mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-22 22:13:35 +02:00
75 lines
1.6 KiB
C++
75 lines
1.6 KiB
C++
/*
|
|
* BuyArmy.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#include "../StdInc.h"
|
|
#include "BuyArmy.h"
|
|
#include "../../../lib/mapObjects/CGTownInstance.h"
|
|
#include "../AIGateway.h"
|
|
#include "../Engine/Nullkiller.h"
|
|
|
|
|
|
extern boost::thread_specific_ptr<CCallback> cb;
|
|
extern boost::thread_specific_ptr<AIGateway> ai;
|
|
|
|
using namespace Goals;
|
|
|
|
bool BuyArmy::operator==(const BuyArmy & other) const
|
|
{
|
|
return town == other.town && objid == other.objid;
|
|
}
|
|
|
|
std::string BuyArmy::toString() const
|
|
{
|
|
return "Buy army at " + town->name;
|
|
}
|
|
|
|
void BuyArmy::accept(AIGateway * ai)
|
|
{
|
|
ui64 valueBought = 0;
|
|
//buy the stacks with largest AI value
|
|
|
|
auto upgradeSuccessfull = ai->makePossibleUpgrades(town);
|
|
|
|
auto armyToBuy = ai->nullkiller->armyManager->getArmyAvailableToBuy(town->getUpperArmy(), town);
|
|
|
|
if(armyToBuy.empty())
|
|
{
|
|
if(upgradeSuccessfull)
|
|
return;
|
|
|
|
throw cannotFulfillGoalException("No creatures to buy.");
|
|
}
|
|
|
|
for(int i = 0; valueBought < value && i < armyToBuy.size(); i++)
|
|
{
|
|
auto res = cb->getResourceAmount();
|
|
auto & ci = armyToBuy[i];
|
|
|
|
if(objid != -1 && ci.creID != objid)
|
|
continue;
|
|
|
|
vstd::amin(ci.count, res / ci.cre->cost);
|
|
|
|
if(ci.count)
|
|
{
|
|
cb->recruitCreatures(town, town->getUpperArmy(), ci.creID, ci.count, ci.level);
|
|
valueBought += ci.count * ci.cre->AIValue;
|
|
}
|
|
}
|
|
|
|
if(!valueBought)
|
|
{
|
|
throw cannotFulfillGoalException("No creatures to buy.");
|
|
}
|
|
|
|
if(town->visitingHero)
|
|
{
|
|
ai->moveHeroToTile(town->visitablePos(), town->visitingHero.get());
|
|
}
|
|
} |