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vcmi/client/eventsSDL/InputSourceText.cpp

93 lines
1.9 KiB
C++

/*
* InputSourceText.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "InputSourceText.h"
#include "../CMT.h"
#include "../gui/CGuiHandler.h"
#include "../gui/EventDispatcher.h"
#include "../../lib/Rect.h"
#include <SDL_events.h>
#include <SDL_render.h>
#ifdef VCMI_APPLE
# include <dispatch/dispatch.h>
#endif
#ifdef VCMI_IOS
# include "ios/utils.h"
#endif
void InputSourceText::handleEventTextInput(const SDL_TextInputEvent & text)
{
GH.events().dispatchTextInput(text.text);
}
void InputSourceText::handleEventTextEditing(const SDL_TextEditingEvent & text)
{
GH.events().dispatchTextEditing(text.text);
}
void InputSourceText::startTextInput(const Rect & whereInput)
{
#ifdef VCMI_APPLE
dispatch_async(dispatch_get_main_queue(), ^{
#endif
// TODO ios: looks like SDL bug actually, try fixing there
auto renderer = SDL_GetRenderer(mainWindow);
float scaleX, scaleY;
SDL_Rect viewport;
SDL_RenderGetScale(renderer, &scaleX, &scaleY);
SDL_RenderGetViewport(renderer, &viewport);
#ifdef VCMI_IOS
const auto nativeScale = iOS_utils::screenScale();
scaleX /= nativeScale;
scaleY /= nativeScale;
#endif
SDL_Rect rectInScreenCoordinates;
rectInScreenCoordinates.x = (viewport.x + whereInput.x) * scaleX;
rectInScreenCoordinates.y = (viewport.y + whereInput.y) * scaleY;
rectInScreenCoordinates.w = whereInput.w * scaleX;
rectInScreenCoordinates.h = whereInput.h * scaleY;
SDL_SetTextInputRect(&rectInScreenCoordinates);
if (SDL_IsTextInputActive() == SDL_FALSE)
{
SDL_StartTextInput();
}
#ifdef VCMI_APPLE
});
#endif
}
void InputSourceText::stopTextInput()
{
#ifdef VCMI_APPLE
dispatch_async(dispatch_get_main_queue(), ^{
#endif
if (SDL_IsTextInputActive() == SDL_TRUE)
{
SDL_StopTextInput();
}
#ifdef VCMI_APPLE
});
#endif
}