1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-03-31 22:05:10 +02:00
vcmi/CCursorHandler.h
Michał W. Urbańczyk bfad10a8e4 * added fast graphical cursor :)
* building structures should work
2008-08-01 18:13:33 +00:00

25 lines
675 B
C++

#ifndef CCURSORHANDLER_H
#define CCURSORHANDLER_H
#include "global.h"
#include <vector>
struct SDL_Thread;
class CDefHandler;
struct SDL_Surface;
class CCursorHandler //handles cursor
{
public:
int mode, number;
SDL_Surface * help;
std::vector<CDefHandler*> cursors;
int xpos, ypos; //position of cursor
void initCursor(); //inits cursorHandler
void cursorMove(int x, int y); //change cursor's positions to (x, y)
void changeGraphic(int type, int no); //changes cursor graphic for type type (0 - adventure, 1 - combat, 2 - default, 3 - spellbook) and frame no (not used for type 3)
void draw1();
void draw2();
};
#endif //CCURSORHANDLER_H