFocusable * CFocusable::inputWithFocus;
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#undef min
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#undef max
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void CGarrisonSlot::hover (bool on)
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{
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////Hoverable::hover(on);
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if(on)
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{
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std::string temp;
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if(creature)
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{
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if(owner->highlighted)
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{
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if(owner->highlighted == this)
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{
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temp = CGI->generaltexth->tcommands[4]; //View %s
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boost::algorithm::replace_first(temp,"%s",creature->nameSing);
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}
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else if (owner->highlighted->creature == creature)
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{
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temp = CGI->generaltexth->tcommands[2]; //Combine %s armies
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boost::algorithm::replace_first(temp,"%s",creature->nameSing);
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}
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else if (owner->highlighted->creature)
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{
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temp = CGI->generaltexth->tcommands[7]; //Exchange %s with %s
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boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
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boost::algorithm::replace_first(temp,"%s",creature->nameSing);
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}
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else
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{
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tlog2 << "Warning - shouldn't be - highlighted void slot "<<owner->highlighted<<std::endl;
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tlog2 << "Highlighted set to NULL"<<std::endl;
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owner->highlighted = NULL;
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}
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}
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else
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{
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if(upg)
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{
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temp = CGI->generaltexth->tcommands[32]; //Select %s (visiting)
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}
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else if(owner->oup && owner->oup->ID == TOWNI_TYPE)
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{
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temp = CGI->generaltexth->tcommands[12]; //Select %s (in garrison)
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}
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else
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{
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temp = CGI->generaltexth->allTexts[481]; //Select %s
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}
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boost::algorithm::replace_first(temp,"%s",creature->nameSing);
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};
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}
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else
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{
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if(owner->highlighted)
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{
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const CArmedInstance *highl = owner->highlighted->getObj();
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if( highl->needsLastStack() //we are moving stack from hero's
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&& highl->stacksCount() == 1 //it's only stack
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&& owner->highlighted->upg != upg //we're moving it to the other garrison
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)
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{
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temp = CGI->generaltexth->tcommands[5]; //Cannot move last army to garrison
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}
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else
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{
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temp = CGI->generaltexth->tcommands[6]; //Move %s
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boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
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}
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}
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else
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{
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temp = CGI->generaltexth->tcommands[11]; //Empty
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}
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}
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GH.statusbar->print(temp);
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}
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else
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{
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GH.statusbar->clear();
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}
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}
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const CArmedInstance * CGarrisonSlot::getObj()
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{
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return (!upg)?(owner->oup):(owner->odown);
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}
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bool CGarrisonSlot::our()
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{
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return upg?(owner->ourDown):(owner->ourUp);
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}
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void CGarrisonSlot::clickRight(tribool down, bool previousState)
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{
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if(down && creature)
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GH.pushInt(new CCreInfoWindow(*myStack));
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}
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void CGarrisonSlot::clickLeft(tribool down, bool previousState)
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{
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if(down)
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{
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bool refr = false;
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if(owner->highlighted)
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{
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if(owner->highlighted == this) //view info
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{
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UpgradeInfo pom = LOCPLINT->cb->getUpgradeInfo(getObj(), ID);
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bool canUpgrade = getObj()->tempOwner == LOCPLINT->playerID && pom.oldID>=0; //upgrade is possible
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bool canDismiss = getObj()->tempOwner == LOCPLINT->playerID && (getObj()->stacksCount()>1 || !getObj()->needsLastStack());
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boost::function<void()> upgr = NULL;
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boost::function<void()> dism = NULL;
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if (canUpgrade) upgr = boost::bind(&CCallback::upgradeCreature, LOCPLINT->cb, getObj(), ID, pom.newID[0]);
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if (canDismiss) dism = boost::bind(&CCallback::dismissCreature, LOCPLINT->cb, getObj(), ID);
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CCreInfoWindow *creWindow = new CCreInfoWindow( *myStack, 1, upgr, dism, &pom);
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GH.pushInt(creWindow);
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owner->highlighted = NULL;
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owner->splitting = false;
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for(size_t i = 0; i<owner->splitButtons.size(); i++)
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owner->splitButtons[i]->block(true);
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show(screen2);
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refr = true;
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}
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else
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{
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// Only allow certain moves if troops aren't removable or not ours.
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if ( ( owner->highlighted->our()//our creature is selected
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|| owner->highlighted->creature == creature )//or we are rebalancing army
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&& ( owner->removableUnits
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|| (upg == 0 && ( owner->highlighted->upg == 1 && !creature ) )
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|| (upg == 1 && owner->highlighted->upg == 1 ) ) )
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{
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//we want to split
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if((owner->splitting || LOCPLINT->shiftPressed())
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&& (!creature
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|| (creature == owner->highlighted->creature)))
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{
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owner->p2 = ID; //store the second stack pos
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owner->pb = upg;//store the second stack owner (up or down army)
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owner->splitting = false;
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int totalAmount = owner->highlighted->count;
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if(creature)
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totalAmount += count;
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int last = -1;
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if(upg != owner->highlighted->upg) //not splitting within same army
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{
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if(owner->highlighted->getObj()->stacksCount() == 1 //we're splitting away the last stack
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&& owner->highlighted->getObj()->needsLastStack() )
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{
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last = 0;
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}
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if(getObj()->stacksCount() == 1 //destination army can't be emptied, unless we're rebalancing two stacks of same creature
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&& owner->highlighted->creature == creature
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&& getObj()->needsLastStack() )
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{
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last += 2;
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}
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}
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CSplitWindow * spw = new CSplitWindow(owner->highlighted->creature->idNumber, totalAmount, owner, last, count);
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GH.pushInt(spw);
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refr = true;
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}
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else if(creature != owner->highlighted->creature) //swap
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{
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LOCPLINT->cb->swapCreatures(
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(!upg)?(owner->oup):(owner->odown),
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(!owner->highlighted->upg)?(owner->oup):(owner->odown),
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ID,owner->highlighted->ID);
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}
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else //merge
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{
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LOCPLINT->cb->mergeStacks(
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(!owner->highlighted->upg)?(owner->oup):(owner->odown),
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(!upg)?(owner->oup):(owner->odown),
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owner->highlighted->ID,ID);
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}
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}
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else // Highlight
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{
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if(creature)
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owner->highlighted = this;
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show(screen2);
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refr = true;
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}
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}
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}
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else //highlight
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{
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if(creature)
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{
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owner->highlighted = this;
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for(size_t i = 0; i<owner->splitButtons.size(); i++)
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owner->splitButtons[i]->block(false);
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}
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show(screen2);
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refr = true;
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}
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if(refr) {hover(false); hover(true); } //to refresh statusbar
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}
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}
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void CGarrisonSlot::activate()
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{
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if(!active) active=true;
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else return;
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activateLClick();
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activateRClick();
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activateHover();
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}
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void CGarrisonSlot::deactivate()
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{
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if(active) active=false;
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else return;
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deactivateLClick();
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deactivateRClick();
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deactivateHover();
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}
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CGarrisonSlot::CGarrisonSlot(CGarrisonInt *Owner, int x, int y, int IID, int Upg, const CStackInstance * Creature)
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{
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//assert(Creature == CGI->creh->creatures[Creature->idNumber]);
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active = false;
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upg = Upg;
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ID = IID;
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myStack = Creature;
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creature = Creature ? Creature->type : NULL;
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count = Creature ? Creature->count : 0;
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pos.x += x;
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pos.y += y;
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if(Owner->smallIcons)
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{
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pos.w = 32;
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pos.h = 32;
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}
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else
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{
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pos.w = 58;
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pos.h = 64;
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}
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owner = Owner;
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}
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CGarrisonSlot::~CGarrisonSlot()
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{
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if(active)
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deactivate();
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}
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void CGarrisonSlot::show(SDL_Surface * to)
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{
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std::map<int,SDL_Surface*> &imgs = (owner->smallIcons ? graphics->smallImgs : graphics->bigImgs);
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if(creature)
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{
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char buf[15];
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SDL_itoa(count,buf,10);
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blitAt(imgs[creature->idNumber],pos,to);
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printTo(buf, pos.x+pos.w, pos.y+pos.h+1, owner->smallIcons ? FONT_TINY : FONT_MEDIUM, zwykly, to);
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if((owner->highlighted==this)
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|| (owner->splitting && owner->highlighted->creature == creature))
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{
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blitAt(imgs[-1],pos,to);
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}
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}
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else//empty slot
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{
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Rect pos1 = pos, pos2 = pos; //positions on the garr bg sur and scren
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pos1.x = owner->surOffset.x+ pos.x-owner->pos.x;
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pos1.y = owner->surOffset.y+ pos.y-owner->pos.y;
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CSDL_Ext::blitSurface(owner->sur,&pos1,to,&pos2);
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if(owner->splitting && owner->highlighted->our())
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blitAt(imgs[-1],pos,to);
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}
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}
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CGarrisonInt::~CGarrisonInt()
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{/*
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for(size_t i = 0; i<splitButtons.size(); i++)
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delete splitButtons[i];*/
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}
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void CGarrisonInt::addSplitBtn(AdventureMapButton * button)
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{
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addChild(button);
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button->recActions = defActions;
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splitButtons.push_back(button);
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}
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void CGarrisonInt::createSet(std::vector<CGarrisonSlot*> &ret, const CCreatureSet * set, int posX, int posY, int distance, int Upg )
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{
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ret.resize(7);
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for(TSlots::const_iterator i=set->Slots().begin(); i!=set->Slots().end(); i++)
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{
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ret[i->first] = new CGarrisonSlot(this, posX + (i->first*distance), posY, i->first, Upg, &i->second);
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}
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for(int i=0; i<ret.size(); i++)
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if(!ret[i])
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ret[i] = new CGarrisonSlot(this, posX + (i*distance), posY,i,Upg,NULL);
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if (twoRows)
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for (int i=4; i<ret.size(); i++)
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{
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ret[i]->pos.x -= 126;
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ret[i]->pos.y += 37;
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};
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}
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void CGarrisonInt::createSlots()
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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int h, w; //height and width of slot
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if(smallIcons)
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{
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h = w = 32;
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}
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else
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{
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h = 64;
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w = 58;
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}
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if(set1)
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createSet(slotsUp, set1, 0, 0, w+interx, 0);
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if(set2)
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createSet (slotsDown, set2, garOffset.x, garOffset.y, w+interx, 1);
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}
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void CGarrisonInt::deleteSlots()
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{
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for (int i=0; i<slotsUp.size(); i++)
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delChildNUll(slotsUp[i]);
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for (int i=0; i<slotsDown.size(); i++)
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delChildNUll(slotsDown[i]);
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}
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void CGarrisonInt::recreateSlots()
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{
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splitting = false;
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highlighted = NULL;
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for(size_t i = 0; i<splitButtons.size(); i++)
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splitButtons[i]->block(true);
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bool wasActive = active;
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if(active)
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{
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deactivate();
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}
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deleteSlots();
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createSlots();
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if(wasActive)
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{
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activate();
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showAll(screen2);
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}
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}
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void CGarrisonInt::splitClick()
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{
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if(!highlighted)
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return;
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splitting = !splitting;
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show(screen2);
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}
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void CGarrisonInt::splitStacks(int am2)
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{
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LOCPLINT->cb->splitStack(
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(highlighted->upg)?(odown):(oup),
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(pb)?(odown):(oup),
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highlighted->ID,
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p2,
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am2);
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}
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CGarrisonInt::CGarrisonInt(int x, int y, int inx, const Point &garsOffset,
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SDL_Surface *&pomsur, const Point& SurOffset,
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const CArmedInstance *s1, const CArmedInstance *s2,
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bool _removableUnits, bool smallImgs, bool _twoRows )
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:interx(inx), garOffset(garsOffset), surOffset(SurOffset), highlighted(NULL), sur(pomsur), splitting(false),
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smallIcons(smallImgs), removableUnits (_removableUnits), twoRows(_twoRows), oup(s1), odown(s2)
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{
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ourUp = s1?s1->tempOwner == LOCPLINT->playerID:false;
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ourDown = s2?s2->tempOwner == LOCPLINT->playerID:false;
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set1 = LOCPLINT->cb->getGarrison(s1);
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set2 = LOCPLINT->cb->getGarrison(s2);
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pos.x += x;
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pos.y += y;
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createSlots();
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}
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void CGarrisonInt::activate()
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{
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for(size_t i = 0; i<splitButtons.size(); i++)
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if(splitButtons[i]->blocked != !highlighted)
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splitButtons[i]->block(!highlighted);
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CIntObject::activate();
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}
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CInfoWindow::CInfoWindow(std::string Text, int player, const std::vector<SComponent*> &comps, std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, bool delComps)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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ID = -1;
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for(int i=0;i<Buttons.size();i++)
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{
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buttons.push_back(new AdventureMapButton("","",boost::bind(&CInfoWindow::close,this),0,0,Buttons[i].first));
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buttons[i]->callback.add(Buttons[i].second); //each button will close the window apart from call-defined actions
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}
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text = new CTextBox(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, CENTER, zwykly);
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text->redrawParentOnScrolling = true;
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buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
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buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
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for(int i=0;i<comps.size();i++)
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{
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comps[i]->recActions = 0xff;
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addChild(comps[i]);
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comps[i]->recActions &= ~(SHOWALL | UPDATE);
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components.push_back(comps[i]);
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}
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setDelComps(delComps);
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CMessage::drawIWindow(this,Text,player);
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}
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CInfoWindow::CInfoWindow()
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{
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ID = -1;
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setDelComps(false);
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text = NULL;
|
|
}
|
|
void CInfoWindow::close()
|
|
{
|
|
GH.popIntTotally(this);
|
|
if(LOCPLINT)
|
|
LOCPLINT->showingDialog->setn(false);
|
|
}
|
|
void CInfoWindow::show(SDL_Surface * to)
|
|
{
|
|
CIntObject::show(to);
|
|
}
|
|
|
|
CInfoWindow::~CInfoWindow()
|
|
{
|
|
if(!delComps)
|
|
{
|
|
for (int i=0;i<components.size();i++)
|
|
removeChild(components[i]);
|
|
}
|
|
}
|
|
|
|
void CInfoWindow::showAll( SDL_Surface * to )
|
|
{
|
|
CSimpleWindow::show(to);
|
|
CIntObject::showAll(to);
|
|
}
|
|
|
|
void CInfoWindow::showYesNoDialog(const std::string & text, const std::vector<SComponent*> *components, const CFunctionList<void( ) > &onYes, const CFunctionList<void()> &onNo, bool DelComps, int player)
|
|
{
|
|
assert(!LOCPLINT || LOCPLINT->showingDialog->get());
|
|
std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
|
|
pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
|
|
pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
|
|
CInfoWindow * temp = new CInfoWindow(text, player, components ? *components : std::vector<SComponent*>(), pom, DelComps);
|
|
for(int i=0;i<onYes.funcs.size();i++)
|
|
temp->buttons[0]->callback += onYes.funcs[i];
|
|
for(int i=0;i<onNo.funcs.size();i++)
|
|
temp->buttons[1]->callback += onNo.funcs[i];
|
|
|
|
GH.pushInt(temp);
|
|
}
|
|
|
|
CInfoWindow * CInfoWindow::create(const std::string &text, int playerID /*= 1*/, const std::vector<SComponent*> *components /*= NULL*/, bool DelComps)
|
|
{
|
|
std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
|
|
pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
|
|
CInfoWindow * ret = new CInfoWindow(text, playerID, components ? *components : std::vector<SComponent*>(), pom, DelComps);
|
|
return ret;
|
|
}
|
|
|
|
void CInfoWindow::setDelComps(bool DelComps)
|
|
{
|
|
delComps = DelComps;
|
|
BOOST_FOREACH(SComponent *comp, components)
|
|
{
|
|
if(delComps)
|
|
comp->recActions |= DISPOSE;
|
|
else
|
|
comp->recActions &= ~DISPOSE;
|
|
}
|
|
}
|
|
|
|
void CRClickPopup::clickRight(tribool down, bool previousState)
|
|
{
|
|
if(down)
|
|
return;
|
|
close();
|
|
}
|
|
|
|
void CRClickPopup::activate()
|
|
{
|
|
activateRClick();
|
|
}
|
|
|
|
void CRClickPopup::deactivate()
|
|
{
|
|
deactivateRClick();
|
|
}
|
|
|
|
void CRClickPopup::close()
|
|
{
|
|
GH.popIntTotally(this);
|
|
}
|
|
|
|
void CRClickPopup::createAndPush(const std::string &txt)
|
|
{
|
|
int player = LOCPLINT ? LOCPLINT->playerID : 1; //if no player, then use blue
|
|
CSimpleWindow * temp = CMessage::genWindow(txt,player,true);
|
|
CRClickPopupInt *rcpi = new CRClickPopupInt(temp,true);
|
|
GH.pushInt(rcpi);
|
|
}
|
|
|
|
void CRClickPopup::createAndPush(const CGObjectInstance *obj, const Point &p, EAlignment alignment /*= BOTTOMRIGHT*/)
|
|
{
|
|
SDL_Surface *iWin = LOCPLINT->infoWin(obj); //try get custom infowindow for this obj
|
|
if(iWin)
|
|
GH.pushInt(new CInfoPopup(iWin, p, alignment, true));
|
|
else
|
|
CRClickPopup::createAndPush(obj->getHoverText());
|
|
}
|
|
|
|
CRClickPopup::CRClickPopup()
|
|
{
|
|
}
|
|
|
|
CRClickPopup::~CRClickPopup()
|
|
{
|
|
}
|
|
|
|
CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
|
|
:free(Free),bitmap(Bitmap)
|
|
{
|
|
init(x, y);
|
|
}
|
|
|
|
|
|
CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, const Point &p, EAlignment alignment, bool Free/*=false*/)
|
|
: free(Free),bitmap(Bitmap)
|
|
{
|
|
switch(alignment)
|
|
{
|
|
case BOTTOMRIGHT:
|
|
init(p.x - Bitmap->w, p.y - Bitmap->h);
|
|
break;
|
|
case CENTER:
|
|
init(p.x - Bitmap->w/2, p.y - Bitmap->h/2);
|
|
break;
|
|
case TOPLEFT:
|
|
init(p.x, p.y);
|
|
break;
|
|
default:
|
|
assert(0); //not implemented
|
|
}
|
|
}
|
|
|
|
CInfoPopup::CInfoPopup(SDL_Surface *Bitmap, bool Free)
|
|
{
|
|
CGI->curh->hide();
|
|
|
|
free=Free;
|
|
bitmap=Bitmap;
|
|
|
|
if(bitmap)
|
|
{
|
|
pos.x = screen->w/2 - bitmap->w/2;
|
|
pos.y = screen->h/2 - bitmap->h/2;
|
|
pos.h = bitmap->h;
|
|
pos.w = bitmap->w;
|
|
}
|
|
}
|
|
|
|
void CInfoPopup::close()
|
|
{
|
|
if(free)
|
|
SDL_FreeSurface(bitmap);
|
|
GH.popIntTotally(this);
|
|
}
|
|
void CInfoPopup::show(SDL_Surface * to)
|
|
{
|
|
blitAt(bitmap,pos.x,pos.y,to);
|
|
}
|
|
CInfoPopup::~CInfoPopup()
|
|
{
|
|
CGI->curh->show();
|
|
}
|
|
|
|
void CInfoPopup::init(int x, int y)
|
|
{
|
|
CGI->curh->hide();
|
|
|
|
pos.x = x;
|
|
pos.y = y;
|
|
pos.h = bitmap->h;
|
|
pos.w = bitmap->w;
|
|
|
|
// Put the window back on screen if necessary
|
|
amax(pos.x, 0);
|
|
amax(pos.y, 0);
|
|
amin(pos.x, conf.cc.resx - bitmap->w);
|
|
amin(pos.y, conf.cc.resy - bitmap->h);
|
|
}
|
|
|
|
void SComponent::init(Etype Type, int Subtype, int Val)
|
|
{
|
|
std::ostringstream oss;
|
|
switch (Type)
|
|
{
|
|
case artifact:
|
|
description = CGI->arth->artifacts[Subtype]->Description();
|
|
subtitle = CGI->arth->artifacts[Subtype]->Name();
|
|
break;
|
|
case primskill:
|
|
oss << std::showpos << Val << " ";
|
|
if(Subtype < 4)
|
|
{
|
|
description = CGI->generaltexth->arraytxt[2+Subtype];
|
|
oss << CGI->generaltexth->primarySkillNames[Subtype];
|
|
}
|
|
else if(Subtype == 5) //spell points
|
|
{
|
|
description = CGI->generaltexth->allTexts[149];
|
|
oss << CGI->generaltexth->allTexts[387];
|
|
}
|
|
else
|
|
{
|
|
tlog1 << "Wrong subtype=" << Subtype << std::endl;
|
|
}
|
|
subtitle = oss.str();
|
|
break;
|
|
case building:
|
|
description = CGI->buildh->buildings[Subtype][Val]->Description();
|
|
subtitle = CGI->buildh->buildings[Subtype][Val]->Name();
|
|
break;
|
|
case secskill44: case secskill:
|
|
subtitle += CGI->generaltexth->levels[Val-1] + " " + CGI->generaltexth->skillName[Subtype];
|
|
description = CGI->generaltexth->skillInfoTexts[Subtype][Val-1];
|
|
break;
|
|
case morale:
|
|
description = CGI->generaltexth->heroscrn[ 4 - (val>0) + (val<0)];
|
|
break;
|
|
case luck:
|
|
description = CGI->generaltexth->heroscrn[ 7 - (val>0) + (val<0)];
|
|
break;
|
|
case resource:
|
|
description = CGI->generaltexth->allTexts[242];
|
|
oss << Val;
|
|
subtitle = oss.str();
|
|
break;
|
|
case spell:
|
|
description = CGI->spellh->spells[Subtype].descriptions[Val];
|
|
subtitle = CGI->spellh->spells[Subtype].name;
|
|
break;
|
|
case creature:
|
|
subtitle = (Val? boost::lexical_cast<std::string>(Val) + " " : "") + CGI->creh->creatures[Subtype]->*(Val != 1 ? &CCreature::namePl : &CCreature::nameSing);
|
|
break;
|
|
case experience:
|
|
description = CGI->generaltexth->allTexts[241];
|
|
oss << Val ;
|
|
if(Subtype && Val==1)
|
|
{
|
|
subtitle = CGI->generaltexth->allTexts[442];
|
|
}
|
|
else
|
|
{
|
|
subtitle = oss.str();
|
|
}
|
|
break;
|
|
case hero:
|
|
subtitle = description = CGI->heroh->heroes[Subtype]->name;
|
|
break;
|
|
case flag:
|
|
subtitle = CGI->generaltexth->capColors[Subtype];
|
|
break;
|
|
}
|
|
img = NULL;
|
|
free = false;
|
|
type = Type;
|
|
subtype = Subtype;
|
|
val = Val;
|
|
SDL_Surface * temp = this->getImg();
|
|
if(!temp)
|
|
{
|
|
tlog1 << "Error: cannot find graphic for component with id=" << type << " subid=" << subtype << " val=" << val << std::endl;
|
|
return;
|
|
}
|
|
pos.w = temp->w;
|
|
pos.h = temp->h;
|
|
}
|
|
SComponent::SComponent(Etype Type, int Subtype, int Val, SDL_Surface *sur, bool freeSur):img(sur),free(freeSur)
|
|
{
|
|
init(Type,Subtype,Val);
|
|
}
|
|
|
|
SComponent::SComponent(const Component &c)
|
|
{
|
|
if(c.id==5)
|
|
init(experience,c.subtype,c.val);
|
|
else if(c.id == Component::SPELL)
|
|
init(spell,c.subtype,c.val);
|
|
else
|
|
init((Etype)c.id,c.subtype,c.val);
|
|
|
|
if(c.id==2 && c.when==-1)
|
|
subtitle += CGI->generaltexth->allTexts[3].substr(2,CGI->generaltexth->allTexts[3].length()-2);
|
|
}
|
|
|
|
SComponent::~SComponent()
|
|
{
|
|
if (free && img)
|
|
SDL_FreeSurface(img);
|
|
}
|
|
|
|
SDL_Surface * SComponent::setSurface(std:: string defname, int imagepos)
|
|
{
|
|
if (img)
|
|
tlog1<<"SComponent::setSurface: Warning - surface is already set!\n";
|
|
CDefEssential * def = CDefHandler::giveDefEss(defname);
|
|
|
|
free = true;
|
|
img = def->ourImages[imagepos].bitmap;
|
|
img->refcount++;//to preserve surface whed def is deleted
|
|
delete def;
|
|
return img;
|
|
}
|
|
|
|
void SComponent::show(SDL_Surface * to)
|
|
{
|
|
blitAt(getImg(),pos.x,pos.y,to);
|
|
}
|
|
|
|
SDL_Surface * SComponent::getImg()
|
|
{
|
|
if (img)
|
|
return img;
|
|
switch (type)
|
|
{
|
|
case artifact:
|
|
return graphics->artDefs->ourImages[subtype].bitmap;
|
|
case primskill:
|
|
return graphics->pskillsb->ourImages[subtype].bitmap;
|
|
case secskill44:
|
|
return graphics->abils44->ourImages[subtype*3 + 3 + val - 1].bitmap;
|
|
case secskill:
|
|
return graphics->abils82->ourImages[subtype*3 + 3 + val - 1].bitmap;
|
|
case resource:
|
|
return graphics->resources->ourImages[subtype].bitmap;
|
|
case experience:
|
|
return graphics->pskillsb->ourImages[4].bitmap;
|
|
case morale:
|
|
return graphics->morale82->ourImages[val+3].bitmap;
|
|
case luck:
|
|
return graphics->luck82->ourImages[val+3].bitmap;
|
|
case spell:
|
|
return graphics->spellscr->ourImages[subtype].bitmap;
|
|
case building:
|
|
return setSurface(graphics->buildingPics[subtype],val);
|
|
case creature:
|
|
return graphics->bigImgs[subtype];
|
|
case hero:
|
|
return graphics->portraitLarge[subtype];
|
|
case flag:
|
|
return graphics->flags->ourImages[subtype].bitmap;
|
|
}
|
|
return NULL;
|
|
}
|
|
void SComponent::clickRight(tribool down, bool previousState)
|
|
{
|
|
if(description.size())
|
|
adventureInt->handleRightClick(description,down);
|
|
}
|
|
void SComponent::activate()
|
|
{
|
|
activateRClick();
|
|
}
|
|
void SComponent::deactivate()
|
|
{
|
|
deactivateRClick();
|
|
}
|
|
|
|
void CSelectableComponent::clickLeft(tribool down, bool previousState)
|
|
{
|
|
if (down)
|
|
{
|
|
if(onSelect)
|
|
onSelect();
|
|
}
|
|
}
|
|
void CSelectableComponent::init()
|
|
{
|
|
selected = false;
|
|
}
|
|
CSelectableComponent::CSelectableComponent(const Component &c, boost::function<void()> OnSelect)
|
|
:SComponent(c),onSelect(OnSelect)
|
|
{
|
|
init();
|
|
}
|
|
CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, boost::function<void()> OnSelect)
|
|
:SComponent(Type,Sub,Val),onSelect(OnSelect)
|
|
{
|
|
init();
|
|
}
|
|
CSelectableComponent::~CSelectableComponent()
|
|
{
|
|
}
|
|
void CSelectableComponent::activate()
|
|
{
|
|
activateKeys();
|
|
SComponent::activate();
|
|
activateLClick();
|
|
}
|
|
void CSelectableComponent::deactivate()
|
|
{
|
|
deactivateKeys();
|
|
SComponent::deactivate();
|
|
deactivateLClick();
|
|
}
|
|
void CSelectableComponent::select(bool on)
|
|
{
|
|
if(on != selected)
|
|
{
|
|
selected = on;
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
void CSelectableComponent::show(SDL_Surface * to)
|
|
{
|
|
blitAt(getImg(),pos.x,pos.y,to);
|
|
if(selected)
|
|
{
|
|
CSDL_Ext::drawBorder(to, Rect::around(Rect(pos.x, pos.y, getImg()->w, getImg()->h)), int3(239,215,123));
|
|
}
|
|
|
|
printAtMiddleWB(subtitle,pos.x+pos.w/2,pos.y+pos.h+25,FONT_SMALL,12,zwykly,to);
|
|
}
|
|
|
|
void CSimpleWindow::show(SDL_Surface * to)
|
|
{
|
|
if(bitmap)
|
|
blitAt(bitmap,pos.x,pos.y,to);
|
|
}
|
|
CSimpleWindow::~CSimpleWindow()
|
|
{
|
|
if (bitmap)
|
|
{
|
|
SDL_FreeSurface(bitmap);
|
|
bitmap=NULL;
|
|
}
|
|
}
|
|
|
|
void CSelWindow::selectionChange(unsigned to)
|
|
{
|
|
for (unsigned i=0;i<components.size();i++)
|
|
{
|
|
CSelectableComponent * pom = dynamic_cast<CSelectableComponent*>(components[i]);
|
|
if (!pom)
|
|
continue;
|
|
pom->select(i==to);
|
|
blitAt(pom->getImg(),pom->pos.x-pos.x,pom->pos.y-pos.y,bitmap);
|
|
}
|
|
}
|
|
CSelWindow::CSelWindow(const std::string &Text, int player, int charperline, const std::vector<CSelectableComponent*> &comps, const std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, int askID)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
ID = askID;
|
|
for(int i=0;i<Buttons.size();i++)
|
|
{
|
|
buttons.push_back(new AdventureMapButton("","",Buttons[i].second,0,0,Buttons[i].first));
|
|
if(!i && askID >= 0)
|
|
buttons.back()->callback += boost::bind(&CSelWindow::madeChoice,this);
|
|
buttons[i]->callback += boost::bind(&CInfoWindow::close,this); //each button will close the window apart from call-defined actions
|
|
}
|
|
|
|
text = new CTextBox(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, CENTER, zwykly);
|
|
text->redrawParentOnScrolling = true;
|
|
|
|
buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
|
|
buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
|
|
|
|
if(buttons.size() > 1 && askID >= 0) //cancel button functionality
|
|
buttons.back()->callback += boost::bind(&ICallback::selectionMade,LOCPLINT->cb,0,askID);
|
|
|
|
for(int i=0;i<comps.size();i++)
|
|
{
|
|
comps[i]->recActions = 255;
|
|
addChild(comps[i]);
|
|
components.push_back(comps[i]);
|
|
comps[i]->onSelect = boost::bind(&CSelWindow::selectionChange,this,i);
|
|
if(i<9)
|
|
comps[i]->assignedKeys.insert(SDLK_1+i);
|
|
}
|
|
CMessage::drawIWindow(this, Text, player);
|
|
|
|
BOOST_FOREACH(SComponent *c, components)
|
|
c->subtitle = "";//workaround - erase subtitles since they were hard-blitted by function drawing window
|
|
}
|
|
|
|
void CSelWindow::madeChoice()
|
|
{
|
|
if(ID < 0)
|
|
return;
|
|
int ret = -1;
|
|
for (int i=0;i<components.size();i++)
|
|
{
|
|
if(dynamic_cast<CSelectableComponent*>(components[i])->selected)
|
|
{
|
|
ret = i;
|
|
}
|
|
}
|
|
LOCPLINT->cb->selectionMade(ret+1,ID);
|
|
}
|
|
|
|
|
|
|
|
CStatusBar::CStatusBar(int x, int y, std::string name, int maxw)
|
|
{
|
|
bg=BitmapHandler::loadBitmap(name);
|
|
SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
|
|
pos.x += x;
|
|
pos.y += y;
|
|
if(maxw >= 0)
|
|
pos.w = std::min(bg->w,maxw);
|
|
else
|
|
pos.w=bg->w;
|
|
pos.h=bg->h;
|
|
middlex=(pos.w/2)+pos.x;
|
|
middley=(bg->h/2)+pos.y;
|
|
}
|
|
|
|
CStatusBar::~CStatusBar()
|
|
{
|
|
SDL_FreeSurface(bg);
|
|
}
|
|
|
|
void CStatusBar::clear()
|
|
{
|
|
if(LOCPLINT->cingconsole->enteredText == "") //for appropriate support for in-game console
|
|
{
|
|
current="";
|
|
redraw();
|
|
}
|
|
}
|
|
|
|
void CStatusBar::print(const std::string & text)
|
|
{
|
|
if(LOCPLINT->cingconsole->enteredText == "" || text == LOCPLINT->cingconsole->enteredText) //for appropriate support for in-game console
|
|
{
|
|
current=text;
|
|
redraw();
|
|
}
|
|
}
|
|
|
|
void CStatusBar::show(SDL_Surface * to)
|
|
{
|
|
SDL_Rect pom = genRect(pos.h,pos.w,pos.x,pos.y);
|
|
CSDL_Ext::blitSurface(bg,&genRect(pos.h,pos.w,0,0),to,&pom);
|
|
printAtMiddle(current,middlex,middley,FONT_SMALL,zwykly,to);
|
|
}
|
|
|
|
std::string CStatusBar::getCurrent()
|
|
{
|
|
return current;
|
|
}
|
|
|
|
void CList::activate()
|
|
{
|
|
activateLClick();
|
|
activateRClick();
|
|
activateHover();
|
|
activateKeys();
|
|
activateMouseMove();
|
|
};
|
|
|
|
void CList::deactivate()
|
|
{
|
|
deactivateLClick();
|
|
deactivateRClick();
|
|
deactivateHover();
|
|
deactivateKeys();
|
|
deactivateMouseMove();
|
|
};
|
|
|
|
void CList::clickLeft(tribool down, bool previousState)
|
|
{
|
|
};
|
|
|
|
CList::CList(int Size)
|
|
:SIZE(Size)
|
|
{
|
|
}
|
|
|
|
void CList::fixPos()
|
|
{
|
|
if(selected < 0) //no selection, do nothing
|
|
return;
|
|
if(selected < from) //scroll up
|
|
from = selected;
|
|
else if(from + SIZE <= selected)
|
|
from = selected - SIZE + 1;
|
|
|
|
amin(from, size() - SIZE);
|
|
amax(from, 0);
|
|
draw(screen);
|
|
}
|
|
|
|
CHeroList::CHeroList(int Size)
|
|
:CList(Size)
|
|
{
|
|
arrup = CDefHandler::giveDef(conf.go()->ac.hlistAU);
|
|
arrdo = CDefHandler::giveDef(conf.go()->ac.hlistAD);
|
|
mobile = CDefHandler::giveDef(conf.go()->ac.hlistMB);
|
|
mana = CDefHandler::giveDef(conf.go()->ac.hlistMN);
|
|
empty = BitmapHandler::loadBitmap("HPSXXX.bmp");
|
|
selection = BitmapHandler::loadBitmap("HPSYYY.bmp");
|
|
SDL_SetColorKey(selection,SDL_SRCCOLORKEY,SDL_MapRGB(selection->format,0,255,255));
|
|
|
|
pos = genRect(32*SIZE+arrup->height+arrdo->height, std::max(arrup->width,arrdo->width), conf.go()->ac.hlistX, conf.go()->ac.hlistY);
|
|
|
|
arrupp = genRect(arrup->height, arrup->width, pos.x, pos.y);
|
|
arrdop = genRect(arrdo->height, arrdo->width, pos.x, pos.y+32*SIZE+arrup->height);
|
|
//32px per hero
|
|
posmobx = pos.x+1;
|
|
posmoby = pos.y+arrup->height+1;
|
|
posporx = pos.x+mobile->width+2;
|
|
pospory = pos.y+arrup->height;
|
|
posmanx = pos.x+1+50+mobile->width;
|
|
posmany = pos.y+arrup->height+1;
|
|
|
|
from = 0;
|
|
selected = -1;
|
|
pressed = indeterminate;
|
|
}
|
|
|
|
void CHeroList::init()
|
|
{
|
|
int w = pos.w+1, h = pos.h+4;
|
|
bg = CSDL_Ext::newSurface(w,h,screen);
|
|
CSDL_Ext::blitSurface(adventureInt->bg,&genRect(w,h,pos.x,pos.y),bg,&genRect(w,h,0,0));
|
|
}
|
|
|
|
void CHeroList::genList()
|
|
{
|
|
//int howMany = LOCPLINT->cb->howManyHeroes();
|
|
//for (int i=0;i<howMany;i++)
|
|
//{
|
|
// const CGHeroInstance * h = LOCPLINT->cb->getHeroInfo(i,0);
|
|
// if(!h->inTownGarrison)
|
|
// items.push_back(std::pair<const CGHeroInstance *,CPath *>(h,NULL));
|
|
//}
|
|
}
|
|
|
|
void CHeroList::select(int which)
|
|
{
|
|
if (which<0)
|
|
{
|
|
selected = which;
|
|
adventureInt->selection = NULL;
|
|
adventureInt->terrain.currentPath = NULL;
|
|
draw(screen);
|
|
adventureInt->infoBar.showAll(screen);
|
|
}
|
|
if (which>=LOCPLINT->wanderingHeroes.size())
|
|
return;
|
|
|
|
selected = which;
|
|
adventureInt->select(LOCPLINT->wanderingHeroes[which]);
|
|
fixPos();
|
|
draw(screen);
|
|
}
|
|
|
|
void CHeroList::clickLeft(tribool down, bool previousState)
|
|
{
|
|
if (down)
|
|
{
|
|
/***************************ARROWS*****************************************/
|
|
if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
|
|
{
|
|
if(from>0)
|
|
{
|
|
blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
|
|
pressed = true;
|
|
}
|
|
return;
|
|
}
|
|
else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
|
|
{
|
|
if(LOCPLINT->wanderingHeroes.size()-from>SIZE)
|
|
{
|
|
blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
|
|
pressed = false;
|
|
}
|
|
return;
|
|
}
|
|
/***************************HEROES*****************************************/
|
|
int hx = GH.current->motion.x, hy = GH.current->motion.y;
|
|
hx-=pos.x;
|
|
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
|
|
int ny = hy/32;
|
|
if (ny>=SIZE || ny<0)
|
|
return;
|
|
if ( (ny+from)==selected && (adventureInt->selection->ID == HEROI_TYPE))
|
|
LOCPLINT->openHeroWindow(LOCPLINT->wanderingHeroes[selected]);//print hero screen
|
|
select(ny+from);
|
|
}
|
|
else
|
|
{
|
|
if (indeterminate(pressed))
|
|
return;
|
|
if (pressed) //up
|
|
{
|
|
blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
|
|
pressed = indeterminate;
|
|
if (!down)
|
|
{
|
|
from--;
|
|
if (from<0)
|
|
from=0;
|
|
draw(screen);
|
|
}
|
|
}
|
|
else if (!pressed) //down
|
|
{
|
|
blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
|
|
pressed = indeterminate;
|
|
if (!down)
|
|
{
|
|
from++;
|
|
//if (from<items.size()-5)
|
|
// from=items.size()-5;
|
|
|
|
draw(screen);
|
|
}
|
|
}
|
|
else
|
|
throw 0;
|
|
|
|
}
|
|
}
|
|
|
|
void CHeroList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
|
|
{
|
|
if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
|
|
{
|
|
if (from>0)
|
|
adventureInt->statusbar.print(CGI->generaltexth->zelp[303].first);
|
|
else
|
|
adventureInt->statusbar.clear();
|
|
return;
|
|
}
|
|
else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
|
|
{
|
|
if ((LOCPLINT->wanderingHeroes.size()-from) > SIZE)
|
|
adventureInt->statusbar.print(CGI->generaltexth->zelp[304].first);
|
|
else
|
|
adventureInt->statusbar.clear();
|
|
return;
|
|
}
|
|
//if not buttons then heroes
|
|
int hx = GH.current->motion.x, hy = GH.current->motion.y;
|
|
hx-=pos.x;
|
|
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
|
|
int ny = hy/32;
|
|
if ((ny>SIZE || ny<0) || (from+ny>=LOCPLINT->wanderingHeroes.size()))
|
|
{
|
|
adventureInt->statusbar.clear();
|
|
return;
|
|
}
|
|
std::vector<std::string> temp;
|
|
temp.push_back(LOCPLINT->wanderingHeroes[from+ny]->name);
|
|
temp.push_back(LOCPLINT->wanderingHeroes[from+ny]->type->heroClass->name);
|
|
adventureInt->statusbar.print( processStr(CGI->generaltexth->allTexts[15],temp) );
|
|
//select(ny+from);
|
|
}
|
|
|
|
void CHeroList::clickRight(tribool down, bool previousState)
|
|
{
|
|
if (down)
|
|
{
|
|
/***************************ARROWS*****************************************/
|
|
if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y) && from>0)
|
|
{
|
|
adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down);
|
|
}
|
|
else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y) && (LOCPLINT->wanderingHeroes.size()-from>5))
|
|
{
|
|
adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down);
|
|
}
|
|
else
|
|
{
|
|
//if not buttons then heroes
|
|
int hx = GH.current->motion.x, hy = GH.current->motion.y;
|
|
hx-=pos.x;
|
|
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
|
|
int ny = hy/32;
|
|
if ((ny>SIZE || ny<0) || (from+ny>=LOCPLINT->wanderingHeroes.size()))
|
|
{
|
|
return;
|
|
} //show popup
|
|
|
|
CRClickPopup::createAndPush(LOCPLINT->wanderingHeroes[from+ny], GH.current->motion);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CHeroList::hover (bool on)
|
|
{
|
|
}
|
|
|
|
void CHeroList::keyPressed (const SDL_KeyboardEvent & key)
|
|
{
|
|
}
|
|
|
|
void CHeroList::updateHList(const CGHeroInstance *toRemove)
|
|
{
|
|
if(toRemove) //remove specific hero
|
|
LOCPLINT->wanderingHeroes -= toRemove;
|
|
else
|
|
LOCPLINT->recreateHeroTownList();
|
|
|
|
|
|
if(selected >= LOCPLINT->wanderingHeroes.size())
|
|
select(LOCPLINT->wanderingHeroes.size()-1);
|
|
|
|
if(toRemove)
|
|
{
|
|
if(LOCPLINT->wanderingHeroes.size() == 0)
|
|
adventureInt->townList.select(0);
|
|
else
|
|
select(selected);
|
|
}
|
|
}
|
|
|
|
void CHeroList::updateMove(const CGHeroInstance* which) //draws move points bar
|
|
{
|
|
int ser = -1;
|
|
for(int i=0; i<LOCPLINT->wanderingHeroes.size() && ser<0; i++)
|
|
if(LOCPLINT->wanderingHeroes[i]->subID == which->subID)
|
|
ser = i;
|
|
ser -= from;
|
|
if(ser<0 || ser >= SIZE) return;
|
|
int pom = std::min((which->movement)/100,(si32)mobile->ourImages.size()-1);
|
|
blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+ser*32); //move point
|
|
}
|
|
|
|
void CHeroList::draw(SDL_Surface * to)
|
|
{
|
|
for (int iT=0+from;iT<SIZE+from;iT++)
|
|
{
|
|
int i = iT-from;
|
|
if (iT>=LOCPLINT->wanderingHeroes.size())
|
|
{
|
|
blitAt(mobile->ourImages[0].bitmap,posmobx,posmoby+i*32,to);
|
|
blitAt(mana->ourImages[0].bitmap,posmanx,posmany+i*32,to);
|
|
blitAt(empty,posporx,pospory+i*32,to);
|
|
continue;
|
|
}
|
|
const CGHeroInstance *cur = LOCPLINT->wanderingHeroes[iT];
|
|
int pom = cur->movement / 100;
|
|
if (pom>25) pom=25;
|
|
if (pom<0) pom=0;
|
|
blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+i*32,to); //move point
|
|
pom = cur->mana / 5;
|
|
if (pom>25) pom=25;
|
|
if (pom<0) pom=0;
|
|
blitAt(mana->ourImages[pom].bitmap,posmanx,posmany+i*32,to); //mana
|
|
SDL_Surface * temp = graphics->portraitSmall[cur->portrait];
|
|
blitAt(temp,posporx,pospory+i*32,to);
|
|
if (adventureInt->selection && (selected == iT) && (adventureInt->selection->ID == HEROI_TYPE))
|
|
{
|
|
blitAt(selection,posporx,pospory+i*32,to);
|
|
}
|
|
//TODO: support for custom portraits
|
|
}
|
|
if (from>0)
|
|
blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
|
|
else
|
|
blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
|
|
|
|
if (LOCPLINT->wanderingHeroes.size()-from > SIZE)
|
|
blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
|
|
else
|
|
blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
|
|
}
|
|
|
|
int CHeroList::getPosOfHero(const CGHeroInstance* h)
|
|
{
|
|
return vstd::findPos(LOCPLINT->wanderingHeroes, h, std::equal_to<const CGHeroInstance*>());
|
|
}
|
|
|
|
void CHeroList::show( SDL_Surface * to )
|
|
{
|
|
|
|
}
|
|
|
|
int CHeroList::size()
|
|
{
|
|
return LOCPLINT->wanderingHeroes.size();
|
|
}
|
|
|
|
CTownList::~CTownList()
|
|
{
|
|
delete arrup;
|
|
delete arrdo;
|
|
}
|
|
|
|
CTownList::CTownList(int Size, int x, int y, std::string arrupg, std::string arrdog)
|
|
:CList(Size)
|
|
{
|
|
arrup = CDefHandler::giveDef(arrupg);
|
|
arrdo = CDefHandler::giveDef(arrdog);
|
|
pos.x = x;
|
|
pos.y = y;
|
|
pos.w = std::max(arrdo->width, arrup->width);
|
|
pos.h = arrdo->height + arrup->height + Size*32;
|
|
|
|
arrupp.x=x;
|
|
arrupp.y=y;
|
|
arrupp.w=arrup->width;
|
|
arrupp.h=arrup->height;
|
|
arrdop.x=x;
|
|
arrdop.y=y+arrup->height+32*SIZE;
|
|
arrdop.w=arrdo->width;
|
|
arrdop.h=arrdo->height;
|
|
posporx = arrdop.x;
|
|
pospory = arrupp.y + arrupp.h;
|
|
|
|
pressed = indeterminate;
|
|
|
|
from = 0;
|
|
selected = -1;
|
|
}
|
|
|
|
void CTownList::genList()
|
|
{
|
|
// LOCPLINT->towns.clear();
|
|
// int howMany = LOCPLINT->cb->howManyTowns();
|
|
// for (int i=0;i<howMany;i++)
|
|
// {
|
|
// LOCPLINT->towns.push_back(LOCPLINT->cb->getTownInfo(i,0));
|
|
// }
|
|
}
|
|
|
|
void CTownList::select(int which)
|
|
{
|
|
if (which>=LOCPLINT->towns.size())
|
|
return;
|
|
selected = which;
|
|
fixPos();
|
|
if(!fun.empty())
|
|
fun();
|
|
}
|
|
|
|
void CTownList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
|
|
{
|
|
if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
|
|
{
|
|
if (from>0)
|
|
GH.statusbar->print(CGI->generaltexth->zelp[306].first);
|
|
else
|
|
GH.statusbar->clear();
|
|
return;
|
|
}
|
|
else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
|
|
{
|
|
if ((LOCPLINT->towns.size()-from) > SIZE)
|
|
GH.statusbar->print(CGI->generaltexth->zelp[307].first);
|
|
else
|
|
GH.statusbar->clear();
|
|
return;
|
|
}
|
|
//if not buttons then towns
|
|
int hx = GH.current->motion.x, hy = GH.current->motion.y;
|
|
hx-=pos.x;
|
|
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
|
|
int ny = hy/32;
|
|
if ((ny>=SIZE || ny<0) || (from+ny>=LOCPLINT->towns.size()))
|
|
{
|
|
GH.statusbar->clear();
|
|
return;
|
|
};
|
|
std::string temp = CGI->generaltexth->tcommands[4];
|
|
boost::algorithm::replace_first(temp,"%s",LOCPLINT->towns[from+ny]->name);
|
|
temp += ", "+LOCPLINT->towns[from+ny]->town->Name();
|
|
GH.statusbar->print(temp);
|
|
}
|
|
|
|
void CTownList::clickLeft(tribool down, bool previousState)
|
|
{
|
|
if (down)
|
|
{
|
|
/***************************ARROWS*****************************************/
|
|
if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
|
|
{
|
|
if(from>0)
|
|
{
|
|
blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y,screenBuf);
|
|
pressed = true;
|
|
}
|
|
return;
|
|
}
|
|
else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
|
|
{
|
|
if(LOCPLINT->towns.size()-from > SIZE)
|
|
{
|
|
blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y,screenBuf);
|
|
pressed = false;
|
|
}
|
|
return;
|
|
}
|
|
/***************************TOWNS*****************************************/
|
|
int hx = GH.current->motion.x, hy = GH.current->motion.y;
|
|
hx-=pos.x;
|
|
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
|
|
int ny = hy/32;
|
|
if (ny>=SIZE || ny<0)
|
|
return;
|
|
if(GH.topInt() == adventureInt
|
|
&& (ny+from)==selected
|
|
&& adventureInt->selection->ID == TOWNI_TYPE
|
|
)
|
|
LOCPLINT->openTownWindow(LOCPLINT->towns[selected]);//print town screen
|
|
else
|
|
select(ny+from);
|
|
}
|
|
else
|
|
{
|
|
if (indeterminate(pressed))
|
|
return;
|
|
if (pressed) //up
|
|
{
|
|
blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,screenBuf);
|
|
pressed = indeterminate;
|
|
if (!down)
|
|
{
|
|
from--;
|
|
if (from<0)
|
|
from=0;
|
|
|
|
draw(screenBuf);
|
|
}
|
|
}
|
|
else if (!pressed) //down
|
|
{
|
|
blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,screenBuf);
|
|
pressed = indeterminate;
|
|
if (!down)
|
|
{
|
|
from++;
|
|
//if (from<LOCPLINT->towns.size()-5)
|
|
// from=LOCPLINT->towns.size()-5;
|
|
|
|
draw(screenBuf);
|
|
}
|
|
}
|
|
else
|
|
throw 0;
|
|
|
|
}
|
|
}
|
|
|
|
void CTownList::clickRight(tribool down, bool previousState)
|
|
{
|
|
if (down)
|
|
{
|
|
/***************************ARROWS*****************************************/
|
|
if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y) && from>0)
|
|
{
|
|
adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down);
|
|
}
|
|
else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y) && (LOCPLINT->towns.size()-from>5))
|
|
{
|
|
adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down);
|
|
}
|
|
//if not buttons then towns
|
|
int hx = GH.current->motion.x, hy = GH.current->motion.y;
|
|
hx-=pos.x;
|
|
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
|
|
int ny = hy/32;
|
|
if ((ny>=SIZE || ny<0) || (from+ny>=LOCPLINT->towns.size()))
|
|
{
|
|
return;
|
|
}
|
|
|
|
//show popup
|
|
CRClickPopup::createAndPush(LOCPLINT->towns[from+ny], GH.current->motion);
|
|
}
|
|
}
|
|
|
|
void CTownList::hover (bool on)
|
|
{
|
|
}
|
|
|
|
void CTownList::keyPressed (const SDL_KeyboardEvent & key)
|
|
{
|
|
}
|
|
|
|
void CTownList::draw(SDL_Surface * to)
|
|
{
|
|
for (int iT=0+from;iT<SIZE+from;iT++)
|
|
{
|
|
int i = iT-from;
|
|
if (iT>=LOCPLINT->towns.size())
|
|
{
|
|
blitAt(graphics->getPic(-1),posporx,pospory+i*32,to);
|
|
continue;
|
|
}
|
|
|
|
blitAt(graphics->getPic(LOCPLINT->towns[iT]->subID,LOCPLINT->towns[iT]->hasFort(),LOCPLINT->towns[iT]->builded),posporx,pospory+i*32,to);
|
|
|
|
if (adventureInt->selection && (selected == iT) && (adventureInt->selection->ID == TOWNI_TYPE))
|
|
{
|
|
blitAt(graphics->getPic(-2),posporx,pospory+i*32,to);
|
|
}
|
|
}
|
|
if (from>0)
|
|
blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
|
|
else
|
|
blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
|
|
|
|
if (LOCPLINT->towns.size()-from>SIZE)
|
|
blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
|
|
else
|
|
blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
|
|
}
|
|
|
|
void CTownList::show( SDL_Surface * to )
|
|
{
|
|
|
|
}
|
|
|
|
int CTownList::size()
|
|
{
|
|
return LOCPLINT->towns.size();
|
|
}
|
|
|
|
CCreaturePic::CCreaturePic(const CCreature *cre, bool Big)
|
|
:c(cre),big(Big)
|
|
{
|
|
anim = new CCreatureAnimation(cre->animDefName);
|
|
}
|
|
CCreaturePic::~CCreaturePic()
|
|
{
|
|
delete anim;
|
|
}
|
|
int CCreaturePic::blitPic(SDL_Surface *to, int x, int y, bool nextFrame)
|
|
{
|
|
SDL_Rect dst;
|
|
if(big)
|
|
{
|
|
blitAt(graphics->backgrounds[c->faction],x,y,to);//curx-50,pos.y+130-65);
|
|
dst = genRect(130,100,x,y);
|
|
}
|
|
else
|
|
{
|
|
blitAt(graphics->backgroundsm[c->faction],x,y,to);//curx-50,pos.y+130-65);
|
|
dst = genRect(120,100,x,y);
|
|
}
|
|
if(c->isDoubleWide())
|
|
x-=15;
|
|
return anim->nextFrameMiddle(to,x+78,y+(big ? 55 : 45),true,0,nextFrame,false,false,&dst);
|
|
}
|
|
SDL_Surface * CCreaturePic::getPic(bool nextFrame)
|
|
{
|
|
//TODO: write
|
|
return NULL;
|
|
}
|
|
void CRecruitmentWindow::close()
|
|
{
|
|
GH.popIntTotally(this);
|
|
}
|
|
void CRecruitmentWindow::Max()
|
|
{
|
|
slider->moveToMax();
|
|
}
|
|
void CRecruitmentWindow::Buy()
|
|
{
|
|
int crid = creatures[which].ID,
|
|
dstslot = dst-> getSlotFor(crid);
|
|
|
|
if(dstslot < 0) //no available slot
|
|
{
|
|
std::string txt;
|
|
if(dst->ID == HEROI_TYPE)
|
|
{
|
|
txt = CGI->generaltexth->allTexts[425]; //The %s would join your hero, but there aren't enough provisions to support them.
|
|
boost::algorithm::replace_first(txt, "%s", slider->value > 1 ? CGI->creh->creatures[crid]->namePl : CGI->creh->creatures[crid]->nameSing);
|
|
}
|
|
else
|
|
{
|
|
txt = CGI->generaltexth->allTexts[17]; //There is no room in the garrison for this army.
|
|
}
|
|
|
|
LOCPLINT->showInfoDialog(txt);
|
|
return;
|
|
}
|
|
|
|
recruit(crid, slider->value);
|
|
if(level >= 0)
|
|
close();
|
|
else
|
|
slider->moveTo(0);
|
|
|
|
}
|
|
void CRecruitmentWindow::Cancel()
|
|
{
|
|
close();
|
|
}
|
|
void CRecruitmentWindow::sliderMoved(int to)
|
|
{
|
|
buy->block(!to);
|
|
}
|
|
void CRecruitmentWindow::clickLeft(tribool down, bool previousState)
|
|
{
|
|
int curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
|
|
for(int i=0;i<creatures.size();i++)
|
|
{
|
|
const int sCREATURE_WIDTH = CREATURE_WIDTH; // gcc -O0 workaround
|
|
if(isItIn(&genRect(132,sCREATURE_WIDTH,pos.x+curx,pos.y+64),GH.current->motion.x,GH.current->motion.y))
|
|
{
|
|
which = i;
|
|
int newAmount = std::min(amounts[i],creatures[i].amount);
|
|
slider->setAmount(newAmount);
|
|
|
|
slider->block(!newAmount);
|
|
max->block(!newAmount);
|
|
|
|
if(slider->value > newAmount)
|
|
slider->moveTo(newAmount);
|
|
else
|
|
slider->moveTo(slider->value);
|
|
curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
|
|
for(int j=0;j<creatures.size();j++)
|
|
{
|
|
if(which==j)
|
|
drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(255,0,0));
|
|
else
|
|
drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(239,215,123));
|
|
curx += TOTAL_CREATURE_WIDTH;
|
|
}
|
|
break;
|
|
}
|
|
curx += TOTAL_CREATURE_WIDTH;
|
|
}
|
|
}
|
|
void CRecruitmentWindow::clickRight(tribool down, bool previousState)
|
|
{
|
|
if(down)
|
|
{
|
|
int curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
|
|
for(int i=0;i<creatures.size();i++)
|
|
{
|
|
const int sCREATURE_WIDTH = CREATURE_WIDTH; // gcc -O0 workaround
|
|
if(isItIn(&genRect(132,sCREATURE_WIDTH,pos.x+curx,pos.y+64),GH.current->motion.x,GH.current->motion.y))
|
|
{
|
|
CCreInfoWindow *popup = new CCreInfoWindow(creatures[i].ID, 0, 0);
|
|
GH.pushInt(popup);
|
|
break;
|
|
}
|
|
curx += TOTAL_CREATURE_WIDTH;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CRecruitmentWindow::activate()
|
|
{
|
|
activateLClick();
|
|
activateRClick();
|
|
buy->activate();
|
|
max->activate();
|
|
cancel->activate();
|
|
slider->activate();
|
|
GH.statusbar = bar;
|
|
}
|
|
|
|
void CRecruitmentWindow::deactivate()
|
|
{
|
|
deactivateLClick();
|
|
deactivateRClick();
|
|
buy->deactivate();
|
|
max->deactivate();
|
|
cancel->deactivate();
|
|
slider->deactivate();
|
|
}
|
|
|
|
void CRecruitmentWindow::show(SDL_Surface * to)
|
|
{
|
|
static char animCounter=0; //animation counter - for determining appropriate animation frame to be shown
|
|
blitAt(bitmap,pos.x,pos.y,to);
|
|
buy->show(to);
|
|
max->show(to);
|
|
cancel->show(to);
|
|
slider->show(to);
|
|
|
|
char pom[15];
|
|
SDL_itoa(creatures[which].amount-slider->value,pom,10); //available
|
|
printAtMiddle(pom,pos.x+205,pos.y+253,FONT_SMALL,zwykly,to);
|
|
SDL_itoa(slider->value,pom,10); //recruit
|
|
printAtMiddle(pom,pos.x+279,pos.y+253,FONT_SMALL,zwykly,to);
|
|
printAtMiddle(CGI->generaltexth->allTexts[16] + " " + CGI->creh->creatures[creatures[which].ID]->namePl,pos.x+243,pos.y+32,FONT_BIG,tytulowy,to); //eg "Recruit Dragon flies"
|
|
|
|
int curx = pos.x+122-creatures[which].res.size()*24;
|
|
for(int i=creatures[which].res.size()-1; i>=0; i--)// decrement used to make gold displayed as first res
|
|
{
|
|
blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx,pos.y+243,to);
|
|
blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx+258,pos.y+243,to);
|
|
SDL_itoa(creatures[which].res[i].second,pom,10);
|
|
printAtMiddle(pom,curx+15,pos.y+287,FONT_SMALL,zwykly,to);
|
|
SDL_itoa(creatures[which].res[i].second * slider->value,pom,10);
|
|
printAtMiddle(pom,curx+15+258,pos.y+287,FONT_SMALL,zwykly,to);
|
|
curx+=32+16;//size of bitmap + distance between them
|
|
}
|
|
|
|
curx = pos.x + 192 + CREATURE_WIDTH - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
|
|
for(int i=0; i<creatures.size(); ++i)
|
|
{
|
|
creatures[i].pic->blitPic(to, curx-50, pos.y+130-65, !(animCounter%4));
|
|
curx += TOTAL_CREATURE_WIDTH;
|
|
}
|
|
|
|
++animCounter;
|
|
bar->show(to);
|
|
}
|
|
|
|
CRecruitmentWindow::CRecruitmentWindow(const CGDwelling *Dwelling, int Level, const CArmedInstance *Dst, const boost::function<void(int,int)> &Recruit, int y_offset)
|
|
:recruit(Recruit), dwelling(Dwelling), level(Level), dst(Dst)
|
|
{
|
|
which = 0;
|
|
SDL_Surface *hhlp = BitmapHandler::loadBitmap("TPRCRT.bmp");
|
|
graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
|
|
bitmap = SDL_ConvertSurface(hhlp,screen->format,0);
|
|
SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
|
|
SDL_FreeSurface(hhlp);
|
|
pos.x = screen->w/2 - bitmap->w/2;
|
|
pos.y = screen->h/2 - bitmap->h/2+y_offset;
|
|
pos.w = bitmap->w;
|
|
pos.h = bitmap->h;
|
|
bar = new CStatusBar(pos.x+8, pos.y+370, "APHLFTRT.bmp", 471);
|
|
max = new AdventureMapButton(CGI->generaltexth->zelp[553],boost::bind(&CRecruitmentWindow::Max,this),pos.x+134,pos.y+313,"IRCBTNS.DEF",SDLK_m);
|
|
buy = new AdventureMapButton(CGI->generaltexth->zelp[554],boost::bind(&CRecruitmentWindow::Buy,this),pos.x+212,pos.y+313,"IBY6432.DEF",SDLK_RETURN);
|
|
cancel = new AdventureMapButton(CGI->generaltexth->zelp[555],boost::bind(&CRecruitmentWindow::Cancel,this),pos.x+290,pos.y+313,"ICN6432.DEF",SDLK_ESCAPE);
|
|
slider = new CSlider(pos.x+176,pos.y+279,135,boost::bind(&CRecruitmentWindow::sliderMoved,this, _1),0,0,0,true);
|
|
|
|
initCres();
|
|
|
|
printAtMiddle(CGI->generaltexth->allTexts[346],113,232,FONT_SMALL,zwykly,bitmap); //cost per troop t
|
|
printAtMiddle(CGI->generaltexth->allTexts[465],205,233,FONT_SMALL,zwykly,bitmap); //available t
|
|
printAtMiddle(CGI->generaltexth->allTexts[16],279,233,FONT_SMALL,zwykly,bitmap); //recruit t
|
|
printAtMiddle(CGI->generaltexth->allTexts[466],371,232,FONT_SMALL,zwykly,bitmap); //total cost t
|
|
drawBorder(bitmap,172,222,67,42,int3(239,215,123));
|
|
drawBorder(bitmap,246,222,67,42,int3(239,215,123));
|
|
drawBorder(bitmap,64,222,99,76,int3(239,215,123));
|
|
drawBorder(bitmap,322,222,99,76,int3(239,215,123));
|
|
drawBorder(bitmap,133,312,66,34,int3(173,142,66));
|
|
drawBorder(bitmap,211,312,66,34,int3(173,142,66));
|
|
drawBorder(bitmap,289,312,66,34,int3(173,142,66));
|
|
|
|
//border for creatures
|
|
int curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
|
|
for(int i=0;i<creatures.size();i++)
|
|
{
|
|
creatures[i].pos.x = curx+1;
|
|
creatures[i].pos.y = 65;
|
|
creatures[i].pos.w = 100;
|
|
creatures[i].pos.h = 130;
|
|
if(which==i)
|
|
drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(255,0,0));
|
|
else
|
|
drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(239,215,123));
|
|
curx += TOTAL_CREATURE_WIDTH;
|
|
}
|
|
|
|
if(!creatures[0].amount || !amounts[0])
|
|
{
|
|
max->block(true);
|
|
slider->block(true);
|
|
}
|
|
//buy->block(true); //not needed, will be blocked by initing slider on 0
|
|
}
|
|
|
|
CRecruitmentWindow::~CRecruitmentWindow()
|
|
{
|
|
cleanCres();
|
|
delete max;
|
|
delete buy;
|
|
delete cancel;
|
|
SDL_FreeSurface(bitmap);
|
|
delete slider;
|
|
delete bar;
|
|
}
|
|
|
|
void CRecruitmentWindow::initCres()
|
|
{
|
|
cleanCres();
|
|
for(int i=0; i<dwelling->creatures.size(); i++)
|
|
{
|
|
if(level >= 0 && i != level)
|
|
continue;
|
|
|
|
for(int j = dwelling->creatures[i].second.size() - 1; j >= 0 ; j--)
|
|
{
|
|
creatures.resize(creatures.size()+1);
|
|
creinfo &cur = creatures.back();
|
|
|
|
cur.amount = dwelling->creatures[i].first;
|
|
cur.ID = dwelling->creatures[i].second[j];
|
|
const CCreature *cre = CGI->creh->creatures[cur.ID];
|
|
cur.pic = new CCreaturePic(cre);
|
|
|
|
for(int k=0; k<cre->cost.size(); k++)
|
|
if(cre->cost[k])
|
|
cur.res.push_back(std::make_pair(k,cre->cost[k]));
|
|
amounts.push_back(cre->maxAmount(LOCPLINT->cb->getResourceAmount()));
|
|
}
|
|
}
|
|
|
|
slider->setAmount(std::min(amounts[which],creatures[which].amount));
|
|
}
|
|
|
|
void CRecruitmentWindow::cleanCres()
|
|
{
|
|
for(int i=0;i<creatures.size();i++)
|
|
{
|
|
delete creatures[i].pic;
|
|
}
|
|
creatures.clear();
|
|
amounts.clear();
|
|
}
|
|
|
|
CSplitWindow::CSplitWindow(int cid, int max, CGarrisonInt *Owner, int Last, int val)
|
|
{
|
|
last = Last;
|
|
which = 1;
|
|
c=cid;
|
|
slider = NULL;
|
|
gar = Owner;
|
|
|
|
SDL_Surface *hhlp = BitmapHandler::loadBitmap("GPUCRDIV.bmp");
|
|
graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
|
|
bitmap = SDL_ConvertSurface(hhlp,screen->format,0);
|
|
SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
|
|
SDL_FreeSurface(hhlp);
|
|
pos.x = screen->w/2 - bitmap->w/2;
|
|
pos.y = screen->h/2 - bitmap->h/2;
|
|
pos.w = bitmap->w;
|
|
pos.h = bitmap->h;
|
|
ok = new AdventureMapButton("","",boost::bind(&CSplitWindow::split,this),pos.x+20,pos.y+263,"IOK6432.DEF",SDLK_RETURN);
|
|
cancel = new AdventureMapButton("","",boost::bind(&CSplitWindow::close,this),pos.x+214,pos.y+263,"ICN6432.DEF",SDLK_ESCAPE);
|
|
int sliderPositions = max - (last>=0) - (last==2);
|
|
slider = new CSlider(pos.x+21,pos.y+194,257,boost::bind(&CSplitWindow::sliderMoved,this,_1),0,sliderPositions,val,true);
|
|
a1 = max-val;
|
|
a2 = val;
|
|
anim = new CCreaturePic(CGI->creh->creatures[cid]);
|
|
anim->anim->setType(1);
|
|
|
|
std::string title = CGI->generaltexth->allTexts[256];
|
|
boost::algorithm::replace_first(title,"%s",CGI->creh->creatures[cid]->namePl);
|
|
printAtMiddle(title,150,34,FONT_BIG,tytulowy,bitmap);
|
|
}
|
|
|
|
CSplitWindow::~CSplitWindow() //d-tor
|
|
{
|
|
SDL_FreeSurface(bitmap);
|
|
delete ok;
|
|
delete cancel;
|
|
delete slider;
|
|
delete anim;
|
|
}
|
|
|
|
void CSplitWindow::activate()
|
|
{
|
|
activateLClick();
|
|
activateKeys();
|
|
ok->activate();
|
|
cancel->activate();
|
|
slider->activate();
|
|
}
|
|
|
|
void CSplitWindow::deactivate()
|
|
{
|
|
deactivateLClick();
|
|
deactivateKeys();
|
|
ok->deactivate();
|
|
cancel->deactivate();
|
|
slider->deactivate();
|
|
}
|
|
|
|
void CSplitWindow::split()
|
|
{
|
|
gar->splitStacks(a2);
|
|
close();
|
|
}
|
|
|
|
void CSplitWindow::close()
|
|
{
|
|
GH.popIntTotally(this);
|
|
}
|
|
|
|
void CSplitWindow::sliderMoved(int to)
|
|
{
|
|
int all = a1+a2;
|
|
a2 = to + (last==1 || last==2);
|
|
if(slider)
|
|
a1 = all - a2;
|
|
}
|
|
|
|
void CSplitWindow::show(SDL_Surface * to)
|
|
{
|
|
blitAt(bitmap,pos.x,pos.y,to);
|
|
ok->show(to);
|
|
cancel->show(to);
|
|
slider->show(to);
|
|
printAtMiddle(boost::lexical_cast<std::string>(a1) + (!which ? "_" : ""),pos.x+70,pos.y+237,FONT_BIG,zwykly,to);
|
|
printAtMiddle(boost::lexical_cast<std::string>(a2) + (which ? "_" : ""),pos.x+233,pos.y+237,FONT_BIG,zwykly,to);
|
|
anim->blitPic(to,pos.x+20,pos.y+54,false);
|
|
anim->blitPic(to,pos.x+177,pos.y+54,false);
|
|
}
|
|
|
|
void CSplitWindow::keyPressed (const SDL_KeyboardEvent & key)
|
|
{
|
|
SDLKey k = key.keysym.sym;
|
|
if (isNumKey(k)) //convert numpad number to normal digit
|
|
k = numToDigit(k);
|
|
|
|
if(key.state != SDL_PRESSED)
|
|
return;
|
|
|
|
int &cur = (which ? a2 : a1),
|
|
&sec = (which ? a1 : a2),
|
|
ncur = cur;
|
|
if (k == SDLK_BACKSPACE)
|
|
{
|
|
ncur /= 10;
|
|
}
|
|
else if(k == SDLK_TAB)
|
|
{
|
|
which = !which;
|
|
}
|
|
else if (k == SDLK_LEFT)
|
|
{
|
|
ncur--;
|
|
}
|
|
else if (k == SDLK_RIGHT)
|
|
{
|
|
ncur++;
|
|
}
|
|
else
|
|
{
|
|
int number = k - SDLK_0;
|
|
if (number < 0 || number > 9) //not a number pressed
|
|
{
|
|
return;
|
|
}
|
|
ncur = cur*10 + number;
|
|
}
|
|
int delta = ncur - cur;
|
|
if(delta > sec)
|
|
{
|
|
cur += sec;
|
|
sec = 0;
|
|
}
|
|
slider->moveTo(which ? ncur : a1+a2-ncur);
|
|
}
|
|
|
|
void CSplitWindow::clickLeft(tribool down, bool previousState)
|
|
{
|
|
if(down)
|
|
{
|
|
Point click(GH.current->motion.x,GH.current->motion.y);
|
|
click = click - pos.topLeft();
|
|
if(Rect(19,216,105,40).isIn(click)) //left picture
|
|
which = 0;
|
|
else if(Rect(175,216,105,40).isIn(click)) //right picture
|
|
which = 1;
|
|
}
|
|
}
|
|
|
|
|
|
void CCreInfoWindow::show(SDL_Surface * to)
|
|
{
|
|
blitAt(*bitmap,pos.x,pos.y,to);
|
|
anim->blitPic(to,pos.x+21,pos.y+48,(type) && !(anf%4));
|
|
if(++anf==4)
|
|
anf=0;
|
|
if(count.size())
|
|
printTo(count.c_str(),pos.x+114,pos.y+174,FONT_TIMES,zwykly,to);
|
|
if(upgrade)
|
|
upgrade->show(to);
|
|
if(dismiss)
|
|
dismiss->show(to);
|
|
if(ok)
|
|
ok->show(to);
|
|
}
|
|
|
|
CCreInfoWindow::CCreInfoWindow(const CStackInstance &st, int Type, boost::function<void()> Upg, boost::function<void()> Dsm, UpgradeInfo *ui)
|
|
: type(Type), dsm(Dsm), dismiss(0), upgrade(0), ok(0)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
init(st.type, &st, st.count);
|
|
|
|
//print abilities text - if r-click popup
|
|
if(type)
|
|
{
|
|
if(Upg && ui)
|
|
{
|
|
bool enough = true;
|
|
for(std::set<std::pair<int,int> >::iterator i=ui->cost[0].begin(); i!=ui->cost[0].end(); i++) //calculate upgrade cost
|
|
{
|
|
BLOCK_CAPTURING;
|
|
if(LOCPLINT->cb->getResourceAmount(i->first) < i->second*st.count)
|
|
enough = false;
|
|
upgResCost.push_back(new SComponent(SComponent::resource,i->first,i->second*st.count));
|
|
}
|
|
|
|
if(enough)
|
|
{
|
|
CFunctionList<void()> fs;
|
|
fs += Upg;
|
|
fs += boost::bind(&CCreInfoWindow::close,this);
|
|
CFunctionList<void()> cfl;
|
|
cfl = boost::bind(&CPlayerInterface::showYesNoDialog, LOCPLINT, CGI->generaltexth->allTexts[207], boost::ref(upgResCost), fs, 0, false);
|
|
upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,cfl,76,237,"IVIEWCR.DEF",SDLK_u);
|
|
}
|
|
else
|
|
{
|
|
upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,boost::function<void()>(),76,237,"IVIEWCR.DEF");
|
|
upgrade->callback.funcs.clear();
|
|
upgrade->bitmapOffset = 2;
|
|
}
|
|
|
|
}
|
|
if(Dsm)
|
|
{
|
|
CFunctionList<void()> fs[2];
|
|
//on dismiss confirmed
|
|
fs[0] += Dsm; //dismiss
|
|
fs[0] += boost::bind(&CCreInfoWindow::close,this);//close this window
|
|
CFunctionList<void()> cfl;
|
|
cfl = boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[12],std::vector<SComponent*>(),fs[0],fs[1],false);
|
|
dismiss = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,cfl,21,237,"IVIEWCR2.DEF",SDLK_d);
|
|
}
|
|
ok = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,boost::bind(&CCreInfoWindow::close,this),216,237,"IOKAY.DEF",SDLK_RETURN);
|
|
}
|
|
else
|
|
{
|
|
printAtWB(c->abilityText,17,231,FONT_SMALL,35,zwykly,*bitmap);
|
|
}
|
|
|
|
//if we are displying window fo r stack in battle, there are several more things that we need to display
|
|
if(const CStack *battleStack = dynamic_cast<const CStack*>(&st))
|
|
{
|
|
//spell effects
|
|
int printed=0; //how many effect pics have been printed
|
|
std::vector<si32> spells = battleStack->activeSpells();
|
|
BOOST_FOREACH(si32 effect, spells)
|
|
{
|
|
blitAt(graphics->spellEffectsPics->ourImages[effect + 1].bitmap, 127 + 52 * printed, 186, *bitmap);
|
|
++printed;
|
|
if(printed >= 3) //we can fit only 3 effects
|
|
break;
|
|
}
|
|
|
|
//print current health
|
|
printLine(5, CGI->generaltexth->allTexts[200], battleStack->firstHPleft);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void CCreInfoWindow::printLine(int nr, const std::string &text, int baseVal, int val/*=-1*/, bool range/*=false*/)
|
|
{
|
|
printAt(text, 155, 48 + nr*19, FONT_SMALL, zwykly, *bitmap);
|
|
|
|
std::string hlp;
|
|
if(range && baseVal != val)
|
|
hlp = boost::str(boost::format("%d - %d") % baseVal % val);
|
|
else if(baseVal != val && val>=0)
|
|
hlp = boost::str(boost::format("%d (%d)") % baseVal % val);
|
|
else
|
|
hlp = boost::lexical_cast<std::string>(baseVal);
|
|
|
|
printTo(hlp, 276, 61 + nr*19, FONT_SMALL, zwykly, *bitmap);
|
|
}
|
|
|
|
void CCreInfoWindow::init(const CCreature *cre, const CStackInstance *stack, int creatureCount)
|
|
{
|
|
const CBonusSystemNode *finalNode = NULL;
|
|
if(stack)
|
|
finalNode = stack;
|
|
else
|
|
finalNode = cre;
|
|
|
|
anf = 0;
|
|
c = cre;
|
|
|
|
bitmap = new CPicture("CRSTKPU.bmp");
|
|
bitmap->colorizeAndConvert(LOCPLINT->playerID);
|
|
pos = bitmap->center();
|
|
|
|
{
|
|
BLOCK_CAPTURING;
|
|
anim = new CCreaturePic(c);
|
|
}
|
|
|
|
if(!type) anim->anim->setType(2);
|
|
|
|
count = boost::lexical_cast<std::string>(creatureCount);
|
|
|
|
|
|
printAtMiddle(c->namePl,149,30,FONT_SMALL,tytulowy,*bitmap); //creature name
|
|
|
|
printLine(0, CGI->generaltexth->primarySkillNames[0], cre->valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK), finalNode->valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK));
|
|
printLine(1, CGI->generaltexth->primarySkillNames[1], cre->valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::DEFENSE), finalNode->valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::DEFENSE));
|
|
if(c->shots)
|
|
printLine(2, CGI->generaltexth->allTexts[198], c->shots);
|
|
|
|
//TODO
|
|
int dmgMultiply = 1;
|
|
if(stack && stack->hasBonusOfType(Bonus::SIEGE_WEAPON))
|
|
dmgMultiply += stack->armyObj->Attack();
|
|
|
|
printLine(3, CGI->generaltexth->allTexts[199], finalNode->getMinDamage() * dmgMultiply, finalNode->getMaxDamage() * dmgMultiply, true);
|
|
printLine(4, CGI->generaltexth->allTexts[388], cre->valOfBonuses(Bonus::STACK_HEALTH), finalNode->valOfBonuses(Bonus::STACK_HEALTH));
|
|
printLine(6, CGI->generaltexth->zelp[441].first, cre->valOfBonuses(Bonus::STACKS_SPEED), finalNode->valOfBonuses(Bonus::STACKS_SPEED));
|
|
|
|
//setting morale
|
|
morale = new MoraleLuckBox(true);
|
|
morale->pos = genRect(42, 42, pos.x + 24, pos.y + 189);
|
|
morale->set(stack);
|
|
//setting luck
|
|
luck = new MoraleLuckBox(false);
|
|
luck->pos = genRect(42, 42, pos.x + 77, pos.y + 189);
|
|
luck->set(stack);
|
|
|
|
//luck and morale
|
|
int luck = 3, morale = 3;
|
|
if(stack)
|
|
{
|
|
//add modifiers
|
|
luck += stack->LuckVal();
|
|
morale += stack->MoraleVal();
|
|
}
|
|
|
|
blitAt(graphics->morale42->ourImages[morale].bitmap, 24, 189, *bitmap);
|
|
blitAt(graphics->luck42->ourImages[luck].bitmap, 77, 189, *bitmap);
|
|
}
|
|
|
|
CCreInfoWindow::CCreInfoWindow(int Cid, int Type, int creatureCount)
|
|
: type(Type), dismiss(0), upgrade(0), ok(0)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
const CCreature *cre = CGI->creh->creatures[Cid];
|
|
init(cre, NULL, creatureCount);
|
|
}
|
|
|
|
CCreInfoWindow::~CCreInfoWindow()
|
|
{
|
|
delete anim;
|
|
for(int i=0; i<upgResCost.size();i++)
|
|
delete upgResCost[i];
|
|
}
|
|
|
|
void CCreInfoWindow::activate()
|
|
{
|
|
CIntObject::activate();
|
|
if(!type)
|
|
activateRClick();
|
|
}
|
|
|
|
void CCreInfoWindow::close()
|
|
{
|
|
GH.popIntTotally(this);
|
|
}
|
|
|
|
void CCreInfoWindow::clickRight(tribool down, bool previousState)
|
|
{
|
|
if(down)
|
|
return;
|
|
close();
|
|
}
|
|
void CCreInfoWindow::dismissF()
|
|
{
|
|
dsm();
|
|
close();
|
|
}
|
|
|
|
void CCreInfoWindow::keyPressed (const SDL_KeyboardEvent & key)
|
|
{
|
|
}
|
|
|
|
void CCreInfoWindow::deactivate()
|
|
{
|
|
if(!type)
|
|
deactivateRClick();
|
|
CIntObject::deactivate();
|
|
}
|
|
|
|
void CLevelWindow::close()
|
|
{
|
|
for(int i=0;i<comps.size();i++)
|
|
{
|
|
if(comps[i]->selected)
|
|
{
|
|
cb(i);
|
|
break;
|
|
}
|
|
}
|
|
GH.popIntTotally(this);
|
|
LOCPLINT->showingDialog->setn(false);
|
|
}
|
|
|
|
CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback)
|
|
{
|
|
LOCPLINT->showingDialog->setn(true);
|
|
heroPortrait = hero->portrait;
|
|
cb = callback;
|
|
for(int i=0;i<skills.size();i++)
|
|
{
|
|
comps.push_back(new CSelectableComponent(SComponent::secskill44,skills[i],hero->getSecSkillLevel(skills[i])+1,boost::bind(&CLevelWindow::selectionChanged,this,i)));
|
|
comps.back()->assignedKeys.insert(SDLK_1 + i);
|
|
}
|
|
SDL_Surface *hhlp = BitmapHandler::loadBitmap("LVLUPBKG.bmp");
|
|
graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
|
|
bitmap = SDL_ConvertSurface(hhlp,screen->format,0);
|
|
SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
|
|
SDL_FreeSurface(hhlp);
|
|
|
|
pos.x = screen->w/2 - bitmap->w/2;
|
|
pos.y = screen->h/2 - bitmap->h/2;
|
|
pos.w = bitmap->w;
|
|
pos.h = bitmap->h;
|
|
ok = new AdventureMapButton("","",boost::bind(&CLevelWindow::close,this),pos.x+297,pos.y+413,"IOKAY.DEF",SDLK_RETURN);
|
|
//draw window
|
|
char buf[100], buf2[100];
|
|
strcpy(buf2,CGI->generaltexth->allTexts[444].c_str()); //%s has gained a level.
|
|
sprintf(buf,buf2,hero->name.c_str());
|
|
printAtMiddle(buf,192,33,FONT_MEDIUM,zwykly,bitmap);
|
|
|
|
strcpy(buf2,CGI->generaltexth->allTexts[445].c_str()); //%s is now a level %d %s.
|
|
sprintf(buf,buf2,hero->name.c_str(),hero->level,hero->type->heroClass->name.c_str());
|
|
printAtMiddle(buf,192,162,FONT_MEDIUM,zwykly,bitmap);
|
|
|
|
blitAt(graphics->pskillsm->ourImages[pskill].bitmap,174,190,bitmap);
|
|
|
|
printAtMiddle((CGI->generaltexth->primarySkillNames[pskill] + " +1"),192,253,FONT_MEDIUM,zwykly,bitmap);
|
|
|
|
const Font *f = graphics->fonts[FONT_MEDIUM];
|
|
std::string text = CGI->generaltexth->allTexts[4];
|
|
int fontWidth = f->getWidth(text.c_str())/2;
|
|
int curx = bitmap->w/2 - ( skills.size()*44 + (skills.size()-1)*(36+fontWidth) )/2;
|
|
|
|
for(int i=0;i<comps.size();i++)
|
|
{
|
|
comps[i]->pos.x = curx+pos.x;
|
|
comps[i]->pos.y = 326+pos.y;
|
|
if( i < (comps.size()-1) )
|
|
{
|
|
curx += 44+21; //skill width + margin to "or"
|
|
printAtMiddle(text ,curx,346,FONT_MEDIUM,zwykly,bitmap);
|
|
curx += fontWidth+15;
|
|
}
|
|
}
|
|
|
|
if(comps.size())
|
|
{
|
|
comps[0]->select(true);
|
|
}
|
|
}
|
|
void CLevelWindow::selectionChanged(unsigned to)
|
|
{
|
|
if(ok->blocked)
|
|
ok->block(false);
|
|
for(int i=0;i<comps.size();i++)
|
|
if(i==to)
|
|
comps[i]->select(true);
|
|
else
|
|
comps[i]->select(false);
|
|
}
|
|
CLevelWindow::~CLevelWindow()
|
|
{
|
|
delete ok;
|
|
for(int i=0;i<comps.size();i++)
|
|
delete comps[i];
|
|
SDL_FreeSurface(bitmap);
|
|
}
|
|
void CLevelWindow::activate()
|
|
{
|
|
ok->activate();
|
|
for(int i=0;i<comps.size();i++)
|
|
comps[i]->activate();
|
|
}
|
|
void CLevelWindow::deactivate()
|
|
{
|
|
ok->deactivate();
|
|
for(int i=0;i<comps.size();i++)
|
|
comps[i]->deactivate();
|
|
}
|
|
void CLevelWindow::show(SDL_Surface * to)
|
|
{
|
|
blitAt(bitmap,pos.x,pos.y,to);
|
|
blitAt(graphics->portraitLarge[heroPortrait],170+pos.x,66+pos.y,to);
|
|
ok->show(to);
|
|
for(int i=0;i<comps.size();i++)
|
|
comps[i]->show(to);
|
|
}
|
|
|
|
void CMinorResDataBar::show(SDL_Surface * to)
|
|
{
|
|
blitAt(bg,pos.x,pos.y,to);
|
|
char buf[30];
|
|
for (int i=0;i<7;i++)
|
|
{
|
|
SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
|
|
CSDL_Ext::printAtMiddle(buf,pos.x + 50 + 76*i,pos.y+pos.h/2,FONT_SMALL,zwykly,to);
|
|
}
|
|
std::vector<std::string> temp;
|
|
SDL_itoa(LOCPLINT->cb->getDate(3),buf,10); temp.push_back(std::string(buf));
|
|
SDL_itoa(LOCPLINT->cb->getDate(2),buf,10); temp.push_back(buf);
|
|
SDL_itoa(LOCPLINT->cb->getDate(1),buf,10); temp.push_back(buf);
|
|
CSDL_Ext::printAtMiddle(CSDL_Ext::processStr(
|
|
CGI->generaltexth->allTexts[62]
|
|
+": %s, "
|
|
+ CGI->generaltexth->allTexts[63]
|
|
+ ": %s, "
|
|
+ CGI->generaltexth->allTexts[64]
|
|
+ ": %s",temp)
|
|
,pos.x+545+(pos.w-545)/2,pos.y+pos.h/2,FONT_SMALL,zwykly,to);
|
|
}
|
|
|
|
CMinorResDataBar::CMinorResDataBar()
|
|
{
|
|
bg = BitmapHandler::loadBitmap("Z2ESBAR.bmp");
|
|
SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
|
|
graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
|
|
pos.x = 7;
|
|
pos.y = 575;
|
|
pos.w = bg->w;
|
|
pos.h = bg->h;
|
|
}
|
|
CMinorResDataBar::~CMinorResDataBar()
|
|
{
|
|
SDL_FreeSurface(bg);
|
|
}
|
|
|
|
CObjectListWindow::CObjectListWindow(const std::vector<int> &_items, CPicture * titlePic, std::string _title, std::string _descr,
|
|
boost::function<void(int)> Callback, int initState)
|
|
:title(_title), descr(_descr),items(_items),selected(initState)
|
|
{
|
|
init = false;
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
defActions = ACTIVATE | DEACTIVATE | UPDATE | SHOWALL | DISPOSE | SHARE_POS;
|
|
used = LCLICK | KEYBOARD;
|
|
|
|
onSelect = Callback;
|
|
length = 9;
|
|
pos.x = (screen->w-306)/2;
|
|
pos.y = (screen->h-468)/2;
|
|
|
|
bg = new CPicture("TPGATE.pcx");//x=0, y=0
|
|
bg->colorizeAndConvert(LOCPLINT->playerID);
|
|
|
|
slider = new CSlider(277, 120, 256, boost::bind(&CObjectListWindow::moveList,this, _1), length, items.size(), 0, false, 0);
|
|
ok = new AdventureMapButton("","",boost::bind(&CObjectListWindow::elementSelected, this),15,402,"IOKAY.DEF", SDLK_RETURN);
|
|
exit = new AdventureMapButton("","",boost::bind(&CGuiHandler::popIntTotally,&GH, this),228,402,"ICANCEL.DEF",SDLK_ESCAPE);
|
|
pos.w = bg->pos.w;
|
|
pos.h = bg->pos.h;
|
|
titleImage = titlePic;
|
|
titleImage->pos.x =153+pos.x-titleImage->pos.w/2;
|
|
titleImage->pos.y =75 +pos.y-titleImage->pos.h/2;
|
|
|
|
for (int i=0; i<length; i++)
|
|
areas.push_back(genRect(22, 260, pos.x+15, pos.y+152+i*25 ));//rects for selecting\printing items
|
|
init = true;
|
|
}
|
|
|
|
CObjectListWindow::~CObjectListWindow()
|
|
{
|
|
delete titleImage;
|
|
}
|
|
|
|
void CObjectListWindow::elementSelected()
|
|
{
|
|
boost::function<void(int)> toCall = onSelect;//save
|
|
int where = items[slider->value]; //required variables
|
|
GH.popIntTotally(this);//then destroy window
|
|
toCall(where);//and send selected object
|
|
}
|
|
|
|
void CObjectListWindow::moveList(int which)
|
|
{
|
|
if (init)//TODO: is there a way to disable running this when CSlider is created?
|
|
showAll(screen2);
|
|
}
|
|
|
|
void CObjectListWindow::clickLeft(tribool down, bool previousState)
|
|
{
|
|
if (previousState && (!down))
|
|
{
|
|
for (int i=0; i<areas.size(); i++)
|
|
if(slider->value+i < items.size() && isItIn(&areas[i],GH.current->motion.x,GH.current->motion.y))
|
|
{//check all areas to find element which was clicked
|
|
selected = i+slider->value;
|
|
showAll(screen2);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CObjectListWindow::keyPressed (const SDL_KeyboardEvent & key)
|
|
{
|
|
if(key.state != SDL_PRESSED) return;
|
|
|
|
int sel = selected;
|
|
|
|
switch(key.keysym.sym)
|
|
{
|
|
case SDLK_UP:
|
|
sel -=1;
|
|
break;
|
|
case SDLK_DOWN:
|
|
sel +=1;
|
|
break;
|
|
case SDLK_PAGEUP:
|
|
sel -=length;
|
|
break;
|
|
case SDLK_PAGEDOWN:
|
|
sel +=length;
|
|
break;
|
|
case SDLK_HOME:
|
|
sel = 0;
|
|
break;
|
|
case SDLK_END:
|
|
sel = slider->amount;
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
if (sel<-1)//nothing was selected & list was moved up
|
|
return;
|
|
if (sel<0)//start of list reached
|
|
sel = 0;
|
|
if ( sel >= slider->amount )//end of list reached
|
|
sel = slider->amount-1;
|
|
if ( sel >= items.size() )
|
|
sel = items.size()-1;
|
|
if ( sel < slider->value )//need to move list up
|
|
slider->moveTo(sel);
|
|
else
|
|
if ( sel >= slider->value+length )//move to bottom
|
|
slider->moveTo(sel-length+1);
|
|
selected = sel;
|
|
showAll(screen2);
|
|
}
|
|
|
|
void CObjectListWindow::show(SDL_Surface * to)
|
|
{
|
|
|
|
}
|
|
|
|
void CObjectListWindow::showAll(SDL_Surface * to)
|
|
{
|
|
ok->block((selected<0)?2:0);
|
|
CIntObject::showAll(to);
|
|
CSDL_Ext::printAtMiddle(title,pos.x+152,pos.y+27,FONT_BIG,tytulowy,to);//"castle gate"
|
|
CSDL_Ext::printAtMiddle(descr,pos.x+145,pos.y+133,FONT_SMALL,zwykly,to);//"select destination"
|
|
titleImage->showAll(to);
|
|
if ( selected >= slider->value && selected < slider->value+length )//if selected item is visible
|
|
{
|
|
SDL_Rect a = areas[selected-slider->value];
|
|
CSDL_Ext::drawBorder(to, a.x, a.y, a.w, a.h, int3(255, 231, 148));
|
|
CSDL_Ext::drawBorder(to, a.x-1, a.y-1, a.w+2, a.h+2, int3(255, 231, 148));//border shoul be 2 pixels width
|
|
}
|
|
int position = slider->value;
|
|
for ( int i = 0; i<9 && i<items.size()-position; i++)
|
|
CSDL_Ext::printAtMiddle(CGI->mh->map->objects[items[i+position]]->hoverName,pos.x+145,pos.y+163+25*i,
|
|
FONT_SMALL, zwykly, to);//print item names in list
|
|
}
|
|
|
|
CTradeWindow::CTradeableItem::CTradeableItem( EType Type, int ID, bool Left, int Serial)
|
|
{
|
|
serial = Serial;
|
|
left = Left;
|
|
type = Type;
|
|
id = ID;
|
|
used = LCLICK | HOVER | RCLICK;
|
|
downSelection = false;
|
|
}
|
|
|
|
void CTradeWindow::CTradeableItem::showAll(SDL_Surface * to)
|
|
{
|
|
Point posToBitmap;
|
|
Point posToSubCenter;
|
|
|
|
switch(type)
|
|
{
|
|
case RESOURCE:
|
|
posToBitmap = Point(19,9);
|
|
posToSubCenter = Point(36, 59);
|
|
break;
|
|
case CREATURE_PLACEHOLDER:
|
|
case CREATURE:
|
|
posToSubCenter = Point(29, 76);
|
|
if(downSelection)
|
|
posToSubCenter.y += 5;
|
|
break;
|
|
case PLAYER:
|
|
posToSubCenter = Point(31, 76);
|
|
break;
|
|
case ARTIFACT_PLACEHOLDER:
|
|
posToSubCenter = Point(19, 55);
|
|
if(downSelection)
|
|
posToSubCenter.y += 8;
|
|
break;
|
|
case ARTIFACT:
|
|
posToSubCenter = Point(19, 58);
|
|
break;
|
|
}
|
|
|
|
if(SDL_Surface *hlp = getSurface())
|
|
blitAt(hlp, pos + posToBitmap, to);
|
|
|
|
printAtMiddleLoc(subtitle, posToSubCenter, FONT_SMALL, zwykly, to);
|
|
}
|
|
|
|
void CTradeWindow::CTradeableItem::clickLeft(tribool down, bool previousState)
|
|
{
|
|
CTradeWindow *mw = static_cast<CTradeWindow *>(parent);
|
|
assert(mw);
|
|
if(down)
|
|
{
|
|
|
|
if(type == ARTIFACT_PLACEHOLDER)
|
|
{
|
|
CAltarWindow *aw = static_cast<CAltarWindow *>(mw);
|
|
const CArtifact *movedArt = aw->arts->commonInfo->srcArtifact;
|
|
if(movedArt)
|
|
{
|
|
aw->moveFromSlotToAltar(aw->arts->commonInfo->srcSlotID, this, movedArt->id);
|
|
}
|
|
else if(id >= 0)
|
|
{
|
|
movedArt = CGI->arth->artifacts[id];
|
|
aw->arts->commonInfo->srcAOH = aw->arts;
|
|
aw->arts->commonInfo->srcArtifact = movedArt;
|
|
aw->arts->commonInfo->srcSlotID = 19 + vstd::findPos(aw->hero->artifacts, movedArt->id);
|
|
|
|
aw->arts->commonInfo->destAOH = aw->arts;
|
|
CGI->curh->dragAndDropCursor(graphics->artDefs->ourImages[movedArt->id].bitmap);
|
|
|
|
id = -1;
|
|
subtitle = "";
|
|
aw->arts->artifactsOnAltar.erase(movedArt->id);
|
|
aw->deal->block(!aw->arts->artifactsOnAltar.size());
|
|
aw->arts->markPossibleSlots(movedArt);
|
|
}
|
|
|
|
aw->calcTotalExp();
|
|
return;
|
|
}
|
|
if(left)
|
|
{
|
|
if(mw->hLeft != this)
|
|
mw->hLeft = this;
|
|
else
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
if(mw->hRight != this)
|
|
mw->hRight = this;
|
|
else
|
|
return;
|
|
}
|
|
mw->selectionChanged(left);
|
|
}
|
|
}
|
|
|
|
SDL_Surface * CTradeWindow::CTradeableItem::getSurface()
|
|
{
|
|
switch(type)
|
|
{
|
|
case RESOURCE:
|
|
return graphics->resources32->ourImages[id].bitmap;
|
|
case PLAYER:
|
|
return graphics->flags->ourImages[id].bitmap;
|
|
case ARTIFACT:
|
|
case ARTIFACT_PLACEHOLDER:
|
|
return id >= 0 ? graphics->artDefs->ourImages[id].bitmap : NULL;
|
|
case CREATURE:
|
|
return graphics->bigImgs[id];
|
|
default:
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
void CTradeWindow::CTradeableItem::showAllAt(const Point &dstPos, const std::string &customSub, SDL_Surface * to)
|
|
{
|
|
Rect oldPos = pos;
|
|
std::string oldSub = subtitle;
|
|
downSelection = true;
|
|
|
|
pos = dstPos;
|
|
subtitle = customSub;
|
|
showAll(to);
|
|
|
|
downSelection = false;
|
|
pos = oldPos;
|
|
subtitle = oldSub;
|
|
}
|
|
|
|
void CTradeWindow::CTradeableItem::hover(bool on)
|
|
{
|
|
if(!on)
|
|
{
|
|
GH.statusbar->clear();
|
|
return;
|
|
}
|
|
|
|
switch(type)
|
|
{
|
|
case CREATURE:
|
|
case CREATURE_PLACEHOLDER:
|
|
GH.statusbar->print(boost::str(boost::format(CGI->generaltexth->allTexts[481]) % CGI->creh->creatures[id]->namePl));
|
|
break;
|
|
case ARTIFACT_PLACEHOLDER:
|
|
if(id < 0)
|
|
GH.statusbar->print(CGI->generaltexth->zelp[582].first);
|
|
else
|
|
GH.statusbar->print(CGI->arth->artifacts[id]->Name());
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CTradeWindow::CTradeableItem::clickRight(tribool down, bool previousState)
|
|
{
|
|
if(down)
|
|
{
|
|
switch(type)
|
|
{
|
|
case CREATURE:
|
|
case CREATURE_PLACEHOLDER:
|
|
//GH.statusbar->print(boost::str(boost::format(CGI->generaltexth->allTexts[481]) % CGI->creh->creatures[id]->namePl));
|
|
break;
|
|
case ARTIFACT:
|
|
case ARTIFACT_PLACEHOLDER:
|
|
if(id >= 0)
|
|
adventureInt->handleRightClick(CGI->arth->artifacts[id]->Description(), down);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
std::string CTradeWindow::CTradeableItem::getName(int number /*= -1*/) const
|
|
{
|
|
switch(type)
|
|
{
|
|
case PLAYER:
|
|
return CGI->generaltexth->capColors[id];
|
|
case RESOURCE:
|
|
return CGI->generaltexth->restypes[id];
|
|
case CREATURE:
|
|
if(number == 1)
|
|
return CGI->creh->creatures[id]->nameSing;
|
|
else
|
|
return CGI->creh->creatures[id]->namePl;
|
|
case ARTIFACT:
|
|
return CGI->arth->artifacts[id]->Name();
|
|
}
|
|
assert(0);
|
|
return "";
|
|
}
|
|
|
|
CTradeWindow::CTradeWindow(const IMarket *Market, const CGHeroInstance *Hero, EMarketMode Mode)
|
|
: market(Market), hero(Hero), arts(NULL), hLeft(NULL), hRight(NULL), readyToTrade(false)
|
|
{
|
|
type = BLOCK_ADV_HOTKEYS;
|
|
mode = Mode;
|
|
initTypes();
|
|
}
|
|
|
|
void CTradeWindow::initTypes()
|
|
{
|
|
switch(mode)
|
|
{
|
|
case RESOURCE_RESOURCE:
|
|
itemsType[1] = RESOURCE;
|
|
itemsType[0] = RESOURCE;
|
|
break;
|
|
case RESOURCE_PLAYER:
|
|
itemsType[1] = RESOURCE;
|
|
itemsType[0] = PLAYER;
|
|
break;
|
|
case CREATURE_RESOURCE:
|
|
itemsType[1] = CREATURE;
|
|
itemsType[0] = RESOURCE;
|
|
break;
|
|
case RESOURCE_ARTIFACT:
|
|
itemsType[1] = RESOURCE;
|
|
itemsType[0] = ARTIFACT;
|
|
break;
|
|
case CREATURE_EXP:
|
|
itemsType[1] = CREATURE;
|
|
itemsType[0] = CREATURE_PLACEHOLDER;
|
|
break;
|
|
case ARTIFACT_EXP:
|
|
itemsType[1] = ARTIFACT;
|
|
itemsType[0] = ARTIFACT_PLACEHOLDER;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CTradeWindow::initItems(bool Left)
|
|
{
|
|
std::vector<int> *ids = getItemsIds(Left);
|
|
std::vector<Rect> pos;
|
|
int amount = -1;
|
|
|
|
getPositionsFor(pos, Left, itemsType[Left]);
|
|
|
|
if(Left || !ids)
|
|
amount = 7;
|
|
else
|
|
amount = ids->size();
|
|
|
|
if(ids)
|
|
amin(amount, ids->size());
|
|
|
|
for(int j=0; j<amount; j++)
|
|
{
|
|
int id = (ids && ids->size()>j) ? (*ids)[j] : j;
|
|
if(id < 0 && mode != ARTIFACT_EXP) //when sacrificing artifacts we need to prepare empty slots
|
|
continue;
|
|
|
|
CTradeableItem *hlp = new CTradeableItem(itemsType[Left], id, Left, j);
|
|
hlp->pos = pos[j] + hlp->pos;
|
|
items[Left].push_back(hlp);
|
|
}
|
|
|
|
initSubs(Left);
|
|
}
|
|
|
|
std::vector<int> *CTradeWindow::getItemsIds(bool Left)
|
|
{
|
|
std::vector<int> *ids = NULL;
|
|
|
|
if(mode == ARTIFACT_EXP)
|
|
return new std::vector<int>(22, -1);
|
|
|
|
if(Left)
|
|
{
|
|
switch(itemsType[1])
|
|
{
|
|
case CREATURE:
|
|
ids = new std::vector<int>;
|
|
for(int i = 0; i < 7; i++)
|
|
{
|
|
if(const CCreature *c = hero->getCreature(i))
|
|
ids->push_back(c->idNumber);
|
|
else
|
|
ids->push_back(-1);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch(itemsType[0])
|
|
{
|
|
case PLAYER:
|
|
ids = new std::vector<int>;
|
|
for(int i = 0; i < PLAYER_LIMIT; i++)
|
|
if(i != LOCPLINT->playerID && LOCPLINT->cb->getPlayerStatus(i) == PlayerState::INGAME)
|
|
ids->push_back(i);
|
|
break;
|
|
|
|
case ARTIFACT:
|
|
ids = new std::vector<int>(market->availableItemsIds(mode));
|
|
break;
|
|
}
|
|
}
|
|
|
|
return ids;
|
|
}
|
|
|
|
void CTradeWindow::getPositionsFor(std::vector<Rect> &poss, bool Left, EType type) const
|
|
{
|
|
if(mode == ARTIFACT_EXP && !Left)
|
|
{
|
|
//22 boxes, 5 in row, last row: two boxes centered
|
|
int h, w, x, y, dx, dy;
|
|
h = w = 44;
|
|
x = 317;
|
|
y = 53;
|
|
dx = 54;
|
|
dy = 70;
|
|
for (int i = 0; i < 4 ; i++)
|
|
for (int j = 0; j < 5 ; j++)
|
|
poss += Rect(x + dx*j, y + dy*i, w, h);
|
|
|
|
poss += Rect(x + dx*1.5, y + dy*4, w, h);
|
|
poss += Rect(x + dx*2.5, y + dy*4, w, h);
|
|
}
|
|
else
|
|
{
|
|
//seven boxes:
|
|
// X X X
|
|
// X X X
|
|
// X
|
|
int h, w, x, y, dx, dy;
|
|
int leftToRightOffset;
|
|
getBaseForPositions(type, dx, dy, x, y, h, w, !Left, leftToRightOffset);
|
|
|
|
poss += genRect(h, w, x, y), genRect(h, w, x + dx, y), genRect(h, w, x + 2*dx, y),
|
|
genRect(h, w, x, y + dy), genRect(h, w, x + dx, y + dy), genRect(h, w, x + 2*dx, y + dy),
|
|
genRect(h, w, x + dx, y + 2*dy);
|
|
|
|
if(!Left)
|
|
BOOST_FOREACH(Rect &r, poss)
|
|
r.x += leftToRightOffset;
|
|
}
|
|
}
|
|
|
|
void CTradeWindow::initSubs(bool Left)
|
|
{
|
|
BOOST_FOREACH(CTradeableItem *t, items[Left])
|
|
{
|
|
if(Left)
|
|
{
|
|
switch(itemsType[1])
|
|
{
|
|
case CREATURE:
|
|
t->subtitle = boost::lexical_cast<std::string>(hero->getAmount(t->serial));
|
|
break;
|
|
case RESOURCE:
|
|
t->subtitle = boost::lexical_cast<std::string>(LOCPLINT->cb->getResourceAmount(t->serial));
|
|
break;
|
|
}
|
|
}
|
|
else //right side
|
|
{
|
|
if(itemsType[0] == PLAYER)
|
|
{
|
|
t->subtitle = CGI->generaltexth->capColors[t->id];
|
|
}
|
|
else if(hLeft)//artifact, creature
|
|
{
|
|
int h1, h2; //hlp variables for getting offer
|
|
market->getOffer(hLeft->id, t->id, h1, h2, mode);
|
|
if(t->id != hLeft->id || mode != RESOURCE_RESOURCE) //don't allow exchanging same resources
|
|
{
|
|
std::ostringstream oss;
|
|
oss << h2;
|
|
if(h1!=1)
|
|
oss << "/" << h1;
|
|
t->subtitle = oss.str();
|
|
}
|
|
else
|
|
t->subtitle = CGI->generaltexth->allTexts[164]; // n/a
|
|
}
|
|
else
|
|
t->subtitle = "";
|
|
}
|
|
}
|
|
}
|
|
|
|
void CTradeWindow::showAll(SDL_Surface * to)
|
|
{
|
|
CIntObject::showAll(to);
|
|
|
|
if(hRight)
|
|
CSDL_Ext::drawBorder(to,hRight->pos.x-1,hRight->pos.y-1,hRight->pos.w+2,hRight->pos.h+2,int3(255,231,148));
|
|
if(hLeft)
|
|
CSDL_Ext::drawBorder(to,hLeft->pos.x-1,hLeft->pos.y-1,hLeft->pos.w+2,hLeft->pos.h+2,int3(255,231,148));
|
|
|
|
if(readyToTrade)
|
|
{
|
|
hLeft->showAllAt(pos.topLeft() + selectionOffset(true), selectionSubtitle(true), to);
|
|
hRight->showAllAt(pos.topLeft() + selectionOffset(false), selectionSubtitle(false), to);
|
|
}
|
|
}
|
|
|
|
void CTradeWindow::removeItems(const std::set<CTradeableItem *> &toRemove)
|
|
{
|
|
BOOST_FOREACH(CTradeableItem *t, toRemove)
|
|
removeItem(t);
|
|
}
|
|
|
|
void CTradeWindow::removeItem(CTradeableItem * t)
|
|
{
|
|
if(active)
|
|
t->deactivate();
|
|
items[t->left] -= t;
|
|
delChild(t);
|
|
|
|
if(hRight == t)
|
|
{
|
|
hRight = NULL;
|
|
selectionChanged(false);
|
|
}
|
|
}
|
|
|
|
void CTradeWindow::getEmptySlots(std::set<CTradeableItem *> &toRemove)
|
|
{
|
|
BOOST_FOREACH(CTradeableItem *t, items[1])
|
|
if(!hero->getAmount(t->serial))
|
|
toRemove.insert(t);
|
|
}
|
|
|
|
void CTradeWindow::setMode(EMarketMode Mode)
|
|
{
|
|
const IMarket *m = market;
|
|
const CGHeroInstance *h = hero;
|
|
CTradeWindow *nwindow = NULL;
|
|
|
|
GH.popIntTotally(this);
|
|
|
|
switch(Mode)
|
|
{
|
|
case CREATURE_EXP:
|
|
case ARTIFACT_EXP:
|
|
nwindow = new CAltarWindow(m, h, Mode);
|
|
break;
|
|
default:
|
|
nwindow = new CMarketplaceWindow(m, h, Mode);
|
|
break;
|
|
}
|
|
|
|
GH.pushInt(nwindow);
|
|
}
|
|
|
|
CMarketplaceWindow::CMarketplaceWindow(const IMarket *Market, const CGHeroInstance *Hero, EMarketMode Mode)
|
|
: CTradeWindow(Market, Hero, Mode)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
madeTransaction = false;
|
|
std::string bgName;
|
|
bool sliderNeeded = true;
|
|
|
|
switch(Mode)
|
|
{
|
|
case RESOURCE_RESOURCE:
|
|
bgName = "TPMRKRES.bmp";
|
|
break;
|
|
|
|
case RESOURCE_PLAYER:
|
|
bgName = "TPMRKPTS.bmp";
|
|
break;
|
|
|
|
case CREATURE_RESOURCE:
|
|
bgName = "TPMRKCRS.bmp";
|
|
break;
|
|
|
|
case RESOURCE_ARTIFACT:
|
|
bgName = "TPMRKABS.bmp";
|
|
sliderNeeded = false;
|
|
break;
|
|
|
|
case ARTIFACT_RESOURCE:
|
|
bgName = "TPMRKASS.bmp";
|
|
break;
|
|
}
|
|
|
|
bg = new CPicture(bgName);
|
|
bg->colorizeAndConvert(LOCPLINT->playerID);
|
|
pos = bg->center();
|
|
|
|
new CGStatusBar(302, 576);
|
|
|
|
if(market->o->ID == 7) //black market
|
|
{
|
|
printAtMiddle(CGI->generaltexth->allTexts[349],300,27,FONT_BIG,tytulowy,*bg); //title
|
|
}
|
|
else if(market->o->ID == 99 || market->o->ID == 221) //trading post
|
|
{
|
|
printAtMiddle(CGI->generaltexth->allTexts[159],300,27,FONT_BIG,tytulowy,*bg); //title
|
|
}
|
|
else if(mode == CREATURE_RESOURCE)
|
|
{
|
|
if(market->o->ID == TOWNI_TYPE)
|
|
printAtMiddle(CGI->buildh->buildings[6][21]->Name(), 300, 27, FONT_BIG, tytulowy, *bg); //title
|
|
else
|
|
printAtMiddle(market->o->getHoverText(), 300, 27, FONT_BIG, tytulowy, *bg); //title
|
|
}
|
|
else
|
|
{
|
|
printAtMiddle(CGI->generaltexth->allTexts[158],300,27,FONT_BIG,tytulowy,*bg); //marketplace
|
|
}
|
|
|
|
initItems(false);
|
|
initItems(true);
|
|
|
|
ok = new AdventureMapButton(CGI->generaltexth->zelp[600],boost::bind(&CGuiHandler::popIntTotally,&GH,this),516,520,"IOK6432.DEF",SDLK_RETURN);
|
|
ok->assignedKeys.insert(SDLK_ESCAPE);
|
|
deal = new AdventureMapButton(CGI->generaltexth->zelp[595],boost::bind(&CMarketplaceWindow::makeDeal,this),307,520,"TPMRKB.DEF");
|
|
deal->block(true);
|
|
|
|
|
|
//slider and buttons must be created after bg
|
|
if(sliderNeeded)
|
|
{
|
|
slider = new CSlider(231,490,137,0,0,0);
|
|
slider->moved = boost::bind(&CMarketplaceWindow::sliderMoved,this,_1);
|
|
max = new AdventureMapButton(CGI->generaltexth->zelp[596],boost::bind(&CMarketplaceWindow::setMax,this),229,520,"IRCBTNS.DEF");
|
|
max->block(true);
|
|
}
|
|
else
|
|
{
|
|
slider = NULL;
|
|
max = NULL;
|
|
deal->pos.x -= 38;
|
|
}
|
|
|
|
Rect traderTextRect;
|
|
|
|
//left side
|
|
switch(Mode)
|
|
{
|
|
case RESOURCE_RESOURCE:
|
|
case RESOURCE_PLAYER:
|
|
case RESOURCE_ARTIFACT:
|
|
printAtMiddle(CGI->generaltexth->allTexts[270],154,148,FONT_SMALL,zwykly,*bg); //kingdom res.
|
|
break;
|
|
case CREATURE_RESOURCE:
|
|
printAtMiddle(boost::str(boost::format(CGI->generaltexth->allTexts[272]) % hero->name), 152, 102, FONT_SMALL, zwykly, *bg); //%s's Creatures
|
|
break;
|
|
}
|
|
|
|
//right side
|
|
switch(Mode)
|
|
{
|
|
case RESOURCE_RESOURCE:
|
|
case CREATURE_RESOURCE:
|
|
case RESOURCE_ARTIFACT:
|
|
printAtMiddle(CGI->generaltexth->allTexts[168],445,148,FONT_SMALL,zwykly,*bg); //available for trade
|
|
traderTextRect = Rect(316, 48, 260, 75);
|
|
break;
|
|
case RESOURCE_PLAYER:
|
|
printAtMiddle(CGI->generaltexth->allTexts[169],445,55,FONT_SMALL,zwykly,*bg); //players
|
|
traderTextRect = Rect(28, 48, 260, 75);
|
|
break;
|
|
}
|
|
|
|
traderText = new CTextBox("", traderTextRect, 0, FONT_SMALL, CENTER);
|
|
|
|
if(printButtonFor(RESOURCE_PLAYER))
|
|
new AdventureMapButton(CGI->generaltexth->zelp[612],boost::bind(&CMarketplaceWindow::setMode,this, RESOURCE_PLAYER), 18, 520,"TPMRKBU1.DEF");
|
|
if(printButtonFor(RESOURCE_RESOURCE))
|
|
new AdventureMapButton(CGI->generaltexth->zelp[605],boost::bind(&CMarketplaceWindow::setMode,this, RESOURCE_RESOURCE), 516, 450,"TPMRKBU5.DEF");
|
|
if(printButtonFor(CREATURE_RESOURCE))
|
|
new AdventureMapButton(CGI->generaltexth->zelp[599],boost::bind(&CMarketplaceWindow::setMode,this, CREATURE_RESOURCE), 516, 485,"TPMRKBU4.DEF"); //was y=450, changed to not overlap res-res in some conditions
|
|
if(printButtonFor(RESOURCE_ARTIFACT))
|
|
new AdventureMapButton(CGI->generaltexth->zelp[598],boost::bind(&CMarketplaceWindow::setMode,this, RESOURCE_ARTIFACT), 18, 450,"TPMRKBU2.DEF");
|
|
if(printButtonFor(ARTIFACT_RESOURCE)) //unblock when support for art-res is ready
|
|
(new AdventureMapButton(CGI->generaltexth->zelp[613],boost::bind(&CMarketplaceWindow::setMode,this, ARTIFACT_RESOURCE), 18, 485,"TPMRKBU3.DEF"))->block(true); //was y=450, changed to not overlap res-art in some conditions
|
|
|
|
updateTraderText();
|
|
}
|
|
|
|
CMarketplaceWindow::~CMarketplaceWindow()
|
|
{
|
|
hLeft = hRight = NULL;
|
|
for(int i=0;i<items[1].size();i++)
|
|
delChild(items[1][i]);
|
|
for(int i=0;i<items[0].size();i++)
|
|
delChild(items[0][i]);
|
|
|
|
items[1].clear();
|
|
items[0].clear();
|
|
delChild(bg);
|
|
bg = NULL;
|
|
}
|
|
|
|
|
|
|
|
void CMarketplaceWindow::setMax()
|
|
{
|
|
slider->moveToMax();
|
|
}
|
|
|
|
void CMarketplaceWindow::makeDeal()
|
|
{
|
|
int sliderValue = 0;
|
|
if(slider)
|
|
sliderValue = slider->value;
|
|
else
|
|
sliderValue = !deal->blocked; //should always be 1
|
|
|
|
if(!sliderValue)
|
|
return;
|
|
|
|
int leftIdToSend = -1;
|
|
if(mode == CREATURE_RESOURCE)
|
|
leftIdToSend = hLeft->serial;
|
|
else
|
|
leftIdToSend = hLeft->id;
|
|
|
|
if(mode != RESOURCE_ARTIFACT)
|
|
{
|
|
LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, slider->value*r1, hero);
|
|
slider->moveTo(0);
|
|
}
|
|
else
|
|
{
|
|
LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, r2, hero);
|
|
}
|
|
madeTransaction = true;
|
|
|
|
hLeft = NULL;
|
|
hRight = NULL;
|
|
selectionChanged(true);
|
|
}
|
|
|
|
void CMarketplaceWindow::sliderMoved( int to )
|
|
{
|
|
redraw();
|
|
}
|
|
|
|
void CMarketplaceWindow::selectionChanged(bool side)
|
|
{
|
|
readyToTrade = (hLeft && hRight && (hLeft->id!= hRight->id || mode != RESOURCE_RESOURCE));
|
|
|
|
if(readyToTrade)
|
|
{
|
|
int newAmount = -1;
|
|
market->getOffer(hLeft->id, hRight->id, r1, r2, mode);
|
|
|
|
if(itemsType[1] == RESOURCE)
|
|
newAmount = LOCPLINT->cb->getResourceAmount(hLeft->id);
|
|
else if(itemsType[1] == CREATURE)
|
|
newAmount = hero->getAmount(hLeft->serial) - (hero->Slots().size() == 1 && hero->needsLastStack());
|
|
else
|
|
assert(0);
|
|
|
|
if(slider)
|
|
{
|
|
slider->setAmount(newAmount / r1);
|
|
slider->moveTo(0);
|
|
max->block(false);
|
|
deal->block(false);
|
|
}
|
|
else
|
|
{
|
|
deal->block(LOCPLINT->cb->getResourceAmount(hLeft->id) < r1);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(slider)
|
|
{
|
|
max->block(true);
|
|
slider->setAmount(0);
|
|
slider->moveTo(0);
|
|
}
|
|
deal->block(true);
|
|
}
|
|
|
|
if(side && itemsType[0] != PLAYER) //items[1] selection changed, recalculate offers
|
|
initSubs(false);
|
|
|
|
updateTraderText();
|
|
redraw();
|
|
}
|
|
|
|
bool CMarketplaceWindow::printButtonFor(EMarketMode M) const
|
|
{
|
|
return market->allowsTrade(M) && M != mode && (hero || mode != CREATURE_RESOURCE && mode != RESOURCE_ARTIFACT && mode != ARTIFACT_RESOURCE);
|
|
}
|
|
|
|
void CMarketplaceWindow::garrisonChanged()
|
|
{
|
|
if(mode != CREATURE_RESOURCE)
|
|
return;
|
|
|
|
std::set<CTradeableItem *> toRemove;
|
|
getEmptySlots(toRemove);
|
|
|
|
|
|
removeItems(toRemove);
|
|
initSubs(true);
|
|
}
|
|
|
|
void CMarketplaceWindow::artifactsChanged(bool Left)
|
|
{
|
|
assert(!Left);
|
|
if(mode != RESOURCE_ARTIFACT)
|
|
return;
|
|
|
|
std::vector<int> available = market->availableItemsIds(mode);
|
|
std::set<CTradeableItem *> toRemove;
|
|
BOOST_FOREACH(CTradeableItem *t, items[0])
|
|
if(!vstd::contains(available, t->id))
|
|
toRemove.insert(t);
|
|
|
|
removeItems(toRemove);
|
|
redraw();
|
|
}
|
|
|
|
std::string CMarketplaceWindow::selectionSubtitle(bool Left) const
|
|
{
|
|
if(Left)
|
|
{
|
|
assert(itemsType[1] == CREATURE || itemsType[1] == RESOURCE);
|
|
int val = slider
|
|
? slider->value * r1
|
|
: ((deal->blocked) ? 0 : r1);
|
|
|
|
return boost::lexical_cast<std::string>(val);
|
|
}
|
|
else
|
|
{
|
|
switch(itemsType[0])
|
|
{
|
|
case RESOURCE:
|
|
return boost::lexical_cast<std::string>( slider->value * r2 );
|
|
case ARTIFACT:
|
|
return (deal->blocked ? "0" : "1");
|
|
case PLAYER:
|
|
return (hRight ? CGI->generaltexth->capColors[hRight->id] : "");
|
|
}
|
|
}
|
|
|
|
return "???";
|
|
}
|
|
|
|
Point CMarketplaceWindow::selectionOffset(bool Left) const
|
|
{
|
|
if(Left)
|
|
{
|
|
switch(itemsType[1])
|
|
{
|
|
case RESOURCE:
|
|
return Point(122, 446);
|
|
case CREATURE:
|
|
return Point(128, 450);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch(itemsType[0])
|
|
{
|
|
case RESOURCE:
|
|
return Point(410, 446);
|
|
case ARTIFACT:
|
|
return Point(425, 447);
|
|
case PLAYER:
|
|
return Point(417, 451);
|
|
}
|
|
}
|
|
|
|
assert(0);
|
|
return Point(0,0);
|
|
}
|
|
|
|
void CMarketplaceWindow::resourceChanged(int type, int val)
|
|
{
|
|
initSubs(true);
|
|
}
|
|
|
|
void CMarketplaceWindow::getBaseForPositions(EType type, int &dx, int &dy, int &x, int &y, int &h, int &w, bool Right, int &leftToRightOffset) const
|
|
{
|
|
switch(type)
|
|
{
|
|
case RESOURCE:
|
|
dx = 82;
|
|
dy = 79;
|
|
x = 39;
|
|
y = 180;
|
|
h = 66;
|
|
w = 74;
|
|
break;
|
|
case PLAYER:
|
|
dx = 83;
|
|
dy = 118;
|
|
h = 64;
|
|
w = 58;
|
|
x = 44;
|
|
y = 83;
|
|
assert(Right);
|
|
break;
|
|
case CREATURE://45,123
|
|
x = 45;
|
|
y = 123;
|
|
w = 58;
|
|
h = 64;
|
|
dx = 83;
|
|
dy = 98;
|
|
assert(!Right);
|
|
break;
|
|
case ARTIFACT://45,123
|
|
x = 340-289;
|
|
y = 180;
|
|
w = 44;
|
|
h = 44;
|
|
dx = 83;
|
|
dy = 79;
|
|
break;
|
|
}
|
|
|
|
leftToRightOffset = 289;
|
|
}
|
|
|
|
void CMarketplaceWindow::updateTraderText()
|
|
{
|
|
if(readyToTrade)
|
|
{
|
|
if(mode == RESOURCE_PLAYER)
|
|
{
|
|
//I can give %s to the %s player.
|
|
traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[165]) % hLeft->getName() % hRight->getName()));
|
|
}
|
|
else if(mode == RESOURCE_ARTIFACT)
|
|
{
|
|
//I can offer you the %s for %d %s of %s.
|
|
traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[267]) % hRight->getName() % r1 % CGI->generaltexth->allTexts[160 + (r1==1)] % hLeft->getName()));
|
|
}
|
|
else if(mode == RESOURCE_RESOURCE)
|
|
{
|
|
//I can offer you %d %s of %s for %d %s of %s.
|
|
traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[157]) % r2 % CGI->generaltexth->allTexts[160 + (r2==1)] % hRight->getName() % r1 % CGI->generaltexth->allTexts[160 + (r1==1)] % hLeft->getName()));
|
|
}
|
|
else if(mode == CREATURE_RESOURCE)
|
|
{
|
|
//I can offer you %d %s of %s for %d %s.
|
|
traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[269]) % r2 % CGI->generaltexth->allTexts[160 + (r2==1)] % hRight->getName() % r1 % hLeft->getName(r1)));
|
|
}
|
|
return;
|
|
}
|
|
|
|
int gnrtxtnr = -1;
|
|
if(madeTransaction)
|
|
{
|
|
if(mode == RESOURCE_PLAYER)
|
|
gnrtxtnr = 166; //Are there any other resources you'd like to give away?
|
|
else
|
|
gnrtxtnr = 162; //You have received quite a bargain. I expect to make no profit on the deal. Can I interest you in any of my other wares?
|
|
}
|
|
else
|
|
{
|
|
if(mode == RESOURCE_PLAYER)
|
|
gnrtxtnr = 167; //If you'd like to give any of your resources to another player, click on the item you wish to give and to whom.
|
|
else
|
|
gnrtxtnr = 163; //Please inspect our fine wares. If you feel like offering a trade, click on the items you wish to trade with and for.
|
|
}
|
|
traderText->setTxt(CGI->generaltexth->allTexts[gnrtxtnr]);
|
|
}
|
|
|
|
CAltarWindow::CAltarWindow(const IMarket *Market, const CGHeroInstance *Hero /*= NULL*/, EMarketMode Mode)
|
|
:CTradeWindow(Market, Hero, Mode)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
bg = new CPicture(Mode == CREATURE_EXP ? "ALTARMON.bmp" : "ALTARART.bmp");
|
|
bg->colorizeAndConvert(LOCPLINT->playerID);
|
|
pos = bg->center();
|
|
|
|
|
|
|
|
|
|
if(Mode == CREATURE_EXP)
|
|
{
|
|
printAtMiddle(boost::str(boost::format(CGI->generaltexth->allTexts[272]) % hero->name), 155, 30, FONT_SMALL, tytulowy, *bg); //%s's Creatures
|
|
printAtMiddle(CGI->generaltexth->allTexts[479], 450, 30, FONT_SMALL, tytulowy, *bg); //Altar of Sacrifice
|
|
printAtMiddleWB(CGI->generaltexth->allTexts[480], 450, 70, FONT_SMALL, 45, tytulowy, *bg); //To sacrifice creatures, move them from your army on to the Altar and click Sacrifice
|
|
|
|
slider = new CSlider(231,481,137,0,0,0);
|
|
slider->moved = boost::bind(&CAltarWindow::sliderMoved,this,_1);
|
|
max = new AdventureMapButton(CGI->generaltexth->zelp[578],boost::bind(&CSlider::moveToMax, slider),147,520,"IRCBTNS.DEF");
|
|
|
|
sacrificedUnits.resize(ARMY_SIZE, 0);
|
|
sacrificeAll = new AdventureMapButton(CGI->generaltexth->zelp[579],boost::bind(&CAltarWindow::SacrificeAll,this),393,520,"ALTARMY.DEF");
|
|
sacrificeBackpack = NULL;
|
|
|
|
initItems(true);
|
|
mimicCres();
|
|
}
|
|
else
|
|
{
|
|
printAtMiddle(CGI->generaltexth->allTexts[477], 450, 34, FONT_SMALL, tytulowy, *bg); //Sacrifice artifacts for experience
|
|
printAtMiddle(CGI->generaltexth->allTexts[478], 302, 423, FONT_SMALL, tytulowy, *bg); //%s's Creatures
|
|
|
|
sacrificeAll = new AdventureMapButton(CGI->generaltexth->zelp[571],boost::bind(&CAltarWindow::SacrificeAll,this),393,520,"ALTFILL.DEF");
|
|
sacrificeAll->block(!hero->artifacts.size() && !hero->artifWorn.size());
|
|
sacrificeBackpack = new AdventureMapButton(CGI->generaltexth->zelp[570],boost::bind(&CAltarWindow::SacrificeBackpack,this),147,520,"ALTEMBK.DEF");
|
|
sacrificeBackpack->block(!hero->artifacts.size());
|
|
|
|
slider = NULL;
|
|
max = NULL;
|
|
|
|
{
|
|
BLOCK_CAPTURING;
|
|
arts = new CArtifactsOfHero(Point(-267,-10));
|
|
arts->commonInfo = new CArtifactsOfHero::SCommonPart;
|
|
arts->commonInfo->participants.insert(arts);
|
|
arts->setHero(Hero);
|
|
arts->recActions = 255;
|
|
arts->allowedAssembling = false;
|
|
addChild(arts);
|
|
}
|
|
|
|
initItems(false);
|
|
}
|
|
|
|
printAtMiddleWB(CGI->generaltexth->allTexts[475], 72, 437, FONT_SMALL, 17, tytulowy, *bg); //Experience needed to reach next level
|
|
printAtMiddleWB(CGI->generaltexth->allTexts[476], 72, 505, FONT_SMALL, 17, tytulowy, *bg); //Total experience on the Altar
|
|
|
|
new CGStatusBar(302, 576);
|
|
ok = new AdventureMapButton(CGI->generaltexth->zelp[568],boost::bind(&CGuiHandler::popIntTotally,&GH,this),516,520,"IOK6432.DEF",SDLK_RETURN);
|
|
ok->assignedKeys.insert(SDLK_ESCAPE);
|
|
|
|
deal = new AdventureMapButton(CGI->generaltexth->zelp[585],boost::bind(&CAltarWindow::makeDeal,this),269,520,"ALTSACR.DEF");
|
|
|
|
if(Hero->getAlignment() != EVIL && Mode == CREATURE_EXP)
|
|
new AdventureMapButton(CGI->generaltexth->zelp[580], boost::bind(&CTradeWindow::setMode,this, ARTIFACT_EXP), 516, 421, "ALTART.DEF");
|
|
if(Hero->getAlignment() != GOOD && Mode == ARTIFACT_EXP)
|
|
new AdventureMapButton(CGI->generaltexth->zelp[572], boost::bind(&CTradeWindow::setMode,this, CREATURE_EXP), 516, 421, "ALTSACC.DEF");
|
|
|
|
expPerUnit.resize(ARMY_SIZE, 0);
|
|
getExpValues();
|
|
|
|
expToLevel = new CLabel(73, 475, FONT_SMALL, CENTER);
|
|
expOnAltar = new CLabel(73, 543, FONT_SMALL, CENTER);
|
|
|
|
setExpToLevel();
|
|
calcTotalExp();
|
|
blockTrade();
|
|
}
|
|
|
|
CAltarWindow::~CAltarWindow()
|
|
{
|
|
|
|
}
|
|
|
|
void CAltarWindow::getBaseForPositions(EType type, int &dx, int &dy, int &x, int &y, int &h, int &w, bool Right, int &leftToRightOffset) const
|
|
{
|
|
leftToRightOffset = 289;
|
|
x = 45;
|
|
y = 110;
|
|
w = 58;
|
|
h = 64;
|
|
dx = 83;
|
|
dy = 98;
|
|
}
|
|
|
|
void CAltarWindow::sliderMoved(int to)
|
|
{
|
|
sacrificedUnits[hLeft->serial] = to;
|
|
updateRight(hRight);
|
|
deal->block(!to);
|
|
calcTotalExp();
|
|
redraw();
|
|
}
|
|
|
|
void CAltarWindow::makeDeal()
|
|
{
|
|
if(mode == CREATURE_EXP)
|
|
{
|
|
blockTrade();
|
|
slider->value = 0;
|
|
|
|
std::vector<int> toSacrifice = sacrificedUnits;
|
|
for (int i = 0; i < toSacrifice.size(); i++)
|
|
{
|
|
if(toSacrifice[i])
|
|
LOCPLINT->cb->trade(market->o, mode, i, 0, toSacrifice[i], hero);
|
|
}
|
|
|
|
BOOST_FOREACH(int& val, sacrificedUnits)
|
|
val = 0;
|
|
|
|
BOOST_FOREACH(CTradeableItem *t, items[0])
|
|
{
|
|
t->type = CREATURE_PLACEHOLDER;
|
|
t->subtitle = "";
|
|
}
|
|
}
|
|
else
|
|
{
|
|
BOOST_FOREACH(int artID, arts->artifactsOnAltar) //sacrifice each artifact on the list
|
|
{
|
|
LOCPLINT->cb->trade(market->o, mode, artID, -1, 1, hero);
|
|
}
|
|
arts->artifactsOnAltar.clear();
|
|
|
|
BOOST_FOREACH(CTradeableItem *t, items[0])
|
|
{
|
|
t->id = -1;
|
|
t->subtitle = "";
|
|
}
|
|
|
|
arts->commonInfo->reset();
|
|
arts->scrollBackpack(0);
|
|
deal->block(true);
|
|
}
|
|
|
|
calcTotalExp();
|
|
}
|
|
|
|
void CAltarWindow::SacrificeAll()
|
|
{
|
|
if(mode == CREATURE_EXP)
|
|
{
|
|
bool movedAnything = false;
|
|
BOOST_FOREACH(CTradeableItem *t, items[1])
|
|
sacrificedUnits[t->serial] = hero->getAmount(t->serial);
|
|
|
|
sacrificedUnits[items[1].front()->serial]--;
|
|
|
|
BOOST_FOREACH(CTradeableItem *t, items[0])
|
|
{
|
|
updateRight(t);
|
|
if(t->type == CREATURE)
|
|
movedAnything = true;
|
|
}
|
|
|
|
deal->block(!movedAnything);
|
|
calcTotalExp();
|
|
}
|
|
else
|
|
{
|
|
for(std::map<ui16,ui32>::const_iterator i = hero->artifWorn.begin(); i != hero->artifWorn.end(); i++)
|
|
{
|
|
if(i->second != 145) //ignore locks from assembled artifacts
|
|
moveFromSlotToAltar(i->first, NULL, i->second);
|
|
}
|
|
|
|
SacrificeBackpack();
|
|
}
|
|
redraw();
|
|
}
|
|
|
|
void CAltarWindow::selectionChanged(bool side)
|
|
{
|
|
if(mode != CREATURE_EXP)
|
|
return;
|
|
|
|
CTradeableItem *&selected = side ? hLeft : hRight;
|
|
CTradeableItem *&theOther = side ? hRight : hLeft;
|
|
|
|
theOther = *std::find_if(items[!side].begin(), items[!side].end(), boost::bind(&CTradeableItem::serial, _1) == selected->serial);
|
|
|
|
int stackCount = 0;
|
|
for (int i = 0; i < ARMY_SIZE; i++)
|
|
if(hero->getAmount(i) > sacrificedUnits[i])
|
|
stackCount++;
|
|
|
|
slider->setAmount(hero->getAmount(hLeft->serial) - (stackCount == 1));
|
|
slider->block(!slider->amount);
|
|
slider->value = sacrificedUnits[hLeft->serial];
|
|
max->block(!slider->amount);
|
|
readyToTrade = true;
|
|
redraw();
|
|
}
|
|
|
|
void CAltarWindow::mimicCres()
|
|
{
|
|
std::vector<Rect> positions;
|
|
getPositionsFor(positions, false, CREATURE);
|
|
|
|
BOOST_FOREACH(CTradeableItem *t, items[1])
|
|
{
|
|
CTradeableItem *hlp = new CTradeableItem(CREATURE_PLACEHOLDER, t->id, false, t->serial);
|
|
hlp->pos = positions[t->serial] + hlp->pos;
|
|
items[0].push_back(hlp);
|
|
}
|
|
}
|
|
|
|
Point CAltarWindow::selectionOffset(bool Left) const
|
|
{
|
|
if(Left)
|
|
return Point(150, 421);
|
|
else
|
|
return Point(396, 421);
|
|
}
|
|
|
|
std::string CAltarWindow::selectionSubtitle(bool Left) const
|
|
{
|
|
if(Left && slider && hLeft)
|
|
return boost::lexical_cast<std::string>(slider->value);
|
|
else if(!Left && hRight)
|
|
return hRight->subtitle;
|
|
else
|
|
return "";
|
|
}
|
|
|
|
void CAltarWindow::artifactsChanged(bool left)
|
|
{
|
|
|
|
}
|
|
|
|
void CAltarWindow::garrisonChanged()
|
|
{
|
|
if(mode != CREATURE_EXP)
|
|
return;
|
|
|
|
std::set<CTradeableItem *> empty;
|
|
getEmptySlots(empty);
|
|
|
|
BOOST_FOREACH(CTradeableItem *t, empty)
|
|
{
|
|
removeItem(*std::find_if(items[0].begin(), items[0].end(), boost::bind(&CTradeableItem::serial, _1) == t->serial));
|
|
removeItem(t);
|
|
}
|
|
|
|
initSubs(true);
|
|
getExpValues();
|
|
}
|
|
|
|
void CAltarWindow::getExpValues()
|
|
{
|
|
int dump;
|
|
BOOST_FOREACH(CTradeableItem *t, items[1])
|
|
if(t->id >= 0)
|
|
market->getOffer(t->id, 0, dump, expPerUnit[t->serial], CREATURE_EXP);
|
|
}
|
|
|
|
void CAltarWindow::calcTotalExp()
|
|
{
|
|
int val = 0;
|
|
if(mode == CREATURE_EXP)
|
|
{
|
|
for (int i = 0; i < sacrificedUnits.size(); i++)
|
|
{
|
|
val += expPerUnit[i] * sacrificedUnits[i];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for(std::multiset<int>::const_iterator i = arts->artifactsOnAltar.begin(); i != arts->artifactsOnAltar.end(); i++)
|
|
{
|
|
int dmp, valOfArt;
|
|
market->getOffer(*i, 0, dmp, valOfArt, mode);
|
|
val += valOfArt * arts->artifactsOnAltar.count(*i);
|
|
}
|
|
}
|
|
val *=(100+hero->getSecSkillLevel(21)*5)/100.0f;
|
|
expOnAltar->setTxt(boost::lexical_cast<std::string>(val));
|
|
}
|
|
|
|
void CAltarWindow::setExpToLevel()
|
|
{
|
|
expToLevel->setTxt(boost::lexical_cast<std::string>(CGI->heroh->reqExp(CGI->heroh->level(hero->exp)+1) - hero->exp));
|
|
}
|
|
|
|
void CAltarWindow::blockTrade()
|
|
{
|
|
hLeft = hRight = NULL;
|
|
readyToTrade = false;
|
|
if(slider)
|
|
{
|
|
slider->block(true);
|
|
max->block(true);
|
|
}
|
|
deal->block(true);
|
|
}
|
|
|
|
void CAltarWindow::updateRight(CTradeableItem *toUpdate)
|
|
{
|
|
int val = sacrificedUnits[toUpdate->serial];
|
|
toUpdate->type = val ? CREATURE : CREATURE_PLACEHOLDER;
|
|
toUpdate->subtitle = val ? boost::str(boost::format(CGI->generaltexth->allTexts[122]) % boost::lexical_cast<std::string>(val * expPerUnit[toUpdate->serial])) : ""; //%s exp
|
|
}
|
|
|
|
int CAltarWindow::firstFreeSlot()
|
|
{
|
|
int ret = -1;
|
|
while(items[0][++ret]->id >= 0 && ret + 1 < items[0].size());
|
|
return ret < items[0].size() ? ret : -1;
|
|
}
|
|
|
|
void CAltarWindow::SacrificeBackpack()
|
|
{
|
|
std::multiset<int> toOmmit = arts->artifactsOnAltar;
|
|
|
|
for (int i = 0; i < hero->artifacts.size(); i++)
|
|
{
|
|
if(vstd::contains(toOmmit, hero->artifacts[i]))
|
|
{
|
|
toOmmit -= hero->artifacts[i];
|
|
continue;
|
|
}
|
|
|
|
putOnAltar(NULL, hero->artifacts[i]);
|
|
}
|
|
arts->scrollBackpack(0);
|
|
calcTotalExp();
|
|
}
|
|
|
|
void CAltarWindow::artifactPicked()
|
|
{
|
|
redraw();
|
|
}
|
|
|
|
void CAltarWindow::showAll(SDL_Surface * to)
|
|
{
|
|
CTradeWindow::showAll(to);
|
|
if(mode == ARTIFACT_EXP && arts && arts->commonInfo->srcArtifact)
|
|
{
|
|
blitAtLoc(graphics->artDefs->ourImages[arts->commonInfo->srcArtifact->id].bitmap, 281, 442, to);
|
|
|
|
int dmp, val;
|
|
market->getOffer(arts->commonInfo->srcArtifact->id, 0, dmp, val, ARTIFACT_EXP);
|
|
printAtMiddleLoc(boost::lexical_cast<std::string>(val), 304, 498, FONT_SMALL, zwykly, to);
|
|
}
|
|
}
|
|
|
|
bool CAltarWindow::putOnAltar(CTradeableItem* altarSlot, int artID)
|
|
{
|
|
if(artID != 1 && artID < 7) //special art
|
|
return false;
|
|
|
|
if(!altarSlot)
|
|
{
|
|
int slotIndex = firstFreeSlot();
|
|
if(slotIndex < 0)
|
|
{
|
|
tlog2 << "No free slots on altar!\n";
|
|
return false;
|
|
}
|
|
altarSlot = items[0][slotIndex];
|
|
}
|
|
|
|
int dmp, val;
|
|
market->getOffer(artID, 0, dmp, val, ARTIFACT_EXP);
|
|
|
|
arts->artifactsOnAltar.insert(artID);
|
|
altarSlot->id = artID;
|
|
altarSlot->subtitle = boost::lexical_cast<std::string>(val);
|
|
|
|
deal->block(false);
|
|
return true;
|
|
}
|
|
|
|
void CAltarWindow::moveFromSlotToAltar(int slotID, CTradeableItem* altarSlot, int artID)
|
|
{
|
|
if(arts->commonInfo->srcArtifact)
|
|
{
|
|
arts->commonInfo->destSlotID = 65500;
|
|
arts->commonInfo->destAOH = arts;
|
|
}
|
|
|
|
if(putOnAltar(altarSlot, artID))
|
|
LOCPLINT->cb->swapArtifacts(hero, slotID, hero, 65500);
|
|
}
|
|
|
|
CSystemOptionsWindow::CSystemOptionsWindow(const SDL_Rect &pos, CPlayerInterface * owner)
|
|
{
|
|
this->pos = pos;
|
|
SDL_Surface *hhlp = BitmapHandler::loadBitmap("SysOpbck.bmp", true);
|
|
graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
|
|
background = SDL_ConvertSurface(hhlp,screen->format,0);
|
|
SDL_SetColorKey(background,SDL_SRCCOLORKEY,SDL_MapRGB(background->format,0,255,255));
|
|
SDL_FreeSurface(hhlp);
|
|
|
|
//printing texts
|
|
CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[568], 242, 32, FONT_BIG, tytulowy, background); //window title
|
|
CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[569], 122, 64, FONT_MEDIUM, tytulowy, background); //hero speed
|
|
CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[570], 122, 130, FONT_MEDIUM, tytulowy, background); //enemy speed
|
|
CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[571], 122, 196, FONT_MEDIUM, tytulowy, background); //map scroll speed
|
|
CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[20], 122, 262, FONT_MEDIUM, tytulowy, background); //video quality
|
|
CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[394], 122, 347, FONT_MEDIUM, tytulowy, background); //music volume
|
|
CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[395], 122, 412, FONT_MEDIUM, tytulowy, background); //effects volume
|
|
|
|
CSDL_Ext::printAt(CGI->generaltexth->allTexts[572], 282, 57, FONT_MEDIUM, zwykly, background); //show move path
|
|
CSDL_Ext::printAt(CGI->generaltexth->allTexts[573], 282, 89, FONT_MEDIUM, zwykly, background); //show hero reminder
|
|
CSDL_Ext::printAt(CGI->generaltexth->allTexts[574], 282, 121, FONT_MEDIUM, zwykly, background); //quick combat
|
|
CSDL_Ext::printAt(CGI->generaltexth->allTexts[575], 282, 153, FONT_MEDIUM, zwykly, background); //video subtitles
|
|
CSDL_Ext::printAt(CGI->generaltexth->allTexts[576], 282, 185, FONT_MEDIUM, zwykly, background); //town building outlines
|
|
CSDL_Ext::printAt(CGI->generaltexth->allTexts[577], 282, 217, FONT_MEDIUM, zwykly, background); //spell book animation
|
|
|
|
//setting up buttons
|
|
// load = new AdventureMapButton (CGI->generaltexth->zelp[321].first, CGI->generaltexth->zelp[321].second, boost::bind(&CSystemOptionsWindow::loadf, this), pos.x+246, pos.y+298, "SOLOAD.DEF", SDLK_l);
|
|
// std::swap(save->imgs[0][0], load->imgs[0][1]);
|
|
|
|
save = new AdventureMapButton (CGI->generaltexth->zelp[322].first, CGI->generaltexth->zelp[322].second, boost::bind(&CSystemOptionsWindow::bsavef, this), pos.x+357, pos.y+298, "SOSAVE.DEF", SDLK_s);
|
|
save->imgs[0]->fixButtonPos();
|
|
|
|
// restart = new AdventureMapButton (CGI->generaltexth->zelp[323].first, CGI->generaltexth->zelp[323].second, boost::bind(&CSystemOptionsWindow::bmainmenuf, this), pos.x+346, pos.y+357, "SORSTRT", SDLK_r);
|
|
// std::swap(save->imgs[0][0], restart->imgs[0][1]);
|
|
|
|
mainMenu = new AdventureMapButton (CGI->generaltexth->zelp[320].first, CGI->generaltexth->zelp[320].second, boost::bind(&CSystemOptionsWindow::bmainmenuf, this), pos.x+357, pos.y+357, "SOMAIN.DEF", SDLK_m);
|
|
mainMenu->imgs[0]->fixButtonPos();
|
|
|
|
quitGame = new AdventureMapButton (CGI->generaltexth->zelp[324].first, CGI->generaltexth->zelp[324].second, boost::bind(&CSystemOptionsWindow::bquitf, this), pos.x+246, pos.y+415, "soquit.def", SDLK_q);
|
|
quitGame->imgs[0]->fixButtonPos();
|
|
|
|
backToMap = new AdventureMapButton (CGI->generaltexth->zelp[325].first, CGI->generaltexth->zelp[325].second, boost::bind(&CSystemOptionsWindow::breturnf, this), pos.x+357, pos.y+415, "soretrn.def", SDLK_RETURN);
|
|
backToMap->imgs[0]->fixButtonPos();
|
|
backToMap->assignedKeys.insert(SDLK_ESCAPE);
|
|
|
|
heroMoveSpeed = new CHighlightableButtonsGroup(0);
|
|
heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[349].second),CGI->generaltexth->zelp[349].second, "sysopb1.def", pos.x+28, pos.y+77, 1);
|
|
heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[350].second),CGI->generaltexth->zelp[350].second, "sysopb2.def", pos.x+76, pos.y+77, 2);
|
|
heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[351].second),CGI->generaltexth->zelp[351].second, "sysopb3.def", pos.x+124, pos.y+77, 4);
|
|
heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[352].second),CGI->generaltexth->zelp[352].second, "sysopb4.def", pos.x+172, pos.y+77, 8);
|
|
heroMoveSpeed->select(owner->sysOpts.heroMoveSpeed, 1);
|
|
heroMoveSpeed->onChange = boost::bind(&SystemOptions::setHeroMoveSpeed, &owner->sysOpts, _1);
|
|
|
|
mapScrollSpeed = new CHighlightableButtonsGroup(0);
|
|
mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[357].second),CGI->generaltexth->zelp[357].second, "sysopb9.def", pos.x+28, pos.y+210, 1);
|
|
mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[358].second),CGI->generaltexth->zelp[358].second, "sysob10.def", pos.x+92, pos.y+210, 2);
|
|
mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[359].second),CGI->generaltexth->zelp[359].second, "sysob11.def", pos.x+156, pos.y+210, 4);
|
|
mapScrollSpeed->select(owner->sysOpts.mapScrollingSpeed, 1);
|
|
mapScrollSpeed->onChange = boost::bind(&SystemOptions::setMapScrollingSpeed, &owner->sysOpts, _1);
|
|
|
|
musicVolume = new CHighlightableButtonsGroup(0, true);
|
|
for(int i=0; i<10; ++i)
|
|
{
|
|
musicVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[326+i].second),CGI->generaltexth->zelp[326+i].second, "syslb.def", pos.x+29 + 19*i, pos.y+359, i*11);
|
|
}
|
|
musicVolume->select(CGI->musich->getVolume(), 1);
|
|
musicVolume->onChange = boost::bind(&SystemOptions::setMusicVolume, &owner->sysOpts, _1);
|
|
|
|
effectsVolume = new CHighlightableButtonsGroup(0, true);
|
|
for(int i=0; i<10; ++i)
|
|
{
|
|
effectsVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[336+i].second),CGI->generaltexth->zelp[336+i].second, "syslb.def", pos.x+29 + 19*i, pos.y+425, i*11);
|
|
}
|
|
effectsVolume->select(CGI->soundh->getVolume(), 1);
|
|
effectsVolume->onChange = boost::bind(&SystemOptions::setSoundVolume, &owner->sysOpts, _1);
|
|
}
|
|
|
|
CSystemOptionsWindow::~CSystemOptionsWindow()
|
|
{
|
|
SDL_FreeSurface(background);
|
|
|
|
delete save;
|
|
delete quitGame;
|
|
delete backToMap;
|
|
delete mainMenu;
|
|
delete heroMoveSpeed;
|
|
delete mapScrollSpeed;
|
|
delete musicVolume;
|
|
delete effectsVolume;
|
|
}
|
|
|
|
void CSystemOptionsWindow::pushSDLEvent(int type, int usercode)
|
|
{
|
|
GH.popIntTotally(this);
|
|
|
|
SDL_Event event;
|
|
event.type = type;
|
|
event.user.code = usercode; // not necessarily used
|
|
SDL_PushEvent(&event);
|
|
}
|
|
|
|
void CSystemOptionsWindow::bquitf()
|
|
{
|
|
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], std::vector<SComponent*>(), boost::bind(&CSystemOptionsWindow::pushSDLEvent, this, SDL_QUIT, 0), 0, false);
|
|
}
|
|
|
|
void CSystemOptionsWindow::breturnf()
|
|
{
|
|
GH.popIntTotally(this);
|
|
}
|
|
|
|
void CSystemOptionsWindow::bmainmenuf()
|
|
{
|
|
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], std::vector<SComponent*>(), boost::bind(&CSystemOptionsWindow::pushSDLEvent, this, SDL_USEREVENT, 2), 0, false);
|
|
}
|
|
|
|
void CSystemOptionsWindow::bsavef()
|
|
{
|
|
GH.popIntTotally(this);
|
|
GH.pushInt(new CSavingScreen(CPlayerInterface::howManyPeople > 1));
|
|
/*using namespace boost::posix_time;
|
|
std::ostringstream fnameStream;
|
|
fnameStream << second_clock::local_time();
|
|
std::string fname = fnameStream.str();
|
|
boost::algorithm::replace_all(fname,":","");
|
|
boost::algorithm::replace_all(fname," ","-");
|
|
LOCPLINT->showYesNoDialog("Do you want to save current game as " + fname, std::vector<SComponent*>(), boost::bind(&CCallback::save, LOCPLINT->cb, fname), boost::bind(&CSystemOptionsWindow::activate, this), false);*/
|
|
}
|
|
|
|
void CSystemOptionsWindow::activate()
|
|
{
|
|
save->activate();
|
|
quitGame->activate();
|
|
backToMap->activate();
|
|
mainMenu->activate();
|
|
heroMoveSpeed->activate();
|
|
mapScrollSpeed->activate();
|
|
musicVolume->activate();
|
|
effectsVolume->activate();
|
|
}
|
|
|
|
void CSystemOptionsWindow::deactivate()
|
|
{
|
|
save->deactivate();
|
|
quitGame->deactivate();
|
|
backToMap->deactivate();
|
|
mainMenu->deactivate();
|
|
heroMoveSpeed->deactivate();
|
|
mapScrollSpeed->deactivate();
|
|
musicVolume->deactivate();
|
|
effectsVolume->deactivate();
|
|
}
|
|
|
|
void CSystemOptionsWindow::show(SDL_Surface *to)
|
|
{
|
|
CSDL_Ext::blitSurface(background, NULL, to, &pos);
|
|
|
|
save->show(to);
|
|
quitGame->show(to);
|
|
backToMap->show(to);
|
|
mainMenu->show(to);
|
|
heroMoveSpeed->show(to);
|
|
mapScrollSpeed->show(to);
|
|
musicVolume->show(to);
|
|
effectsVolume->show(to);
|
|
}
|
|
|
|
CTavernWindow::CTavernWindow(const CGObjectInstance *TavernObj)
|
|
: tavernObj(TavernObj)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
std::vector<const CGHeroInstance*> h = LOCPLINT->cb->getAvailableHeroes(TavernObj);
|
|
assert(h.size() == 2);
|
|
|
|
h1 = new HeroPortrait(selected,0,72,299,h[0]);
|
|
h2 = new HeroPortrait(selected,1,162,299,h[1]);
|
|
if(h[0])
|
|
selected = 0;
|
|
else
|
|
selected = -1;
|
|
oldSelected = -1;
|
|
|
|
bg = new CPicture("TPTAVERN.bmp");
|
|
bg->colorizeAndConvert(LOCPLINT->playerID);
|
|
pos = center(bg->pos);
|
|
|
|
|
|
printAtMiddle(CGI->generaltexth->jktexts[37],200,35,FONT_BIG,tytulowy,*bg);
|
|
printAtMiddle("2500",320,328,FONT_SMALL,zwykly,*bg);
|
|
// printAtMiddle(CGI->generaltexth->jktexts[38],146,283,FONT_BIG,tytulowy,bg); //what is this???
|
|
printAtMiddleWB(LOCPLINT->cb->getTavernGossip(tavernObj), 200, 220, FONT_SMALL, 50, zwykly, *bg);
|
|
|
|
|
|
bar = new CGStatusBar(8, 478, "APHLFTRT.bmp", 380);
|
|
cancel = new AdventureMapButton(CGI->generaltexth->tavernInfo[7],"", boost::bind(&CTavernWindow::close, this), 310, 428, "ICANCEL.DEF", SDLK_ESCAPE);
|
|
recruit = new AdventureMapButton("", "", boost::bind(&CTavernWindow::recruitb, this), 272, 355, "TPTAV01.DEF", SDLK_RETURN);
|
|
thiefGuild = new AdventureMapButton(CGI->generaltexth->tavernInfo[5],"", boost::bind(&CTavernWindow::thievesguildb, this), 22, 428, "TPTAV02.DEF", SDLK_t);
|
|
|
|
if(LOCPLINT->cb->getResourceAmount(6) < 2500) //not enough gold
|
|
{
|
|
recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[0]; //Cannot afford a Hero
|
|
recruit->block(2);
|
|
}
|
|
else if(LOCPLINT->cb->howManyHeroes(false) >= 8)
|
|
{
|
|
recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[1]; //Cannot recruit. You already have %d Heroes.
|
|
boost::algorithm::replace_first(recruit->hoverTexts[0],"%d",boost::lexical_cast<std::string>(LOCPLINT->cb->howManyHeroes()));
|
|
recruit->block(2);
|
|
}
|
|
else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
|
|
{
|
|
recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[2]; //Cannot recruit. You already have a Hero in this town.
|
|
recruit->block(2);
|
|
}
|
|
else
|
|
{
|
|
if(!h[0])
|
|
recruit->block(1);
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
CGI->videoh->open("TAVERN.BIK");
|
|
#else
|
|
CGI->videoh->open("tavern.mjpg", true, false);
|
|
#endif
|
|
}
|
|
|
|
void CTavernWindow::recruitb()
|
|
{
|
|
const CGHeroInstance *toBuy = (selected ? h2 : h1)->h;
|
|
const CGObjectInstance *obj = tavernObj;
|
|
close();
|
|
LOCPLINT->cb->recruitHero(obj, toBuy);
|
|
}
|
|
|
|
void CTavernWindow::thievesguildb()
|
|
{
|
|
GH.pushInt( new CThievesGuildWindow(tavernObj) );
|
|
}
|
|
|
|
CTavernWindow::~CTavernWindow()
|
|
{
|
|
CGI->videoh->close();
|
|
}
|
|
|
|
void CTavernWindow::close()
|
|
{
|
|
GH.popIntTotally(this);
|
|
}
|
|
|
|
void CTavernWindow::show(SDL_Surface * to)
|
|
{
|
|
CIntObject::show(to);
|
|
|
|
CGI->videoh->update(pos.x+70, pos.y+56, to, true, false);
|
|
if(selected >= 0)
|
|
{
|
|
HeroPortrait *sel = selected ? h2 : h1;
|
|
|
|
if (selected != oldSelected && !recruit->blocked)
|
|
{
|
|
// Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed.
|
|
oldSelected = selected;
|
|
|
|
recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[3]; //Recruit %s the %s
|
|
boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->name);
|
|
boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->type->heroClass->name);
|
|
}
|
|
|
|
printAtMiddleWB(sel->descr,pos.x+146,pos.y+389,FONT_SMALL,40,zwykly,to);
|
|
CSDL_Ext::drawBorder(to,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123));
|
|
}
|
|
}
|
|
|
|
void CTavernWindow::HeroPortrait::clickLeft(tribool down, bool previousState)
|
|
{
|
|
if(previousState && !down && h)
|
|
as();
|
|
//ClickableL::clickLeft(down);
|
|
}
|
|
|
|
void CTavernWindow::HeroPortrait::clickRight(tribool down, bool previousState)
|
|
{
|
|
if(down && h)
|
|
{
|
|
adventureInt->heroWindow->setHero(h);
|
|
GH.pushInt(new CRClickPopupInt(adventureInt->heroWindow,false));
|
|
}
|
|
}
|
|
|
|
CTavernWindow::HeroPortrait::HeroPortrait(int &sel, int id, int x, int y, const CGHeroInstance *H)
|
|
:as(sel,id), h(H)
|
|
{
|
|
used = LCLICK | RCLICK | HOVER;
|
|
h = H;
|
|
pos.x = x;
|
|
pos.y = y;
|
|
pos.w = 58;
|
|
pos.h = 64;
|
|
|
|
if(H)
|
|
{
|
|
hoverName = CGI->generaltexth->tavernInfo[4];
|
|
boost::algorithm::replace_first(hoverName,"%s",H->name);
|
|
|
|
int artifs = h->artifWorn.size() + h->artifacts.size();
|
|
for(int i=13; i<=17; i++) //war machines and spellbook don't count
|
|
if(vstd::contains(h->artifWorn,i))
|
|
artifs--;
|
|
sprintf_s(descr, sizeof(descr),CGI->generaltexth->allTexts[215].c_str(),
|
|
h->name.c_str(), h->level, h->type->heroClass->name.c_str(), artifs);
|
|
descr[sizeof(descr)-1] = '\0';
|
|
}
|
|
|
|
}
|
|
|
|
void CTavernWindow::HeroPortrait::show(SDL_Surface * to)
|
|
{
|
|
blitAt(graphics->portraitLarge[h->subID],pos,to);
|
|
}
|
|
|
|
void CTavernWindow::HeroPortrait::hover( bool on )
|
|
{
|
|
//Hoverable::hover(on);
|
|
if(on)
|
|
GH.statusbar->print(hoverName);
|
|
else
|
|
GH.statusbar->clear();
|
|
}
|
|
|
|
void CInGameConsole::activate()
|
|
{
|
|
activateKeys();
|
|
}
|
|
|
|
void CInGameConsole::deactivate()
|
|
{
|
|
deactivateKeys();
|
|
}
|
|
|
|
void CInGameConsole::show(SDL_Surface * to)
|
|
{
|
|
int number = 0;
|
|
|
|
std::vector<std::list< std::pair< std::string, int > >::iterator> toDel;
|
|
|
|
texts_mx.lock();
|
|
|
|
for(std::list< std::pair< std::string, int > >::iterator it = texts.begin(); it != texts.end(); ++it, ++number)
|
|
{
|
|
SDL_Color green = {0,0xff,0,0};
|
|
Point leftBottomCorner(0, screen->h);
|
|
if(LOCPLINT->battleInt)
|
|
{
|
|
leftBottomCorner = LOCPLINT->battleInt->pos.bottomLeft();
|
|
}
|
|
CSDL_Ext::printAt(it->first, leftBottomCorner.x + 50, leftBottomCorner.y - texts.size() * 20 - 80 + number*20, FONT_MEDIUM, green);
|
|
if(SDL_GetTicks() - it->second > defaultTimeout)
|
|
{
|
|
toDel.push_back(it);
|
|
}
|
|
}
|
|
|
|
for(int it=0; it<toDel.size(); ++it)
|
|
{
|
|
texts.erase(toDel[it]);
|
|
}
|
|
|
|
texts_mx.unlock();
|
|
}
|
|
|
|
void CInGameConsole::print(const std::string &txt)
|
|
{
|
|
texts_mx.lock();
|
|
int lineLen = conf.go()->ac.outputLineLength;
|
|
|
|
if(txt.size() < lineLen)
|
|
{
|
|
texts.push_back(std::make_pair(txt, SDL_GetTicks()));
|
|
if(texts.size() > maxDisplayedTexts)
|
|
{
|
|
texts.pop_front();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
assert(lineLen);
|
|
for(int g=0; g<txt.size() / lineLen + 1; ++g)
|
|
{
|
|
std::string part = txt.substr(g * lineLen, lineLen);
|
|
if(part.size() == 0)
|
|
break;
|
|
|
|
texts.push_back(std::make_pair(part, SDL_GetTicks()));
|
|
if(texts.size() > maxDisplayedTexts)
|
|
{
|
|
texts.pop_front();
|
|
}
|
|
}
|
|
}
|
|
|
|
texts_mx.unlock();
|
|
}
|
|
|
|
void CInGameConsole::keyPressed (const SDL_KeyboardEvent & key)
|
|
{
|
|
if(key.type != SDL_KEYDOWN) return;
|
|
|
|
if(!captureAllKeys && key.keysym.sym != SDLK_TAB) return; //because user is not entering any text
|
|
|
|
switch(key.keysym.sym)
|
|
{
|
|
case SDLK_TAB:
|
|
case SDLK_ESCAPE:
|
|
{
|
|
if(captureAllKeys)
|
|
{
|
|
captureAllKeys = false;
|
|
endEnteringText(false);
|
|
}
|
|
else if(SDLK_TAB)
|
|
{
|
|
captureAllKeys = true;
|
|
startEnteringText();
|
|
}
|
|
break;
|
|
}
|
|
case SDLK_RETURN: //enter key
|
|
{
|
|
if(enteredText.size() > 0 && captureAllKeys)
|
|
{
|
|
captureAllKeys = false;
|
|
endEnteringText(true);
|
|
}
|
|
break;
|
|
}
|
|
case SDLK_BACKSPACE:
|
|
{
|
|
if(enteredText.size() > 1)
|
|
{
|
|
enteredText.resize(enteredText.size()-1);
|
|
enteredText[enteredText.size()-1] = '_';
|
|
refreshEnteredText();
|
|
}
|
|
break;
|
|
}
|
|
case SDLK_UP: //up arrow
|
|
{
|
|
if(previouslyEntered.size() == 0)
|
|
break;
|
|
|
|
if(prevEntDisp == -1)
|
|
{
|
|
prevEntDisp = previouslyEntered.size() - 1;
|
|
enteredText = previouslyEntered[prevEntDisp] + "_";
|
|
refreshEnteredText();
|
|
}
|
|
else if( prevEntDisp > 0)
|
|
{
|
|
--prevEntDisp;
|
|
enteredText = previouslyEntered[prevEntDisp] + "_";
|
|
refreshEnteredText();
|
|
}
|
|
break;
|
|
}
|
|
case SDLK_DOWN: //down arrow
|
|
{
|
|
if(prevEntDisp != -1 && prevEntDisp+1 < previouslyEntered.size())
|
|
{
|
|
++prevEntDisp;
|
|
enteredText = previouslyEntered[prevEntDisp] + "_";
|
|
refreshEnteredText();
|
|
}
|
|
else if(prevEntDisp+1 == previouslyEntered.size()) //useful feature
|
|
{
|
|
prevEntDisp = -1;
|
|
enteredText = "_";
|
|
refreshEnteredText();
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
if(enteredText.size() > 0 && enteredText.size() < conf.go()->ac.inputLineLength)
|
|
{
|
|
if( key.keysym.unicode < 0x80 && key.keysym.unicode > 0 )
|
|
{
|
|
enteredText[enteredText.size()-1] = (char)key.keysym.unicode;
|
|
enteredText += "_";
|
|
refreshEnteredText();
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CInGameConsole::startEnteringText()
|
|
{
|
|
enteredText = "_";
|
|
if(GH.topInt() == adventureInt)
|
|
{
|
|
GH.statusbar->print(enteredText);
|
|
}
|
|
else if(LOCPLINT->battleInt)
|
|
{
|
|
LOCPLINT->battleInt->console->ingcAlter = enteredText;
|
|
}
|
|
}
|
|
|
|
void CInGameConsole::endEnteringText(bool printEnteredText)
|
|
{
|
|
prevEntDisp = -1;
|
|
if(printEnteredText)
|
|
{
|
|
std::string txt = enteredText.substr(0, enteredText.size()-1);
|
|
LOCPLINT->cb->sendMessage(txt);
|
|
previouslyEntered.push_back(txt);
|
|
print(txt);
|
|
}
|
|
enteredText = "";
|
|
if(GH.topInt() == adventureInt)
|
|
{
|
|
GH.statusbar->clear();
|
|
}
|
|
else if(LOCPLINT->battleInt)
|
|
{
|
|
LOCPLINT->battleInt->console->ingcAlter = "";
|
|
}
|
|
|
|
}
|
|
|
|
void CInGameConsole::refreshEnteredText()
|
|
{
|
|
if(GH.topInt() == adventureInt)
|
|
{
|
|
GH.statusbar->print(enteredText);
|
|
}
|
|
else if(LOCPLINT->battleInt)
|
|
{
|
|
LOCPLINT->battleInt->console->ingcAlter = enteredText;
|
|
}
|
|
}
|
|
|
|
CInGameConsole::CInGameConsole() : prevEntDisp(-1), defaultTimeout(10000), maxDisplayedTexts(10)
|
|
{
|
|
}
|
|
|
|
void CGarrisonWindow::close()
|
|
{
|
|
GH.popIntTotally(this);
|
|
}
|
|
|
|
void CGarrisonWindow::activate()
|
|
{
|
|
quit->activate();
|
|
garr->activate();
|
|
}
|
|
|
|
void CGarrisonWindow::deactivate()
|
|
{
|
|
quit->deactivate();
|
|
garr->deactivate();
|
|
}
|
|
|
|
void CGarrisonWindow::show(SDL_Surface * to)
|
|
{
|
|
blitAt(bg,pos,to);
|
|
quit->show(to);
|
|
garr->show(to);
|
|
|
|
blitAt(graphics->flags->ourImages[garr->odown->getOwner()].bitmap,pos.x+28,pos.y+124,to);
|
|
blitAt(graphics->portraitLarge[static_cast<const CGHeroInstance*>(garr->odown)->portrait],pos.x+29,pos.y+222,to);
|
|
printAtMiddle(CGI->generaltexth->allTexts[709],pos.x+275,pos.y+30,FONT_BIG,tytulowy,to);
|
|
}
|
|
|
|
CGarrisonWindow::CGarrisonWindow( const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits )
|
|
{
|
|
bg = BitmapHandler::loadBitmap("GARRISON.bmp");
|
|
SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
|
|
graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
|
|
pos.x = screen->w/2 - bg->w/2;
|
|
pos.y = screen->h/2 - bg->h/2;
|
|
pos.w = screen->w;
|
|
pos.h = screen->h;
|
|
|
|
garr = new CGarrisonInt(pos.x+92, pos.y+127, 4, Point(0,96), bg, Point(93,127), up, down, removableUnits);
|
|
garr->addSplitBtn(new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+88,pos.y+314,"IDV6432.DEF"));
|
|
quit = new AdventureMapButton(CGI->generaltexth->tcommands[8],"",boost::bind(&CGarrisonWindow::close,this),pos.x+399,pos.y+314,"IOK6432.DEF",SDLK_RETURN);
|
|
}
|
|
|
|
CGarrisonWindow::~CGarrisonWindow()
|
|
{
|
|
SDL_FreeSurface(bg);
|
|
delete quit;
|
|
delete garr;
|
|
}
|
|
|
|
IShowActivable::IShowActivable()
|
|
{
|
|
type = 0;
|
|
}
|
|
|
|
CGarrisonHolder::CGarrisonHolder()
|
|
{
|
|
type |= WITH_GARRISON;
|
|
}
|
|
|
|
void CWindowWithGarrison::updateGarrisons()
|
|
{
|
|
garr->recreateSlots();
|
|
}
|
|
|
|
void CRClickPopupInt::show(SDL_Surface * to)
|
|
{
|
|
inner->show(to);
|
|
}
|
|
|
|
CRClickPopupInt::CRClickPopupInt( IShowActivable *our, bool deleteInt )
|
|
{
|
|
CGI->curh->hide();
|
|
inner = our;
|
|
delInner = deleteInt;
|
|
}
|
|
|
|
CRClickPopupInt::~CRClickPopupInt()
|
|
{
|
|
//workaround for hero window issue - if it's our interface, call dispose to properly reset it's state
|
|
//TODO? it might be better to rewrite hero window so it will bee newed/deleted on opening / closing (not effort-worthy now, but on some day...?)
|
|
if(LOCPLINT && inner == adventureInt->heroWindow)
|
|
adventureInt->heroWindow->dispose();
|
|
|
|
if(delInner)
|
|
delete inner;
|
|
|
|
CGI->curh->show();
|
|
}
|
|
|
|
CArtPlace::CArtPlace(const CArtifact* Art)
|
|
: marked(false), ourArt(Art)
|
|
{
|
|
}
|
|
|
|
void CArtPlace::activate()
|
|
{
|
|
if(!active)
|
|
{
|
|
LRClickableAreaWTextComp::activate();
|
|
}
|
|
}
|
|
|
|
void CArtPlace::clickLeft(tribool down, bool previousState)
|
|
{
|
|
//LRClickableAreaWTextComp::clickLeft(down);
|
|
|
|
// If clicked on spellbook, open it only if no artifact is held at the moment.
|
|
if(ourArt && !down && previousState && !ourOwner->commonInfo->srcAOH)
|
|
{
|
|
if(ourArt->id == 0)
|
|
{
|
|
CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (conf.cc.resx - 620)/2, (conf.cc.resy - 595)/2), ourOwner->curHero, LOCPLINT, LOCPLINT->battleInt);
|
|
GH.pushInt(spellWindow);
|
|
}
|
|
}
|
|
|
|
if (!down && previousState)
|
|
{
|
|
if(ourArt && ourArt->id == 0)
|
|
return; //this is handled separately
|
|
|
|
if(!ourOwner->commonInfo->srcAOH) //nothing has been clicked
|
|
{
|
|
if(ourArt //to prevent selecting empty slots (bugfix to what GrayFace reported)
|
|
&& ourOwner->curHero->tempOwner == LOCPLINT->playerID)//can't take art from another player
|
|
{
|
|
if(ourArt->id == 3) //catapult cannot be highlighted
|
|
{
|
|
std::vector<SComponent *> catapult(1, new SComponent(SComponent::artifact, 3, 0));
|
|
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[312], catapult); //The Catapult must be equipped.
|
|
return;
|
|
}
|
|
select();
|
|
}
|
|
}
|
|
else //perform artifact substitution
|
|
{
|
|
if (slotID >= 19) // Backpack destination.
|
|
{
|
|
const CArtifact * cur = ourOwner->commonInfo->srcArtifact;
|
|
|
|
switch(cur->id)
|
|
{
|
|
case 3:
|
|
//should not happen, catapult cannot be selected
|
|
assert(cur->id != 3);
|
|
break;
|
|
case 4: case 5: case 6:
|
|
{
|
|
std::string text = CGI->generaltexth->allTexts[153];
|
|
boost::algorithm::replace_first(text, "%s", cur->Name());
|
|
LOCPLINT->showInfoDialog(text);
|
|
}
|
|
break;
|
|
default:
|
|
ourOwner->commonInfo->destAOH = ourOwner;
|
|
ourOwner->commonInfo->destSlotID = slotID;
|
|
ourOwner->commonInfo->destArtifact = NULL;
|
|
|
|
// Correction for backpack position when src lies before dest.
|
|
ourOwner->commonInfo->destSlotID +=
|
|
(ourOwner->commonInfo->srcAOH == ourOwner
|
|
&& ourOwner->commonInfo->srcSlotID >= 19
|
|
&& ourOwner->commonInfo->srcSlotID <= slotID);
|
|
|
|
LOCPLINT->cb->swapArtifacts(
|
|
ourOwner->commonInfo->srcAOH->curHero,
|
|
ourOwner->commonInfo->srcSlotID,
|
|
ourOwner->curHero,
|
|
ourOwner->commonInfo->destSlotID);
|
|
|
|
break;
|
|
}
|
|
}
|
|
//check if swap is possible
|
|
else if (this->fitsHere(ourOwner->commonInfo->srcArtifact) &&
|
|
(!ourArt || ourOwner->curHero->tempOwner == LOCPLINT->playerID))
|
|
{
|
|
ourOwner->commonInfo->destAOH = ourOwner;
|
|
ourOwner->commonInfo->destSlotID = slotID;
|
|
ourOwner->commonInfo->destArtifact = ourArt;
|
|
|
|
// Special case when the dest artifact can't be fit into the src slot.
|
|
CGI->arth->unequipArtifact(ourOwner->curHero->artifWorn, slotID);
|
|
const CArtifactsOfHero* srcAOH = ourOwner->commonInfo->srcAOH;
|
|
ui16 srcSlotID = ourOwner->commonInfo->srcSlotID;
|
|
if (ourArt && srcSlotID < 19 && !ourArt->fitsAt(srcAOH->curHero->artifWorn, srcSlotID))
|
|
{
|
|
// Put dest artifact into owner's backpack.
|
|
ourOwner->commonInfo->srcAOH = ourOwner;
|
|
ourOwner->commonInfo->srcSlotID = ourOwner->curHero->artifacts.size() + 19;
|
|
}
|
|
|
|
LOCPLINT->cb->swapArtifacts(
|
|
srcAOH->curHero,
|
|
srcSlotID,
|
|
ourOwner->curHero,
|
|
slotID);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CArtPlace::clickRight(tribool down, bool previousState)
|
|
{
|
|
if(down && ourArt && !locked() && text.size()) //if there is no description or it's a lock, do nothing ;]
|
|
{
|
|
if (slotID < 19)
|
|
{
|
|
selectedNo = false;
|
|
if(ourOwner->allowedAssembling)
|
|
{
|
|
// If the artifact can be assembled, display dialog.
|
|
if (ourArt->constituentOf != NULL)
|
|
{
|
|
BOOST_FOREACH(ui32 combination, *ourArt->constituentOf)
|
|
{
|
|
if (ourArt->canBeAssembledTo(ourOwner->curHero->artifWorn, combination))
|
|
{
|
|
LOCPLINT->showArtifactAssemblyDialog(
|
|
ourArt->id,
|
|
combination,
|
|
true,
|
|
boost::bind(&CCallback::assembleArtifacts, LOCPLINT->cb, ourOwner->curHero, slotID, true, combination),
|
|
boost::bind(&CArtPlace::userSelectedNo, this));
|
|
if (!selectedNo)
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Otherwise if the artifact can be diasassembled, display dialog.
|
|
if (ourArt->constituents != NULL)
|
|
{
|
|
LOCPLINT->showArtifactAssemblyDialog(
|
|
ourArt->id,
|
|
0,
|
|
false,
|
|
boost::bind(&CCallback::assembleArtifacts, LOCPLINT->cb, ourOwner->curHero, slotID, false, 0),
|
|
boost::bind(&CArtPlace::userSelectedNo, this));
|
|
if (!selectedNo)
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Lastly just show the artifact description.
|
|
LRClickableAreaWTextComp::clickRight(down, previousState);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Helper function to catch when a user selects no in an artifact assembly dialog.
|
|
*/
|
|
void CArtPlace::userSelectedNo ()
|
|
{
|
|
selectedNo = true;
|
|
}
|
|
|
|
/**
|
|
* Selects artifact slot so that the containing artifact looks like it's picked up.
|
|
*/
|
|
void CArtPlace::select ()
|
|
{
|
|
if (locked())
|
|
return;
|
|
|
|
int backpackCorrection = -(slotID - 19 < ourOwner->backpackPos);
|
|
|
|
CGI->curh->dragAndDropCursor(graphics->artDefs->ourImages[ourArt->id].bitmap);
|
|
|
|
ourOwner->commonInfo->srcArtifact = ourArt;
|
|
ourOwner->commonInfo->srcSlotID = slotID;
|
|
ourOwner->commonInfo->srcAOH = ourOwner;
|
|
|
|
// Temporarily remove artifact from hero.
|
|
if (slotID < 19)
|
|
CGI->arth->unequipArtifact(ourOwner->curHero->artifWorn, slotID);
|
|
else
|
|
ourOwner->curHero->artifacts.erase(ourOwner->curHero->artifacts.begin() + (slotID - 19));
|
|
ourOwner->markPossibleSlots(ourArt);
|
|
//ourOwner->curHero->recreateArtBonuses();
|
|
|
|
|
|
if (slotID >= 19)
|
|
ourOwner->scrollBackpack(backpackCorrection);
|
|
else
|
|
ourOwner->eraseSlotData(this, slotID);
|
|
|
|
// Update the hero bonuses.
|
|
ourOwner->updateParentWindow();
|
|
ourOwner->safeRedraw();
|
|
}
|
|
|
|
/**
|
|
* Deselects the artifact slot. FIXME: Not used. Maybe it should?
|
|
*/
|
|
void CArtPlace::deselect ()
|
|
{
|
|
CGI->curh->dragAndDropCursor(NULL);
|
|
ourOwner->unmarkSlots();
|
|
}
|
|
|
|
void CArtPlace::deactivate()
|
|
{
|
|
if(active)
|
|
{
|
|
LRClickableAreaWTextComp::deactivate();
|
|
}
|
|
}
|
|
|
|
void CArtPlace::showAll(SDL_Surface *to)
|
|
{
|
|
if (ourArt)
|
|
blitAt(graphics->artDefs->ourImages[ourArt->id].bitmap, pos.x, pos.y, to);
|
|
|
|
if(marked && active)
|
|
{
|
|
// Draw vertical bars.
|
|
for (int i = 0; i < pos.h; ++i)
|
|
{
|
|
CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x, pos.y + i, 240, 220, 120);
|
|
CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + pos.w - 1, pos.y + i, 240, 220, 120);
|
|
}
|
|
|
|
// Draw horizontal bars.
|
|
for (int i = 0; i < pos.w; ++i)
|
|
{
|
|
CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + i, pos.y, 240, 220, 120);
|
|
CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + i, pos.y + pos.h - 1, 240, 220, 120);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool CArtPlace::fitsHere(const CArtifact * art) const
|
|
{
|
|
// You can place 'no artifact' anywhere.
|
|
if(!art)
|
|
return true;
|
|
|
|
// Anything can but War Machines can be placed in backpack.
|
|
if (slotID >= 19)
|
|
return !CGI->arth->isBigArtifact(art->id);
|
|
|
|
return art->fitsAt(ourOwner->curHero->artifWorn, slotID);
|
|
}
|
|
|
|
CArtPlace::~CArtPlace()
|
|
{
|
|
deactivate();
|
|
}
|
|
|
|
bool CArtPlace::locked() const
|
|
{
|
|
return ourArt && ourArt->id == 145;
|
|
}
|
|
|
|
void HoverableArea::hover (bool on)
|
|
{
|
|
if (on)
|
|
GH.statusbar->print(hoverText);
|
|
else if (GH.statusbar->getCurrent()==hoverText)
|
|
GH.statusbar->clear();
|
|
}
|
|
|
|
HoverableArea::HoverableArea()
|
|
{
|
|
used |= HOVER;
|
|
}
|
|
|
|
HoverableArea::~HoverableArea()
|
|
{
|
|
}
|
|
|
|
void LRClickableAreaWText::clickLeft(tribool down, bool previousState)
|
|
{
|
|
if(!down && previousState)
|
|
{
|
|
LOCPLINT->showInfoDialog(text);
|
|
}
|
|
}
|
|
void LRClickableAreaWText::clickRight(tribool down, bool previousState)
|
|
{
|
|
adventureInt->handleRightClick(text, down);
|
|
}
|
|
|
|
LRClickableAreaWText::LRClickableAreaWText()
|
|
{
|
|
used = LCLICK | RCLICK | HOVER;
|
|
}
|
|
|
|
LRClickableAreaWText::~LRClickableAreaWText()
|
|
{
|
|
}
|
|
|
|
void LRClickableAreaWTextComp::clickLeft(tribool down, bool previousState)
|
|
{
|
|
if((!down) && previousState)
|
|
{
|
|
std::vector<SComponent*> comp(1, new SComponent(SComponent::Etype(baseType), type, bonusValue));
|
|
LOCPLINT->showInfoDialog(text, comp);
|
|
}
|
|
}
|
|
|
|
CHeroArea::CHeroArea(int x, int y, const CGHeroInstance * _hero):hero(_hero)
|
|
{
|
|
used = LCLICK | RCLICK | HOVER;
|
|
pos.x += x; pos.w = 58;
|
|
pos.y += y; pos.h = 64;
|
|
}
|
|
|
|
void CHeroArea::clickLeft(tribool down, bool previousState)
|
|
{
|
|
if((!down) && previousState && hero)
|
|
LOCPLINT->openHeroWindow(hero);
|
|
}
|
|
|
|
void CHeroArea::clickRight(tribool down, bool previousState)
|
|
{
|
|
if((!down) && previousState && hero)
|
|
LOCPLINT->openHeroWindow(hero);
|
|
}
|
|
|
|
void CHeroArea::hover(bool on)
|
|
{
|
|
if (on && hero)
|
|
GH.statusbar->print(hero->hoverName);
|
|
else
|
|
GH.statusbar->clear();
|
|
}
|
|
|
|
void CHeroArea::showAll(SDL_Surface * to)
|
|
{
|
|
if (hero)
|
|
blitAtLoc(graphics->portraitLarge[hero->portrait],0,0,to);
|
|
}
|
|
|
|
void LRClickableAreaOpenTown::clickLeft(tribool down, bool previousState)
|
|
{
|
|
if((!down) && previousState && town)
|
|
{
|
|
LOCPLINT->openTownWindow(town);
|
|
LOCPLINT->castleInt->winMode = type;
|
|
if ( type == 2 )
|
|
LOCPLINT->castleInt->buildingClicked(10);
|
|
else if ( type == 3 && town->fortLevel() )
|
|
LOCPLINT->castleInt->buildingClicked(7);
|
|
}
|
|
}
|
|
|
|
void LRClickableAreaOpenTown::clickRight(tribool down, bool previousState)
|
|
{
|
|
if((!down) && previousState && town)
|
|
LOCPLINT->openTownWindow(town);//TODO: popup?
|
|
}
|
|
|
|
void CArtifactsOfHero::SCommonPart::reset()
|
|
{
|
|
destAOH = srcAOH = NULL;
|
|
destArtifact = srcArtifact = NULL;
|
|
destSlotID = srcSlotID = -1;
|
|
CGI->curh->dragAndDropCursor(NULL);
|
|
}
|
|
|
|
void CArtifactsOfHero::setHero(const CGHeroInstance * hero)
|
|
{
|
|
// An update is made, rather than initialization.
|
|
if (curHero && curHero->id == hero->id)
|
|
{
|
|
if(curHero != hero)
|
|
{
|
|
delete curHero;
|
|
hero = curHero = new CGHeroInstance(*hero);
|
|
}
|
|
|
|
// Compensate backpack pos if an artifact was insertad before it.
|
|
if (commonInfo->destSlotID >= 19 && commonInfo->destAOH == this
|
|
&& commonInfo->destSlotID - 19 < backpackPos)
|
|
{
|
|
backpackPos++;
|
|
}
|
|
|
|
if (updateState && commonInfo->srcAOH == this)
|
|
{
|
|
// A swap was made, make the replaced artifact the current selected.
|
|
if (commonInfo->destSlotID < 19 && commonInfo->destArtifact)
|
|
{
|
|
// Temporarily remove artifact from hero.
|
|
if (commonInfo->srcSlotID < 19)
|
|
CGI->arth->unequipArtifact(curHero->artifWorn, commonInfo->srcSlotID);
|
|
else
|
|
curHero->artifacts.erase(curHero->artifacts.begin() + (commonInfo->srcSlotID - 19));
|
|
|
|
updateParentWindow(); //TODO: evil! but does the thing
|
|
|
|
// Source <- Dest
|
|
commonInfo->srcArtifact = commonInfo->destArtifact;
|
|
|
|
// Reset destination parameters.
|
|
commonInfo->destAOH = NULL;
|
|
commonInfo->destArtifact = NULL;
|
|
commonInfo->destSlotID = -1;
|
|
|
|
CGI->curh->dragAndDropCursor(graphics->artDefs->ourImages[commonInfo->srcArtifact->id].bitmap);
|
|
markPossibleSlots(commonInfo->srcArtifact);
|
|
}
|
|
else if (commonInfo->destAOH != NULL)
|
|
{
|
|
// Reset all parameters.
|
|
commonInfo->reset();
|
|
unmarkSlots();
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
commonInfo->reset();
|
|
}
|
|
|
|
if(hero != curHero)
|
|
{
|
|
delete curHero;
|
|
curHero = new CGHeroInstance(*hero);
|
|
}
|
|
|
|
if (curHero->artifacts.size() > 0)
|
|
backpackPos %= curHero->artifacts.size();
|
|
else
|
|
backpackPos = 0;
|
|
|
|
// Fill the slots for worn artifacts and backpack.
|
|
for (int g = 0; g < 19 ; g++)
|
|
setSlotData(artWorn[g], g);
|
|
scrollBackpack(0);
|
|
}
|
|
|
|
void CArtifactsOfHero::dispose()
|
|
{
|
|
delNull(curHero);
|
|
}
|
|
|
|
void CArtifactsOfHero::scrollBackpack(int dir)
|
|
{
|
|
backpackPos += dir;
|
|
if (curHero->artifacts.size() > 0)
|
|
{
|
|
if (backpackPos < 0) // No guarantee of modulus behavior with negative operands.
|
|
{
|
|
do
|
|
{
|
|
backpackPos += curHero->artifacts.size();
|
|
} while (backpackPos < 0);
|
|
}
|
|
else
|
|
{
|
|
backpackPos %= curHero->artifacts.size();
|
|
}
|
|
}
|
|
|
|
std::multiset<int> toOmmit = artifactsOnAltar;
|
|
int ommited = 0;
|
|
|
|
//set new data
|
|
size_t s = 0;
|
|
for( ; s < curHero->artifacts.size(); ++s)
|
|
{
|
|
|
|
if (s < curHero->artifacts.size())
|
|
{
|
|
int slotID = 19 + (s + backpackPos)%curHero->artifacts.size();
|
|
const CArtifact *art = curHero->getArt(slotID);
|
|
assert(art);
|
|
if(!vstd::contains(toOmmit, art->id))
|
|
{
|
|
if(s - ommited < 5)
|
|
setSlotData(backpack[s-ommited], slotID);
|
|
}
|
|
else
|
|
{
|
|
toOmmit -= art->id;
|
|
ommited ++;
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
for( ; s - ommited < 5; s++)
|
|
eraseSlotData(backpack[s-ommited], 19 + s);
|
|
|
|
//blocking scrolling if there is not enough artifacts to scroll
|
|
leftArtRoll->block(curHero->artifacts.size() - ommited <= backpack.size());
|
|
rightArtRoll->block(curHero->artifacts.size() - ommited <= backpack.size());
|
|
|
|
safeRedraw();
|
|
|
|
}
|
|
|
|
/**
|
|
* Marks possible slots where a given artifact can be placed, except backpack.
|
|
*
|
|
* @param art Artifact checked against.
|
|
*/
|
|
void CArtifactsOfHero::markPossibleSlots (const CArtifact* art)
|
|
{
|
|
for (std::set<CArtifactsOfHero *>::iterator it = commonInfo->participants.begin();
|
|
it != commonInfo->participants.end();
|
|
++it)
|
|
{
|
|
for (int i = 0; i < (*it)->artWorn.size(); i++)
|
|
{
|
|
if ((*it)->artWorn[i]->fitsHere(art))
|
|
(*it)->artWorn[i]->marked = true;
|
|
else
|
|
(*it)->artWorn[i]->marked = false;
|
|
}
|
|
}
|
|
|
|
safeRedraw();
|
|
}
|
|
|
|
/**
|
|
* Unamarks all slots.
|
|
*/
|
|
void CArtifactsOfHero::unmarkSlots ()
|
|
{
|
|
for (std::set<CArtifactsOfHero *>::iterator it = commonInfo->participants.begin();
|
|
it != commonInfo->participants.end();
|
|
++it)
|
|
{
|
|
for (int i = 0; i < (*it)->artWorn.size(); i++)
|
|
{
|
|
(*it)->artWorn[i]->marked = false;
|
|
}
|
|
}
|
|
|
|
safeRedraw();
|
|
}
|
|
|
|
/**
|
|
* Assigns an artifacts to an artifact place depending on it's new slot ID.
|
|
*/
|
|
void CArtifactsOfHero::setSlotData (CArtPlace* artPlace, int slotID)
|
|
{
|
|
artPlace->slotID = slotID;
|
|
artPlace->ourArt = curHero->getArt(slotID);
|
|
|
|
if (artPlace->ourArt)
|
|
{
|
|
artPlace->text = artPlace->ourArt->Description();
|
|
if (artPlace->locked()) // Locks should appear as empty.
|
|
artPlace->hoverText = CGI->generaltexth->allTexts[507];
|
|
else
|
|
artPlace->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1].c_str()) % artPlace->ourArt->Name().c_str());
|
|
}
|
|
else
|
|
{
|
|
eraseSlotData(artPlace, slotID);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Makes given artifact slot appear as empty with a certain slot ID.
|
|
*/
|
|
void CArtifactsOfHero::eraseSlotData (CArtPlace* artPlace, int slotID)
|
|
{
|
|
artPlace->slotID = slotID;
|
|
artPlace->ourArt = NULL;
|
|
artPlace->text = std::string();
|
|
artPlace->hoverText = CGI->generaltexth->allTexts[507];
|
|
}
|
|
|
|
CArtifactsOfHero::CArtifactsOfHero(const Point &position) :
|
|
curHero(NULL), backpackPos(0), commonInfo(NULL), updateState(false), allowedAssembling(true)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
pos += position;
|
|
artWorn.resize(19);
|
|
|
|
std::vector<Rect> slotPos;
|
|
slotPos += genRect(44,44,509,30), genRect(44,44,567,240), genRect(44,44,509,80),
|
|
genRect(44,44,383,68), genRect(44,44,564,183), genRect(44,44,509,130),
|
|
genRect(44,44,431,68), genRect(44,44,610,183), genRect(44,44,515,295),
|
|
genRect(44,44,383,143), genRect(44,44,399,194), genRect(44,44,415,245),
|
|
genRect(44,44,431,296), genRect(44,44,564,30), genRect(44,44,610,30),
|
|
genRect(44,44,610,76), genRect(44,44,610,122), genRect(44,44,610,310),
|
|
genRect(44,44,381,296);
|
|
|
|
// Create slots for worn artifacts.
|
|
for (int g = 0; g < 19 ; g++)
|
|
{
|
|
artWorn[g] = new CArtPlace(NULL);
|
|
artWorn[g]->pos = slotPos[g] + pos;
|
|
artWorn[g]->ourOwner = this;
|
|
eraseSlotData(artWorn[g], g);
|
|
}
|
|
|
|
// Create slots for the backpack.
|
|
for(size_t s=0; s<5; ++s)
|
|
{
|
|
CArtPlace * add = new CArtPlace(NULL);
|
|
|
|
add->ourOwner = this;
|
|
add->pos.x = pos.x + 403 + 46*s;
|
|
add->pos.y = pos.y + 365;
|
|
add->pos.h = add->pos.w = 44;
|
|
eraseSlotData(add, 19 + s);
|
|
|
|
backpack.push_back(add);
|
|
}
|
|
|
|
leftArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,-1), 379, 364, "hsbtns3.def", SDLK_LEFT);
|
|
rightArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,+1), 632, 364, "hsbtns5.def", SDLK_RIGHT);
|
|
}
|
|
|
|
CArtifactsOfHero::~CArtifactsOfHero()
|
|
{
|
|
dispose();
|
|
CGI->curh->dragAndDropCursor(NULL);
|
|
}
|
|
|
|
void CArtifactsOfHero::updateParentWindow()
|
|
{
|
|
if (CHeroWindow* chw = dynamic_cast<CHeroWindow*>(GH.topInt()))
|
|
{
|
|
if(updateState)
|
|
chw->curHero = curHero;
|
|
else
|
|
{
|
|
chw->deactivate();
|
|
chw->setHero(curHero);
|
|
chw->activate();
|
|
}
|
|
}
|
|
else if(CExchangeWindow* cew = dynamic_cast<CExchangeWindow*>(GH.topInt()))
|
|
{
|
|
|
|
//use our copy of hero to draw window
|
|
if(cew->heroInst[0]->id == curHero->id)
|
|
cew->heroInst[0] = curHero;
|
|
else
|
|
cew->heroInst[1] = curHero;
|
|
|
|
if(!updateState)
|
|
{
|
|
cew->deactivate();
|
|
for(int g=0; g<ARRAY_COUNT(cew->heroInst); ++g)
|
|
{
|
|
if(cew->heroInst[g] == curHero)
|
|
{
|
|
cew->artifs[g]->setHero(curHero);
|
|
}
|
|
}
|
|
|
|
|
|
cew->prepareBackground();
|
|
cew->activate();
|
|
}
|
|
}
|
|
}
|
|
|
|
void CArtifactsOfHero::safeRedraw()
|
|
{
|
|
if(parent)
|
|
parent->redraw();
|
|
else
|
|
redraw();
|
|
}
|
|
|
|
void CExchangeWindow::close()
|
|
{
|
|
GH.popIntTotally(this);
|
|
}
|
|
|
|
void CExchangeWindow::activate()
|
|
{
|
|
quit->activate();
|
|
garr->activate();
|
|
|
|
artifs[0]->setHero(heroInst[0]);
|
|
artifs[0]->activate();
|
|
artifs[1]->setHero(heroInst[1]);
|
|
artifs[1]->activate();
|
|
|
|
for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
|
|
{
|
|
for(int b=0; b<secSkillAreas[g].size(); ++b)
|
|
{
|
|
secSkillAreas[g][b]->activate();
|
|
}
|
|
}
|
|
|
|
for(int b=0; b<primSkillAreas.size(); ++b)
|
|
primSkillAreas[b]->activate();
|
|
|
|
GH.statusbar = ourBar;
|
|
|
|
for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
|
|
questlogButton[g]->activate();
|
|
|
|
for(int g=0; g<ARRAY_COUNT(morale); g++)
|
|
morale[g]->activate();
|
|
|
|
for(int g=0; g<ARRAY_COUNT(luck); g++)
|
|
luck[g]->activate();
|
|
|
|
for(int g=0; g<ARRAY_COUNT(portrait); g++)
|
|
portrait[g]->activate();
|
|
|
|
for(int g=0; g<ARRAY_COUNT(spellPoints); g++)
|
|
spellPoints[g]->activate();
|
|
|
|
for(int g=0; g<ARRAY_COUNT(experience); g++)
|
|
experience[g]->activate();
|
|
|
|
for(int g=0; g<ARRAY_COUNT(speciality); g++)
|
|
speciality[g]->activate();
|
|
}
|
|
|
|
void CExchangeWindow::deactivate()
|
|
{
|
|
quit->deactivate();
|
|
garr->deactivate();
|
|
|
|
artifs[0]->deactivate();
|
|
artifs[1]->deactivate();
|
|
|
|
for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
|
|
{
|
|
for(int b=0; b<secSkillAreas[g].size(); ++b)
|
|
{
|
|
secSkillAreas[g][b]->deactivate();
|
|
}
|
|
}
|
|
|
|
for(int b=0; b<primSkillAreas.size(); ++b)
|
|
primSkillAreas[b]->deactivate();
|
|
|
|
for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
|
|
questlogButton[g]->deactivate();
|
|
|
|
for(int g=0; g<ARRAY_COUNT(morale); g++)
|
|
morale[g]->deactivate();
|
|
|
|
for(int g=0; g<ARRAY_COUNT(luck); g++)
|
|
luck[g]->deactivate();
|
|
|
|
for(int g=0; g<ARRAY_COUNT(portrait); g++)
|
|
portrait[g]->deactivate();
|
|
|
|
for(int g=0; g<ARRAY_COUNT(spellPoints); g++)
|
|
spellPoints[g]->deactivate();
|
|
|
|
for(int g=0; g<ARRAY_COUNT(experience); g++)
|
|
experience[g]->deactivate();
|
|
|
|
for(int g=0; g<ARRAY_COUNT(speciality); g++)
|
|
speciality[g]->deactivate();
|
|
}
|
|
|
|
void CExchangeWindow::show(SDL_Surface * to)
|
|
{
|
|
blitAt(bg, pos, to);
|
|
|
|
quit->show(to);
|
|
|
|
//printing border around window
|
|
if(screen->w != 800 || screen->h !=600)
|
|
CMessage::drawBorder(LOCPLINT->playerID,to,828,628,pos.x-14,pos.y-15);
|
|
|
|
artifs[0]->showAll(to);
|
|
artifs[1]->showAll(to);
|
|
|
|
ourBar->show(to);
|
|
|
|
for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
|
|
{
|
|
questlogButton[g]->show(to);
|
|
}
|
|
|
|
garr->show(to);
|
|
}
|
|
|
|
void CExchangeWindow::questlog(int whichHero)
|
|
{
|
|
CGI->curh->dragAndDropCursor(NULL);
|
|
}
|
|
|
|
void CExchangeWindow::prepareBackground()
|
|
{
|
|
if(bg)
|
|
SDL_FreeSurface(bg);
|
|
|
|
SDL_Surface * bgtemp; //loaded as 8bpp surface
|
|
bgtemp = BitmapHandler::loadBitmap("TRADE2.BMP");
|
|
graphics->blueToPlayersAdv(bgtemp, heroInst[0]->tempOwner);
|
|
bg = SDL_ConvertSurface(bgtemp, screen->format, screen->flags); //to 24 bpp
|
|
SDL_FreeSurface(bgtemp);
|
|
|
|
//printing heroes' names and levels
|
|
std::ostringstream os, os2;
|
|
os<<heroInst[0]->name<<", Level "<<heroInst[0]->level<<" "<<heroInst[0]->type->heroClass->name;
|
|
CSDL_Ext::printAtMiddle(os.str(), 147, 25, FONT_SMALL, zwykly, bg);
|
|
os2<<heroInst[1]->name<<", Level "<<heroInst[1]->level<<" "<<heroInst[1]->type->heroClass->name;
|
|
CSDL_Ext::printAtMiddle(os2.str(), 653, 25, FONT_SMALL, zwykly, bg);
|
|
|
|
//printing primary skills
|
|
CDefHandler * skilldef = CDefHandler::giveDef("PSKIL32.DEF");
|
|
for(int g=0; g<4; ++g)
|
|
{
|
|
//graphics
|
|
blitAt(skilldef->ourImages[g].bitmap, genRect(32, 32, 385, 19 + 36 * g), bg);
|
|
}
|
|
|
|
CDefHandler * un32 = CDefHandler::giveDef("UN32.DEF");
|
|
//heroes related thing
|
|
for(int b=0; b<ARRAY_COUNT(heroInst); b++)
|
|
{
|
|
//printing primary skills' amounts
|
|
for(int m=0; m<4; ++m)
|
|
{
|
|
std::ostringstream primarySkill;
|
|
primarySkill<<heroInst[b]->getPrimSkillLevel(m);
|
|
CSDL_Ext::printAtMiddle(primarySkill.str(), 352 + 93 * b, 35 + 36 * m, FONT_SMALL, zwykly, bg);
|
|
}
|
|
|
|
//printing secondary skills
|
|
for(int m=0; m<heroInst[b]->secSkills.size(); ++m)
|
|
{
|
|
blitAt(graphics->abils32->ourImages[heroInst[b]->secSkills[m].first * 3 + heroInst[b]->secSkills[m].second + 2].bitmap, genRect(32, 32, 32 + 36 * m + 454 * b, 88), bg);
|
|
}
|
|
|
|
//hero's specialty
|
|
blitAt(un32->ourImages[heroInst[b]->subID].bitmap, 67 + 490*b, 45, bg);
|
|
|
|
//experience
|
|
blitAt(skilldef->ourImages[4].bitmap, 103 + 490*b, 45, bg);
|
|
printAtMiddle( makeNumberShort(heroInst[b]->exp), 119 + 490*b, 71, FONT_SMALL, zwykly, bg );
|
|
|
|
//mana points
|
|
blitAt(skilldef->ourImages[5].bitmap, 139 + 490*b, 45, bg);
|
|
printAtMiddle( makeNumberShort(heroInst[b]->mana), 155 + 490*b, 71, FONT_SMALL, zwykly, bg );
|
|
|
|
//setting morale
|
|
blitAt(graphics->morale30->ourImages[heroInst[b]->MoraleVal()+3].bitmap, 177 + 490*b, 45, bg);
|
|
|
|
//setting luck
|
|
blitAt(graphics->luck30->ourImages[heroInst[b]->LuckVal()+3].bitmap, 213 + 490*b, 45, bg);
|
|
}
|
|
|
|
//printing portraits
|
|
blitAt(graphics->portraitLarge[heroInst[0]->portrait], 257, 13, bg);
|
|
blitAt(graphics->portraitLarge[heroInst[1]->portrait], 485, 13, bg);
|
|
|
|
delete un32;
|
|
delete skilldef;
|
|
}
|
|
|
|
CExchangeWindow::CExchangeWindow(si32 hero1, si32 hero2) : bg(NULL)
|
|
{
|
|
char bufor[400];
|
|
heroInst[0] = LOCPLINT->cb->getHeroInfo(hero1, 2);
|
|
heroInst[1] = LOCPLINT->cb->getHeroInfo(hero2, 2);
|
|
|
|
prepareBackground();
|
|
pos.x = screen->w/2 - bg->w/2;
|
|
pos.y = screen->h/2 - bg->h/2;
|
|
pos.w = screen->w;
|
|
pos.h = screen->h;
|
|
|
|
|
|
artifs[0] = new CArtifactsOfHero(Point(pos.x + -334, pos.y + 150));
|
|
artifs[0]->commonInfo = new CArtifactsOfHero::SCommonPart;
|
|
artifs[0]->commonInfo->participants.insert(artifs[0]);
|
|
artifs[0]->setHero(heroInst[0]);
|
|
artifs[1] = new CArtifactsOfHero(Point(pos.x + 96, pos.y + 150));
|
|
artifs[1]->commonInfo = artifs[0]->commonInfo;
|
|
artifs[1]->commonInfo->participants.insert(artifs[1]);
|
|
artifs[1]->setHero(heroInst[1]);
|
|
|
|
|
|
//primary skills
|
|
for(int g=0; g<4; ++g)
|
|
{
|
|
//primary skill's clickable areas
|
|
primSkillAreas.push_back(new LRClickableAreaWTextComp());
|
|
primSkillAreas[g]->pos = genRect(32, 140, pos.x+329, pos.y + 19 + 36 * g);
|
|
primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
|
|
primSkillAreas[g]->type = g;
|
|
primSkillAreas[g]->bonusValue = -1;
|
|
primSkillAreas[g]->baseType = 0;
|
|
sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), CGI->generaltexth->primarySkillNames[g].c_str());
|
|
primSkillAreas[g]->hoverText = std::string(bufor);
|
|
}
|
|
|
|
//heroes related thing
|
|
for(int b=0; b<ARRAY_COUNT(heroInst); b++)
|
|
{
|
|
//secondary skill's clickable areas
|
|
for(int g=0; g<heroInst[b]->secSkills.size(); ++g)
|
|
{
|
|
int skill = heroInst[b]->secSkills[g].first,
|
|
level = heroInst[b]->secSkills[g].second; // <1, 3>
|
|
secSkillAreas[b].push_back(new LRClickableAreaWTextComp());
|
|
secSkillAreas[b][g]->pos = genRect(32, 32, pos.x + 32 + g*36 + b*454 , pos.y + 88);
|
|
secSkillAreas[b][g]->baseType = 1;
|
|
|
|
secSkillAreas[b][g]->type = skill;
|
|
secSkillAreas[b][g]->bonusValue = level;
|
|
secSkillAreas[b][g]->text = CGI->generaltexth->skillInfoTexts[skill][level-1];
|
|
|
|
sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[level - 1].c_str(), CGI->generaltexth->skillName[skill].c_str());
|
|
secSkillAreas[b][g]->hoverText = std::string(bufor);
|
|
}
|
|
|
|
portrait[b] = new CHeroArea(pos.x + 257 + 228*b, pos.y + 13, heroInst[b]);
|
|
|
|
speciality[b] = new LRClickableAreaWText();
|
|
speciality[b]->pos = genRect(32, 32, pos.x + 69 + 490*b, pos.y + 45);
|
|
speciality[b]->hoverText = CGI->generaltexth->heroscrn[27];
|
|
speciality[b]->text = CGI->generaltexth->hTxts[heroInst[b]->subID].longBonus;
|
|
|
|
experience[b] = new LRClickableAreaWText();
|
|
experience[b]->pos = genRect(32, 32, pos.x + 105 + 490*b, pos.y + 45);
|
|
experience[b]->hoverText = CGI->generaltexth->heroscrn[9];
|
|
experience[b]->text = CGI->generaltexth->allTexts[2].c_str();
|
|
boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->level));
|
|
boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(heroInst[b]->level+1)));
|
|
boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->exp));
|
|
|
|
spellPoints[b] = new LRClickableAreaWText();
|
|
spellPoints[b]->pos = genRect(32, 32, pos.x + 141 + 490*b, pos.y + 45);
|
|
spellPoints[b]->hoverText = CGI->generaltexth->heroscrn[22];
|
|
sprintf(bufor, CGI->generaltexth->allTexts[205].c_str(), heroInst[b]->name.c_str(), heroInst[b]->mana, heroInst[b]->manaLimit());
|
|
spellPoints[b]->text = std::string(bufor);
|
|
|
|
//setting morale
|
|
morale[b] = new MoraleLuckBox(true);
|
|
morale[b]->pos = genRect(32, 32, pos.x + 177 + 490*b, pos.y + 45);
|
|
morale[b]->set(heroInst[b]);
|
|
//setting luck
|
|
luck[b] = new MoraleLuckBox(false);
|
|
luck[b]->pos = genRect(32, 32, pos.x + 213 + 490*b, pos.y + 45);
|
|
luck[b]->set(heroInst[b]);
|
|
}
|
|
|
|
//buttons
|
|
quit = new AdventureMapButton(CGI->generaltexth->tcommands[8], "", boost::bind(&CExchangeWindow::close, this), pos.x+732, pos.y+567, "IOKAY.DEF", SDLK_RETURN);
|
|
questlogButton[0] = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CExchangeWindow::questlog,this, 0), pos.x+10, pos.y+44, "hsbtns4.def");
|
|
questlogButton[1] = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CExchangeWindow::questlog,this, 1), pos.x+740, pos.y+44, "hsbtns4.def");
|
|
|
|
//statusbar
|
|
ourBar = new CStatusBar(pos.x + 3, pos.y + 577, "TSTATBAR.bmp", 726);
|
|
|
|
//garrison interface
|
|
garr = new CGarrisonInt(pos.x + 69, pos.y + 131, 4, Point(418,0), bg, Point(69,131), heroInst[0],heroInst[1], true, true);
|
|
|
|
garr->addSplitBtn(new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+10,pos.y+132,"TSBTNS.DEF"));
|
|
garr->addSplitBtn(new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+740,pos.y+132,"TSBTNS.DEF"));
|
|
}
|
|
|
|
CExchangeWindow::~CExchangeWindow() //d-tor
|
|
{
|
|
SDL_FreeSurface(bg);
|
|
delete quit;
|
|
|
|
//warning: don't experiment with these =NULL lines, they prevent heap corruption!
|
|
delete artifs[0]->commonInfo;
|
|
artifs[0]->commonInfo = NULL;
|
|
delete artifs[0];
|
|
artifs[1]->commonInfo = NULL;
|
|
delete artifs[1];
|
|
|
|
delete garr;
|
|
delete ourBar;
|
|
|
|
for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
|
|
{
|
|
for(int b=0; b<secSkillAreas[g].size(); ++b)
|
|
{
|
|
delete secSkillAreas[g][b];
|
|
}
|
|
}
|
|
|
|
for(int b=0; b<primSkillAreas.size(); ++b)
|
|
{
|
|
delete primSkillAreas[b];
|
|
}
|
|
|
|
|
|
for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
|
|
{
|
|
delete questlogButton[g];
|
|
}
|
|
|
|
for(int g=0; g<ARRAY_COUNT(morale); g++)
|
|
delete morale[g];
|
|
|
|
for(int g=0; g<ARRAY_COUNT(luck); g++)
|
|
delete luck[g];
|
|
|
|
for(int g=0; g<ARRAY_COUNT(portrait); g++)
|
|
delete portrait[g];
|
|
|
|
for(int g=0; g<ARRAY_COUNT(spellPoints); g++)
|
|
delete spellPoints[g];
|
|
|
|
for(int g=0; g<ARRAY_COUNT(experience); g++)
|
|
delete experience[g];
|
|
|
|
for(int g=0; g<ARRAY_COUNT(speciality); g++)
|
|
delete speciality[g];
|
|
}
|
|
|
|
void CShipyardWindow::activate()
|
|
{
|
|
build->activate();
|
|
quit->activate();
|
|
}
|
|
|
|
void CShipyardWindow::deactivate()
|
|
{
|
|
build->deactivate();
|
|
quit->deactivate();
|
|
}
|
|
|
|
void CShipyardWindow::show( SDL_Surface * to )
|
|
{
|
|
blitAt(bg,pos,to);
|
|
CSDL_Ext::blit8bppAlphaTo24bpp(graphics->boatAnims[boat]->ourImages[21 + frame++/8%8].bitmap, NULL, to, &genRect(64, 96, pos.x+110, pos.y+85));
|
|
build->show(to);
|
|
quit->show(to);
|
|
}
|
|
|
|
CShipyardWindow::~CShipyardWindow()
|
|
{
|
|
delete build;
|
|
delete quit;
|
|
}
|
|
|
|
CShipyardWindow::CShipyardWindow(const std::vector<si32> &cost, int state, int boatType, const boost::function<void()> &onBuy)
|
|
{
|
|
boat = boatType;
|
|
frame = 0;
|
|
SDL_Surface * bgtemp; //loaded as 8bpp surface
|
|
bgtemp = BitmapHandler::loadBitmap("TPSHIP.bmp");
|
|
pos.x = screen->w/2 - bgtemp->w/2;
|
|
pos.y = screen->h/2 - bgtemp->h/2;
|
|
pos.w = bgtemp->w;
|
|
pos.h = bgtemp->h;
|
|
SDL_SetColorKey(bgtemp,SDL_SRCCOLORKEY,SDL_MapRGB(bgtemp->format,0,255,255));
|
|
graphics->blueToPlayersAdv(bgtemp, LOCPLINT->playerID);
|
|
bg = SDL_ConvertSurface(bgtemp, screen->format, screen->flags); //to 24 bpp
|
|
SDL_FreeSurface(bgtemp);
|
|
|
|
bgtemp = BitmapHandler::loadBitmap("TPSHIPBK.bmp");
|
|
blitAt(bgtemp, 100, 69, bg);
|
|
SDL_FreeSurface(bgtemp);
|
|
|
|
// Draw resource icons and costs.
|
|
std::string goldCost = boost::lexical_cast<std::string>(1000);
|
|
std::string woodCost = boost::lexical_cast<std::string>(10);
|
|
blitAt(graphics->resources32->ourImages[6].bitmap, 100, 244, bg);
|
|
printAtMiddle(goldCost.c_str(), 118, 294, FONT_SMALL, zwykly, bg);
|
|
blitAt(graphics->resources32->ourImages[0].bitmap, 196, 244, bg);
|
|
printAtMiddle(woodCost.c_str(), 212, 294, FONT_SMALL, zwykly, bg);
|
|
|
|
bool affordable = true;
|
|
for(int i = 0; i < cost.size(); i++)
|
|
{
|
|
if(cost[i] > LOCPLINT->cb->getResourceAmount(i))
|
|
{
|
|
affordable = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
quit = new AdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+224, pos.y+312, "ICANCEL.DEF", SDLK_RETURN);
|
|
build = new AdventureMapButton(CGI->generaltexth->allTexts[598], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+42, pos.y+312, "IBY6432.DEF", SDLK_RETURN);
|
|
build->callback += onBuy;
|
|
|
|
if(!affordable)
|
|
build->block(true);
|
|
|
|
printAtMiddle(CGI->generaltexth->jktexts[13], 164, 27, FONT_BIG, tytulowy, bg); //Build A New Ship
|
|
printAtMiddle(CGI->generaltexth->jktexts[14], 164, 220, FONT_MEDIUM, zwykly, bg); //Resource cost:
|
|
}
|
|
|
|
CPuzzleWindow::CPuzzleWindow(const int3 &grailPos, float discoveredRatio)
|
|
:animCount(0)
|
|
{
|
|
CDefHandler * arrows = CDefHandler::giveDef("ADAG.DEF");
|
|
alphaTransform(arrows->ourImages[0].bitmap);
|
|
|
|
SDL_Surface * back = BitmapHandler::loadBitmap("PUZZLE.BMP", false);
|
|
graphics->blueToPlayersAdv(back, LOCPLINT->playerID);
|
|
//make transparency black
|
|
back->format->palette->colors[0].b = back->format->palette->colors[0].r = back->format->palette->colors[0].g = 0;
|
|
//the rest
|
|
background = SDL_ConvertSurface(back, screen->format, back->flags);
|
|
SDL_FreeSurface(back);
|
|
pos = genRect(background->h, background->w, (conf.cc.resx - background->w) / 2, (conf.cc.resy - background->h) / 2);
|
|
quitb = new AdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+670, pos.y+538, "IOK6432.DEF", SDLK_RETURN);
|
|
resdatabar = new CResDataBar("ZRESBAR.bmp", pos.x+3, pos.y+575, 32, 2, 85, 85);
|
|
resdatabar->pos.x = pos.x+3; resdatabar->pos.y = pos.y+575;
|
|
|
|
//printing necessary things to background
|
|
int3 moveInt = int3(8, 9, 0);
|
|
CGI->mh->terrainRect
|
|
(grailPos - moveInt, adventureInt->anim,
|
|
&LOCPLINT->cb->getVisibilityMap(), true, adventureInt->heroAnim,
|
|
background, &genRect(544, 591, 8, 8), 0, 0, true);
|
|
|
|
//printing X sign
|
|
{
|
|
int x = 32*moveInt.x - 16,
|
|
y = 32*moveInt.y + 1;
|
|
if (x<0 || y<0 || x>pos.w || y>pos.h)
|
|
{
|
|
}
|
|
else
|
|
{
|
|
CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[0].bitmap, NULL, background, &genRect(32, 32, x, y));
|
|
}
|
|
}
|
|
|
|
delete arrows;
|
|
|
|
int faction = LOCPLINT->cb->getStartInfo()->playerInfos.find(LOCPLINT->playerID)->second.castle;
|
|
|
|
std::vector<SPuzzleInfo> puzzlesToPrint;
|
|
|
|
for(int g=0; g<PUZZLES_PER_FACTION; ++g)
|
|
{
|
|
if(CGI->heroh->puzzleInfo[faction][g].whenUncovered > PUZZLES_PER_FACTION * discoveredRatio)
|
|
{
|
|
puzzlesToPrint.push_back(CGI->heroh->puzzleInfo[faction][g]);
|
|
}
|
|
else
|
|
{
|
|
SDL_Surface *buf = BitmapHandler::loadBitmap(CGI->heroh->puzzleInfo[faction][g].filename);
|
|
puzzlesToPullBack.push_back( std::make_pair(buf, &CGI->heroh->puzzleInfo[faction][g]) );
|
|
}
|
|
}
|
|
|
|
for(int b = 0; b < puzzlesToPrint.size(); ++b)
|
|
{
|
|
SDL_Surface * puzzle = BitmapHandler::loadBitmap(puzzlesToPrint[b].filename);
|
|
|
|
blitAt(puzzle, puzzlesToPrint[b].x, puzzlesToPrint[b].y, background);
|
|
|
|
SDL_FreeSurface(puzzle);
|
|
}
|
|
|
|
}
|
|
|
|
CPuzzleWindow::~CPuzzleWindow()
|
|
{
|
|
delete quitb;
|
|
delete resdatabar;
|
|
SDL_FreeSurface(background);
|
|
for(int g = 0; g < puzzlesToPullBack.size(); ++g)
|
|
SDL_FreeSurface( puzzlesToPullBack[g].first );
|
|
}
|
|
|
|
void CPuzzleWindow::activate()
|
|
{
|
|
quitb->activate();
|
|
}
|
|
|
|
void CPuzzleWindow::deactivate()
|
|
{
|
|
quitb->deactivate();
|
|
}
|
|
|
|
void CPuzzleWindow::show(SDL_Surface * to)
|
|
{
|
|
blitAt(background, pos.x, pos.y, to);
|
|
quitb->show(to);
|
|
resdatabar->draw(to);
|
|
|
|
//blitting disappearing puzzles
|
|
for(int g=0; g<2; ++g)
|
|
if(animCount != 255)
|
|
++animCount;
|
|
|
|
if(animCount != 255)
|
|
{
|
|
for(int b = 0; b < puzzlesToPullBack.size(); ++b)
|
|
{
|
|
int xPos = puzzlesToPullBack[b].second->x + pos.x,
|
|
yPos = puzzlesToPullBack[b].second->y + pos.y;
|
|
SDL_Surface *from = puzzlesToPullBack[b].first;
|
|
|
|
SDL_SetAlpha(from, SDL_SRCALPHA, 255 - animCount);
|
|
blitAt(from, xPos, yPos, to);
|
|
}
|
|
}
|
|
//disappearing puzzles blitted
|
|
|
|
//printing border around window
|
|
if(screen->w != 800 || screen->h !=600)
|
|
CMessage::drawBorder(LOCPLINT->playerID,to,828,628,pos.x-14,pos.y-15);
|
|
}
|
|
|
|
void CTransformerWindow::CItem::showAll(SDL_Surface * to)
|
|
{
|
|
SDL_Surface * backgr = graphics->bigImgs[parent->army->getCreature(id)->idNumber];
|
|
blitAt(backgr, pos.x, pos.y, to);
|
|
printAtMiddle(boost::lexical_cast<std::string>(size),pos.x+28, pos.y+76,FONT_SMALL,zwykly,to);//stack size
|
|
}
|
|
|
|
void CTransformerWindow::CItem::move()
|
|
{
|
|
if (left)
|
|
pos.x += 289;
|
|
else
|
|
pos.x -= 289;
|
|
left = !left;
|
|
}
|
|
|
|
void CTransformerWindow::CItem::clickLeft(tribool down, bool previousState)
|
|
{
|
|
if(previousState && (!down))
|
|
{
|
|
move();
|
|
parent->showAll(screen2);
|
|
}
|
|
}
|
|
|
|
CTransformerWindow::CItem::CItem(CTransformerWindow * _parent, int _size, int _id):
|
|
id(_id), size(_size), parent(_parent)
|
|
{
|
|
used = LCLICK;
|
|
left = true;
|
|
pos.w = 58;
|
|
pos.h = 64;
|
|
|
|
pos.x += 45 + (id%3)*83 + id/6*83;
|
|
pos.y += 109 + (id/3)*98;
|
|
}
|
|
|
|
CTransformerWindow::CItem::~CItem()
|
|
{
|
|
|
|
}
|
|
|
|
void CTransformerWindow::showAll(SDL_Surface * to)
|
|
{
|
|
CIntObject::showAll(to);
|
|
printAtMiddleLoc( CGI->generaltexth->allTexts[485], 153, 29,FONT_SMALL, tytulowy,to);//holding area
|
|
printAtMiddleLoc( CGI->generaltexth->allTexts[486], 153+295, 29,FONT_SMALL, tytulowy,to);//transformer
|
|
printAtMiddleWBLoc(CGI->generaltexth->allTexts[487], 153, 75,FONT_MEDIUM, 32,tytulowy,to);//move creatures to create skeletons
|
|
printAtMiddleWBLoc(CGI->generaltexth->allTexts[488], 153+295, 75,FONT_MEDIUM, 32,tytulowy,to);//creatures here will become skeletons
|
|
}
|
|
|
|
void CTransformerWindow::makeDeal()
|
|
{
|
|
for (int i=0; i<items.size(); i++)
|
|
if (!items[i]->left)
|
|
LOCPLINT->cb->trade(town, CREATURE_UNDEAD, items[i]->id, 0, 0, hero);
|
|
}
|
|
|
|
void CTransformerWindow::addAll()
|
|
{
|
|
for (int i=0; i<items.size(); i++)
|
|
if (items[i]->left)
|
|
items[i]->move();
|
|
showAll(screen2);
|
|
}
|
|
|
|
CTransformerWindow::CTransformerWindow(const CGHeroInstance * _hero, const CGTownInstance * _town):hero(_hero),town(_town)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
bg = new CPicture ("SKTRNBK.PCX");
|
|
bg->colorizeAndConvert(LOCPLINT->playerID);
|
|
pos = center(bg->pos);
|
|
|
|
if (hero)
|
|
army = hero;
|
|
else
|
|
army = town;
|
|
|
|
for (int i=0; i<7; i++ )
|
|
if ( army->getCreature(i) )
|
|
items.push_back(new CItem(this, army->getAmount(i), i));
|
|
|
|
all = new AdventureMapButton(CGI->generaltexth->zelp[590],boost::bind(&CTransformerWindow::addAll,this), 146,416,"ALTARMY.DEF",SDLK_a);
|
|
convert= new AdventureMapButton(CGI->generaltexth->zelp[591],boost::bind(&CTransformerWindow::makeDeal,this), 269,416,"ALTSACR.DEF",SDLK_RETURN);
|
|
cancel = new AdventureMapButton(CGI->generaltexth->zelp[592],boost::bind(&CGuiHandler::popIntTotally,&GH, this),392,416,"ICANCEL.DEF",SDLK_ESCAPE);
|
|
bar = new CGStatusBar(304, 469);
|
|
}
|
|
|
|
CTransformerWindow::~CTransformerWindow()
|
|
{
|
|
|
|
}
|
|
|
|
void CUniversityWindow::CItem::clickLeft(tribool down, bool previousState)
|
|
{
|
|
if(previousState && (!down))
|
|
{
|
|
if ( state() != 2 )
|
|
return;
|
|
CUnivConfirmWindow *win = new CUnivConfirmWindow(parent, ID, LOCPLINT->cb->getResourceAmount(6) >= 2000);
|
|
GH.pushInt(win);
|
|
}
|
|
}
|
|
|
|
void CUniversityWindow::CItem::clickRight(tribool down, bool previousState)
|
|
{
|
|
if(down)
|
|
{
|
|
CInfoPopup *message = new CInfoPopup();
|
|
message->free = true;
|
|
message->bitmap = CMessage::drawBoxTextBitmapSub
|
|
(LOCPLINT->playerID,
|
|
CGI->generaltexth->skillInfoTexts[ID][0],
|
|
graphics->abils82->ourImages[ID*3+3].bitmap,
|
|
CGI->generaltexth->skillName[ID]);
|
|
message->pos.x = screen->w/2 - message->bitmap->w/2;
|
|
message->pos.y = screen->h/2 - message->bitmap->h/2;
|
|
GH.pushInt(message);
|
|
}
|
|
}
|
|
|
|
void CUniversityWindow::CItem::hover(bool on)
|
|
{
|
|
if (on)
|
|
GH.statusbar->print(CGI->generaltexth->skillName[ID]);
|
|
else
|
|
GH.statusbar->clear();
|
|
}
|
|
|
|
int CUniversityWindow::CItem::state()
|
|
{
|
|
if (parent->hero->getSecSkillLevel(ID))//hero know this skill
|
|
return 1;
|
|
if (parent->hero->secSkills.size() >= SKILL_PER_HERO)//can't learn more skills
|
|
return 0;
|
|
if (parent->hero->type->heroClass->proSec[ID]==0)//can't learn this skill (like necromancy for most of non-necros)
|
|
return 0;
|
|
/* if (LOCPLINT->cb->getResourceAmount(6) < 2000 )//no gold - allowed in H3, confirm button is blocked instead
|
|
return 0;*/
|
|
return 2;
|
|
}
|
|
|
|
void CUniversityWindow::CItem::showAll(SDL_Surface * to)
|
|
{
|
|
CPicture * bar;
|
|
switch (state())
|
|
{
|
|
case 0: bar = parent->red;
|
|
break;
|
|
case 1: bar = parent->yellow;
|
|
break;
|
|
case 2: bar = parent->green;
|
|
break;
|
|
}
|
|
|
|
blitAtLoc(bar->bg, -28, -22, to);
|
|
blitAtLoc(bar->bg, -28, 48, to);
|
|
printAtMiddleLoc (CGI->generaltexth->skillName[ID], 22, -13, FONT_SMALL, zwykly,to);//Name
|
|
printAtMiddleLoc (CGI->generaltexth->levels[0], 22, 57, FONT_SMALL, zwykly,to);//Level(always basic)
|
|
|
|
CPicture::showAll(to);
|
|
}
|
|
|
|
CUniversityWindow::CItem::CItem(CUniversityWindow * _parent, int _ID, int X, int Y):
|
|
CPicture (graphics->abils44->ourImages[_ID*3+3].bitmap,X,Y,false),ID(_ID), parent(_parent)
|
|
{
|
|
used = LCLICK | RCLICK | HOVER;
|
|
}
|
|
|
|
CUniversityWindow::CUniversityWindow(const CGHeroInstance * _hero, const IMarket * _market):hero(_hero), market(_market)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
bg = new CPicture("UNIVERS1.PCX");
|
|
bg->colorizeAndConvert(LOCPLINT->playerID);
|
|
|
|
green = new CPicture("UNIVGREN.PCX");
|
|
yellow = new CPicture("UNIVGOLD.PCX");//bars
|
|
red = new CPicture("UNIVRED.PCX");
|
|
|
|
green->recActions =
|
|
yellow->recActions =
|
|
red->recActions = DISPOSE;
|
|
|
|
if ( market->o->ID == 104 ) // this is adventure map university
|
|
{
|
|
SDL_Surface * titleImage = BitmapHandler::loadBitmap("UNIVBLDG.PCX");
|
|
blitAtLoc(titleImage, 232-titleImage->w/2, 76-titleImage->h/2, bg->bg);
|
|
SDL_FreeSurface(titleImage);
|
|
}
|
|
else if (LOCPLINT->castleInt && LOCPLINT->castleInt->town->subID == 8)// this is town university
|
|
{
|
|
SDL_Surface * titleImage = LOCPLINT->castleInt->bicons->ourImages[21].bitmap;
|
|
blitAtLoc(titleImage, 232-titleImage->w/2, 76-titleImage->h/2, bg->bg);
|
|
}
|
|
else
|
|
tlog0<<"Error: Image for university was not found!\n";//This should not happen
|
|
|
|
printAtMiddleWBLoc(CGI->generaltexth->allTexts[603], 232, 153, FONT_SMALL, 70,zwykly,bg->bg);//Clerk speech
|
|
printAtMiddleLoc (CGI->generaltexth->allTexts[602], 231, 26 , FONT_MEDIUM ,tytulowy,bg->bg);//University
|
|
|
|
std::vector<int> list = market->availableItemsIds(RESOURCE_SKILL);
|
|
if (list.size()!=4)
|
|
tlog0<<"\t\tIncorrect size of available items vector!\n";
|
|
for (int i=0; i<list.size(); i++)//prepare clickable items
|
|
items.push_back(new CItem(this, list[i], pos.x+54+i*104, pos.y+234));
|
|
|
|
pos = center(bg->pos);
|
|
cancel = new AdventureMapButton(CGI->generaltexth->zelp[632],
|
|
boost::bind(&CGuiHandler::popIntTotally,&GH, this),200,313,"IOKAY.DEF",SDLK_RETURN);
|
|
|
|
bar = new CGStatusBar(232, 371);
|
|
}
|
|
|
|
CUniversityWindow::~CUniversityWindow()
|
|
{
|
|
|
|
}
|
|
|
|
CUnivConfirmWindow::CUnivConfirmWindow(CUniversityWindow * PARENT, int SKILL, bool available ):parent(PARENT)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
bg = new CPicture("UNIVERS2.PCX");
|
|
bg->colorizeAndConvert(LOCPLINT->playerID);
|
|
|
|
std::string text = CGI->generaltexth->allTexts[608];
|
|
boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
|
|
boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]);
|
|
boost::replace_first(text, "%d", "2000");
|
|
|
|
printAtMiddleWBLoc(text, 230, 163, FONT_SMALL, 65,zwykly,bg->bg);//Clerk speech
|
|
printAtMiddleLoc (CGI->generaltexth-> skillName[SKILL], 230, 37, FONT_SMALL, zwykly,bg->bg);//Skill name
|
|
printAtMiddleLoc (CGI->generaltexth->levels[1], 230, 107, FONT_SMALL, zwykly,bg->bg);//Skill level
|
|
printAtMiddleLoc ("2000", 230, 267, FONT_SMALL, zwykly,bg->bg);//Cost
|
|
blitAtLoc(graphics->abils44->ourImages[SKILL*3+3].bitmap, 211, 51, bg->bg);//skill
|
|
blitAtLoc(graphics->resources32->ourImages[6].bitmap, 210, 210, bg->bg);//gold
|
|
|
|
pos = center(bg->pos);
|
|
|
|
std::string hoverText = CGI->generaltexth->allTexts[609];
|
|
boost::replace_first(hoverText, "%s", CGI->generaltexth->levels[0]+ " " + CGI->generaltexth->skillName[SKILL]);
|
|
|
|
text = CGI->generaltexth->zelp[633].second;
|
|
boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
|
|
boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]);
|
|
boost::replace_first(text, "%d", "2000");
|
|
|
|
confirm= new AdventureMapButton(hoverText, text, boost::bind(&CUnivConfirmWindow::makeDeal, this, SKILL),
|
|
148,299,"IBY6432.DEF",SDLK_RETURN);
|
|
confirm->block(!available);
|
|
|
|
cancel = new AdventureMapButton(CGI->generaltexth->zelp[631],boost::bind(&CGuiHandler::popIntTotally, &GH, this),
|
|
252,299,"ICANCEL.DEF",SDLK_ESCAPE);
|
|
bar = new CGStatusBar(232, 371);
|
|
}
|
|
|
|
void CUnivConfirmWindow::makeDeal(int skill)
|
|
{
|
|
LOCPLINT->cb->trade(parent->market->o, RESOURCE_SKILL, 6, skill, 1, parent->hero);
|
|
GH.popIntTotally(this);
|
|
}
|
|
|
|
CHillFortWindow::CHillFortWindow(const CGHeroInstance *visitor, const CGObjectInstance *object):
|
|
fort(object),hero(visitor)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
|
|
slotsCount=7;
|
|
resources = CDefHandler::giveDefEss("SMALRES.DEF");
|
|
bg = new CPicture("APHLFTBK.PCX");
|
|
bg->colorizeAndConvert(LOCPLINT->playerID);
|
|
|
|
printAtMiddleLoc (fort->hoverName, 325, 32, FONT_BIG, tytulowy, bg->bg);//Hill Fort
|
|
pos = center(bg->pos);
|
|
|
|
heroPic = new CHeroArea(30, 60, hero);
|
|
|
|
currState.resize(slotsCount+1);
|
|
costs.resize(slotsCount);
|
|
totalSumm.resize(RESOURCE_QUANTITY);
|
|
for (int i=0; i<slotsCount; i++)
|
|
{
|
|
currState[i] = getState(i);
|
|
upgrade[i] = new AdventureMapButton(getTextForSlot(i),"",boost::bind(&CHillFortWindow::makeDeal, this, i), 107+i*76, 171, getDefForSlot(i));
|
|
upgrade[i]->block(currState[i] == -1);
|
|
}
|
|
currState[slotsCount] = getState(slotsCount);
|
|
upgradeAll = new AdventureMapButton(CGI->generaltexth->allTexts[432],"",boost::bind(&CHillFortWindow::makeDeal, this, slotsCount), 30, 231, getDefForSlot(slotsCount));
|
|
quit = new AdventureMapButton("","",boost::bind(&CGuiHandler::popIntTotally, &GH, this), 294, 275, "IOKAY.DEF", SDLK_RETURN);
|
|
bar = new CGStatusBar(327, 332);
|
|
|
|
garr = new CGarrisonInt(pos.x+108, pos.y+60, 18, Point(),bg->bg,Point(108,60),hero,NULL);
|
|
updateGarrisons();
|
|
}
|
|
|
|
CHillFortWindow::~CHillFortWindow()
|
|
{
|
|
delete garr;
|
|
}
|
|
|
|
void CHillFortWindow::activate()
|
|
{
|
|
CIntObject::activate();
|
|
garr->activate();
|
|
GH.statusbar = bar;
|
|
}
|
|
|
|
void CHillFortWindow::deactivate()
|
|
{
|
|
CIntObject::deactivate();
|
|
garr->deactivate();
|
|
}
|
|
|
|
void CHillFortWindow::updateGarrisons()
|
|
{
|
|
|
|
for (int i=0; i<RESOURCE_QUANTITY; i++)
|
|
totalSumm[i]=0;
|
|
|
|
for (int i=0; i<slotsCount; i++)
|
|
{
|
|
costs[i].clear();
|
|
int newState = getState(i);
|
|
if (newState != -1)
|
|
{
|
|
UpgradeInfo info = LOCPLINT->cb->getUpgradeInfo(hero, i);
|
|
if (info.newID.size())//we have upgrades here - update costs
|
|
for(std::set<std::pair<int,int> >::iterator it=info.cost[0].begin(); it!=info.cost[0].end(); it++)
|
|
{
|
|
std::pair<int, int> pair = std::make_pair(it->first, it->second * hero->getAmount(i) );
|
|
costs[i].insert(pair);
|
|
totalSumm[pair.first] += pair.second;
|
|
}
|
|
}
|
|
|
|
if (currState[i] != newState )//we need to update buttons
|
|
{
|
|
currState[i] = newState;
|
|
upgrade[i]->setDef(getDefForSlot(i), false, true);
|
|
upgrade[i]->block(currState[i] == -1);
|
|
upgrade[i]->hoverTexts[0] = getTextForSlot(i);
|
|
}
|
|
}
|
|
|
|
int newState = getState(slotsCount);
|
|
if (currState[slotsCount] != newState )
|
|
{
|
|
currState[slotsCount] = newState;
|
|
upgradeAll->setDef(getDefForSlot(slotsCount), false, true);
|
|
}
|
|
garr->recreateSlots();
|
|
}
|
|
|
|
void CHillFortWindow::makeDeal(int slot)
|
|
{
|
|
int offset = (slot == slotsCount)?2:0;
|
|
switch (currState[slot])
|
|
{
|
|
case 0:
|
|
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[314 + offset],
|
|
std::vector<SComponent*>(), soundBase::sound_todo);
|
|
break;
|
|
case 1:
|
|
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[313 + offset],
|
|
std::vector<SComponent*>(), soundBase::sound_todo);
|
|
break;
|
|
case 2:
|
|
for (int i=0; i<slotsCount; i++)
|
|
if ( slot ==i || ( slot == slotsCount && currState[i] == 2 ) )//this is activated slot or "upgrade all"
|
|
{
|
|
UpgradeInfo info = LOCPLINT->cb->getUpgradeInfo(hero, i);
|
|
LOCPLINT->cb->upgradeCreature(hero, i, info.newID[0]);
|
|
}
|
|
break;
|
|
|
|
}
|
|
}
|
|
|
|
void CHillFortWindow::showAll (SDL_Surface *to)
|
|
{
|
|
CIntObject::showAll(to);
|
|
garr->show(to);
|
|
|
|
for ( int i=0; i<slotsCount; i++)
|
|
{
|
|
if ( currState[i] == 0 || currState[i] == 2 )
|
|
{
|
|
if ( costs[i].size() )//we have several elements
|
|
{
|
|
int curY = 128;//reverse iterator is used to display gold as first element
|
|
for( std::map<int,int>::reverse_iterator rit=costs[i].rbegin(); rit!=costs[i].rend(); rit++)
|
|
{
|
|
blitAtLoc(resources->ourImages[rit->first].bitmap, 104+76*i, curY, to);
|
|
printToLoc(boost::lexical_cast<std::string>(rit->second), 168+76*i, curY+16, FONT_SMALL, zwykly, to);
|
|
curY += 20;
|
|
}
|
|
}
|
|
else//free upgrade - print gold image and "Free" text
|
|
{
|
|
blitAtLoc(resources->ourImages[6].bitmap, 104+76*i, 128, to);
|
|
printToLoc(CGI->generaltexth->allTexts[344], 168+76*i, 144, FONT_SMALL, zwykly, to);
|
|
}
|
|
}
|
|
}
|
|
for (int i=0; i<RESOURCE_QUANTITY; i++)
|
|
{
|
|
if (totalSumm[i])//this resource is used - display it
|
|
{
|
|
blitAtLoc(resources->ourImages[i].bitmap, 104+76*i, 237, to);
|
|
printToLoc(boost::lexical_cast<std::string>(totalSumm[i]), 166+76*i, 253, FONT_SMALL, zwykly, to);
|
|
}
|
|
}
|
|
}
|
|
|
|
std::string CHillFortWindow::getDefForSlot(int slot)
|
|
{
|
|
if ( slot == slotsCount)
|
|
switch (currState[slot])
|
|
{
|
|
case -1:
|
|
case 0: return "APHLF4R.DEF";
|
|
case 1: return "APHLF4Y.DEF";
|
|
case 2: return "APHLF4G.DEF";
|
|
}
|
|
else
|
|
switch (currState[slot])
|
|
{
|
|
case -1:
|
|
case 0: return "APHLF1R.DEF";
|
|
case 1: return "APHLF1Y.DEF";
|
|
case 2: return "APHLF1G.DEF";
|
|
}
|
|
assert(0);
|
|
return "";
|
|
}
|
|
|
|
std::string CHillFortWindow::getTextForSlot(int slot)
|
|
{
|
|
if ( !hero->getCreature(slot) )//we dont have creature here
|
|
return "";
|
|
|
|
std::string str = CGI->generaltexth->allTexts[318];
|
|
int amount = hero->getAmount(slot);
|
|
if ( amount == 1 )
|
|
boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->nameSing);
|
|
else
|
|
boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->namePl);
|
|
|
|
return str;
|
|
}
|
|
|
|
int CHillFortWindow::getState(int slot)
|
|
{
|
|
if ( slot == slotsCount )//"Upgrade all" slot
|
|
{
|
|
bool allUpgraded = true;//All creatures are upgraded?
|
|
for (int i=0; i<slotsCount; i++)
|
|
allUpgraded &= currState[i] == 1 || currState[i] == -1;
|
|
|
|
if (allUpgraded)
|
|
return 1;
|
|
|
|
for ( int i=0; i<RESOURCE_QUANTITY; i++)//if we need more resources
|
|
if(LOCPLINT->cb->getResourceAmount(i) < totalSumm[i])
|
|
return 0;
|
|
|
|
return 2;
|
|
}
|
|
|
|
if (hero->slotEmpty(slot))//no creature here
|
|
return -1;
|
|
|
|
UpgradeInfo info = LOCPLINT->cb->getUpgradeInfo(hero, slot);
|
|
if (!info.newID.size())//already upgraded
|
|
return 1;
|
|
|
|
for(std::set<std::pair<int,int> >::iterator it=info.cost[0].begin(); it!=info.cost[0].end(); it++)
|
|
if(LOCPLINT->cb->getResourceAmount(it->first) < it->second * hero->getAmount(slot))
|
|
return 0;
|
|
return 2;//can upgrade
|
|
}
|
|
|
|
void CThievesGuildWindow::activate()
|
|
{
|
|
CIntObject::activate();
|
|
GH.statusbar = statusBar;
|
|
}
|
|
|
|
void CThievesGuildWindow::show(SDL_Surface * to)
|
|
{
|
|
blitAt(background, pos.x, pos.y, to);
|
|
|
|
statusBar->show(to);
|
|
exitb->show(to);
|
|
resdatabar->show(to);
|
|
|
|
//showing border around window
|
|
if(screen->w != 800 || screen->h !=600)
|
|
{
|
|
CMessage::drawBorder(LOCPLINT->playerID, to, pos.w + 28, pos.h + 28, pos.x-14, pos.y-15);
|
|
}
|
|
}
|
|
|
|
void CThievesGuildWindow::bexitf()
|
|
{
|
|
GH.popIntTotally(this);
|
|
}
|
|
|
|
CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner)
|
|
:owner(_owner)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
|
|
SThievesGuildInfo tgi; //info to be displayed
|
|
LOCPLINT->cb->getThievesGuildInfo(tgi, owner);
|
|
|
|
pos = center(Rect(0,0,800,600));// Rect( (conf.cc.resx - 800) / 2, (conf.cc.resy - 600) / 2, 800, 600 );
|
|
|
|
//loading backround and converting to more bpp form
|
|
SDL_Surface * bg = background = BitmapHandler::loadBitmap("TpRank.bmp", false);
|
|
graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
|
|
background = newSurface(bg->w, bg->h);
|
|
blitAt(bg, 0, 0, background);
|
|
SDL_FreeSurface(bg);
|
|
|
|
exitb = new AdventureMapButton (std::string(), std::string(), boost::bind(&CThievesGuildWindow::bexitf,this), 748, 556, "TPMAGE1.def", SDLK_RETURN);
|
|
statusBar = new CGStatusBar(3, 555, "TStatBar.bmp", 742);
|
|
|
|
resdatabar = new CMinorResDataBar();
|
|
resdatabar->pos.x += pos.x;
|
|
resdatabar->pos.y += pos.y;
|
|
|
|
static std::vector< std::list< ui8 > > SThievesGuildInfo::* fields[] = { &SThievesGuildInfo::numOfTowns, &SThievesGuildInfo::numOfHeroes, &SThievesGuildInfo::gold,
|
|
&SThievesGuildInfo::woodOre, &SThievesGuildInfo::mercSulfCrystGems, &SThievesGuildInfo::obelisks, &SThievesGuildInfo::artifacts, &SThievesGuildInfo::army,
|
|
&SThievesGuildInfo::income};
|
|
|
|
//printing texts & descriptions to background
|
|
|
|
for(int g=0; g<12; ++g)
|
|
{
|
|
int y;
|
|
if(g == 9) //best hero
|
|
{
|
|
y = 400;
|
|
}
|
|
else if(g == 10) //personality
|
|
{
|
|
y = 460;
|
|
}
|
|
else if(g == 11) //best monster
|
|
{
|
|
y = 510;
|
|
}
|
|
else
|
|
{
|
|
y = 52 + 32*g;
|
|
}
|
|
std::string text = CGI->generaltexth->jktexts[24+g];
|
|
boost::algorithm::trim_if(text,boost::algorithm::is_any_of("\""));
|
|
printAtMiddle(text, 135, y, FONT_MEDIUM, tytulowy, background);
|
|
}
|
|
|
|
CDefHandler * strips = CDefHandler::giveDef("PRSTRIPS.DEF");
|
|
|
|
static const std::string colorToBox[] = {"PRRED.BMP", "PRBLUE.BMP", "PRTAN.BMP", "PRGREEN.BMP", "PRORANGE.BMP", "PRPURPLE.BMP", "PRTEAL.BMP", "PRROSE.bmp"};
|
|
|
|
for(int g=0; g<tgi.playerColors.size(); ++g)
|
|
{
|
|
if(g > 0)
|
|
{
|
|
blitAt(strips->ourImages[g-1].bitmap, 250 + 66*g, 7, background);
|
|
}
|
|
printAtMiddle(CGI->generaltexth->jktexts[16+g], 283 + 66*g, 24, FONT_BIG, tytulowy, background);
|
|
SDL_Surface * box = BitmapHandler::loadBitmap(colorToBox[tgi.playerColors[g]]);
|
|
blitAt(box, 253 + 66*g, 334, background);
|
|
SDL_FreeSurface(box);
|
|
}
|
|
|
|
delete strips;
|
|
|
|
CDefHandler * flagPictures = CDefHandler::giveDef("itgflags.def");
|
|
|
|
//printing flags
|
|
for(int g=0; g<ARRAY_COUNT(fields); ++g) //by lines
|
|
{
|
|
for(int b=0; b<(tgi .* fields[g]).size(); ++b) //by places (1st, 2nd, ...)
|
|
{
|
|
std::list<ui8> players = (tgi .* fields[g])[b]; //get players with this place in this line
|
|
//std::sort(players.begin(), players.end());
|
|
|
|
int counter = 0;
|
|
for(std::list<ui8>::const_iterator it = players.begin(); it != players.end(); ++it)
|
|
{
|
|
int xpos = 259 + 66 * b + 12 * (counter % 4) + 6 * (counter / 4);
|
|
int ypos = 41 + 32 * g + 4 * (counter / 4);
|
|
blitAt(flagPictures->ourImages[*it].bitmap, xpos, ypos, background);
|
|
counter++;
|
|
}
|
|
}
|
|
}
|
|
delete flagPictures;
|
|
flagPictures = NULL;
|
|
|
|
//printing best hero
|
|
|
|
int counter = 0;
|
|
for(std::map<ui8, InfoAboutHero>::const_iterator it = tgi.colorToBestHero.begin(); it != tgi.colorToBestHero.end(); ++it)
|
|
{
|
|
if(it->second.portrait >= 0)
|
|
blitAt(graphics->portraitSmall[it->second.portrait], 260 + 66 * counter, 360, background);
|
|
counter++;
|
|
|
|
//printing stats
|
|
if(it->second.details)
|
|
{
|
|
printAtWB(CGI->generaltexth->allTexts[184], 191 + 66*counter, 396, FONT_TINY, 10, zwykly, background);
|
|
for (int i=0; i<it->second.details->primskills.size(); ++i)
|
|
{
|
|
std::ostringstream skill;
|
|
skill << it->second.details->primskills[i];
|
|
printTo(skill.str(), 244 + 66 * counter, 407 + 11*i, FONT_TINY, zwykly, background);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
//printing best creature
|
|
counter = 0;
|
|
for(std::map<ui8, si32>::const_iterator it = tgi.bestCreature.begin(); it != tgi.bestCreature.end(); ++it)
|
|
{
|
|
if(it->second >= 0)
|
|
blitAt(graphics->bigImgs[it->second], 255 + 66 * counter, 479, background);
|
|
counter++;
|
|
}
|
|
|
|
//printing personality
|
|
counter = 0;
|
|
for(std::map<ui8, si8>::const_iterator it = tgi.personality.begin(); it != tgi.personality.end(); ++it)
|
|
{
|
|
int toPrint = 0;
|
|
if(it->second == -1)
|
|
{
|
|
toPrint = 172;
|
|
}
|
|
else
|
|
{
|
|
toPrint = 168 + it->second;
|
|
}
|
|
|
|
printAtMiddle(CGI->generaltexth->arraytxt[toPrint], 283 + 66*counter, 459, FONT_SMALL, zwykly, background);
|
|
|
|
counter++;
|
|
}
|
|
|
|
}
|
|
|
|
CThievesGuildWindow::~CThievesGuildWindow()
|
|
{
|
|
SDL_FreeSurface(background);
|
|
// delete exitb;
|
|
// delete statusBar;
|
|
// delete resdatabar;
|
|
}
|
|
|
|
void MoraleLuckBox::set(const CBonusSystemNode *node)
|
|
{
|
|
const int textId[] = {62, 88}; //eg %s \n\n\n {Current Luck Modifiers:}
|
|
const int noneTxtId[] = {77, 108}; //I don't know why we have separate "none" texts for luck and morale...
|
|
const int neutralDescr[] = {60, 86}; //eg {Neutral Morale} \n\n Neutral morale means your armies will neither be blessed with extra attacks or freeze in combat.
|
|
const int componentType[] = {SComponent::luck, SComponent::morale};
|
|
const int hoverTextBase[] = {7, 4};
|
|
const Bonus::BonusType bonusType[] = {Bonus::LUCK, Bonus::MORALE};
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|
int (CBonusSystemNode::*getValue[])() const = {&CBonusSystemNode::LuckVal, &CBonusSystemNode::MoraleVal};
|
|
|
|
int mrlt = -9;
|
|
TModDescr mrl;
|
|
|
|
|
|
if (node)
|
|
{
|
|
node->getModifiersWDescr(mrl, bonusType[morale]);
|
|
bonusValue = (node->*getValue[morale])();
|
|
}
|
|
else
|
|
bonusValue = 0;
|
|
|
|
mrlt = (bonusValue>0)-(bonusValue<0); //signum: -1 - bad luck / morale, 0 - neutral, 1 - good
|
|
hoverText = CGI->generaltexth->heroscrn[hoverTextBase[morale] - mrlt];
|
|
baseType = componentType[morale];
|
|
text = CGI->generaltexth->arraytxt[textId[morale]];
|
|
boost::algorithm::replace_first(text,"%s",CGI->generaltexth->arraytxt[neutralDescr[morale]-mrlt]);
|
|
if (!mrl.size())
|
|
text += CGI->generaltexth->arraytxt[noneTxtId[morale]];
|
|
else
|
|
{
|
|
if (node->nodeType == CBonusSystemNode::STACK &&
|
|
(node->hasBonusOfType (Bonus::UNDEAD) || node->hasBonusOfType(Bonus::BLOCK_MORALE) || node->hasBonusOfType(Bonus::NON_LIVING))) //it's a creature window
|
|
{
|
|
text += CGI->generaltexth->arraytxt[113]; //unaffected by morale
|
|
}
|
|
else
|
|
{
|
|
for(int it=0; it < mrl.size(); it++)
|
|
text += "\n" + mrl[it].second;
|
|
}
|
|
}
|
|
}
|
|
|
|
void MoraleLuckBox::showAll(SDL_Surface * to)
|
|
{
|
|
CDefEssential *def = morale ? graphics->morale42 : graphics->luck42;
|
|
blitAt(def->ourImages[bonusValue].bitmap, pos, to);
|
|
}
|
|
|
|
MoraleLuckBox::MoraleLuckBox(bool Morale)
|
|
:morale(Morale)
|
|
{
|
|
bonusValue = 0;
|
|
}
|
|
|
|
MoraleLuckBox::~MoraleLuckBox()
|
|
{
|
|
|
|
}
|
|
|
|
void CLabel::showAll(SDL_Surface * to)
|
|
{
|
|
CIntObject::showAll(to);
|
|
std::string *hlpText = NULL; //if NULL, text field will be used
|
|
if(ignoreLeadingWhitespace)
|
|
{
|
|
hlpText = new std::string(text);
|
|
boost::trim_left(*hlpText);
|
|
}
|
|
|
|
std::string &toPrint = hlpText ? *hlpText : text;
|
|
if(!toPrint.length())
|
|
return;
|
|
|
|
static void (*printer[3])(const std::string &, int, int, EFonts, SDL_Color, SDL_Surface *) = {&CSDL_Ext::printAt, &CSDL_Ext::printAtMiddle, &CSDL_Ext::printTo}; //array of printing functions
|
|
printer[alignment](toPrint, pos.x + textOffset.x, pos.y + textOffset.y, font, color, to);
|
|
}
|
|
|
|
CLabel::CLabel(int x, int y, EFonts Font /*= FONT_SMALL*/, EAlignment Align, const SDL_Color &Color /*= zwykly*/, const std::string &Text /*= ""*/)
|
|
:alignment(Align), font(Font), color(Color), text(Text)
|
|
{
|
|
autoRedraw = true;
|
|
pos.x += x;
|
|
pos.y += y;
|
|
pos.w = pos.h = 0;
|
|
bg = NULL;
|
|
}
|
|
|
|
void CLabel::setTxt(const std::string &Txt)
|
|
{
|
|
text = Txt;
|
|
if(autoRedraw)
|
|
{
|
|
if(bg || !parent)
|
|
redraw();
|
|
else
|
|
parent->redraw();
|
|
}
|
|
}
|
|
|
|
CTextBox::CTextBox(std::string Text, const Rect &rect, int SliderStyle, EFonts Font /*= FONT_SMALL*/, EAlignment Align /*= TOPLEFT*/, const SDL_Color &Color /*= zwykly*/)
|
|
:CLabel(rect.x, rect.y, Font, Align, Color, Text), sliderStyle(SliderStyle), slider(NULL)
|
|
{
|
|
redrawParentOnScrolling = false;
|
|
autoRedraw = false;
|
|
pos.h = rect.h;
|
|
pos.w = rect.w;
|
|
assert(Align == TOPLEFT || Align == CENTER); //TODO: support for other alignments
|
|
assert(pos.w >= 80); //we need some space
|
|
setTxt(Text);
|
|
}
|
|
|
|
void CTextBox::showAll(SDL_Surface * to)
|
|
{
|
|
CIntObject::showAll(to);
|
|
|
|
const Font &f = *graphics->fonts[font];
|
|
int dy = f.height; //line height
|
|
int base_y = pos.y;
|
|
if(alignment == CENTER)
|
|
base_y += std::max((pos.h - maxH)/2,0);
|
|
|
|
int howManyLinesToPrint = slider ? slider->capacity : lines.size();
|
|
int firstLineToPrint = slider ? slider->value : 0;
|
|
|
|
for (int i = 0; i < howManyLinesToPrint; i++)
|
|
{
|
|
const std::string &line = lines[i + firstLineToPrint];
|
|
if(!line.size()) continue;
|
|
|
|
int x = pos.x;
|
|
if(alignment == CENTER)
|
|
{
|
|
x += (pos.w - f.getWidth(line.c_str())) / 2;
|
|
if(slider)
|
|
x -= slider->pos.w / 2 + 5;
|
|
}
|
|
|
|
if(line[0] == '{' && line[line.size()-1] == '}')
|
|
printAt(line, x, base_y + i*dy, font, tytulowy, to);
|
|
else
|
|
printAt(line, x, base_y + i*dy, font, color, to);
|
|
}
|
|
|
|
}
|
|
|
|
void CTextBox::setTxt(const std::string &Txt)
|
|
{
|
|
recalculateLines(Txt);
|
|
CLabel::setTxt(Txt);
|
|
}
|
|
|
|
void CTextBox::sliderMoved(int to)
|
|
{
|
|
if(!slider)
|
|
return;
|
|
|
|
if(redrawParentOnScrolling)
|
|
parent->redraw();
|
|
redraw();
|
|
}
|
|
|
|
void CTextBox::setBounds(int limitW, int limitH)
|
|
{
|
|
pos.h = limitH;
|
|
pos.w = limitW;
|
|
recalculateLines(text);
|
|
}
|
|
|
|
void CTextBox::recalculateLines(const std::string &Txt)
|
|
{
|
|
delChildNUll(slider, true);
|
|
lines.clear();
|
|
|
|
const Font &f = *graphics->fonts[font];
|
|
int lineHeight = f.height;
|
|
int lineCapacity = pos.h / lineHeight;
|
|
|
|
lines = CMessage::breakText(Txt, pos.w, font);
|
|
if(lines.size() > lineCapacity) //we need to add a slider
|
|
{
|
|
lines = CMessage::breakText(Txt, pos.w - 32 - 10, font);
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
slider = new CSlider(pos.w - 32, 0, pos.h, boost::bind(&CTextBox::sliderMoved, this, _1), lineCapacity, lines.size(), 0, false, sliderStyle);
|
|
if(active)
|
|
slider->activate();
|
|
}
|
|
|
|
maxH = lineHeight * lines.size();
|
|
maxW = 0;
|
|
BOOST_FOREACH(const std::string &line, lines)
|
|
amax(maxW, f.getWidth(line.c_str()));
|
|
}
|
|
|
|
void CGStatusBar::print(const std::string & Text)
|
|
{
|
|
setTxt(Text);
|
|
}
|
|
|
|
void CGStatusBar::clear()
|
|
{
|
|
setTxt("");
|
|
}
|
|
|
|
std::string CGStatusBar::getCurrent()
|
|
{
|
|
return text;
|
|
}
|
|
|
|
CGStatusBar::CGStatusBar(int x, int y, EFonts Font /*= FONT_SMALL*/, EAlignment Align, const SDL_Color &Color /*= zwykly*/, const std::string &Text /*= ""*/)
|
|
: CLabel(x, y, Font, Align, Color, Text)
|
|
{
|
|
init();
|
|
}
|
|
|
|
CGStatusBar::CGStatusBar(CPicture *BG, EFonts Font /*= FONT_SMALL*/, EAlignment Align /*= CENTER*/, const SDL_Color &Color /*= zwykly*/)
|
|
: CLabel(BG->pos.x, BG->pos.y, Font, Align, Color, "")
|
|
{
|
|
init();
|
|
bg = BG;
|
|
moveChild(bg, bg->parent, this);
|
|
pos = bg->pos;
|
|
calcOffset();
|
|
}
|
|
|
|
CGStatusBar::CGStatusBar(int x, int y, std::string name/*="ADROLLVR.bmp"*/, int maxw/*=-1*/)
|
|
: CLabel(x, y, FONT_SMALL, CENTER)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
init();
|
|
bg = new CPicture(name);
|
|
pos = bg->pos;
|
|
if(maxw < pos.w)
|
|
{
|
|
amin(pos.w, maxw);
|
|
bg->srcRect = new Rect(0, 0, maxw, pos.h);
|
|
}
|
|
calcOffset();
|
|
}
|
|
|
|
CGStatusBar::~CGStatusBar()
|
|
{
|
|
GH.statusbar = oldStatusBar;
|
|
}
|
|
|
|
void CGStatusBar::show(SDL_Surface * to)
|
|
{
|
|
|
|
}
|
|
|
|
void CGStatusBar::init()
|
|
{
|
|
oldStatusBar = GH.statusbar;
|
|
GH.statusbar = this;
|
|
}
|
|
|
|
void CGStatusBar::calcOffset()
|
|
{
|
|
switch(alignment)
|
|
{
|
|
case CENTER:
|
|
textOffset = Point(pos.w/2, pos.h/2);
|
|
break;
|
|
case BOTTOMRIGHT:
|
|
textOffset = Point(pos.w, pos.h);
|
|
break;
|
|
}
|
|
}
|
|
|
|
CTextInput::CTextInput( const Rect &Pos, const Point &bgOffset, const std::string &bgName, const CFunctionList<void(const std::string &)> &CB )
|
|
:cb(CB)
|
|
{
|
|
focus = false;
|
|
pos += Pos;
|
|
captureAllKeys = true;
|
|
OBJ_CONSTRUCTION;
|
|
bg = new CPicture(bgName, bgOffset.x, bgOffset.y);
|
|
used = LCLICK | KEYBOARD;
|
|
giveFocus();
|
|
}
|
|
|
|
CTextInput::CTextInput(const Rect &Pos, SDL_Surface *srf)
|
|
{
|
|
focus = false;
|
|
pos += Pos;
|
|
captureAllKeys = true;
|
|
OBJ_CONSTRUCTION;
|
|
bg = new CPicture(Pos, 0, true);
|
|
Rect hlp = Pos;
|
|
if(srf)
|
|
CSDL_Ext::blitSurface(srf, &hlp, *bg, NULL);
|
|
else
|
|
SDL_FillRect(*bg, NULL, 0);
|
|
pos.w = bg->pos.w;
|
|
pos.h = bg->pos.h;
|
|
bg->pos = pos;
|
|
used = LCLICK | KEYBOARD;
|
|
giveFocus();
|
|
}
|
|
|
|
void CTextInput::showAll( SDL_Surface * to )
|
|
{
|
|
CIntObject::showAll(to);
|
|
const std::string toPrint = focus ? text + "_" : text;
|
|
CSDL_Ext::printAt(toPrint, pos.x, pos.y, FONT_SMALL, zwykly, to);
|
|
}
|
|
|
|
void CTextInput::clickLeft( tribool down, bool previousState )
|
|
{
|
|
if(down && !focus)
|
|
giveFocus();
|
|
}
|
|
|
|
void CTextInput::keyPressed( const SDL_KeyboardEvent & key )
|
|
{
|
|
if(!focus || key.state != SDL_PRESSED)
|
|
return;
|
|
|
|
if(key.keysym.sym == SDLK_TAB)
|
|
{
|
|
moveFocus();
|
|
GH.breakEventHandling();
|
|
return;
|
|
}
|
|
|
|
switch(key.keysym.sym)
|
|
{
|
|
case SDLK_BACKSPACE:
|
|
if(text.size())
|
|
text.resize(text.size()-1);
|
|
break;
|
|
default:
|
|
char c = key.keysym.unicode; //TODO 16-/>8
|
|
static const std::string forbiddenChars = "<>:\"/\\|?*"; //if we are entering a filename, some special characters won't be allowed
|
|
if(!vstd::contains(forbiddenChars,c) && std::isprint(c))
|
|
text += c;
|
|
break;
|
|
}
|
|
redraw();
|
|
cb(text);
|
|
}
|
|
|
|
void CTextInput::setText( const std::string &nText, bool callCb )
|
|
{
|
|
text = nText;
|
|
redraw();
|
|
if(callCb)
|
|
cb(text);
|
|
}
|
|
|
|
CTextInput::~CTextInput()
|
|
{
|
|
}
|
|
|
|
CFocusable::CFocusable()
|
|
{
|
|
focusables.push_back(this);
|
|
}
|
|
|
|
CFocusable::~CFocusable()
|
|
{
|
|
if(inputWithFocus == this)
|
|
inputWithFocus = NULL;
|
|
|
|
focusables -= this;
|
|
}
|
|
void CFocusable::giveFocus()
|
|
{
|
|
if(inputWithFocus)
|
|
{
|
|
inputWithFocus->focus = false;
|
|
inputWithFocus->redraw();
|
|
}
|
|
|
|
focus = true;
|
|
inputWithFocus = this;
|
|
redraw();
|
|
}
|
|
|
|
void CFocusable::moveFocus()
|
|
{
|
|
std::list<CFocusable*>::iterator i = vstd::find(focusables, this),
|
|
ourIt = i;
|
|
for(i++; i != ourIt; i++)
|
|
{
|
|
if(i == focusables.end())
|
|
i = focusables.begin();
|
|
|
|
if((*i)->active)
|
|
{
|
|
(*i)->giveFocus();
|
|
break;;
|
|
}
|
|
}
|
|
}
|