mirror of
https://github.com/vcmi/vcmi.git
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305 lines
7.6 KiB
C++
305 lines
7.6 KiB
C++
/*
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* EntityIdentifiers.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#ifndef VCMI_NO_EXTRA_VERSION
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#include "../Version.h"
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#endif
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#include <vcmi/Artifact.h>
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#include <vcmi/ArtifactService.h>
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#include <vcmi/Faction.h>
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#include <vcmi/FactionService.h>
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#include <vcmi/HeroType.h>
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#include <vcmi/HeroTypeService.h>
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#include <vcmi/spells/Spell.h>
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#include <vcmi/spells/Service.h>
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#include "modding/IdentifierStorage.h"
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#include "modding/ModScope.h"
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#include "VCMI_Lib.h"
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#include "CArtHandler.h"//todo: remove
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#include "CCreatureHandler.h"//todo: remove
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#include "spells/CSpellHandler.h" //todo: remove
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#include "CSkillHandler.h"//todo: remove
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#include "constants/StringConstants.h"
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#include "CGeneralTextHandler.h"
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#include "TerrainHandler.h" //TODO: remove
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#include "BattleFieldHandler.h"
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#include "ObstacleHandler.h"
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VCMI_LIB_NAMESPACE_BEGIN
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const BattleID BattleID::NONE = BattleID(-1);
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const QueryID QueryID::NONE = QueryID(-1);
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const HeroTypeID HeroTypeID::NONE = HeroTypeID(-1);
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const ObjectInstanceID ObjectInstanceID::NONE = ObjectInstanceID(-1);
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const SlotID SlotID::COMMANDER_SLOT_PLACEHOLDER = SlotID(-2);
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const SlotID SlotID::SUMMONED_SLOT_PLACEHOLDER = SlotID(-3);
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const SlotID SlotID::WAR_MACHINES_SLOT = SlotID(-4);
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const SlotID SlotID::ARROW_TOWERS_SLOT = SlotID(-5);
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const PlayerColor PlayerColor::SPECTATOR = PlayerColor(-4);
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const PlayerColor PlayerColor::CANNOT_DETERMINE = PlayerColor(-3);
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const PlayerColor PlayerColor::UNFLAGGABLE = PlayerColor(-2);
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const PlayerColor PlayerColor::NEUTRAL = PlayerColor(-1);
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const PlayerColor PlayerColor::PLAYER_LIMIT = PlayerColor(PLAYER_LIMIT_I);
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const TeamID TeamID::NO_TEAM = TeamID(-1);
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const SpellSchool SpellSchool::ANY = -1;
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const SpellSchool SpellSchool::AIR = 0;
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const SpellSchool SpellSchool::FIRE = 1;
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const SpellSchool SpellSchool::WATER = 2;
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const SpellSchool SpellSchool::EARTH = 3;
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const FactionID FactionID::NONE = -2;
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const FactionID FactionID::DEFAULT = -1;
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const FactionID FactionID::RANDOM = -1;
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const FactionID FactionID::ANY = -1;
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const FactionID FactionID::CASTLE = 0;
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const FactionID FactionID::RAMPART = 1;
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const FactionID FactionID::TOWER = 2;
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const FactionID FactionID::INFERNO = 3;
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const FactionID FactionID::NECROPOLIS = 4;
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const FactionID FactionID::DUNGEON = 5;
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const FactionID FactionID::STRONGHOLD = 6;
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const FactionID FactionID::FORTRESS = 7;
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const FactionID FactionID::CONFLUX = 8;
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const FactionID FactionID::NEUTRAL = 9;
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const BoatId BoatId::NONE = -1;
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const BoatId BoatId::NECROPOLIS = 0;
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const BoatId BoatId::CASTLE = 1;
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const BoatId BoatId::FORTRESS = 2;
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const RiverId RiverId::NO_RIVER = 0;
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const RiverId RiverId::WATER_RIVER = 1;
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const RiverId RiverId::ICY_RIVER = 2;
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const RiverId RiverId::MUD_RIVER = 3;
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const RiverId RiverId::LAVA_RIVER = 4;
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const RoadId RoadId::NO_ROAD = 0;
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const RoadId RoadId::DIRT_ROAD = 1;
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const RoadId RoadId::GRAVEL_ROAD = 2;
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const RoadId RoadId::COBBLESTONE_ROAD = 3;
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namespace GameConstants
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{
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#ifdef VCMI_NO_EXTRA_VERSION
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const std::string VCMI_VERSION = "VCMI " VCMI_VERSION_STRING;
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#else
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const std::string VCMI_VERSION = "VCMI " VCMI_VERSION_STRING "." + std::string{GIT_SHA1};
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#endif
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}
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si32 HeroTypeID::decode(const std::string & identifier)
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{
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auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), "hero", identifier);
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if(rawId)
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return rawId.value();
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else
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return -1;
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}
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std::string HeroTypeID::encode(const si32 index)
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{
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return VLC->heroTypes()->getByIndex(index)->getJsonKey();
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}
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std::string HeroTypeID::entityType()
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{
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return "hero";
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}
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const CArtifact * ArtifactIDBase::toArtifact() const
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{
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return dynamic_cast<const CArtifact*>(toArtifact(VLC->artifacts()));
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}
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const Artifact * ArtifactIDBase::toArtifact(const ArtifactService * service) const
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{
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return service->getByIndex(num);
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}
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si32 ArtifactID::decode(const std::string & identifier)
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{
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auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), "artifact", identifier);
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if(rawId)
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return rawId.value();
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else
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return -1;
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}
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std::string ArtifactID::encode(const si32 index)
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{
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return VLC->artifacts()->getByIndex(index)->getJsonKey();
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}
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std::string ArtifactID::entityType()
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{
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return "artifact";
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}
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const CCreature * CreatureIDBase::toCreature() const
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{
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return VLC->creh->objects.at(num);
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}
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const Creature * CreatureIDBase::toCreature(const CreatureService * creatures) const
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{
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return creatures->getByIndex(num);
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}
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si32 CreatureID::decode(const std::string & identifier)
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{
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auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), "creature", identifier);
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if(rawId)
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return rawId.value();
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else
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return -1;
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}
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std::string CreatureID::encode(const si32 index)
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{
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return VLC->creatures()->getById(CreatureID(index))->getJsonKey();
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}
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std::string CreatureID::entityType()
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{
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return "creature";
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}
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const CSpell * SpellIDBase::toSpell() const
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{
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if(num < 0 || num >= VLC->spellh->objects.size())
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{
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logGlobal->error("Unable to get spell of invalid ID %d", static_cast<int>(num));
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return nullptr;
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}
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return VLC->spellh->objects[num];
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}
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const spells::Spell * SpellIDBase::toSpell(const spells::Service * service) const
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{
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return service->getByIndex(num);
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}
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si32 SpellID::decode(const std::string & identifier)
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{
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auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), "spell", identifier);
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if(rawId)
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return rawId.value();
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else
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return -1;
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}
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std::string SpellID::encode(const si32 index)
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{
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return VLC->spells()->getByIndex(index)->getJsonKey();
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}
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std::string SpellID::entityType()
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{
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return "spell";
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}
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bool PlayerColor::isValidPlayer() const
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{
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return num >= 0 && num < PLAYER_LIMIT_I;
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}
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bool PlayerColor::isSpectator() const
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{
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return num == SPECTATOR.num;
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}
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std::string PlayerColor::toString() const
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{
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if (num == -1)
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return "neutral";
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return encode(num);
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}
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si32 PlayerColor::decode(const std::string & identifier)
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{
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return vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, identifier);
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}
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std::string PlayerColor::encode(const si32 index)
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{
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if (index < 0 || index >= std::size(GameConstants::PLAYER_COLOR_NAMES))
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{
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assert(0);
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return "invalid";
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}
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return GameConstants::PLAYER_COLOR_NAMES[index];
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}
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std::string PlayerColor::entityType()
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{
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return "playerColor";
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}
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si32 FactionID::decode(const std::string & identifier)
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{
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auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), entityType(), identifier);
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if(rawId)
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return rawId.value();
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else
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return FactionID::DEFAULT;
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}
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std::string FactionID::encode(const si32 index)
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{
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return VLC->factions()->getByIndex(index)->getJsonKey();
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}
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std::string FactionID::entityType()
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{
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return "faction";
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}
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si32 TerrainId::decode(const std::string & identifier)
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{
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auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), entityType(), identifier);
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if(rawId)
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return rawId.value();
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else
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return static_cast<si32>(TerrainId::NONE);
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}
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std::string TerrainId::encode(const si32 index)
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{
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return VLC->terrainTypeHandler->getByIndex(index)->getJsonKey();
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}
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std::string TerrainId::entityType()
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{
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return "terrain";
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}
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const BattleField BattleField::NONE;
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const BattleFieldInfo * BattleField::getInfo() const
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{
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return VLC->battlefields()->getById(*this);
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}
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const ObstacleInfo * Obstacle::getInfo() const
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{
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return VLC->obstacles()->getById(*this);
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}
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VCMI_LIB_NAMESPACE_END
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