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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/AI/VCAI
DjWarmonger 6658e173f1 - Possible fix for #1769
- Fixed all possible (even unexpected) crashes when AI looses active hero
2014-05-18 13:13:31 +02:00
..
AIUtility.cpp - Possible fix for #1769 2014-05-18 13:13:31 +02:00
AIUtility.h - Possible fix for #1769 2014-05-18 13:13:31 +02:00
CMakeLists.txt - Updated PCH to use our StdInc.h as the prefix header (not generated one from cotire) -> no exclude headers from ffmpeg/etc... statements required 2014-02-05 20:25:36 +00:00
Fuzzy.cpp Some nontrivial optimizations based on profiling results: 2014-03-31 14:26:09 +00:00
Fuzzy.h - Implemented serialization of Goals. Loaded games work, at least. 2014-02-20 20:18:49 +00:00
Goals.cpp Improvements for AI speed (#1760) 2014-03-23 16:00:43 +00:00
Goals.h - Implemented serialization of Goals. Loaded games work, at least. 2014-02-20 20:18:49 +00:00
main.cpp Android port. 2014-05-16 23:24:29 +04:00
StdInc.cpp * added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508 2012-02-14 18:04:45 +00:00
StdInc.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
VCAI.cbp Part 2 of new spell configuration 2014-03-07 13:21:09 +00:00
VCAI.cpp - Possible fix for #1769 2014-05-18 13:13:31 +02:00
VCAI.h - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. 2014-04-01 11:53:28 +00:00
VCAI.vcxproj Backup for my own MVS project configuration 2014-04-24 21:07:43 +02:00