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vcmi/config/bonusnames.txt

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Bonus Name (24 characters?) Description
FLYING Fly Can Fly (ignores obstacles)
UNLIMITED_RETALIATIONS Unlimited retaliations May retaliate any number of attacks
SHOOTER Ranged Creature can make a Ranged Attack
FREE_SHOOTING Shoot Close Can make a Ranged Attack in Close Combat
NO_SHOTING_PENALTY ? ???
NO_MELEE_PENALTY No melee penalty Creature has no Melee Penalty
NO_DISTANCE_PENALTY No distance penalty Does full ranged damage from any distance
NO_OBSTACLES_PENALTY No obstacle penalty Creature has no Obstacle Penalty
JOUSTING Champion Champion Distance Bonus (+5% damage per square travelled)
RETURN_AFTER_STRIKE Attack and Return Returns to starting position after making a melee attack
BLOCKS_RETALIATION No retaliation Enemy cannot Retaliate
TWO_HEX_ATTACK_BREATH Breath Creature has a Breath Attack (2-hex range)
THREE_HEADED_ATTACK Three-headed attack Creature attacks three adjacent units
ATTACKS_ALL_ADJACENT Attack all around Creature attacks all adjacent enemies
FULL_HP_REGENERATION Regeneration May Regenerate full Health
LIFE_DRAIN Drain life Drains life equal to damage dealt
SELF_MORALE Positive morale Always has Positive Morale
SELF_LUCK Positive luck Always has Positive Luck
FEAR Fear Has a chance to cause Fear on an enemy stack
FEARLESS Fearless Immune to Fear ability
CHARGE_IMMUNITY Immune to Charge Immune to Champion charge bonus
HEALER Healer Heals allied units
CATAPULT Catapult Attacks siege walls
DRAGON_NATURE Dragon Creature has a Dragon Nature
NON_LIVING Non living Creature is immune to effects affecting Living units
UNDEAD Undead Creature is Undead
HATE Hates %s Does %d% more damage to %s
DOUBLE_DAMAGE_CHANCE Death Blow Has %d% chance to deal double damage
MAGIC_RESISTANCE Magic Resistance Has %d% chance to resist enemy spell
SPELL_DAMAGE_REDUCTION Spell Resistance Damage from spells reduced 50%.
LEVEL_SPELL_IMMUNITY Spell immunity 1-%d Immune to spells levels 1-%d
HP_REGENERATION Regeneration Heals %d hit points every round
SPELL_IMMUNITY Immune to %s Immune to %s spell
ENEMY_DEFENCE_REDUCTION Reduces Enemy Defense Reduces Enemy Defense by %d% for this attack
MAGIC_MIRROR Magic Mirror Has %d% chance to redirect offensive spell back to enemy
ADDITIONAL_RETALIATION Additional retaliations May Retaliate %d extra times
CHANGES_SPELL_COST_FOR_ALLY Reduce Casting Cost Reduce Casting Cost of allied hero spells by %d
CHANGES_SPELL_COST_FOR_ENEMY Magic Damper Increase Casting Cost of enemy hero spells by %d
MANA_CHANNELING Magic Channel %d% mana spent by enemy is transfered to your hero
SPELL_AFTER_ATTACK Caster - %s %d% chance to cast %s after attack