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vcmi/AI/VCAI/Fuzzy.h
Michał W. Urbańczyk fcdad0d323 Added class HeroPtr to VCAI that should replace CGHeroInstance*. HeroPtr is able to detect when the hero under it becomes unavailable.
Hopefully fixed #954 (and all bugs caused by keeping a reference to hero that got killed: #998, #1002, #1008, #1011, #1018).
If not, assertions should pop up earlier.
2012-06-30 23:48:40 +00:00

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1.0 KiB
C++

#pragma once
#include "../FuzzyLite/FuzzyLite.h"
/*
* Fuzzy.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
class VCAI;
class CArmedInstance;
class FuzzyHelper
{
friend class VCAI;
fl::FuzzyEngine engine;
fl::InputLVar* bankInput;
fl::OutputLVar* bankDanger;
fl::RuleBlock bankBlock;
fl::InputLVar * ourWalkers, * ourShooters, * ourFlyers, * enemyWalkers, * enemyShooters, * enemyFlyers;
fl::InputLVar * ourSpeed, * enemySpeed;
fl::InputLVar * bankPresent;
fl::InputLVar * castleWalls;
fl::OutputLVar * threat;
fl::RuleBlock tacticalAdvantage;
public:
enum RuleBlocks {BANK_DANGER, TACTICAL_ADVANTAGE};
FuzzyHelper();
void initBank();
void initTacticalAdvantage();
ui64 estimateBankDanger (int ID);
float getTacticalAdvantage (const CArmedInstance *we, const CArmedInstance *enemy); //returns factor how many times enemy is stronger than us
};