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686 lines
17 KiB
C++
686 lines
17 KiB
C++
#include "StdInc.h"
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#include "CMapEditManager.h"
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#include "../JsonNode.h"
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#include "../filesystem/CResourceLoader.h"
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#include "../CDefObjInfoHandler.h"
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MapRect::MapRect() : x(0), y(0), z(0), width(0), height(0)
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{
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}
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MapRect::MapRect(int3 pos, si32 width, si32 height) : x(pos.x), y(pos.y), z(pos.z), width(width), height(height)
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{
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}
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MapRect MapRect::operator&(const MapRect & rect) const
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{
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bool intersect = right() > rect.left() && rect.right() > left() &&
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bottom() > rect.top() && rect.bottom() > top() &&
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z == rect.z;
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if(intersect)
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{
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MapRect ret;
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ret.x = std::max(left(), rect.left());
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ret.y = std::max(top(), rect.top());
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ret.z = rect.z;
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ret.width = std::min(right(), rect.right()) - ret.x;
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ret.height = std::min(bottom(), rect.bottom()) - ret.y;
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return ret;
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}
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else
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{
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return MapRect();
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}
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}
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si32 MapRect::left() const
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{
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return x;
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}
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si32 MapRect::right() const
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{
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return x + width;
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}
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si32 MapRect::top() const
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{
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return y;
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}
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si32 MapRect::bottom() const
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{
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return y + height;
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}
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int3 MapRect::topLeft() const
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{
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return int3(x, y, z);
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}
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int3 MapRect::topRight() const
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{
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return int3(right(), y, z);
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}
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int3 MapRect::bottomLeft() const
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{
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return int3(x, bottom(), z);
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}
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int3 MapRect::bottomRight() const
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{
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return int3(right(), bottom(), z);
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}
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CMapOperation::CMapOperation(CMap * map) : map(map)
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{
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}
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std::string CMapOperation::getLabel() const
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{
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return "";
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}
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CMapUndoManager::CMapUndoManager() : undoRedoLimit(10)
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{
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}
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void CMapUndoManager::undo()
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{
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doOperation(undoStack, redoStack, true);
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}
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void CMapUndoManager::redo()
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{
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doOperation(redoStack, undoStack, false);
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}
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void CMapUndoManager::clearAll()
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{
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undoStack.clear();
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redoStack.clear();
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}
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int CMapUndoManager::getUndoRedoLimit() const
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{
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return undoRedoLimit;
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}
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void CMapUndoManager::setUndoRedoLimit(int value)
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{
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if(value < 0) throw std::runtime_error("Cannot set a negative value for the undo redo limit.");
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undoStack.resize(std::min(undoStack.size(), static_cast<TStack::size_type>(value)));
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redoStack.resize(std::min(redoStack.size(), static_cast<TStack::size_type>(value)));
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}
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const CMapOperation * CMapUndoManager::peekRedo() const
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{
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return peek(redoStack);
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}
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const CMapOperation * CMapUndoManager::peekUndo() const
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{
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return peek(undoStack);
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}
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void CMapUndoManager::addOperation(unique_ptr<CMapOperation> && operation)
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{
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undoStack.push_front(std::move(operation));
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if(undoStack.size() > undoRedoLimit) undoStack.pop_back();
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redoStack.clear();
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}
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void CMapUndoManager::doOperation(TStack & fromStack, TStack & toStack, bool doUndo)
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{
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if(fromStack.empty()) return;
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auto & operation = fromStack.front();
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if(doUndo)
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{
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operation->undo();
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}
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else
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{
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operation->redo();
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}
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toStack.push_front(std::move(operation));
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fromStack.pop_front();
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}
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const CMapOperation * CMapUndoManager::peek(const TStack & stack) const
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{
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if(stack.empty()) return nullptr;
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return stack.front().get();
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}
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CMapEditManager::CMapEditManager(CMap * map)
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: map(map)
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{
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}
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void CMapEditManager::clearTerrain(CRandomGenerator * gen)
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{
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for(int i = 0; i < map->width; ++i)
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{
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for(int j = 0; j < map->height; ++j)
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{
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map->getTile(int3(i, j, 0)).terType = ETerrainType::WATER;
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map->getTile(int3(i, j, 0)).terView = gen->getInteger(20, 32);
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if(map->twoLevel)
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{
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map->getTile(int3(i, j, 1)).terType = ETerrainType::ROCK;
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map->getTile(int3(i, j, 1)).terView = 0;
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}
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}
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}
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}
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void CMapEditManager::drawTerrain(const MapRect & rect, ETerrainType terType, CRandomGenerator * gen)
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{
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execute(make_unique<DrawTerrainOperation>(map, rect, terType, gen));
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}
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void CMapEditManager::insertObject(const int3 & pos, CGObjectInstance * obj)
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{
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execute(make_unique<InsertObjectOperation>(map, pos, obj));
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}
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void CMapEditManager::execute(unique_ptr<CMapOperation> && operation)
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{
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operation->execute();
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undoManager.addOperation(std::move(operation));
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}
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void CMapEditManager::undo()
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{
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undoManager.undo();
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}
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void CMapEditManager::redo()
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{
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undoManager.redo();
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}
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CMapUndoManager & CMapEditManager::getUndoManager()
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{
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return undoManager;
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}
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const std::string TerrainViewPattern::FLIP_MODE_SAME_IMAGE = "sameImage";
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const std::string TerrainViewPattern::FLIP_MODE_DIFF_IMAGES = "diffImages";
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const std::string TerrainViewPattern::RULE_DIRT = "D";
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const std::string TerrainViewPattern::RULE_SAND = "S";
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const std::string TerrainViewPattern::RULE_TRANSITION = "T";
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const std::string TerrainViewPattern::RULE_NATIVE = "N";
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const std::string TerrainViewPattern::RULE_ANY = "?";
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TerrainViewPattern::TerrainViewPattern() : minPoints(0), flipMode(FLIP_MODE_SAME_IMAGE),
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terGroup(ETerrainGroup::NORMAL)
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{
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}
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TerrainViewPattern::WeightedRule::WeightedRule() : points(0)
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{
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}
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bool TerrainViewPattern::WeightedRule::isStandardRule() const
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{
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return TerrainViewPattern::RULE_ANY == name || TerrainViewPattern::RULE_DIRT == name
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|| TerrainViewPattern::RULE_NATIVE == name || TerrainViewPattern::RULE_SAND == name
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|| TerrainViewPattern::RULE_TRANSITION == name;
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}
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boost::mutex CTerrainViewPatternConfig::smx;
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CTerrainViewPatternConfig & CTerrainViewPatternConfig::get()
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{
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TLockGuard _(smx);
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static CTerrainViewPatternConfig instance;
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return instance;
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}
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CTerrainViewPatternConfig::CTerrainViewPatternConfig()
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{
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const JsonNode config(ResourceID("config/terrainViewPatterns.json"));
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const auto & groupMap = config.Struct();
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BOOST_FOREACH(const auto & groupPair, groupMap)
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{
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auto terGroup = getTerrainGroup(groupPair.first);
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BOOST_FOREACH(const JsonNode & ptrnNode, groupPair.second.Vector())
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{
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TerrainViewPattern pattern;
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// Read pattern data
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const JsonVector & data = ptrnNode["data"].Vector();
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if(data.size() != 9)
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{
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throw std::runtime_error("Size of pattern's data vector has to be 9.");
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}
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for(int i = 0; i < data.size(); ++i)
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{
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std::string cell = data[i].String();
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boost::algorithm::erase_all(cell, " ");
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std::vector<std::string> rules;
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boost::split(rules, cell, boost::is_any_of(","));
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BOOST_FOREACH(std::string ruleStr, rules)
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{
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std::vector<std::string> ruleParts;
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boost::split(ruleParts, ruleStr, boost::is_any_of("-"));
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TerrainViewPattern::WeightedRule rule;
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rule.name = ruleParts[0];
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if(ruleParts.size() > 1)
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{
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rule.points = boost::lexical_cast<int>(ruleParts[1]);
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}
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pattern.data[i].push_back(rule);
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}
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}
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// Read mapping
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std::string mappingStr = ptrnNode["mapping"].String();
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boost::algorithm::erase_all(mappingStr, " ");
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std::vector<std::string> mappings;
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boost::split(mappings, mappingStr, boost::is_any_of(","));
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BOOST_FOREACH(std::string mapping, mappings)
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{
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std::vector<std::string> range;
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boost::split(range, mapping, boost::is_any_of("-"));
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pattern.mapping.push_back(std::make_pair(boost::lexical_cast<int>(range[0]),
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boost::lexical_cast<int>(range.size() > 1 ? range[1] : range[0])));
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}
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// Read optional attributes
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pattern.id = ptrnNode["id"].String();
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pattern.minPoints = static_cast<int>(ptrnNode["minPoints"].Float());
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pattern.flipMode = ptrnNode["flipMode"].String();
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if(pattern.flipMode.empty())
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{
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pattern.flipMode = TerrainViewPattern::FLIP_MODE_SAME_IMAGE;
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}
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pattern.terGroup = terGroup;
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patterns[terGroup].push_back(pattern);
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}
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}
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}
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CTerrainViewPatternConfig::~CTerrainViewPatternConfig()
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{
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}
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ETerrainGroup::ETerrainGroup CTerrainViewPatternConfig::getTerrainGroup(const std::string & terGroup) const
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{
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static const std::map<std::string, ETerrainGroup::ETerrainGroup> terGroups
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= boost::assign::map_list_of("normal", ETerrainGroup::NORMAL)("dirt", ETerrainGroup::DIRT)
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("sand", ETerrainGroup::SAND)("water", ETerrainGroup::WATER)("rock", ETerrainGroup::ROCK);
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auto it = terGroups.find(terGroup);
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if(it == terGroups.end()) throw std::runtime_error(boost::str(boost::format("Terrain group '%s' does not exist.") % terGroup));
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return it->second;
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}
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const std::vector<TerrainViewPattern> & CTerrainViewPatternConfig::getPatternsForGroup(ETerrainGroup::ETerrainGroup terGroup) const
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{
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return patterns.find(terGroup)->second;
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}
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const TerrainViewPattern & CTerrainViewPatternConfig::getPatternById(ETerrainGroup::ETerrainGroup terGroup, const std::string & id) const
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{
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const std::vector<TerrainViewPattern> & groupPatterns = getPatternsForGroup(terGroup);
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BOOST_FOREACH(const TerrainViewPattern & pattern, groupPatterns)
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{
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if(id == pattern.id)
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{
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return pattern;
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}
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}
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throw std::runtime_error("Pattern with ID not found: " + id);
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}
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DrawTerrainOperation::DrawTerrainOperation(CMap * map, const MapRect & rect, ETerrainType terType, CRandomGenerator * gen)
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: CMapOperation(map), rect(rect), terType(terType), gen(gen)
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{
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}
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void DrawTerrainOperation::execute()
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{
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for(int i = rect.x; i < rect.x + rect.width; ++i)
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{
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for(int j = rect.y; j < rect.y + rect.height; ++j)
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{
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map->getTile(int3(i, j, rect.z)).terType = terType;
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}
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}
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//TODO there are situations where more tiles are affected implicitely
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//TODO add coastal bit to extTileFlags appropriately
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MapRect viewRect(int3(rect.x - 1, rect.y - 1, rect.z), rect.width + 2, rect.height + 2); // Has to overlap 1 tile around
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updateTerrainViews(viewRect & MapRect(int3(0, 0, viewRect.z), map->width, map->height)); // Rect should not overlap map dimensions
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}
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void DrawTerrainOperation::undo()
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{
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//TODO
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}
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void DrawTerrainOperation::redo()
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{
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//TODO
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}
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std::string DrawTerrainOperation::getLabel() const
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{
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return "Draw Terrain";
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}
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void DrawTerrainOperation::updateTerrainViews(const MapRect & rect)
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{
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for(int i = rect.x; i < rect.x + rect.width; ++i)
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{
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for(int j = rect.y; j < rect.y + rect.height; ++j)
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{
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const auto & patterns =
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CTerrainViewPatternConfig::get().getPatternsForGroup(getTerrainGroup(map->getTile(int3(i, j, rect.z)).terType));
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// Detect a pattern which fits best
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int bestPattern = -1, bestFlip = -1;
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std::string transitionReplacement;
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for(int k = 0; k < patterns.size(); ++k)
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{
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const auto & pattern = patterns[k];
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for(int flip = 0; flip < 4; ++flip)
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{
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auto valRslt = validateTerrainView(int3(i, j, rect.z), flip > 0 ? getFlippedPattern(pattern, flip) : pattern);
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if(valRslt.result)
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{
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logGlobal->debugStream() << "Pattern detected at pos " << i << "x" << j << "x" << rect.z << ": P-Nr. " << k
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<< ", Flip " << flip << ", Repl. " << valRslt.transitionReplacement;
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bestPattern = k;
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bestFlip = flip;
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transitionReplacement = valRslt.transitionReplacement;
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break;
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}
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}
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}
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if(bestPattern == -1)
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{
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// This shouldn't be the case
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logGlobal->warnStream() << "No pattern detected at pos " << i << "x" << j << "x" << rect.z;
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continue;
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}
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// Get mapping
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const TerrainViewPattern & pattern = patterns[bestPattern];
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std::pair<int, int> mapping;
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if(transitionReplacement.empty())
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{
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mapping = pattern.mapping[0];
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}
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else
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{
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mapping = transitionReplacement == TerrainViewPattern::RULE_DIRT ? pattern.mapping[0] : pattern.mapping[1];
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}
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// Set terrain view
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auto & tile = map->getTile(int3(i, j, rect.z));
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if(pattern.flipMode == TerrainViewPattern::FLIP_MODE_SAME_IMAGE)
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{
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tile.terView = gen->getInteger(mapping.first, mapping.second);
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tile.extTileFlags = bestFlip;
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}
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else
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{
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const int framesPerRot = 2;
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int firstFrame = mapping.first + bestFlip * framesPerRot;
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tile.terView = gen->getInteger(firstFrame, firstFrame + framesPerRot - 1);
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tile.extTileFlags = 0;
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}
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}
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}
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}
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ETerrainGroup::ETerrainGroup DrawTerrainOperation::getTerrainGroup(ETerrainType terType) const
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{
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switch(terType)
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{
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case ETerrainType::DIRT:
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return ETerrainGroup::DIRT;
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case ETerrainType::SAND:
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return ETerrainGroup::SAND;
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case ETerrainType::WATER:
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return ETerrainGroup::WATER;
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case ETerrainType::ROCK:
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return ETerrainGroup::ROCK;
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default:
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return ETerrainGroup::NORMAL;
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}
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}
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DrawTerrainOperation::ValidationResult DrawTerrainOperation::validateTerrainView(const int3 & pos, const TerrainViewPattern & pattern, int recDepth /*= 0*/) const
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{
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ETerrainType centerTerType = map->getTile(pos).terType;
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int totalPoints = 0;
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std::string transitionReplacement;
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for(int i = 0; i < 9; ++i)
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{
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// The center, middle cell can be skipped
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if(i == 4)
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{
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continue;
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}
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// Get terrain group of the current cell
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int cx = pos.x + (i % 3) - 1;
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int cy = pos.y + (i / 3) - 1;
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bool isAlien = false;
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ETerrainType terType;
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if(cx < 0 || cx >= map->width || cy < 0 || cy >= map->height)
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{
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terType = centerTerType;
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}
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else
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{
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terType = map->getTile(int3(cx, cy, pos.z)).terType;
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if(terType != centerTerType)
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{
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isAlien = true;
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}
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}
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// Validate all rules per cell
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int topPoints = -1;
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for(int j = 0; j < pattern.data[i].size(); ++j)
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{
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TerrainViewPattern::WeightedRule rule = pattern.data[i][j];
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if(!rule.isStandardRule())
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{
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if(recDepth == 0)
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{
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const auto & patternForRule = CTerrainViewPatternConfig::get().getPatternById(pattern.terGroup, rule.name);
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auto rslt = validateTerrainView(int3(cx, cy, pos.z), patternForRule, 1);
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if(!rslt.result)
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{
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return ValidationResult(false);
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}
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else
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{
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topPoints = std::max(topPoints, rule.points);
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continue;
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}
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}
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else
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{
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rule.name = TerrainViewPattern::RULE_NATIVE;
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}
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}
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bool nativeTestOk = (rule.name == TerrainViewPattern::RULE_NATIVE || rule.name == TerrainViewPattern::RULE_ANY) && !isAlien;
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auto applyValidationRslt = [&](bool rslt)
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{
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if(rslt)
|
|
{
|
|
topPoints = std::max(topPoints, rule.points);
|
|
}
|
|
};
|
|
|
|
// Validate cell with the ruleset of the pattern
|
|
if(pattern.terGroup == ETerrainGroup::NORMAL)
|
|
{
|
|
bool dirtTestOk = (rule.name == TerrainViewPattern::RULE_DIRT
|
|
|| rule.name == TerrainViewPattern::RULE_TRANSITION || rule.name == TerrainViewPattern::RULE_ANY)
|
|
&& isAlien && !isSandType(terType);
|
|
bool sandTestOk = (rule.name == TerrainViewPattern::RULE_SAND || rule.name == TerrainViewPattern::RULE_TRANSITION
|
|
|| rule.name == TerrainViewPattern::RULE_ANY)
|
|
&& isSandType(terType);
|
|
|
|
if(transitionReplacement.empty() && (rule.name == TerrainViewPattern::RULE_TRANSITION
|
|
|| rule.name == TerrainViewPattern::RULE_ANY) && (dirtTestOk || sandTestOk))
|
|
{
|
|
transitionReplacement = dirtTestOk ? TerrainViewPattern::RULE_DIRT : TerrainViewPattern::RULE_SAND;
|
|
}
|
|
applyValidationRslt((dirtTestOk && transitionReplacement != TerrainViewPattern::RULE_SAND)
|
|
|| (sandTestOk && transitionReplacement != TerrainViewPattern::RULE_DIRT)
|
|
|| nativeTestOk);
|
|
}
|
|
else if(pattern.terGroup == ETerrainGroup::DIRT)
|
|
{
|
|
bool sandTestOk = rule.name == TerrainViewPattern::RULE_SAND && isSandType(terType);
|
|
bool dirtTestOk = rule.name == TerrainViewPattern::RULE_DIRT && !isSandType(terType) && !nativeTestOk;
|
|
applyValidationRslt(rule.name == TerrainViewPattern::RULE_ANY || sandTestOk || dirtTestOk || nativeTestOk);
|
|
}
|
|
else if(pattern.terGroup == ETerrainGroup::SAND)
|
|
{
|
|
bool sandTestOk = rule.name == TerrainViewPattern::RULE_SAND && isAlien;
|
|
applyValidationRslt(rule.name == TerrainViewPattern::RULE_ANY || sandTestOk || nativeTestOk);
|
|
}
|
|
else if(pattern.terGroup == ETerrainGroup::WATER)
|
|
{
|
|
bool sandTestOk = rule.name == TerrainViewPattern::RULE_SAND && terType != ETerrainType::DIRT
|
|
&& terType != ETerrainType::WATER;
|
|
applyValidationRslt(rule.name == TerrainViewPattern::RULE_ANY || sandTestOk || nativeTestOk);
|
|
}
|
|
else if(pattern.terGroup == ETerrainGroup::ROCK)
|
|
{
|
|
bool sandTestOk = rule.name == TerrainViewPattern::RULE_SAND && terType != ETerrainType::DIRT
|
|
&& terType != ETerrainType::ROCK;
|
|
applyValidationRslt(rule.name == TerrainViewPattern::RULE_ANY || sandTestOk || nativeTestOk);
|
|
}
|
|
}
|
|
|
|
if(topPoints == -1)
|
|
{
|
|
return ValidationResult(false);
|
|
}
|
|
else
|
|
{
|
|
totalPoints += topPoints;
|
|
}
|
|
}
|
|
|
|
if(pattern.minPoints > totalPoints)
|
|
{
|
|
return ValidationResult(false);
|
|
}
|
|
|
|
return ValidationResult(true, transitionReplacement);
|
|
}
|
|
|
|
bool DrawTerrainOperation::isSandType(ETerrainType terType) const
|
|
{
|
|
switch(terType)
|
|
{
|
|
case ETerrainType::WATER:
|
|
case ETerrainType::SAND:
|
|
case ETerrainType::ROCK:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
TerrainViewPattern DrawTerrainOperation::getFlippedPattern(const TerrainViewPattern & pattern, int flip) const
|
|
{
|
|
if(flip == 0)
|
|
{
|
|
return pattern;
|
|
}
|
|
|
|
TerrainViewPattern ret = pattern;
|
|
if(flip == FLIP_PATTERN_HORIZONTAL || flip == FLIP_PATTERN_BOTH)
|
|
{
|
|
for(int i = 0; i < 3; ++i)
|
|
{
|
|
int y = i * 3;
|
|
std::swap(ret.data[y], ret.data[y + 2]);
|
|
}
|
|
}
|
|
if(flip == FLIP_PATTERN_VERTICAL || flip == FLIP_PATTERN_BOTH)
|
|
{
|
|
for(int i = 0; i < 3; ++i)
|
|
{
|
|
std::swap(ret.data[i], ret.data[6 + i]);
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
DrawTerrainOperation::ValidationResult::ValidationResult(bool result, const std::string & transitionReplacement /*= ""*/)
|
|
: result(result), transitionReplacement(transitionReplacement)
|
|
{
|
|
|
|
}
|
|
|
|
InsertObjectOperation::InsertObjectOperation(CMap * map, const int3 & pos, CGObjectInstance * obj)
|
|
: CMapOperation(map), pos(pos), obj(obj)
|
|
{
|
|
|
|
}
|
|
|
|
void InsertObjectOperation::execute()
|
|
{
|
|
obj->pos = pos;
|
|
obj->id = ObjectInstanceID(map->objects.size());
|
|
map->objects.push_back(obj);
|
|
if(obj->ID == Obj::TOWN)
|
|
{
|
|
map->towns.push_back(static_cast<CGTownInstance *>(obj));
|
|
}
|
|
if(obj->ID == Obj::HERO)
|
|
{
|
|
map->heroes.push_back(static_cast<CGHeroInstance*>(obj));
|
|
}
|
|
map->addBlockVisTiles(obj);
|
|
}
|
|
|
|
void InsertObjectOperation::undo()
|
|
{
|
|
//TODO
|
|
}
|
|
|
|
void InsertObjectOperation::redo()
|
|
{
|
|
execute();
|
|
}
|
|
|
|
std::string InsertObjectOperation::getLabel() const
|
|
{
|
|
return "Insert Object";
|
|
}
|