mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
4203d69525
1) spell handler refactored to support modding in general way 2) imunnity icons moved to WoG as they depends on wog`s graphics 3) introduced new class template for handlers (todo: use this in other handlers) 4) save format changed 5) introduced "absolute immunity" - unaffected by "the Orb" etc. (todo: use it in config) 6) new format documented on wiki, added json schema. * more split of registertypes - fixes 32 mingw build
95 lines
1.9 KiB
C++
95 lines
1.9 KiB
C++
/*
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* CBonusTypeHandler.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "IBonusTypeHandler.h"
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#include "IHandlerBase.h"
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#include "HeroBonus.h"
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class JsonNode;
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typedef Bonus::BonusType BonusTypeID;
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class MacroString
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{
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struct Item
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{
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enum ItemType
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{
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STRING, MACRO
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};
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Item(ItemType _type, std::string _value): type(_type), value(_value){};
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ItemType type;
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std::string value; //constant string or macro name
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};
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std::vector<Item> items;
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public:
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typedef std::function <std::string(const std::string&)> GetValue;
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MacroString(){};
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MacroString(const std::string &format);
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std::string build(const GetValue& getValue) const;
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};
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class DLL_LINKAGE CBonusType
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{
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public:
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CBonusType();
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~CBonusType();
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & icon & nameTemplate & descriptionTemplate & hidden;
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if (!h.saving)
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buildMacros();
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}
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protected:
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private:
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void buildMacros();
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MacroString name, description;
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friend class CBonusTypeHandler;
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std::string icon;
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std::string nameTemplate, descriptionTemplate;
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bool hidden;
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};
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class DLL_LINKAGE CBonusTypeHandler : public IBonusTypeHandler
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{
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public:
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CBonusTypeHandler();
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virtual ~CBonusTypeHandler();
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std::string bonusToString(const Bonus *bonus, const IBonusBearer *bearer, bool description) const override;
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std::string bonusToGraphics(const Bonus *bonus) const override;
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void load();
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void load(const JsonNode& config);
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & bonusTypes;
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}
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private:
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void loadItem(const JsonNode &source, CBonusType &dest);
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std::vector<CBonusType> bonusTypes; //index = BonusTypeID
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};
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