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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/server
Michał W. Urbańczyk dc7d324045 * fixed attacking with shooting stack in a close-combat
* max/buy buttons in recruitment window are not active when there are no available creatures to buy
* reading no-retalation and twice-attack abilities
* boars are treated as two-hex
* dead stack won't retaliate
* support for double attack (not tested)
* one more typo fixed in battle backgrounds list
2008-09-14 07:11:07 +00:00
..
CGameHandler.cpp * fixed attacking with shooting stack in a close-combat 2008-09-14 07:11:07 +00:00
CGameHandler.h * counterattacks 2008-09-12 08:51:46 +00:00
CScriptCallback.cpp * counterattacks 2008-09-12 08:51:46 +00:00
CScriptCallback.h * counterattacks 2008-09-12 08:51:46 +00:00
CVCMIServer.cpp * counterattacks 2008-09-12 08:51:46 +00:00
CVCMIServer.h Now netcode branch may be compiled with gcc. Sorry can't check build with MSVC 2008-08-04 09:05:52 +00:00
Makefile.am Autoconf/automake scripts to easy building. 2008-08-04 09:33:08 +00:00
VCMI_server.vcproj * hero placed in the town starts as visiting hero, not garrisoned 2008-08-25 10:25:16 +00:00