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Method CBonusSystemNode::getAllBonuses have 'root' parameter which is never set to anythig else than nullptr. This patch removes the parameter and all code that depends on it as preparatory work for further bonus system optimization.
232 lines
6.1 KiB
C++
232 lines
6.1 KiB
C++
/*
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* StackWithBonuses.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include <vstd/RNG.h>
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#include <vcmi/Environment.h>
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#include <vcmi/ServerCallback.h>
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#include "../../lib/bonuses/Bonus.h"
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#include "../../lib/battle/BattleProxy.h"
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#include "../../lib/battle/CUnitState.h"
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class HypotheticBattle;
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///Fake random generator, used by AI to evaluate random server behavior
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class RNGStub final : public vstd::RNG
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{
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public:
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int nextInt() override
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{
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return 0;
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}
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int nextBinomialInt(int coinsCount, double coinChance) override
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{
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return coinsCount * coinChance;
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}
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int nextInt(int lower, int upper) override
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{
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return (lower + upper) / 2;
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}
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int64_t nextInt64(int64_t lower, int64_t upper) override
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{
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return (lower + upper) / 2;
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}
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double nextDouble(double lower, double upper) override
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{
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return (lower + upper) / 2;
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}
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int nextInt(int upper) override
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{
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return upper / 2;
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}
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int64_t nextInt64(int64_t upper) override
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{
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return upper / 2;
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}
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double nextDouble(double upper) override
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{
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return upper / 2;
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}
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};
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class StackWithBonuses : public battle::CUnitState, public virtual IBonusBearer
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{
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public:
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std::vector<Bonus> bonusesToAdd;
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std::vector<Bonus> bonusesToUpdate;
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std::set<std::shared_ptr<Bonus>> bonusesToRemove;
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int treeVersionLocal;
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StackWithBonuses(const HypotheticBattle * Owner, const battle::CUnitState * Stack);
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StackWithBonuses(const HypotheticBattle * Owner, const battle::Unit * Stack);
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StackWithBonuses(const HypotheticBattle * Owner, const battle::UnitInfo & info);
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virtual ~StackWithBonuses();
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StackWithBonuses & operator= (const battle::CUnitState & other);
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///IUnitInfo
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const CCreature * unitType() const override;
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int32_t unitBaseAmount() const override;
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uint32_t unitId() const override;
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BattleSide unitSide() const override;
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PlayerColor unitOwner() const override;
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SlotID unitSlot() const override;
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///IBonusBearer
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TConstBonusListPtr getAllBonuses(const CSelector & selector, const CSelector & limit,
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const std::string & cachingStr = "") const override;
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int64_t getTreeVersion() const override;
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void addUnitBonus(const std::vector<Bonus> & bonus);
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void updateUnitBonus(const std::vector<Bonus> & bonus);
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void removeUnitBonus(const std::vector<Bonus> & bonus);
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void removeUnitBonus(const CSelector & selector);
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void spendMana(ServerCallback * server, const int spellCost) const override;
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std::string getDescription() const override;
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private:
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const IBonusBearer * origBearer;
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const HypotheticBattle * owner;
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const CCreature * type;
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ui32 baseAmount;
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uint32_t id;
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BattleSide side;
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PlayerColor player;
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SlotID slot;
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};
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class HypotheticBattle : public BattleProxy, public battle::IUnitEnvironment
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{
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public:
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std::map<uint32_t, std::shared_ptr<StackWithBonuses>> stackStates;
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const Environment * env;
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HypotheticBattle(const Environment * ENV, Subject realBattle);
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bool unitHasAmmoCart(const battle::Unit * unit) const override;
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PlayerColor unitEffectiveOwner(const battle::Unit * unit) const override;
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std::shared_ptr<StackWithBonuses> getForUpdate(uint32_t id);
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BattleID getBattleID() const override;
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int32_t getActiveStackID() const override;
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battle::Units getUnitsIf(const battle::UnitFilter & predicate) const override;
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void nextRound() override;
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void nextTurn(uint32_t unitId) override;
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void addUnit(uint32_t id, const JsonNode & data) override;
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void setUnitState(uint32_t id, const JsonNode & data, int64_t healthDelta) override;
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void moveUnit(uint32_t id, BattleHex destination) override;
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void removeUnit(uint32_t id) override;
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void updateUnit(uint32_t id, const JsonNode & data) override;
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void addUnitBonus(uint32_t id, const std::vector<Bonus> & bonus) override;
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void updateUnitBonus(uint32_t id, const std::vector<Bonus> & bonus) override;
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void removeUnitBonus(uint32_t id, const std::vector<Bonus> & bonus) override;
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void setWallState(EWallPart partOfWall, EWallState state) override;
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void addObstacle(const ObstacleChanges & changes) override;
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void updateObstacle(const ObstacleChanges& changes) override;
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void removeObstacle(uint32_t id) override;
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uint32_t nextUnitId() const override;
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int64_t getActualDamage(const DamageRange & damage, int32_t attackerCount, vstd::RNG & rng) const override;
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std::vector<SpellID> getUsedSpells(BattleSide side) const override;
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int3 getLocation() const override;
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bool isCreatureBank() const override;
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int64_t getTreeVersion() const;
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void resetActiveUnit()
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{
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activeUnitId = -1;
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}
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#if SCRIPTING_ENABLED
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scripting::Pool * getContextPool() const override;
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#endif
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ServerCallback * getServerCallback();
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private:
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class HypotheticServerCallback : public ServerCallback
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{
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public:
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HypotheticServerCallback(HypotheticBattle * owner_);
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void complain(const std::string & problem) override;
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bool describeChanges() const override;
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vstd::RNG * getRNG() override;
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void apply(CPackForClient * pack) override;
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void apply(BattleLogMessage * pack) override;
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void apply(BattleStackMoved * pack) override;
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void apply(BattleUnitsChanged * pack) override;
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void apply(SetStackEffect * pack) override;
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void apply(StacksInjured * pack) override;
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void apply(BattleObstaclesChanged * pack) override;
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void apply(CatapultAttack * pack) override;
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private:
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HypotheticBattle * owner;
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RNGStub rngStub;
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};
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class HypotheticEnvironment : public Environment
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{
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public:
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HypotheticEnvironment(HypotheticBattle * owner_, const Environment * upperEnvironment);
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const Services * services() const override;
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const BattleCb * battle(const BattleID & battleID) const override;
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const GameCb * game() const override;
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vstd::CLoggerBase * logger() const override;
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events::EventBus * eventBus() const override;
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private:
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HypotheticBattle * owner;
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const Environment * env;
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};
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int32_t bonusTreeVersion;
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int32_t activeUnitId;
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mutable uint32_t nextId;
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std::unique_ptr<HypotheticServerCallback> serverCallback;
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std::unique_ptr<HypotheticEnvironment> localEnvironment;
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#if SCRIPTING_ENABLED
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mutable std::shared_ptr<scripting::Pool> pool;
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#endif
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mutable std::shared_ptr<events::EventBus> eventBus;
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};
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