mirror of
https://github.com/vcmi/vcmi.git
synced 2025-01-04 00:15:53 +02:00
dc7f820161
upstream.
591 lines
16 KiB
C++
591 lines
16 KiB
C++
#include "StdInc.h"
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#include "CObjectClassesHandler.h"
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#include "filesystem/Filesystem.h"
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#include "filesystem/CBinaryReader.h"
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#include "../lib/VCMI_Lib.h"
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#include "GameConstants.h"
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#include "StringConstants.h"
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#include "CGeneralTextHandler.h"
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#include "CObjectHandler.h"
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#include "CModHandler.h"
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#include "JsonNode.h"
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#include "CObjectConstructor.h"
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/*
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* CObjectClassesHandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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static bool isVisitableFromTop(int identifier, int type)
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{
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if(type == 2 || type == 3 || type == 4 || type == 5) //creature, hero, artifact, resource
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return true;
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static const Obj visitableFromTop[] =
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{Obj::FLOTSAM,
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Obj::SEA_CHEST,
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Obj::SHIPWRECK_SURVIVOR,
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Obj::BUOY,
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Obj::OCEAN_BOTTLE,
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Obj::BOAT,
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Obj::WHIRLPOOL,
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Obj::GARRISON,
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Obj::GARRISON2,
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Obj::SCHOLAR,
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Obj::CAMPFIRE,
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Obj::BORDERGUARD,
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Obj::BORDER_GATE,
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Obj::QUEST_GUARD,
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Obj::CORPSE
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};
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if (vstd::find_pos(visitableFromTop, identifier) != -1)
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return true;
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return false;
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}
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ObjectTemplate::ObjectTemplate():
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visitDir(8|16|32|64|128), // all but top
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id(Obj::NO_OBJ),
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subid(0),
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printPriority(0)
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{
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}
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void ObjectTemplate::readTxt(CLegacyConfigParser & parser)
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{
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std::string data = parser.readString();
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std::vector<std::string> strings;
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boost::split(strings, data, boost::is_any_of(" "));
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assert(strings.size() == 9);
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animationFile = strings[0];
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stringID = strings[0];
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std::string & blockStr = strings[1]; //block map, 0 = blocked, 1 = unblocked
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std::string & visitStr = strings[2]; //visit map, 1 = visitable, 0 = not visitable
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assert(blockStr.size() == 6*8);
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assert(visitStr.size() == 6*8);
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setSize(8, 6);
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for (size_t i=0; i<6; i++) // 6 rows
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{
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for (size_t j=0; j<8; j++) // 8 columns
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{
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auto & tile = usedTiles[i][j];
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tile |= VISIBLE; // assume that all tiles are visible
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if (blockStr[i*8 + j] == '0')
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tile |= BLOCKED;
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if (visitStr[i*8 + j] == '1')
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tile |= VISITABLE;
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}
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}
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// strings[3] most likely - terrains on which this object can be placed in editor.
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// e.g. Whirpool can be placed manually only on water while mines can be placed everywhere despite terrain-specific gfx
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// so these two fields can be interpreted as "strong affinity" and "weak affinity" towards terrains
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std::string & terrStr = strings[4]; // allowed terrains, 1 = object can be placed on this terrain
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assert(terrStr.size() == 9); // all terrains but rock
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for (size_t i=0; i<9; i++)
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{
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if (terrStr[8-i] == '1')
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allowedTerrains.insert(ETerrainType(i));
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}
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id = Obj(boost::lexical_cast<int>(strings[5]));
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subid = boost::lexical_cast<int>(strings[6]);
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int type = boost::lexical_cast<int>(strings[7]);
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printPriority = boost::lexical_cast<int>(strings[8]) * 100; // to have some space in future
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if (isVisitableFromTop(id, type))
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visitDir = 0xff;
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else
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visitDir = (8|16|32|64|128);
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readMsk();
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}
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void ObjectTemplate::readMsk()
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{
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ResourceID resID("SPRITES/" + animationFile, EResType::MASK);
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if (CResourceHandler::get()->existsResource(resID))
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{
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auto msk = CResourceHandler::get()->load(resID)->readAll();
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setSize(msk.first.get()[0], msk.first.get()[1]);
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}
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else //maximum possible size of H3 object //TODO: remove hardcode and move this data into modding system
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{
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setSize(8, 6);
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}
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}
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void ObjectTemplate::readMap(CBinaryReader & reader)
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{
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animationFile = reader.readString();
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setSize(8, 6);
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ui8 blockMask[6];
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ui8 visitMask[6];
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for(auto & byte : blockMask)
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byte = reader.readUInt8();
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for(auto & byte : visitMask)
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byte = reader.readUInt8();
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for (size_t i=0; i<6; i++) // 6 rows
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{
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for (size_t j=0; j<8; j++) // 8 columns
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{
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auto & tile = usedTiles[5 - i][7 - j];
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tile |= VISIBLE; // assume that all tiles are visible
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if (((blockMask[i] >> j) & 1 ) == 0)
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tile |= BLOCKED;
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if (((visitMask[i] >> j) & 1 ) != 0)
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tile |= VISITABLE;
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}
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}
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reader.readUInt16();
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ui16 terrMask = reader.readUInt16();
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for (size_t i=0; i<9; i++)
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{
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if (((terrMask >> i) & 1 ) != 0)
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allowedTerrains.insert(ETerrainType(i));
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}
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id = Obj(reader.readUInt32());
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subid = reader.readUInt32();
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int type = reader.readUInt8();
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printPriority = reader.readUInt8() * 100; // to have some space in future
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if (isVisitableFromTop(id, type))
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visitDir = 0xff;
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else
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visitDir = (8|16|32|64|128);
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reader.skip(16);
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readMsk();
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if (id == Obj::EVENT)
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{
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setSize(1,1);
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usedTiles[0][0] = VISITABLE;
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}
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}
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void ObjectTemplate::readJson(const JsonNode &node)
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{
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//id = Obj(node["basebase"].Float()); // temporary, should be removed and determined indirectly via object type parent (e.g. base->base)
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//subid = node["base"].Float();
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animationFile = node["animation"].String();
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const JsonVector & visitDirs = node["visitableFrom"].Vector();
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if (!visitDirs.empty())
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{
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if (visitDirs[0].String()[0] == '+') visitDir |= 1;
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if (visitDirs[0].String()[1] == '+') visitDir |= 2;
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if (visitDirs[0].String()[2] == '+') visitDir |= 4;
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if (visitDirs[1].String()[2] == '+') visitDir |= 8;
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if (visitDirs[2].String()[2] == '+') visitDir |= 16;
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if (visitDirs[2].String()[1] == '+') visitDir |= 32;
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if (visitDirs[2].String()[0] == '+') visitDir |= 64;
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if (visitDirs[1].String()[0] == '+') visitDir |= 128;
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}
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else
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visitDir = 0x00;
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if (!node["allowedTerrains"].isNull())
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{
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for (auto & entry : node["allowedTerrains"].Vector())
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allowedTerrains.insert(ETerrainType(vstd::find_pos(GameConstants::TERRAIN_NAMES, entry.String())));
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}
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else
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{
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for (size_t i=0; i< GameConstants::TERRAIN_TYPES; i++)
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allowedTerrains.insert(ETerrainType(i));
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}
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auto charToTile = [&](const char & ch) -> ui8
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{
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switch (ch)
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{
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case ' ' : return 0;
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case '0' : return 0;
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case 'V' : return VISIBLE;
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case 'B' : return VISIBLE | BLOCKED;
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case 'H' : return BLOCKED;
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case 'A' : return VISIBLE | BLOCKED | VISITABLE;
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case 'T' : return BLOCKED | VISITABLE;
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default:
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logGlobal->errorStream() << "Unrecognized char " << ch << " in template mask";
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return 0;
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}
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};
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const JsonVector & mask = node["mask"].Vector();
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size_t height = mask.size();
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size_t width = 0;
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for (auto & line : mask)
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vstd::amax(width, line.String().size());
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setSize(width, height);
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for (size_t i=0; i<mask.size(); i++)
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{
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const std::string & line = mask[i].String();
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for (size_t j=0; j < line.size(); j++)
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usedTiles[mask.size() - 1 - i][line.size() - 1 - j] = charToTile(line[j]);
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}
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printPriority = node["zIndex"].Float();
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}
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ui32 ObjectTemplate::getWidth() const
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{
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return usedTiles.empty() ? 0 : usedTiles.front().size();
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}
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ui32 ObjectTemplate::getHeight() const
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{
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return usedTiles.size();
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}
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void ObjectTemplate::setSize(ui32 width, ui32 height)
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{
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usedTiles.resize(height);
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for (auto & line : usedTiles)
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line.resize(width, 0);
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}
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bool ObjectTemplate::isVisitable() const
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{
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for (auto & line : usedTiles)
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for (auto & tile : line)
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if (tile & VISITABLE)
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return true;
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return false;
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}
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bool ObjectTemplate::isWithin(si32 X, si32 Y) const
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{
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if (X < 0 || Y < 0)
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return false;
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if (X >= getWidth() || Y >= getHeight())
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return false;
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return true;
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}
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bool ObjectTemplate::isVisitableAt(si32 X, si32 Y) const
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{
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if (isWithin(X, Y))
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return usedTiles[Y][X] & VISITABLE;
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return false;
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}
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bool ObjectTemplate::isVisibleAt(si32 X, si32 Y) const
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{
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if (isWithin(X, Y))
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return usedTiles[Y][X] & VISIBLE;
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return false;
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}
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bool ObjectTemplate::isBlockedAt(si32 X, si32 Y) const
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{
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if (isWithin(X, Y))
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return usedTiles[Y][X] & BLOCKED;
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return false;
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}
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bool ObjectTemplate::isVisitableFrom(si8 X, si8 Y) const
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{
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// visitDir uses format
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// 1 2 3
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// 8 4
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// 7 6 5
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int dirMap[3][3] =
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{
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{ visitDir & 1, visitDir & 2, visitDir & 4 },
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{ visitDir & 128, 1 , visitDir & 8 },
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{ visitDir & 64, visitDir & 32, visitDir & 16 }
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};
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// map input values to range 0..2
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int dx = X < 0 ? 0 : X == 0 ? 1 : 2;
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int dy = Y < 0 ? 0 : Y == 0 ? 1 : 2;
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return dirMap[dy][dx] != 0;
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}
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bool ObjectTemplate::canBePlacedAt(ETerrainType terrain) const
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{
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return allowedTerrains.count(terrain) != 0;
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}
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CObjectClassesHandler::CObjectClassesHandler()
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{
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#define SET_HANDLER_CLASS(STRING, CLASSNAME) handlerConstructors[STRING] = std::make_shared<CLASSNAME>;
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#define SET_HANDLER(STRING, TYPENAME) handlerConstructors[STRING] = std::make_shared<CDefaultObjectTypeHandler<TYPENAME> >
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// list of all known handlers, hardcoded for now since the only way to add new objects is via C++ code
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SET_HANDLER_CLASS("configurable", CObjectWithRewardConstructor);
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SET_HANDLER("", CGObjectInstance);
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SET_HANDLER("generic", CGObjectInstance);
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SET_HANDLER("market", CGMarket);
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SET_HANDLER("bank", CBank);
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SET_HANDLER("cartographer", CCartographer);
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SET_HANDLER("artifact", CGArtifact);
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SET_HANDLER("blackMarket", CGBlackMarket);
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SET_HANDLER("boat", CGBoat);
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SET_HANDLER("bonusingObject", CGBonusingObject);
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SET_HANDLER("borderGate", CGBorderGate);
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SET_HANDLER("borderGuard", CGBorderGuard);
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SET_HANDLER("monster", CGCreature);
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SET_HANDLER("denOfThieves", CGDenOfthieves);
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SET_HANDLER("dwelling", CGDwelling);
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SET_HANDLER("event", CGEvent);
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SET_HANDLER("garrison", CGGarrison);
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SET_HANDLER("hero", CGHeroInstance);
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SET_HANDLER("heroPlaceholder", CGHeroPlaceholder);
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SET_HANDLER("keymaster", CGKeymasterTent);
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SET_HANDLER("lighthouse", CGLighthouse);
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SET_HANDLER("magi", CGMagi);
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SET_HANDLER("magicSpring", CGMagicSpring);
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SET_HANDLER("magicWell", CGMagicWell);
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SET_HANDLER("market", CGMarket);
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SET_HANDLER("mine", CGMine);
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SET_HANDLER("obelisk", CGObelisk);
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SET_HANDLER("observatory", CGObservatory);
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SET_HANDLER("onceVisitable", CGOnceVisitable);
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SET_HANDLER("pandora", CGPandoraBox);
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SET_HANDLER("pickable", CGPickable);
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SET_HANDLER("pyramid", CGPyramid);
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SET_HANDLER("questGuard", CGQuestGuard);
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SET_HANDLER("resource", CGResource);
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SET_HANDLER("scholar", CGScholar);
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SET_HANDLER("seerHut", CGSeerHut);
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SET_HANDLER("shipyard", CGShipyard);
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SET_HANDLER("shrine", CGShrine);
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SET_HANDLER("sign", CGSignBottle);
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SET_HANDLER("siren", CGSirens);
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SET_HANDLER("teleport", CGTeleport);
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SET_HANDLER("town", CGTownInstance);
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SET_HANDLER("university", CGUniversity);
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SET_HANDLER("oncePerHero", CGVisitableOPH);
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SET_HANDLER("oncePerWeek", CGVisitableOPW);
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SET_HANDLER("witch", CGWitchHut);
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#undef SET_HANDLER_CLASS
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#undef SET_HANDLER
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}
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template<typename Container>
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void readTextFile(Container objects, std::string path)
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{
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CLegacyConfigParser parser(path);
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size_t totalNumber = parser.readNumber(); // first line contains number of objects to read and nothing else
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parser.endLine();
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for (size_t i=0; i<totalNumber; i++)
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{
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ObjectTemplate templ;
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templ.readTxt(parser);
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parser.endLine();
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typename Container::key_type key(templ.id.num, templ.subid);
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objects.insert(std::make_pair(key, templ));
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}
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}
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std::vector<JsonNode> CObjectClassesHandler::loadLegacyData(size_t dataSize)
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{
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readTextFile(legacyTemplates, "Data/Objects.txt");
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readTextFile(legacyTemplates, "Data/Heroes.txt");
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std::vector<JsonNode> ret(dataSize);// create storage for 256 objects
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assert(dataSize == 256);
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CLegacyConfigParser parser("Data/ObjNames.txt");
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for (size_t i=0; i<256; i++)
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{
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ret[i]["name"].String() = parser.readString();
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parser.endLine();
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}
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return ret;
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}
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/// selects preferred ID (or subID) for new object
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template<typename Map>
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si32 selectNextID(const JsonNode & fixedID, const Map & map, si32 defaultID)
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{
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if (!fixedID.isNull() && fixedID.Float() < defaultID)
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return fixedID.Float(); // H3M object with fixed ID
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if (map.empty())
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return defaultID; // no objects loaded, keep gap for H3M objects
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if (map.rbegin()->first > defaultID)
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return map.rbegin()->first + 1; // some modded objects loaded, return next available
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return defaultID; // some H3M objects loaded, first modded found
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}
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void CObjectClassesHandler::loadObjectEntry(const JsonNode & entry, ObjectContainter * obj)
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{
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auto handler = handlerConstructors.at(obj->handlerName)();
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handler->init(entry);
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si32 id = selectNextID(entry["index"], obj->objects, 256);
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handler->setType(obj->id, id);
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if (handler->getTemplates().empty())
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{
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auto range = legacyTemplates.equal_range(std::make_pair(obj->id, si32(entry["index"].Float())));
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for (auto & templ : boost::make_iterator_range(range.first, range.second))
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handler->addTemplate(templ.second);
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}
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obj->objects[id] = handler;
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}
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CObjectClassesHandler::ObjectContainter * CObjectClassesHandler::loadFromJson(const JsonNode & json)
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{
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auto obj = new ObjectContainter();
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obj->name = json["name"].String();
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obj->handlerName = json["handler"].String();
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obj->base = json["base"]; // FIXME: when this data will be actually merged?
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obj->id = selectNextID(json["index"], objects, 256);
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for (auto entry : json["types"].Struct())
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{
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loadObjectEntry(entry.second, obj);
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}
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return obj;
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}
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void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
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{
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auto object = loadFromJson(data);
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objects[object->id] = object;
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VLC->modh->identifiers.registerObject(scope, "object", name, object->id);
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}
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void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
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{
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auto object = loadFromJson(data);
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assert(objects[index] == nullptr); // ensure that this id was not loaded before
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objects[index] = object;
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VLC->modh->identifiers.registerObject(scope, "object", name, object->id);
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}
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void CObjectClassesHandler::createObject(std::string name, JsonNode config, si32 ID, boost::optional<si32> subID)
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{
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assert(objects.count(ID));
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if (subID)
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{
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assert(objects.at(ID)->objects.count(subID.get()) == 0);
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assert(config["index"].isNull());
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config["index"].Float() = subID.get();
|
|
}
|
|
loadObjectEntry(config, objects[ID]);
|
|
}
|
|
|
|
std::vector<bool> CObjectClassesHandler::getDefaultAllowed() const
|
|
{
|
|
return std::vector<bool>(); //TODO?
|
|
}
|
|
|
|
TObjectTypeHandler CObjectClassesHandler::getHandlerFor(si32 type, si32 subtype) const
|
|
{
|
|
if (objects.count(type))
|
|
{
|
|
if (objects.at(type)->objects.count(subtype))
|
|
return objects.at(type)->objects.at(subtype);
|
|
}
|
|
logGlobal->errorStream() << "Failed to find object of type " << type << ":" << subtype;
|
|
assert(0); // FIXME: throw error?
|
|
return nullptr;
|
|
}
|
|
|
|
void CObjectClassesHandler::afterLoadFinalization()
|
|
{
|
|
legacyTemplates.clear(); // whatever left there is no longer needed
|
|
}
|
|
|
|
std::string CObjectClassesHandler::getObjectName(si32 type) const
|
|
{
|
|
assert(objects.count(type));
|
|
return objects.at(type)->name;
|
|
}
|
|
|
|
void AObjectTypeHandler::setType(si32 type, si32 subtype)
|
|
{
|
|
this->type = type;
|
|
this->subtype = subtype;
|
|
}
|
|
|
|
void AObjectTypeHandler::init(const JsonNode & input)
|
|
{
|
|
for (auto entry : input["templates"].Struct())
|
|
{
|
|
JsonNode data = input["base"];
|
|
JsonUtils::merge(data, entry.second);
|
|
|
|
ObjectTemplate tmpl;
|
|
tmpl.id = Obj(type);
|
|
tmpl.subid = subtype;
|
|
tmpl.stringID = entry.first; // FIXME: create "fullID" - type.object.template?
|
|
tmpl.readJson(data);
|
|
templates.push_back(tmpl);
|
|
}
|
|
}
|
|
|
|
bool AObjectTypeHandler::objectFilter(const CGObjectInstance *, const ObjectTemplate &) const
|
|
{
|
|
return true; // by default - accept all.
|
|
}
|
|
|
|
void AObjectTypeHandler::addTemplate(const ObjectTemplate & templ)
|
|
{
|
|
templates.push_back(templ);
|
|
}
|
|
|
|
std::vector<ObjectTemplate> AObjectTypeHandler::getTemplates() const
|
|
{
|
|
return templates;
|
|
}
|
|
|
|
std::vector<ObjectTemplate> AObjectTypeHandler::getTemplates(si32 terrainType) const// FIXME: replace with ETerrainType
|
|
{
|
|
std::vector<ObjectTemplate> ret = getTemplates();
|
|
std::vector<ObjectTemplate> filtered;
|
|
|
|
std::copy_if(ret.begin(), ret.end(), std::back_inserter(filtered), [&](const ObjectTemplate & obj)
|
|
{
|
|
return obj.canBePlacedAt(ETerrainType(terrainType));
|
|
});
|
|
// it is possible that there are no templates usable on specific terrain. In this case - return list before filtering
|
|
return filtered.empty() ? ret : filtered;
|
|
}
|
|
|
|
boost::optional<ObjectTemplate> AObjectTypeHandler::getOverride(si32 terrainType, const CGObjectInstance * object) const
|
|
{
|
|
std::vector<ObjectTemplate> ret = getTemplates(terrainType);
|
|
for (auto & tmpl : ret)
|
|
{
|
|
if (objectFilter(object, tmpl))
|
|
return tmpl;
|
|
}
|
|
return boost::optional<ObjectTemplate>();
|
|
}
|