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523 lines
14 KiB
C++
523 lines
14 KiB
C++
#include "StdInc.h"
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#include "CMapGenerator.h"
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#include "../mapping/CMap.h"
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#include "../VCMI_Lib.h"
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#include "../CGeneralTextHandler.h"
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#include "../mapping/CMapEditManager.h"
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#include "../CObjectHandler.h"
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#include "../CDefObjInfoHandler.h"
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#include "../CTownHandler.h"
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#include "../StringConstants.h"
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CMapGenOptions::CMapGenOptions() : width(72), height(72), hasTwoLevels(true),
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playersCnt(RANDOM_SIZE), teamsCnt(RANDOM_SIZE), compOnlyPlayersCnt(0), compOnlyTeamsCnt(RANDOM_SIZE),
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waterContent(EWaterContent::RANDOM), monsterStrength(EMonsterStrength::RANDOM)
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{
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resetPlayersMap();
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}
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si32 CMapGenOptions::getWidth() const
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{
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return width;
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}
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void CMapGenOptions::setWidth(si32 value)
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{
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if(value > 0)
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{
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width = value;
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}
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else
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{
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throw std::runtime_error("A map width lower than 1 is not allowed.");
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}
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}
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si32 CMapGenOptions::getHeight() const
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{
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return height;
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}
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void CMapGenOptions::setHeight(si32 value)
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{
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if(value > 0)
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{
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height = value;
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}
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else
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{
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throw std::runtime_error("A map height lower than 1 is not allowed.");
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}
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}
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bool CMapGenOptions::getHasTwoLevels() const
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{
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return hasTwoLevels;
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}
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void CMapGenOptions::setHasTwoLevels(bool value)
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{
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hasTwoLevels = value;
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}
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si8 CMapGenOptions::getPlayersCnt() const
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{
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return playersCnt;
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}
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void CMapGenOptions::setPlayersCnt(si8 value)
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{
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if((value >= 1 && value <= PlayerColor::PLAYER_LIMIT_I) || value == RANDOM_SIZE)
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{
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playersCnt = value;
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resetPlayersMap();
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}
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else
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{
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throw std::runtime_error("Players count of RMG options should be between 1 and " +
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boost::lexical_cast<std::string>(PlayerColor::PLAYER_LIMIT_I) + " or CMapGenOptions::RANDOM_SIZE for random.");
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}
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}
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si8 CMapGenOptions::getTeamsCnt() const
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{
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return teamsCnt;
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}
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void CMapGenOptions::setTeamsCnt(si8 value)
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{
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if(playersCnt == RANDOM_SIZE || (value >= 0 && value < playersCnt) || value == RANDOM_SIZE)
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{
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teamsCnt = value;
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}
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else
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{
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throw std::runtime_error("Teams count of RMG options should be between 0 and <" +
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boost::lexical_cast<std::string>(playersCnt) + "(players count) - 1> or CMapGenOptions::RANDOM_SIZE for random.");
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}
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}
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si8 CMapGenOptions::getCompOnlyPlayersCnt() const
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{
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return compOnlyPlayersCnt;
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}
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void CMapGenOptions::setCompOnlyPlayersCnt(si8 value)
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{
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if(value == RANDOM_SIZE || (value >= 0 && value <= PlayerColor::PLAYER_LIMIT_I - playersCnt))
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{
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compOnlyPlayersCnt = value;
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resetPlayersMap();
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}
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else
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{
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throw std::runtime_error(std::string("Computer only players count of RMG options should be ") +
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"between 0 and <PlayerColor::PLAYER_LIMIT - " + boost::lexical_cast<std::string>(playersCnt) +
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"(playersCount)> or CMapGenOptions::RANDOM_SIZE for random.");
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}
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}
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si8 CMapGenOptions::getCompOnlyTeamsCnt() const
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{
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return compOnlyTeamsCnt;
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}
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void CMapGenOptions::setCompOnlyTeamsCnt(si8 value)
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{
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if(value == RANDOM_SIZE || compOnlyPlayersCnt == RANDOM_SIZE || (value >= 0 && value <= std::max(compOnlyPlayersCnt - 1, 0)))
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{
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compOnlyTeamsCnt = value;
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}
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else
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{
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throw std::runtime_error(std::string("Computer only teams count of RMG options should be ") +
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"between 0 and <" + boost::lexical_cast<std::string>(compOnlyPlayersCnt) +
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"(compOnlyPlayersCnt) - 1> or CMapGenOptions::RANDOM_SIZE for random.");
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}
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}
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EWaterContent::EWaterContent CMapGenOptions::getWaterContent() const
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{
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return waterContent;
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}
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void CMapGenOptions::setWaterContent(EWaterContent::EWaterContent value)
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{
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waterContent = value;
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}
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EMonsterStrength::EMonsterStrength CMapGenOptions::getMonsterStrength() const
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{
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return monsterStrength;
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}
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void CMapGenOptions::setMonsterStrength(EMonsterStrength::EMonsterStrength value)
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{
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monsterStrength = value;
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}
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void CMapGenOptions::resetPlayersMap()
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{
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players.clear();
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int realPlayersCnt = playersCnt == RANDOM_SIZE ? static_cast<int>(PlayerColor::PLAYER_LIMIT_I) : playersCnt;
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int realCompOnlyPlayersCnt = compOnlyPlayersCnt == RANDOM_SIZE ? (PlayerColor::PLAYER_LIMIT_I - realPlayersCnt) : compOnlyPlayersCnt;
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for(int color = 0; color < (realPlayersCnt + realCompOnlyPlayersCnt); ++color)
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{
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CPlayerSettings player;
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player.setColor(PlayerColor(color));
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player.setPlayerType((color >= realPlayersCnt) ? EPlayerType::COMP_ONLY : EPlayerType::AI);
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players[PlayerColor(color)] = player;
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}
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}
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const std::map<PlayerColor, CMapGenOptions::CPlayerSettings> & CMapGenOptions::getPlayersSettings() const
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{
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return players;
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}
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void CMapGenOptions::setStartingTownForPlayer(PlayerColor color, si32 town)
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{
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auto it = players.find(color);
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if(it == players.end()) throw std::runtime_error(boost::str(boost::format("Cannot set starting town for the player with the color '%s'.") % color));
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it->second.setStartingTown(town);
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}
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void CMapGenOptions::setPlayerTypeForStandardPlayer(PlayerColor color, EPlayerType::EPlayerType playerType)
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{
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auto it = players.find(color);
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if(it == players.end()) throw std::runtime_error(boost::str(boost::format("Cannot set player type for the player with the color '%s'.") % color));
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if(playerType == EPlayerType::COMP_ONLY) throw std::runtime_error("Cannot set player type computer only to a standard player.");
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it->second.setPlayerType(playerType);
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}
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void CMapGenOptions::finalize()
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{
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CRandomGenerator gen;
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finalize(gen);
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}
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void CMapGenOptions::finalize(CRandomGenerator & gen)
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{
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if(playersCnt == RANDOM_SIZE)
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{
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// 1 human is required at least
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auto humanPlayers = countHumanPlayers();
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if(humanPlayers == 0) humanPlayers = 1;
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playersCnt = gen.getInteger(humanPlayers, PlayerColor::PLAYER_LIMIT_I);
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// Remove AI players only from the end of the players map if necessary
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for(auto itrev = players.end(); itrev != players.begin();)
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{
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auto it = itrev;
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--it;
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if(players.size() == playersCnt) break;
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if(it->second.getPlayerType() == EPlayerType::AI)
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{
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players.erase(it);
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}
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else
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{
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--itrev;
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}
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}
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}
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if(teamsCnt == RANDOM_SIZE)
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{
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teamsCnt = gen.getInteger(0, playersCnt - 1);
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}
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if(compOnlyPlayersCnt == RANDOM_SIZE)
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{
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compOnlyPlayersCnt = gen.getInteger(0, 8 - playersCnt);
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auto totalPlayersCnt = playersCnt + compOnlyPlayersCnt;
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// Remove comp only players only from the end of the players map if necessary
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for(auto itrev = players.end(); itrev != players.begin();)
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{
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auto it = itrev;
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--it;
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if(players.size() <= totalPlayersCnt) break;
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if(it->second.getPlayerType() == EPlayerType::COMP_ONLY)
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{
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players.erase(it);
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}
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else
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{
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--itrev;
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}
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}
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// Add some comp only players if necessary
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auto compOnlyPlayersToAdd = totalPlayersCnt - players.size();
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for(int i = 0; i < compOnlyPlayersToAdd; ++i)
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{
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CPlayerSettings pSettings;
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pSettings.setPlayerType(EPlayerType::COMP_ONLY);
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pSettings.setColor(getNextPlayerColor());
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players[pSettings.getColor()] = pSettings;
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}
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}
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if(compOnlyTeamsCnt == RANDOM_SIZE)
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{
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compOnlyTeamsCnt = gen.getInteger(0, std::max(compOnlyPlayersCnt - 1, 0));
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}
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// There should be at least 2 players (1-player-maps aren't allowed)
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if(playersCnt + compOnlyPlayersCnt < 2)
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{
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CPlayerSettings pSettings;
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pSettings.setPlayerType(EPlayerType::AI);
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pSettings.setColor(getNextPlayerColor());
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players[pSettings.getColor()] = pSettings;
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playersCnt = 2;
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}
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// 1 team isn't allowed
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if(teamsCnt == 1 && compOnlyPlayersCnt == 0)
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{
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teamsCnt = 0;
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}
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if(waterContent == EWaterContent::RANDOM)
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{
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waterContent = static_cast<EWaterContent::EWaterContent>(gen.getInteger(0, 2));
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}
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if(monsterStrength == EMonsterStrength::RANDOM)
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{
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monsterStrength = static_cast<EMonsterStrength::EMonsterStrength>(gen.getInteger(0, 2));
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}
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}
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int CMapGenOptions::countHumanPlayers() const
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{
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return static_cast<int>(boost::count_if(players, [](const std::pair<PlayerColor, CPlayerSettings> & pair)
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{
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return pair.second.getPlayerType() == EPlayerType::HUMAN;
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}));
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}
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PlayerColor CMapGenOptions::getNextPlayerColor() const
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{
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for(PlayerColor i = PlayerColor(0); i < PlayerColor::PLAYER_LIMIT; i.advance(1))
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{
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if(!players.count(i))
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{
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return i;
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}
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}
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throw std::runtime_error("Shouldn't happen. No free player color exists.");
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}
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CMapGenOptions::CPlayerSettings::CPlayerSettings() : color(0), startingTown(RANDOM_TOWN), playerType(EPlayerType::AI)
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{
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}
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PlayerColor CMapGenOptions::CPlayerSettings::getColor() const
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{
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return color;
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}
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void CMapGenOptions::CPlayerSettings::setColor(PlayerColor value)
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{
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if(value >= PlayerColor(0) && value < PlayerColor::PLAYER_LIMIT)
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{
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color = value;
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}
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else
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{
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throw std::runtime_error("The color of the player is not in a valid range.");
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}
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}
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si32 CMapGenOptions::CPlayerSettings::getStartingTown() const
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{
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return startingTown;
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}
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void CMapGenOptions::CPlayerSettings::setStartingTown(si32 value)
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{
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if(value >= -1 && value < static_cast<int>(VLC->townh->factions.size()))
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{
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startingTown = value;
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}
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else
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{
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throw std::runtime_error("The starting town of the player is not in a valid range.");
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}
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}
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EPlayerType::EPlayerType CMapGenOptions::CPlayerSettings::getPlayerType() const
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{
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return playerType;
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}
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void CMapGenOptions::CPlayerSettings::setPlayerType(EPlayerType::EPlayerType value)
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{
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playerType = value;
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}
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CMapGenerator::CMapGenerator(const CMapGenOptions & mapGenOptions, int randomSeed /*= std::time(nullptr)*/) :
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mapGenOptions(mapGenOptions), randomSeed(randomSeed)
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{
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gen.seed(randomSeed);
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}
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CMapGenerator::~CMapGenerator()
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{
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}
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std::unique_ptr<CMap> CMapGenerator::generate()
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{
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mapGenOptions.finalize(gen);
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//TODO select a template based on the map gen options or adapt it if necessary
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map = make_unique<CMap>();
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editManager = map->getEditManager();
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editManager->getUndoManager().setUndoRedoLimit(0);
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addHeaderInfo();
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genTerrain();
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genTowns();
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return std::move(map);
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}
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std::string CMapGenerator::getMapDescription() const
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{
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const std::string waterContentStr[3] = { "none", "normal", "islands" };
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const std::string monsterStrengthStr[3] = { "weak", "normal", "strong" };
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std::stringstream ss;
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ss << "Map created by the Random Map Generator.\nTemplate was <MOCK>, ";
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ss << "Random seed was " << randomSeed << ", size " << map->width << "x";
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ss << map->height << ", levels " << (map->twoLevel ? "2" : "1") << ", ";
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ss << "humans " << static_cast<int>(mapGenOptions.getPlayersCnt()) << ", computers ";
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ss << static_cast<int>(mapGenOptions.getCompOnlyPlayersCnt()) << ", water " << waterContentStr[mapGenOptions.getWaterContent()];
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ss << ", monster " << monsterStrengthStr[mapGenOptions.getMonsterStrength()] << ", second expansion map";
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BOOST_FOREACH(const auto & pair, mapGenOptions.getPlayersSettings())
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{
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const auto & pSettings = pair.second;
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if(pSettings.getPlayerType() == EPlayerType::HUMAN)
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{
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ss << ", " << GameConstants::PLAYER_COLOR_NAMES[pSettings.getColor().getNum()] << " is human";
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}
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if(pSettings.getStartingTown() != CMapGenOptions::CPlayerSettings::RANDOM_TOWN)
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{
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ss << ", " << GameConstants::PLAYER_COLOR_NAMES[pSettings.getColor().getNum()]
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<< " town choice is " << ETownType::names[pSettings.getStartingTown()];
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}
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}
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return ss.str();
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}
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void CMapGenerator::addPlayerInfo()
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{
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// Calculate which team numbers exist
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std::array<std::list<int>, 2> teamNumbers; // 0= cpu/human, 1= cpu only
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int teamOffset = 0;
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for(int i = 0; i < 2; ++i)
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{
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int playersCnt = i == 0 ? mapGenOptions.getPlayersCnt() : mapGenOptions.getCompOnlyPlayersCnt();
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int teamsCnt = i == 0 ? mapGenOptions.getTeamsCnt() : mapGenOptions.getCompOnlyTeamsCnt();
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if(playersCnt == 0)
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{
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continue;
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}
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int playersPerTeam = playersCnt /
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(teamsCnt == 0 ? playersCnt : teamsCnt);
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int teamsCntNorm = teamsCnt;
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if(teamsCntNorm == 0)
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{
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teamsCntNorm = playersCnt;
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}
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for(int j = 0; j < teamsCntNorm; ++j)
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{
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for(int k = 0; k < playersPerTeam; ++k)
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{
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teamNumbers[i].push_back(j + teamOffset);
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}
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}
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for(int j = 0; j < playersCnt - teamsCntNorm * playersPerTeam; ++j)
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{
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teamNumbers[i].push_back(j + teamOffset);
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}
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teamOffset += teamsCntNorm;
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}
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// Team numbers are assigned randomly to every player
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BOOST_FOREACH(const auto & pair, mapGenOptions.getPlayersSettings())
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{
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const auto & pSettings = pair.second;
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PlayerInfo player;
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player.canComputerPlay = true;
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int j = pSettings.getPlayerType() == EPlayerType::COMP_ONLY ? 1 : 0;
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if(j == 0)
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{
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player.canHumanPlay = true;
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}
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auto itTeam = std::next(teamNumbers[j].begin(), gen.getInteger(0, teamNumbers[j].size() - 1));
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player.team = TeamID(*itTeam);
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teamNumbers[j].erase(itTeam);
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map->players[pSettings.getColor().getNum()] = player;
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}
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map->howManyTeams = (mapGenOptions.getTeamsCnt() == 0 ? mapGenOptions.getPlayersCnt() : mapGenOptions.getTeamsCnt())
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+ (mapGenOptions.getCompOnlyTeamsCnt() == 0 ? mapGenOptions.getCompOnlyPlayersCnt() : mapGenOptions.getCompOnlyTeamsCnt());
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}
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void CMapGenerator::genTerrain()
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{
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map->initTerrain();
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editManager->clearTerrain(&gen);
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editManager->drawTerrain(MapRect(int3(10, 10, 0), 20, 30), ETerrainType::GRASS, &gen);
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}
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void CMapGenerator::genTowns()
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{
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//FIXME mock gen
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const int3 townPos[2] = { int3(17, 13, 0), int3(25,13, 0) };
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const int townTypes[2] = { ETownType::CASTLE, ETownType::DUNGEON };
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for(size_t i = 0; i < map->players.size(); ++i)
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{
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auto & playerInfo = map->players[i];
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if(!playerInfo.canAnyonePlay()) break;
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PlayerColor owner(i);
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int side = i % 2;
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CGTownInstance * town = new CGTownInstance();
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town->ID = Obj::TOWN;
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town->subID = townTypes[side];
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town->tempOwner = owner;
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town->defInfo = VLC->dobjinfo->gobjs[town->ID][town->subID];
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town->builtBuildings.insert(BuildingID::FORT);
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town->builtBuildings.insert(BuildingID::DEFAULT);
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editManager->insertObject(int3(townPos[side].x, townPos[side].y + (i / 2) * 5, 0), town);
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// Update player info
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playerInfo.allowedFactions.clear();
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playerInfo.allowedFactions.insert(townTypes[side]);
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playerInfo.hasMainTown = true;
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playerInfo.posOfMainTown = town->pos - int3(2, 0, 0);
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playerInfo.generateHeroAtMainTown = true;
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}
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}
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void CMapGenerator::addHeaderInfo()
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{
|
|
map->version = EMapFormat::SOD;
|
|
map->width = mapGenOptions.getWidth();
|
|
map->height = mapGenOptions.getHeight();
|
|
map->twoLevel = mapGenOptions.getHasTwoLevels();
|
|
map->name = VLC->generaltexth->allTexts[740];
|
|
map->description = getMapDescription();
|
|
map->difficulty = 1;
|
|
addPlayerInfo();
|
|
}
|