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			1174 lines
		
	
	
		
			39 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1174 lines
		
	
	
		
			39 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * OptionsTab.cpp, part of VCMI engine
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|  *
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|  * Authors: listed in file AUTHORS in main folder
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|  *
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|  * License: GNU General Public License v2.0 or later
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|  * Full text of license available in license.txt file, in main folder
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|  *
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|  */
 | |
| #include "StdInc.h"
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| #include "OptionsTab.h"
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| 
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| #include "CSelectionBase.h"
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| 
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| #include "../CServerHandler.h"
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| #include "../GameEngine.h"
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| #include "../GameInstance.h"
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| #include "../gui/Shortcut.h"
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| #include "../gui/WindowHandler.h"
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| #include "../render/Graphics.h"
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| #include "../render/IFont.h"
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| #include "../render/IRenderHandler.h"
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| #include "../media/ISoundPlayer.h"
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| #include "../widgets/CComponent.h"
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| #include "../widgets/ComboBox.h"
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| #include "../widgets/CTextInput.h"
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| #include "../widgets/Buttons.h"
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| #include "../widgets/Images.h"
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| #include "../widgets/MiscWidgets.h"
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| #include "../widgets/ObjectLists.h"
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| #include "../widgets/Slider.h"
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| #include "../widgets/TextControls.h"
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| #include "../widgets/GraphicalPrimitiveCanvas.h"
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| #include "../windows/GUIClasses.h"
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| #include "../windows/InfoWindows.h"
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| #include "../windows/CHeroOverview.h"
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| #include "../eventsSDL/InputHandler.h"
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| 
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| #include "../../lib/entities/faction/CFaction.h"
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| #include "../../lib/entities/faction/CTown.h"
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| #include "../../lib/entities/faction/CTownHandler.h"
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| #include "../../lib/entities/hero/CHeroHandler.h"
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| #include "../../lib/entities/hero/CHeroClass.h"
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| #include "../../lib/entities/ResourceTypeHandler.h"
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| #include "../../lib/filesystem/Filesystem.h"
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| #include "../../lib/networkPacks/PacksForLobby.h"
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| #include "../../lib/texts/CGeneralTextHandler.h"
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| #include "../../lib/CConfigHandler.h"
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| #include "../../lib/mapping/CMapInfo.h"
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| #include "../../lib/mapping/CMapHeader.h"
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| #include "../../lib/GameLibrary.h"
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| 
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| static JsonPath optionsTabConfigLocation()
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| {
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| 	if(settings["general"]["enableUiEnhancements"].Bool())
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| 		return JsonPath::builtin("config/widgets/playerOptionsTab.json");
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| 	else
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| 		return JsonPath::builtin("config/widgets/advancedOptionsTab.json");
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| }
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| 
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| OptionsTab::OptionsTab()
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| 	: OptionsTabBase(optionsTabConfigLocation())
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| 	, humanPlayers(0)
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| {
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| }
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| 
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| void OptionsTab::recreate()
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| {
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| 	entries.clear();
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| 	humanPlayers = 0;
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| 
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| 	for (auto tooltipWindow : ENGINE->windows().findWindows<CPlayerOptionTooltipBox>())
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| 		tooltipWindow->close();
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| 
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| 	for (auto heroOverview : ENGINE->windows().findWindows<CHeroOverview>())
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| 		heroOverview->close();
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| 
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| 	for (auto selectionWindow : ENGINE->windows().findWindows<SelectionWindow>())
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| 		selectionWindow->reopen();
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| 
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| 	OBJECT_CONSTRUCTION;
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| 	for(auto & pInfo : SEL->getStartInfo()->playerInfos)
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| 	{
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| 		if(pInfo.second.isControlledByHuman())
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| 			humanPlayers++;
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| 
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| 		entries.insert(std::make_pair(pInfo.first, std::make_shared<PlayerOptionsEntry>(pInfo.second, * this)));
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| 	}
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| 
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| 	OptionsTabBase::recreate();
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| }
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| 
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| size_t OptionsTab::CPlayerSettingsHelper::getImageIndex(bool big)
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| {
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| 	enum EBonusSelection //frames of bonuses file
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| 	{
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| 		WOOD_ORE = 0,   CRYSTAL = 1,    GEM  = 2,
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| 		MERCURY  = 3,   SULFUR  = 5,    GOLD = 8,
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| 		ARTIFACT = 9,   RANDOM  = 10,
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| 		WOOD = 0,       ORE     = 0,    MITHRIL = 10, // resources unavailable in bonuses file
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| 
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| 		TOWN_RANDOM = 38,  TOWN_NONE = 39, // Special frames in ITPA
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| 		HERO_RANDOM = 156, HERO_NONE = 157 // Special frames in PortraitsSmall
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| 	};
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| 	auto factionIndex = playerSettings.getCastleValidated();
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| 
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| 	switch(selectionType)
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| 	{
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| 	case TOWN:
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| 	{
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| 		if (playerSettings.castle == FactionID::NONE)
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| 			return TOWN_NONE;
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| 
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| 		if (playerSettings.castle == FactionID::RANDOM)
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| 			return TOWN_RANDOM;
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| 
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| 		return (*LIBRARY->townh)[factionIndex]->town->clientInfo.icons[true][false] + (big ? 0 : 2);
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| 	}
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| 
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| 	case HERO:
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| 	{
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| 		if (playerSettings.hero == HeroTypeID::NONE)
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| 			return HERO_NONE;
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| 
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| 		if (playerSettings.hero == HeroTypeID::RANDOM)
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| 			return HERO_RANDOM;
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| 
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| 		if(playerSettings.heroPortrait != HeroTypeID::NONE)
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| 			return playerSettings.heroPortrait;
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| 
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| 		auto index = playerSettings.getHeroValidated();
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| 		return (*LIBRARY->heroh)[index]->imageIndex;
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| 	}
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| 
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| 	case BONUS:
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| 	{
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| 		switch(playerSettings.bonus)
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| 		{
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| 		case PlayerStartingBonus::RANDOM:
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| 			return RANDOM;
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| 		case PlayerStartingBonus::ARTIFACT:
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| 			return ARTIFACT;
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| 		case PlayerStartingBonus::GOLD:
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| 			return GOLD;
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| 		case PlayerStartingBonus::RESOURCE:
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| 		{
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| 			switch((*LIBRARY->townh)[factionIndex]->town->primaryRes.toEnum())
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| 			{
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| 			case EGameResID::WOOD_AND_ORE:
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| 				return WOOD_ORE;
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| 			case EGameResID::WOOD:
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| 				return WOOD;
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| 			case EGameResID::MERCURY:
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| 				return MERCURY;
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| 			case EGameResID::ORE:
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| 				return ORE;
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| 			case EGameResID::SULFUR:
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| 				return SULFUR;
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| 			case EGameResID::CRYSTAL:
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| 				return CRYSTAL;
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| 			case EGameResID::GEMS:
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| 				return GEM;
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| 			case EGameResID::GOLD:
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| 				return GOLD;
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| 			}
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| 		}
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| 		}
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| 	}
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| 	}
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| 	return 0;
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| }
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| 
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| AnimationPath OptionsTab::CPlayerSettingsHelper::getImageName(bool big)
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| {
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| 	switch(selectionType)
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| 	{
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| 	case OptionsTab::TOWN:
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| 		return AnimationPath::builtin(big ? "ITPt": "ITPA");
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| 	case OptionsTab::HERO:
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| 		return AnimationPath::builtin(big ? "PortraitsLarge": "PortraitsSmall");
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| 	case OptionsTab::BONUS:
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| 		return AnimationPath::builtin("SCNRSTAR");
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| 	}
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| 	return {};
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| }
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| 
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| std::string OptionsTab::CPlayerSettingsHelper::getName()
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| {
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| 	switch(selectionType)
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| 	{
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| 		case TOWN:
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| 		{
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| 			if (playerSettings.castle == FactionID::NONE)
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| 				return LIBRARY->generaltexth->allTexts[523];
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| 
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| 			if (playerSettings.castle == FactionID::RANDOM)
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| 				return LIBRARY->generaltexth->allTexts[522];
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| 
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| 			auto factionIndex = playerSettings.getCastleValidated();
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| 			return (*LIBRARY->townh)[factionIndex]->getNameTranslated();
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| 		}
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| 		case HERO:
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| 		{
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| 			if (playerSettings.hero == HeroTypeID::NONE)
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| 				return LIBRARY->generaltexth->allTexts[523];
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| 
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| 			if (playerSettings.hero == HeroTypeID::RANDOM)
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| 					return LIBRARY->generaltexth->allTexts[522];
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| 
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| 			if(!playerSettings.heroNameTextId.empty())
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| 				return LIBRARY->generaltexth->translate(playerSettings.heroNameTextId);
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| 			auto index = playerSettings.getHeroValidated();
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| 			return (*LIBRARY->heroh)[index]->getNameTranslated();
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| 		}
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| 		case BONUS:
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| 		{
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| 			if (playerSettings.bonus == PlayerStartingBonus::RANDOM)
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| 					return LIBRARY->generaltexth->allTexts[522];
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| 
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| 			return LIBRARY->generaltexth->arraytxt[214 + static_cast<int>(playerSettings.bonus)];
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| 		}
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| 	}
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| 	return "";
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| }
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| 
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| 
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| std::string OptionsTab::CPlayerSettingsHelper::getTitle()
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| {
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| 	switch(selectionType)
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| 	{
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| 	case OptionsTab::TOWN:
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| 		return playerSettings.castle.isValid() ? LIBRARY->generaltexth->allTexts[80] : LIBRARY->generaltexth->allTexts[103];
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| 	case OptionsTab::HERO:
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| 		return playerSettings.hero.isValid() ? LIBRARY->generaltexth->allTexts[77] : LIBRARY->generaltexth->allTexts[101];
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| 	case OptionsTab::BONUS:
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| 	{
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| 		switch(playerSettings.bonus)
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| 		{
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| 		case PlayerStartingBonus::RANDOM:
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| 			return LIBRARY->generaltexth->allTexts[86]; //{Random Bonus}
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| 		case PlayerStartingBonus::ARTIFACT:
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| 			return LIBRARY->generaltexth->allTexts[83]; //{Artifact Bonus}
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| 		case PlayerStartingBonus::GOLD:
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| 			return LIBRARY->generaltexth->allTexts[84]; //{Gold Bonus}
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| 		case PlayerStartingBonus::RESOURCE:
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| 			return LIBRARY->generaltexth->allTexts[85]; //{Resource Bonus}
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| 		}
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| 	}
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| 	}
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| 	return "";
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| }
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| std::string OptionsTab::CPlayerSettingsHelper::getSubtitle()
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| {
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| 	auto factionIndex = playerSettings.getCastleValidated();
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| 	auto heroIndex = playerSettings.getHeroValidated();
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| 
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| 	switch(selectionType)
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| 	{
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| 	case TOWN:
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| 		return getName();
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| 	case HERO:
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| 	{
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| 		if(playerSettings.hero.isValid())
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| 			return getName() + " - " + (*LIBRARY->heroh)[heroIndex]->heroClass->getNameTranslated();
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| 		return getName();
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| 	}
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| 
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| 	case BONUS:
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| 	{
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| 		switch(playerSettings.bonus)
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| 		{
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| 		case PlayerStartingBonus::GOLD:
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| 			return LIBRARY->generaltexth->allTexts[87]; //500-1000
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| 		case PlayerStartingBonus::RESOURCE:
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| 		{
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| 			switch((*LIBRARY->townh)[factionIndex]->town->primaryRes.toEnum())
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| 			{
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| 			case EGameResID::MERCURY:
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| 				return LIBRARY->generaltexth->allTexts[694];
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| 			case EGameResID::SULFUR:
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| 				return LIBRARY->generaltexth->allTexts[695];
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| 			case EGameResID::CRYSTAL:
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| 				return LIBRARY->generaltexth->allTexts[692];
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| 			case EGameResID::GEMS:
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| 				return LIBRARY->generaltexth->allTexts[693];
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| 			case EGameResID::WOOD_AND_ORE:
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| 				return LIBRARY->generaltexth->allTexts[89]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
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| 			}
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| 		}
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| 		}
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| 	}
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| 	}
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| 	return "";
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| }
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| 
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| std::string OptionsTab::CPlayerSettingsHelper::getDescription()
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| {
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| 	auto factionIndex = playerSettings.getCastleValidated();
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| 
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| 	switch(selectionType)
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| 	{
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| 	case TOWN:
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| 		return LIBRARY->generaltexth->allTexts[104];
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| 	case HERO:
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| 		return LIBRARY->generaltexth->allTexts[102];
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| 	case BONUS:
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| 	{
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| 		switch(playerSettings.bonus)
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| 		{
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| 		case PlayerStartingBonus::RANDOM:
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| 			return LIBRARY->generaltexth->allTexts[94]; //Gold, wood and ore, or an artifact is randomly chosen as your starting bonus
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| 		case PlayerStartingBonus::ARTIFACT:
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| 			return LIBRARY->generaltexth->allTexts[90]; //An artifact is randomly chosen and equipped to your starting hero
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| 		case PlayerStartingBonus::GOLD:
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| 			return LIBRARY->generaltexth->allTexts[92]; //At the start of the game, 500-1000 gold is added to your Kingdom's resource pool
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| 		case PlayerStartingBonus::RESOURCE:
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| 		{
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| 			switch((*LIBRARY->townh)[factionIndex]->town->primaryRes.toEnum())
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| 			{
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| 			case EGameResID::MERCURY:
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| 				return LIBRARY->generaltexth->allTexts[690];
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| 			case EGameResID::SULFUR:
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| 				return LIBRARY->generaltexth->allTexts[691];
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| 			case EGameResID::CRYSTAL:
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| 				return LIBRARY->generaltexth->allTexts[688];
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| 			case EGameResID::GEMS:
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| 				return LIBRARY->generaltexth->allTexts[689];
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| 			case EGameResID::WOOD_AND_ORE:
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| 				return LIBRARY->generaltexth->allTexts[93]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
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| 			}
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| 		}
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| 		}
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| 	}
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| 	}
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| 	return "";
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| }
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| 
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| OptionsTab::CPlayerOptionTooltipBox::CPlayerOptionTooltipBox(CPlayerSettingsHelper & helper)
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| 	: CWindowObject(BORDERED | RCLICK_POPUP), CPlayerSettingsHelper(helper)
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| {
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| 	OBJECT_CONSTRUCTION;
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| 
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| 	switch(selectionType)
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| 	{
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| 		case TOWN:
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| 			genTownWindow();
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| 			break;
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| 		case HERO:
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| 			genHeroWindow();
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| 			break;
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| 		case BONUS:
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| 			genBonusWindow();
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| 			break;
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| 	}
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| 
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| 	center();
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| }
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| 
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| void OptionsTab::CPlayerOptionTooltipBox::genHeader()
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| {
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| 	backgroundTexture = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), pos);
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| 	updateShadow();
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| 
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| 	labelTitle = std::make_shared<CLabel>(pos.w / 2 + 8, 21, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, getTitle());
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| 	labelSubTitle = std::make_shared<CLabel>(pos.w / 2, 88, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, getSubtitle());
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| 	image = std::make_shared<CAnimImage>(getImageName(), getImageIndex(), 0, pos.w / 2 - 24, 45);
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| }
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| 
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| void OptionsTab::CPlayerOptionTooltipBox::genTownWindow()
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| {
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| 	auto factionIndex = playerSettings.getCastleValidated();
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| 
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| 	if (playerSettings.castle == FactionID::RANDOM)
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| 		return genBonusWindow();
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| 
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| 	pos = Rect(0, 0, 228, 290);
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| 	genHeader();
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| 	labelAssociatedCreatures = std::make_shared<CLabel>(pos.w / 2 + 8, 122, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, LIBRARY->generaltexth->allTexts[79]);
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| 	std::vector<std::shared_ptr<CComponent>> components;
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| 	const CTown * town = (*LIBRARY->townh)[factionIndex]->town.get();
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| 
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| 	for(auto & elem : town->creatures)
 | |
| 	{
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| 		if(!elem.empty())
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| 			components.push_back(std::make_shared<CComponent>(ComponentType::CREATURE, elem.front(), std::nullopt, CComponent::tiny));
 | |
| 	}
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| 	boxAssociatedCreatures = std::make_shared<CComponentBox>(components, Rect(10, 140, pos.w - 20, 140), 20, 10, 22, 4);
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| }
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| 
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| void OptionsTab::CPlayerOptionTooltipBox::genHeroWindow()
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| {
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| 	auto heroIndex = playerSettings.getHeroValidated();
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| 
 | |
| 	if (playerSettings.hero == HeroTypeID::RANDOM)
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| 		return genBonusWindow();
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| 
 | |
| 	pos = Rect(0, 0, 292, 226);
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| 	genHeader();
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| 	labelHeroSpeciality = std::make_shared<CLabel>(pos.w / 2 + 4, 117, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, LIBRARY->generaltexth->allTexts[78]);
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| 
 | |
| 	imageSpeciality = std::make_shared<CAnimImage>(AnimationPath::builtin("UN44"), (*LIBRARY->heroh)[heroIndex]->imageIndex, 0, pos.w / 2 - 22, 134);
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| 	labelSpecialityName = std::make_shared<CLabel>(pos.w / 2, 188, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, (*LIBRARY->heroh)[heroIndex]->getSpecialtyNameTranslated());
 | |
| }
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| 
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| void OptionsTab::CPlayerOptionTooltipBox::genBonusWindow()
 | |
| {
 | |
| 	pos = Rect(0, 0, 228, 162);
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| 	genHeader();
 | |
| 
 | |
| 	textBonusDescription = std::make_shared<CTextBox>(getDescription(), Rect(10, 100, pos.w - 20, 70), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
 | |
| }
 | |
| 
 | |
| OptionsTab::SelectionWindow::SelectionWindow(const PlayerColor & color, SelType _type, int sliderPos)
 | |
| 	: CWindowObject(BORDERED), color(color)
 | |
| {
 | |
| 	addUsedEvents(LCLICK | SHOW_POPUP);
 | |
| 
 | |
| 	type = _type;
 | |
| 
 | |
| 	initialFaction = SEL->getStartInfo()->playerInfos.find(color)->second.castle;
 | |
| 	initialHero = SEL->getStartInfo()->playerInfos.find(color)->second.hero;
 | |
| 	initialBonus = SEL->getStartInfo()->playerInfos.find(color)->second.bonus;
 | |
| 	selectedFaction = initialFaction;
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| 	selectedHero = initialHero;
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| 	selectedBonus = initialBonus;
 | |
| 	allowedFactions = SEL->getPlayerInfo(color).allowedFactions;
 | |
| 	allowedHeroes = SEL->getMapInfo()->mapHeader->allowedHeroes;
 | |
| 
 | |
| 	for(auto & player : SEL->getStartInfo()->playerInfos)
 | |
| 	{
 | |
| 		if(player.first != color && (int)player.second.hero > HeroTypeID::RANDOM)
 | |
| 			unusableHeroes.insert(player.second.hero);
 | |
| 	}
 | |
| 
 | |
| 	for (const auto & disposedHero : SEL->getMapInfo()->mapHeader->disposedHeroes)
 | |
| 	{
 | |
| 		if (!disposedHero.players.count(color))
 | |
| 			allowedHeroes.erase(disposedHero.heroId);
 | |
| 	}
 | |
| 
 | |
| 	allowedBonus.push_back(PlayerStartingBonus::RANDOM);
 | |
| 
 | |
| 	if(initialHero != HeroTypeID::NONE|| SEL->getPlayerInfo(color).heroesNames.size() > 0)
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| 		allowedBonus.push_back(PlayerStartingBonus::ARTIFACT);
 | |
| 
 | |
| 	allowedBonus.push_back(PlayerStartingBonus::GOLD);
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| 
 | |
| 	if(initialFaction.isValid())
 | |
| 		allowedBonus.push_back(PlayerStartingBonus::RESOURCE);
 | |
| 
 | |
| 	recreate(sliderPos);
 | |
| }
 | |
| 
 | |
| std::tuple<int, int> OptionsTab::SelectionWindow::calcLines(FactionID faction)
 | |
| {
 | |
| 	int additionalItems = 1; // random
 | |
| 
 | |
| 	if(!faction.isValid())
 | |
| 		return std::make_tuple(
 | |
| 			std::ceil(((double)allowedFactions.size() + additionalItems) / MAX_ELEM_PER_LINES),
 | |
| 			(allowedFactions.size() + additionalItems) % MAX_ELEM_PER_LINES
 | |
| 		);
 | |
| 
 | |
| 	int count = 0;
 | |
| 	for(auto & elemh : allowedHeroes)
 | |
| 	{
 | |
| 		const CHero * type = elemh.toHeroType();
 | |
| 		if(type->heroClass->faction != faction)
 | |
| 			continue;
 | |
| 
 | |
| 		count++;
 | |
| 	}
 | |
| 
 | |
| 	return std::make_tuple(
 | |
| 		std::ceil(((double)count + additionalItems) / MAX_ELEM_PER_LINES),
 | |
| 		(count + additionalItems) % MAX_ELEM_PER_LINES
 | |
| 	);
 | |
| }
 | |
| 
 | |
| void OptionsTab::SelectionWindow::apply()
 | |
| {
 | |
| 	if(ENGINE->windows().isTopWindow(this))
 | |
| 	{
 | |
| 		ENGINE->input().hapticFeedback();
 | |
| 		ENGINE->sound().playSound(soundBase::button);
 | |
| 
 | |
| 		close();
 | |
| 
 | |
| 		setSelection();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void OptionsTab::SelectionWindow::setSelection()
 | |
| {
 | |
| 	if(selectedFaction != initialFaction)
 | |
| 		GAME->server().setPlayerOption(LobbyChangePlayerOption::TOWN_ID, selectedFaction, color);
 | |
| 
 | |
| 	if(selectedHero != initialHero)
 | |
| 		GAME->server().setPlayerOption(LobbyChangePlayerOption::HERO_ID, selectedHero, color);
 | |
| 
 | |
| 	if(selectedBonus != initialBonus)
 | |
| 		GAME->server().setPlayerOption(LobbyChangePlayerOption::BONUS_ID, static_cast<int>(selectedBonus), color);
 | |
| }
 | |
| 
 | |
| void OptionsTab::SelectionWindow::reopen()
 | |
| {
 | |
| 	if(type == SelType::HERO && SEL->getStartInfo()->playerInfos.find(color)->second.castle == FactionID::RANDOM)
 | |
| 		close();
 | |
| 	else{
 | |
| 		auto window = std::make_shared<SelectionWindow>(color, type, slider ? slider->getValue() : 0);
 | |
| 		close();
 | |
| 		if(GAME->server().isMyColor(color) || GAME->server().isHost())
 | |
| 			ENGINE->windows().pushWindow(window);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void OptionsTab::SelectionWindow::recreate(int sliderPos)
 | |
| {
 | |
| 	OBJECT_CONSTRUCTION;
 | |
| 
 | |
| 	int amountLines = 1;
 | |
| 	if(type == SelType::BONUS)
 | |
| 		elementsPerLine = allowedBonus.size();
 | |
| 	else
 | |
| 	{
 | |
| 		std::tie(amountLines, elementsPerLine) = calcLines((type > SelType::TOWN) ? selectedFaction : FactionID::RANDOM);
 | |
| 		if(amountLines > 1 || elementsPerLine == 0)
 | |
| 			elementsPerLine = MAX_ELEM_PER_LINES;
 | |
| 	}
 | |
| 
 | |
| 	int x = (elementsPerLine) * (ICON_BIG_WIDTH-1);
 | |
| 	int y = (std::min(amountLines, MAX_LINES)) * (ICON_BIG_HEIGHT-1);
 | |
| 
 | |
| 	int sliderWidth = ((amountLines > MAX_LINES) ? 16 : 0);
 | |
| 
 | |
| 	pos = Rect(pos.x, pos.y, x + sliderWidth, y);
 | |
| 	backgroundTexture = std::make_shared<FilledTexturePlayerColored>(Rect(0, 0, pos.w - sliderWidth, pos.h));
 | |
| 	backgroundTexture->setPlayerColor(PlayerColor(1));
 | |
| 	updateShadow();
 | |
| 
 | |
| 	if(type == SelType::TOWN)
 | |
| 		genContentFactions();
 | |
| 	if(type == SelType::HERO)
 | |
| 		genContentHeroes();
 | |
| 	if(type == SelType::BONUS)
 | |
| 		genContentBonus();
 | |
| 	genContentGrid(std::min(amountLines, MAX_LINES));
 | |
| 
 | |
| 	if(!slider && amountLines > MAX_LINES)
 | |
| 	{
 | |
| 		slider = std::make_shared<CSlider>(Point(x, 0), y, std::bind(&OptionsTab::SelectionWindow::sliderMove, this, _1), MAX_LINES, amountLines, 0, Orientation::VERTICAL, CSlider::BLUE);
 | |
| 		slider->setPanningStep(ICON_BIG_HEIGHT);
 | |
| 		slider->setScrollBounds(Rect(-pos.w + slider->pos.w, 0, x + slider->pos.w, y));
 | |
| 		slider->scrollTo(sliderPos);
 | |
| 	}
 | |
| 
 | |
| 	center();
 | |
| }
 | |
| 
 | |
| void OptionsTab::SelectionWindow::drawOutlinedText(int x, int y, ColorRGBA color, std::string text)
 | |
| {
 | |
| 	components.push_back(std::make_shared<CLabel>(x-1, y, FONT_TINY, ETextAlignment::CENTER, Colors::BLACK, text, 56));
 | |
| 	components.push_back(std::make_shared<CLabel>(x+1, y, FONT_TINY, ETextAlignment::CENTER, Colors::BLACK, text, 56));
 | |
| 	components.push_back(std::make_shared<CLabel>(x, y-1, FONT_TINY, ETextAlignment::CENTER, Colors::BLACK, text, 56));
 | |
| 	components.push_back(std::make_shared<CLabel>(x, y+1, FONT_TINY, ETextAlignment::CENTER, Colors::BLACK, text, 56));
 | |
| 	components.push_back(std::make_shared<CLabel>(x, y, FONT_TINY, ETextAlignment::CENTER, color, text, 56));
 | |
| }
 | |
| 
 | |
| void OptionsTab::SelectionWindow::genContentGrid(int lines)
 | |
| {
 | |
| 	for(int y = 0; y < lines; y++)
 | |
| 	{
 | |
| 		for(int x = 0; x < elementsPerLine; x++)
 | |
| 		{
 | |
| 			components.push_back(std::make_shared<CPicture>(ImagePath::builtin("lobby/townBorderBig"), x * (ICON_BIG_WIDTH-1), y * (ICON_BIG_HEIGHT-1)));
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void OptionsTab::SelectionWindow::genContentFactions()
 | |
| {
 | |
| 	int i = 1;
 | |
| 
 | |
| 	// random
 | |
| 	PlayerSettings set = PlayerSettings();
 | |
| 	set.castle = FactionID::RANDOM;
 | |
| 	CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::TOWN);
 | |
| 	components.push_back(std::make_shared<CAnimImage>(helper.getImageName(), helper.getImageIndex(), 0, 6, (ICON_SMALL_HEIGHT/2)));
 | |
| 	drawOutlinedText(TEXT_POS_X, TEXT_POS_Y, (selectedFaction == FactionID::RANDOM) ? Colors::YELLOW : Colors::WHITE, helper.getName());
 | |
| 	if(selectedFaction == FactionID::RANDOM)
 | |
| 		components.push_back(std::make_shared<CPicture>(ImagePath::builtin("lobby/townBorderSmallActivated"), 6, (ICON_SMALL_HEIGHT/2)));
 | |
| 
 | |
| 	factions.clear();
 | |
| 	for(auto & elem : allowedFactions)
 | |
| 	{
 | |
| 		int x = i % elementsPerLine;
 | |
| 		int y = (i / elementsPerLine) - (slider ? slider->getValue() : 0);
 | |
| 
 | |
| 		PlayerSettings set = PlayerSettings();
 | |
| 		set.castle = elem;
 | |
| 
 | |
| 		CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::TOWN);
 | |
| 
 | |
| 		factions.push_back(elem);
 | |
| 		i++;
 | |
| 
 | |
| 		if(y < 0 || y > MAX_LINES - 1)
 | |
| 			continue;
 | |
| 			
 | |
| 		components.push_back(std::make_shared<CAnimImage>(helper.getImageName(true), helper.getImageIndex(true), 0, x * (ICON_BIG_WIDTH-1), y * (ICON_BIG_HEIGHT-1)));
 | |
| 		components.push_back(std::make_shared<CPicture>(ImagePath::builtin(selectedFaction == elem ? "lobby/townBorderBigActivated" : "lobby/townBorderBig"), x * (ICON_BIG_WIDTH-1), y * (ICON_BIG_HEIGHT-1)));
 | |
| 		drawOutlinedText(x * (ICON_BIG_WIDTH-1) + TEXT_POS_X, y * (ICON_BIG_HEIGHT-1) + TEXT_POS_Y, (selectedFaction == elem) ? Colors::YELLOW : Colors::WHITE, helper.getName());
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void OptionsTab::SelectionWindow::genContentHeroes()
 | |
| {
 | |
| 	int i = 1;
 | |
| 
 | |
| 	// random
 | |
| 	PlayerSettings set = PlayerSettings();
 | |
| 	set.hero = HeroTypeID::RANDOM;
 | |
| 	CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::HERO);
 | |
| 	components.push_back(std::make_shared<CAnimImage>(helper.getImageName(), helper.getImageIndex(), 0, 6, (ICON_SMALL_HEIGHT/2)));
 | |
| 	drawOutlinedText(TEXT_POS_X, TEXT_POS_Y, (selectedHero == HeroTypeID::RANDOM) ? Colors::YELLOW : Colors::WHITE, helper.getName());
 | |
| 	if(selectedHero == HeroTypeID::RANDOM)
 | |
| 		components.push_back(std::make_shared<CPicture>(ImagePath::builtin("lobby/townBorderSmallActivated"), 6, (ICON_SMALL_HEIGHT/2)));
 | |
| 
 | |
| 	heroes.clear();
 | |
| 	for(auto & elem : allowedHeroes)
 | |
| 	{
 | |
| 		const CHero * type = elem.toHeroType();
 | |
| 
 | |
| 		if(type->heroClass->faction != selectedFaction)
 | |
| 			continue;
 | |
| 
 | |
| 		int x = i % elementsPerLine;
 | |
| 		int y = (i / elementsPerLine) - (slider ? slider->getValue() : 0);
 | |
| 
 | |
| 		PlayerSettings set = PlayerSettings();
 | |
| 		set.hero = elem;
 | |
| 
 | |
| 		CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::HERO);
 | |
| 
 | |
| 		heroes.push_back(elem);
 | |
| 		i++;
 | |
| 
 | |
| 		if(y < 0 || y > MAX_LINES - 1)
 | |
| 			continue;
 | |
| 
 | |
| 		components.push_back(std::make_shared<CAnimImage>(helper.getImageName(true), helper.getImageIndex(true), 0, x * (ICON_BIG_WIDTH-1), y * (ICON_BIG_HEIGHT-1)));
 | |
| 		drawOutlinedText(x * (ICON_BIG_WIDTH-1) + TEXT_POS_X, y * (ICON_BIG_HEIGHT-1) + TEXT_POS_Y, (selectedHero == elem) ? Colors::YELLOW : Colors::WHITE, helper.getName());
 | |
| 		ImagePath image = ImagePath::builtin("lobby/townBorderBig");
 | |
| 		if(selectedHero == elem)
 | |
| 			image = ImagePath::builtin("lobby/townBorderBigActivated");
 | |
| 		if(unusableHeroes.count(elem))
 | |
| 			image = ImagePath::builtin("lobby/townBorderBigGrayedOut");
 | |
| 		components.push_back(std::make_shared<CPicture>(image, x * (ICON_BIG_WIDTH-1), y * (ICON_BIG_HEIGHT-1)));
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void OptionsTab::SelectionWindow::genContentBonus()
 | |
| {
 | |
| 	PlayerSettings set = SEL->getStartInfo()->playerInfos.find(color)->second;
 | |
| 
 | |
| 	int i = 0;
 | |
| 	for(auto elem : allowedBonus)
 | |
| 	{
 | |
| 		int x = i;
 | |
| 		int y = 0;
 | |
| 
 | |
| 		set.bonus = elem;
 | |
| 		CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::BONUS);
 | |
| 		components.push_back(std::make_shared<CAnimImage>(helper.getImageName(), helper.getImageIndex(), 0, x * (ICON_BIG_WIDTH-1) + 6, y * (ICON_BIG_HEIGHT-1) + (ICON_SMALL_HEIGHT/2)));
 | |
| 		drawOutlinedText(x * (ICON_BIG_WIDTH-1) + TEXT_POS_X, y * (ICON_BIG_HEIGHT-1) + TEXT_POS_Y, Colors::WHITE , helper.getName());
 | |
| 		if(selectedBonus == elem)
 | |
| 		{
 | |
| 			components.push_back(std::make_shared<CPicture>(ImagePath::builtin("lobby/townBorderSmallActivated"), x * (ICON_BIG_WIDTH-1) + 6, y * (ICON_BIG_HEIGHT-1) + (ICON_SMALL_HEIGHT/2)));
 | |
| 			drawOutlinedText(x * (ICON_BIG_WIDTH-1) + TEXT_POS_X, y * (ICON_BIG_HEIGHT-1) + TEXT_POS_Y, Colors::YELLOW , helper.getName());
 | |
| 		}
 | |
| 
 | |
| 		i++;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| int OptionsTab::SelectionWindow::getElement(const Point & cursorPosition)
 | |
| {
 | |
| 	int x = (cursorPosition.x - pos.x) / (ICON_BIG_WIDTH-1);
 | |
| 	int y = (cursorPosition.y - pos.y) / (ICON_BIG_HEIGHT-1) + (slider ? slider->getValue() : 0);
 | |
| 
 | |
| 	return x + y * elementsPerLine;
 | |
| }
 | |
| 
 | |
| void OptionsTab::SelectionWindow::setElement(int elem, bool doApply)
 | |
| {
 | |
| 	PlayerSettings set = PlayerSettings();
 | |
| 	if(type == SelType::TOWN)
 | |
| 	{
 | |
| 		if(elem > 0)
 | |
| 		{
 | |
| 			elem--;
 | |
| 			if(elem >= factions.size())
 | |
| 				return;
 | |
| 			set.castle = factions[elem];
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			set.castle = FactionID::RANDOM;
 | |
| 		}
 | |
| 		if(set.castle != FactionID::NONE)
 | |
| 		{
 | |
| 			if(!doApply)
 | |
| 			{
 | |
| 				CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::TOWN);
 | |
| 				ENGINE->windows().createAndPushWindow<CPlayerOptionTooltipBox>(helper);
 | |
| 			}
 | |
| 			else
 | |
| 				selectedFaction = set.castle;
 | |
| 		}
 | |
| 	}
 | |
| 	if(type == SelType::HERO)
 | |
| 	{
 | |
| 		if(elem > 0)
 | |
| 		{
 | |
| 			elem--;
 | |
| 			if(elem >= heroes.size())
 | |
| 				return;
 | |
| 			set.hero = heroes[elem];
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			set.hero = HeroTypeID::RANDOM;
 | |
| 		}
 | |
| 
 | |
| 		if(doApply && unusableHeroes.count(heroes[elem]))
 | |
| 			return;
 | |
| 
 | |
| 		if(set.hero != HeroTypeID::NONE)
 | |
| 		{
 | |
| 			if(!doApply)
 | |
| 			{
 | |
| 				CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::HERO);
 | |
| 				if(settings["general"]["enableUiEnhancements"].Bool() && helper.playerSettings.hero.isValid() && helper.playerSettings.heroNameTextId.empty())
 | |
| 					ENGINE->windows().createAndPushWindow<CHeroOverview>(helper.playerSettings.hero);
 | |
| 				else
 | |
| 					ENGINE->windows().createAndPushWindow<CPlayerOptionTooltipBox>(helper);
 | |
| 			}
 | |
| 			else
 | |
| 				selectedHero = set.hero;
 | |
| 		}
 | |
| 	}
 | |
| 	if(type == SelType::BONUS)
 | |
| 	{
 | |
| 		if(elem >= 4)
 | |
| 			return;
 | |
| 		set.bonus = static_cast<PlayerStartingBonus>(allowedBonus[elem]);
 | |
| 
 | |
| 		if(!doApply)
 | |
| 		{
 | |
| 			CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::BONUS);
 | |
| 			ENGINE->windows().createAndPushWindow<CPlayerOptionTooltipBox>(helper);
 | |
| 		}
 | |
| 		else
 | |
| 			selectedBonus = set.bonus;
 | |
| 	}
 | |
| 
 | |
| 	if(doApply)
 | |
| 		apply();
 | |
| }
 | |
| 
 | |
| void OptionsTab::SelectionWindow::sliderMove(int slidPos)
 | |
| {
 | |
| 	if(!slider)
 | |
| 		return; // ignore spurious call when slider is being created
 | |
| 	recreate();
 | |
| 	redraw();
 | |
| }
 | |
| 
 | |
| void OptionsTab::SelectionWindow::notFocusedClick()
 | |
| {
 | |
| 	close();
 | |
| }
 | |
| 
 | |
| void OptionsTab::SelectionWindow::clickReleased(const Point & cursorPosition)
 | |
| {
 | |
| 	if(slider && slider->pos.isInside(cursorPosition))
 | |
| 		return;
 | |
| 
 | |
| 	int elem = getElement(cursorPosition);
 | |
| 
 | |
| 	setElement(elem, true);
 | |
| }
 | |
| 
 | |
| void OptionsTab::SelectionWindow::showPopupWindow(const Point & cursorPosition)
 | |
| {
 | |
| 	if(!pos.isInside(cursorPosition) || (slider && slider->pos.isInside(cursorPosition)))
 | |
| 		return;
 | |
| 
 | |
| 	int elem = getElement(cursorPosition);
 | |
| 
 | |
| 	setElement(elem, false);
 | |
| }
 | |
| 
 | |
| OptionsTab::HandicapWindow::HandicapWindow()
 | |
| 	: CWindowObject(BORDERED)
 | |
| {
 | |
| 	OBJECT_CONSTRUCTION;
 | |
| 
 | |
| 	addUsedEvents(LCLICK);
 | |
| 
 | |
| 	pos = Rect(0, 0, 660, 100 + SEL->getStartInfo()->playerInfos.size() * 30);
 | |
| 
 | |
| 	backgroundTexture = std::make_shared<FilledTexturePlayerColored>(pos);
 | |
| 	backgroundTexture->setPlayerColor(PlayerColor(1));
 | |
| 
 | |
| 	labels.push_back(std::make_shared<CLabel>(pos.w / 2 + 8, 15, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, LIBRARY->generaltexth->translate("vcmi.lobby.handicap")));
 | |
| 
 | |
| 	enum Columns : int32_t
 | |
| 	{
 | |
| 		INCOME = 1000,
 | |
| 		GROWTH = 2000,
 | |
| 	};
 | |
| 	// TODO: configurable resources
 | |
| 	auto columns = std::vector<int>{EGameResID::GOLD, EGameResID::WOOD, EGameResID::MERCURY, EGameResID::ORE, EGameResID::SULFUR, EGameResID::CRYSTAL, EGameResID::GEMS, Columns::INCOME, Columns::GROWTH};
 | |
| 
 | |
| 	int i = 0;
 | |
| 	for(auto & pInfo : SEL->getStartInfo()->playerInfos)
 | |
| 	{
 | |
| 		PlayerColor player = pInfo.first;
 | |
| 		anim.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("ITGFLAGS"), player.getNum(), 0, 7, 57 + i * 30));
 | |
| 		for(int j = 0; j < columns.size(); j++)
 | |
| 		{
 | |
| 			bool isIncome = int(columns[j]) == Columns::INCOME;
 | |
| 			bool isGrowth = int(columns[j]) == Columns::GROWTH;
 | |
| 			EGameResID resource = columns[j];
 | |
| 
 | |
| 			const PlayerSettings &ps = SEL->getStartInfo()->getIthPlayersSettings(player);
 | |
| 
 | |
| 			int xPos = 30 + j * 70;
 | |
| 			xPos += j > 0 ? 10 : 0; // Gold field is larger
 | |
| 
 | |
| 			if(i == 0)
 | |
| 			{
 | |
| 				if(isIncome)
 | |
| 					labels.push_back(std::make_shared<CLabel>(xPos, 38, FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, LIBRARY->generaltexth->translate("core.jktext.32")));
 | |
| 				else if(isGrowth)
 | |
| 					labels.push_back(std::make_shared<CLabel>(xPos, 38, FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, LIBRARY->generaltexth->translate("core.genrltxt.194")));
 | |
| 				else
 | |
| 					anim.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), GameResID(resource).getNum(), 0, 15 + xPos + (j == 0 ? 10 : 0), 35));
 | |
| 			}
 | |
| 
 | |
| 			auto area = Rect(xPos, 60 + i * 30, j == 0 ? 60 : 50, 16);
 | |
| 			textinputbackgrounds.push_back(std::make_shared<TransparentFilledRectangle>(area.resize(3), ColorRGBA(0,0,0,128), ColorRGBA(64,64,64,64)));
 | |
| 			textinputs[player][resource] = std::make_shared<CTextInput>(area, FONT_SMALL, ETextAlignment::CENTERLEFT, true);
 | |
| 			textinputs[player][resource]->setText(std::to_string(isIncome ? ps.handicap.percentIncome : (isGrowth ? ps.handicap.percentGrowth : ps.handicap.startBonus[resource])));
 | |
| 			textinputs[player][resource]->setCallback([this, player, resource, isIncome, isGrowth](const std::string & s){
 | |
| 				// text input processing: add/remove sign when pressing "-"; remove non digits; cut length; fill empty field with 0
 | |
| 				std::string tmp = s;
 | |
| 				bool negative = std::count_if( s.begin(), s.end(), []( char c ){ return c == '-'; }) == 1 && !isIncome && !isGrowth;
 | |
| 				tmp.erase(std::remove_if(tmp.begin(), tmp.end(), [](char c) { return !isdigit(c); }), tmp.end());
 | |
| 				int maxLength = isIncome || isGrowth ? 3 : (resource == EGameResID::GOLD ? 6 : 5);
 | |
| 				tmp = tmp.substr(0, maxLength);
 | |
| 				textinputs[player][resource]->setText(tmp.length() == 0 ? "0" : (negative ? "-" : "") + std::to_string(stoi(tmp)));
 | |
| 			});
 | |
| 			textinputs[player][resource]->setPopupCallback([isIncome, isGrowth](){
 | |
| 				// Help for the textinputs
 | |
| 				if(isIncome)
 | |
| 					CRClickPopup::createAndPush(LIBRARY->generaltexth->translate("vcmi.lobby.handicap.income"));
 | |
| 				else if(isGrowth)
 | |
| 					CRClickPopup::createAndPush(LIBRARY->generaltexth->translate("vcmi.lobby.handicap.growth"));
 | |
| 				else
 | |
| 					CRClickPopup::createAndPush(LIBRARY->generaltexth->translate("vcmi.lobby.handicap.resource"));
 | |
| 			});
 | |
| 			if(isIncome || isGrowth)
 | |
| 				labels.push_back(std::make_shared<CLabel>(area.topRight().x, area.center().y, FONT_SMALL, ETextAlignment::CENTERRIGHT, Colors::WHITE, "%"));
 | |
| 		}
 | |
| 		i++;
 | |
| 	}
 | |
| 	
 | |
| 	buttons.push_back(std::make_shared<CButton>(Point(pos.w / 2 - 32, 60 + SEL->getStartInfo()->playerInfos.size() * 30), AnimationPath::builtin("MuBchck"), CButton::tooltip(), [this](){
 | |
| 		for (const auto& player : textinputs)
 | |
| 		{
 | |
| 			TResources resources = TResources();
 | |
| 			int income = 100;
 | |
| 			int growth = 100;
 | |
| 			for (const auto& resource : player.second)
 | |
| 			{
 | |
| 				bool isIncome = int(resource.first) == Columns::INCOME;
 | |
| 				bool isGrowth = int(resource.first) == Columns::GROWTH;
 | |
| 				if(isIncome)
 | |
| 					income = std::stoi(resource.second->getText());
 | |
| 				else if(isGrowth)
 | |
| 					growth = std::stoi(resource.second->getText());
 | |
| 				else
 | |
| 					resources[resource.first] = std::stoi(resource.second->getText());
 | |
| 			}
 | |
| 			GAME->server().setPlayerHandicap(player.first, Handicap{resources, income, growth});
 | |
| 		}
 | |
| 	    		
 | |
| 		close();
 | |
| 	}, EShortcut::GLOBAL_RETURN));
 | |
| 
 | |
| 	updateShadow();
 | |
| 	center();
 | |
| }
 | |
| 
 | |
| void OptionsTab::HandicapWindow::notFocusedClick()
 | |
| {
 | |
| 	close();
 | |
| }
 | |
| 
 | |
| OptionsTab::SelectedBox::SelectedBox(Point position, PlayerSettings & playerSettings, SelType type)
 | |
| 	: Scrollable(LCLICK | SHOW_POPUP, position, Orientation::HORIZONTAL)
 | |
| 	, CPlayerSettingsHelper(playerSettings, type)
 | |
| {
 | |
| 	OBJECT_CONSTRUCTION;
 | |
| 
 | |
| 	image = std::make_shared<CAnimImage>(getImageName(), getImageIndex());
 | |
| 	subtitle = std::make_shared<CLabel>(24, 39, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, getName(), 71);
 | |
| 
 | |
| 	pos = image->pos;
 | |
| 
 | |
| 	setPanningStep(pos.w);
 | |
| }
 | |
| 
 | |
| void OptionsTab::SelectedBox::update()
 | |
| {
 | |
| 	image->setFrame(getImageIndex());
 | |
| 	subtitle->setText(getName());
 | |
| }
 | |
| 
 | |
| void OptionsTab::SelectedBox::showPopupWindow(const Point & cursorPosition)
 | |
| {
 | |
| 	// cases when we do not need to display a message
 | |
| 	if(playerSettings.castle == FactionID::NONE && CPlayerSettingsHelper::selectionType == TOWN)
 | |
| 		return;
 | |
| 	if(playerSettings.hero == HeroTypeID::NONE && !SEL->getPlayerInfo(playerSettings.color).hasCustomMainHero() && CPlayerSettingsHelper::selectionType == HERO)
 | |
| 		return;
 | |
| 
 | |
| 	if(settings["general"]["enableUiEnhancements"].Bool() && CPlayerSettingsHelper::selectionType == HERO && playerSettings.hero.isValid() && playerSettings.heroNameTextId.empty())
 | |
| 		ENGINE->windows().createAndPushWindow<CHeroOverview>(playerSettings.hero);
 | |
| 	else
 | |
| 		ENGINE->windows().createAndPushWindow<CPlayerOptionTooltipBox>(*this);
 | |
| }
 | |
| 
 | |
| void OptionsTab::SelectedBox::clickReleased(const Point & cursorPosition)
 | |
| {
 | |
| 	if (!SEL)
 | |
| 		return;
 | |
| 
 | |
| 	if(SEL->screenType != ESelectionScreen::newGame)
 | |
| 		return;
 | |
| 	
 | |
| 	PlayerInfo pi = SEL->getPlayerInfo(playerSettings.color);
 | |
| 	const bool foreignPlayer = GAME->server().isGuest() && !GAME->server().isMyColor(playerSettings.color);
 | |
| 
 | |
| 	if(selectionType == SelType::TOWN && ((pi.allowedFactions.size() < 2 && !pi.isFactionRandom) || foreignPlayer))
 | |
| 		return;
 | |
| 
 | |
| 	if(selectionType == SelType::HERO && ((pi.defaultHero() == HeroTypeID::NONE || !playerSettings.castle.isValid() || foreignPlayer)))
 | |
| 		return;
 | |
| 
 | |
| 	if(selectionType == SelType::BONUS && foreignPlayer)
 | |
| 		return;
 | |
| 
 | |
| 	ENGINE->input().hapticFeedback();
 | |
| 	ENGINE->windows().createAndPushWindow<SelectionWindow>(playerSettings.color, selectionType);
 | |
| }
 | |
| 
 | |
| void OptionsTab::SelectedBox::scrollBy(int distance)
 | |
| {
 | |
| 	// FIXME: currently options tab is completely recreacted from scratch whenever we receive any information from server
 | |
| 	// because of that, panning event gets interrupted (due to destruction of element)
 | |
| 	// so, currently, gesture will always move selection only by 1, and then wait for recreation from server info
 | |
| 	distance = std::clamp(distance, -1, 1);
 | |
| 
 | |
| 	switch(CPlayerSettingsHelper::selectionType)
 | |
| 	{
 | |
| 		case TOWN:
 | |
| 			GAME->server().setPlayerOption(LobbyChangePlayerOption::TOWN, distance, playerSettings.color);
 | |
| 			break;
 | |
| 		case HERO:
 | |
| 			GAME->server().setPlayerOption(LobbyChangePlayerOption::HERO, distance, playerSettings.color);
 | |
| 			break;
 | |
| 		case BONUS:
 | |
| 			GAME->server().setPlayerOption(LobbyChangePlayerOption::BONUS, distance, playerSettings.color);
 | |
| 			break;
 | |
| 	}
 | |
| 
 | |
| 	setScrollingEnabled(false);
 | |
| }
 | |
| 
 | |
| OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry(const PlayerSettings & S, const OptionsTab & parent)
 | |
| 	: CIntObject(LCLICK | KEYBOARD | TEXTINPUT)
 | |
| 	, pi(std::make_unique<PlayerInfo>(SEL->getPlayerInfo(S.color)))
 | |
| 	, s(std::make_unique<PlayerSettings>(S))
 | |
| 	, parentTab(parent)
 | |
| 	, name(S.name)
 | |
| {
 | |
| 	OBJECT_CONSTRUCTION;
 | |
| 
 | |
| 	int serial = 0;
 | |
| 	for(PlayerColor g = PlayerColor(0); g < s->color; ++g)
 | |
| 	{
 | |
| 		auto itred = SEL->getPlayerInfo(g);
 | |
| 		if(itred.canComputerPlay || itred.canHumanPlay)
 | |
| 			serial++;
 | |
| 	}
 | |
| 
 | |
| 	pos.x += 54;
 | |
| 	pos.y += 128 + serial * 50;
 | |
| 
 | |
| 	assert(GAME->server().mi && GAME->server().mi->mapHeader);
 | |
| 	const PlayerInfo & p = SEL->getPlayerInfo(s->color);
 | |
| 	assert(p.canComputerPlay || p.canHumanPlay); //someone must be able to control this player
 | |
| 	if(p.canHumanPlay && p.canComputerPlay)
 | |
| 		whoCanPlay = HUMAN_OR_CPU;
 | |
| 	else if(p.canComputerPlay)
 | |
| 		whoCanPlay = CPU;
 | |
| 	else
 | |
| 		whoCanPlay = HUMAN;
 | |
| 
 | |
| 	static const std::array<std::string, PlayerColor::PLAYER_LIMIT_I> flags =
 | |
| 	{{
 | |
| 		"AOFLGBR.DEF", "AOFLGBB.DEF", "AOFLGBY.DEF", "AOFLGBG.DEF",
 | |
| 		"AOFLGBO.DEF", "AOFLGBP.DEF", "AOFLGBT.DEF", "AOFLGBS.DEF"
 | |
| 	}};
 | |
| 	static const std::array<std::string, PlayerColor::PLAYER_LIMIT_I> bgs =
 | |
| 	{{
 | |
| 		"ADOPRPNL.bmp", "ADOPBPNL.bmp", "ADOPYPNL.bmp", "ADOPGPNL.bmp",
 | |
| 		"ADOPOPNL.bmp", "ADOPPPNL.bmp", "ADOPTPNL.bmp", "ADOPSPNL.bmp"
 | |
| 	}};
 | |
| 
 | |
| 	background = std::make_shared<CPicture>(ImagePath::builtin(bgs[s->color]), 0, 0);
 | |
| 	if(s->isControlledByAI() || GAME->server().isGuest())
 | |
| 		labelPlayerName = std::make_shared<CLabel>(55, 10, EFonts::FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, name, 95);
 | |
| 	else
 | |
| 		labelPlayerNameEdit = std::make_shared<CTextInputWithConfirm>(Rect(6, 3, 95, 15), EFonts::FONT_SMALL, ETextAlignment::CENTER, name, false, [this](){ updateName(); });
 | |
| 
 | |
| 	labelWhoCanPlay = std::make_shared<CMultiLineLabel>(Rect(6, 21, 45, 26), EFonts::FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, LIBRARY->generaltexth->arraytxt[206 + whoCanPlay]);
 | |
| 
 | |
| 	auto hasHandicap = [this](){ return s->handicap.startBonus.empty() && s->handicap.percentIncome == 100 && s->handicap.percentGrowth == 100; };
 | |
| 	std::string labelHandicapText = hasHandicap() ? LIBRARY->generaltexth->arraytxt[210] : MetaString::createFromTextID("vcmi.lobby.handicap").toString();
 | |
| 	labelHandicap = std::make_shared<CMultiLineLabel>(Rect(55, 23, 46, 24), EFonts::FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, labelHandicapText);
 | |
| 	handicap = std::make_shared<LRClickableArea>(Rect(53, 23, 50, 24), [](){
 | |
| 		if(!GAME->server().isHost())
 | |
| 			return;
 | |
| 		
 | |
| 		ENGINE->windows().createAndPushWindow<HandicapWindow>();
 | |
| 	}, [this, hasHandicap](){
 | |
| 		if(hasHandicap())
 | |
| 			CRClickPopup::createAndPush(MetaString::createFromTextID("core.help.124.help").toString());
 | |
| 		else
 | |
| 		{
 | |
| 			auto str = MetaString::createFromTextID("vcmi.lobby.handicap");
 | |
| 			str.appendRawString(":\n");
 | |
| 			for(auto & res : LIBRARY->resourceTypeHandler->getAllObjects())
 | |
| 				if(s->handicap.startBonus[res] != 0)
 | |
| 				{
 | |
| 					str.appendRawString("\n");
 | |
| 					str.appendName(res);
 | |
| 					str.appendRawString(": ");
 | |
| 					str.appendRawString(std::to_string(s->handicap.startBonus[res]));
 | |
| 				}
 | |
| 			if(s->handicap.percentIncome != 100)
 | |
| 			{
 | |
| 				str.appendRawString("\n");
 | |
| 				str.appendTextID("core.jktext.32");
 | |
| 				str.appendRawString(": ");
 | |
| 				str.appendRawString(std::to_string(s->handicap.percentIncome) + "%");
 | |
| 			}
 | |
| 			if(s->handicap.percentGrowth != 100)
 | |
| 			{
 | |
| 				str.appendRawString("\n");
 | |
| 				str.appendTextID("core.genrltxt.194");
 | |
| 				str.appendRawString(": ");
 | |
| 				str.appendRawString(std::to_string(s->handicap.percentGrowth) + "%");
 | |
| 			}
 | |
| 			CRClickPopup::createAndPush(str.toString());
 | |
| 		}
 | |
| 	});
 | |
| 
 | |
| 	if(SEL->screenType == ESelectionScreen::newGame)
 | |
| 	{
 | |
| 		buttonTownLeft   = std::make_shared<CButton>(Point(107, 5), AnimationPath::builtin("ADOPLFA.DEF"), LIBRARY->generaltexth->zelp[132], std::bind(&IServerAPI::setPlayerOption, &GAME->server(), LobbyChangePlayerOption::TOWN, -1, s->color));
 | |
| 		buttonTownRight  = std::make_shared<CButton>(Point(168, 5), AnimationPath::builtin("ADOPRTA.DEF"), LIBRARY->generaltexth->zelp[133], std::bind(&IServerAPI::setPlayerOption, &GAME->server(), LobbyChangePlayerOption::TOWN, +1, s->color));
 | |
| 		buttonHeroLeft   = std::make_shared<CButton>(Point(183, 5), AnimationPath::builtin("ADOPLFA.DEF"), LIBRARY->generaltexth->zelp[148], std::bind(&IServerAPI::setPlayerOption, &GAME->server(), LobbyChangePlayerOption::HERO, -1, s->color));
 | |
| 		buttonHeroRight  = std::make_shared<CButton>(Point(244, 5), AnimationPath::builtin("ADOPRTA.DEF"), LIBRARY->generaltexth->zelp[149], std::bind(&IServerAPI::setPlayerOption, &GAME->server(), LobbyChangePlayerOption::HERO, +1, s->color));
 | |
| 		buttonBonusLeft  = std::make_shared<CButton>(Point(259, 5), AnimationPath::builtin("ADOPLFA.DEF"), LIBRARY->generaltexth->zelp[164], std::bind(&IServerAPI::setPlayerOption, &GAME->server(), LobbyChangePlayerOption::BONUS, -1, s->color));
 | |
| 		buttonBonusRight = std::make_shared<CButton>(Point(320, 5), AnimationPath::builtin("ADOPRTA.DEF"), LIBRARY->generaltexth->zelp[165], std::bind(&IServerAPI::setPlayerOption, &GAME->server(), LobbyChangePlayerOption::BONUS, +1, s->color));
 | |
| 	}
 | |
| 
 | |
| 	hideUnavailableButtons();
 | |
| 
 | |
| 	if(SEL->screenType != ESelectionScreen::scenarioInfo && SEL->getPlayerInfo(s->color).canHumanPlay)
 | |
| 	{
 | |
| 		flag = std::make_shared<CButton>(
 | |
| 			Point(-43, 2),
 | |
| 			AnimationPath::builtin(flags[s->color.getNum()]),
 | |
| 			LIBRARY->generaltexth->zelp[180],
 | |
| 			std::bind(&OptionsTab::onSetPlayerClicked, &parentTab, *s)
 | |
| 		);
 | |
| 		flag->setHoverable(true);
 | |
| 		flag->block(GAME->server().isGuest());
 | |
| 	}
 | |
| 	else
 | |
| 		flag = nullptr;
 | |
| 
 | |
| 	town = std::make_shared<SelectedBox>(Point(119, 2), *s, TOWN);
 | |
| 	hero = std::make_shared<SelectedBox>(Point(195, 2), *s, HERO);
 | |
| 	bonus = std::make_shared<SelectedBox>(Point(271, 2), *s, BONUS);
 | |
| }
 | |
| 
 | |
| void OptionsTab::PlayerOptionsEntry::updateName() {
 | |
| 	if(labelPlayerNameEdit->getText() != name)
 | |
| 	{
 | |
| 		GAME->server().setPlayerName(s->color, labelPlayerNameEdit->getText());
 | |
| 		if(GAME->server().isMyColor(s->color))
 | |
| 		{
 | |
| 			Settings set = settings.write["general"]["playerName"];
 | |
| 			set->String() = labelPlayerNameEdit->getText();
 | |
| 		}
 | |
| 	}
 | |
| 	name = labelPlayerNameEdit->getText();
 | |
| }
 | |
| 
 | |
| void OptionsTab::onSetPlayerClicked(const PlayerSettings & ps) const
 | |
| {
 | |
| 	if(ps.isControlledByAI() || humanPlayers > 1)
 | |
| 		GAME->server().setPlayer(ps.color);
 | |
| }
 | |
| 
 | |
| void OptionsTab::PlayerOptionsEntry::hideUnavailableButtons()
 | |
| {
 | |
| 	if(!buttonTownLeft)
 | |
| 		return;
 | |
| 
 | |
| 	const bool foreignPlayer = GAME->server().isGuest() && !GAME->server().isMyColor(s->color);
 | |
| 
 | |
| 	if((pi->allowedFactions.size() < 2 && !pi->isFactionRandom) || foreignPlayer)
 | |
| 	{
 | |
| 		buttonTownLeft->disable();
 | |
| 		buttonTownRight->disable();
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		buttonTownLeft->enable();
 | |
| 		buttonTownRight->enable();
 | |
| 	}
 | |
| 
 | |
| 	if((pi->defaultHero() != HeroTypeID::RANDOM || !s->castle.isValid()) //fixed hero
 | |
| 		|| foreignPlayer) //or not our player
 | |
| 	{
 | |
| 		buttonHeroLeft->disable();
 | |
| 		buttonHeroRight->disable();
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		buttonHeroLeft->enable();
 | |
| 		buttonHeroRight->enable();
 | |
| 	}
 | |
| 
 | |
| 	if(foreignPlayer)
 | |
| 	{
 | |
| 		buttonBonusLeft->disable();
 | |
| 		buttonBonusRight->disable();
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		buttonBonusLeft->enable();
 | |
| 		buttonBonusRight->enable();
 | |
| 	}
 | |
| }
 |