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vcmi/lib/mapObjects/CObjectClassesHandler.cpp
2022-09-06 16:12:28 +03:00

629 lines
18 KiB
C++

/*
* CObjectClassesHandler.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CObjectClassesHandler.h"
#include "../filesystem/Filesystem.h"
#include "../filesystem/CBinaryReader.h"
#include "../VCMI_Lib.h"
#include "../GameConstants.h"
#include "../StringConstants.h"
#include "../CGeneralTextHandler.h"
#include "../CModHandler.h"
#include "../JsonNode.h"
#include "../CSoundBase.h"
#include "CRewardableConstructor.h"
#include "CommonConstructors.h"
#include "MapObjects.h"
// FIXME: move into inheritNode?
static void inheritNodeWithMeta(JsonNode & descendant, const JsonNode & base)
{
std::string oldMeta = descendant.meta;
JsonUtils::inherit(descendant, base);
descendant.setMeta(oldMeta);
}
CObjectClassesHandler::CObjectClassesHandler()
{
#define SET_HANDLER_CLASS(STRING, CLASSNAME) handlerConstructors[STRING] = std::make_shared<CLASSNAME>;
#define SET_HANDLER(STRING, TYPENAME) handlerConstructors[STRING] = std::make_shared<CDefaultObjectTypeHandler<TYPENAME>>
// list of all known handlers, hardcoded for now since the only way to add new objects is via C++ code
//Note: should be in sync with registerTypesMapObjectTypes function
SET_HANDLER_CLASS("configurable", CRewardableConstructor);
SET_HANDLER_CLASS("dwelling", CDwellingInstanceConstructor);
SET_HANDLER_CLASS("hero", CHeroInstanceConstructor);
SET_HANDLER_CLASS("town", CTownInstanceConstructor);
SET_HANDLER_CLASS("bank", CBankInstanceConstructor);
SET_HANDLER_CLASS("static", CObstacleConstructor);
SET_HANDLER_CLASS("", CObstacleConstructor);
SET_HANDLER("randomArtifact", CGArtifact);
SET_HANDLER("randomHero", CGHeroInstance);
SET_HANDLER("randomResource", CGResource);
SET_HANDLER("randomTown", CGTownInstance);
SET_HANDLER("randomMonster", CGCreature);
SET_HANDLER("randomDwelling", CGDwelling);
SET_HANDLER("generic", CGObjectInstance);
SET_HANDLER("market", CGMarket);
SET_HANDLER("cartographer", CCartographer);
SET_HANDLER("artifact", CGArtifact);
SET_HANDLER("blackMarket", CGBlackMarket);
SET_HANDLER("boat", CGBoat);
SET_HANDLER("bonusingObject", CGBonusingObject);
SET_HANDLER("borderGate", CGBorderGate);
SET_HANDLER("borderGuard", CGBorderGuard);
SET_HANDLER("monster", CGCreature);
SET_HANDLER("denOfThieves", CGDenOfthieves);
SET_HANDLER("event", CGEvent);
SET_HANDLER("garrison", CGGarrison);
SET_HANDLER("heroPlaceholder", CGHeroPlaceholder);
SET_HANDLER("keymaster", CGKeymasterTent);
SET_HANDLER("lighthouse", CGLighthouse);
SET_HANDLER("magi", CGMagi);
SET_HANDLER("magicSpring", CGMagicSpring);
SET_HANDLER("magicWell", CGMagicWell);
SET_HANDLER("market", CGMarket);
SET_HANDLER("mine", CGMine);
SET_HANDLER("obelisk", CGObelisk);
SET_HANDLER("observatory", CGObservatory);
SET_HANDLER("onceVisitable", CGOnceVisitable);
SET_HANDLER("pandora", CGPandoraBox);
SET_HANDLER("pickable", CGPickable);
SET_HANDLER("prison", CGHeroInstance);
SET_HANDLER("questGuard", CGQuestGuard);
SET_HANDLER("resource", CGResource);
SET_HANDLER("scholar", CGScholar);
SET_HANDLER("seerHut", CGSeerHut);
SET_HANDLER("shipyard", CGShipyard);
SET_HANDLER("shrine", CGShrine);
SET_HANDLER("sign", CGSignBottle);
SET_HANDLER("siren", CGSirens);
SET_HANDLER("monolith", CGMonolith);
SET_HANDLER("subterraneanGate", CGSubterraneanGate);
SET_HANDLER("whirlpool", CGWhirlpool);
SET_HANDLER("university", CGUniversity);
SET_HANDLER("oncePerHero", CGVisitableOPH);
SET_HANDLER("oncePerWeek", CGVisitableOPW);
SET_HANDLER("witch", CGWitchHut);
SET_HANDLER("terrain", CGTerrainPatch);
#undef SET_HANDLER_CLASS
#undef SET_HANDLER
}
CObjectClassesHandler::~CObjectClassesHandler()
{
for(auto p : objects)
delete p.second;
}
std::vector<JsonNode> CObjectClassesHandler::loadLegacyData(size_t dataSize)
{
CLegacyConfigParser parser("Data/Objects.txt");
size_t totalNumber = static_cast<size_t>(parser.readNumber()); // first line contains number of objects to read and nothing else
parser.endLine();
for (size_t i=0; i<totalNumber; i++)
{
ObjectTemplate templ;
templ.readTxt(parser);
parser.endLine();
std::pair<si32, si32> key(templ.id.num, templ.subid);
legacyTemplates.insert(std::make_pair(key, templ));
}
std::vector<JsonNode> ret(dataSize);// create storage for 256 objects
assert(dataSize == 256);
CLegacyConfigParser namesParser("Data/ObjNames.txt");
for (size_t i=0; i<256; i++)
{
ret[i]["name"].String() = namesParser.readString();
namesParser.endLine();
}
CLegacyConfigParser cregen1Parser("data/crgen1");
do
customNames[Obj::CREATURE_GENERATOR1].push_back(cregen1Parser.readString());
while(cregen1Parser.endLine());
CLegacyConfigParser cregen4Parser("data/crgen4");
do
customNames[Obj::CREATURE_GENERATOR4].push_back(cregen4Parser.readString());
while(cregen4Parser.endLine());
return ret;
}
/// selects preferred ID (or subID) for new object
template<typename Map>
si32 selectNextID(const JsonNode & fixedID, const Map & map, si32 fixedObjectsBound)
{
assert(fixedObjectsBound > 0);
if(fixedID.isNull())
{
auto lastID = map.empty() ? 0 : map.rbegin()->first;
return lastID < fixedObjectsBound ? fixedObjectsBound : lastID + 1;
}
auto id = static_cast<si32>(fixedID.Float());
if(id >= fixedObjectsBound)
logGlobal->error("Getting next ID overflowed: %d >= %d", id, fixedObjectsBound);
return id;
}
void CObjectClassesHandler::loadObjectEntry(const std::string & identifier, const JsonNode & entry, ObjectContainter * obj, bool isSubobject)
{
static const si32 fixedObjectsBound = 1000; // legacy value for backward compatibilitty
static const si32 fixedSubobjectsBound = 10000000; // large enough arbitrary value to avoid ID-collisions
si32 usedBound = fixedObjectsBound;
if(!handlerConstructors.count(obj->handlerName))
{
logGlobal->error("Handler with name %s was not found!", obj->handlerName);
return;
}
const auto convertedId = VLC->modh->normalizeIdentifier(entry.meta, "core", identifier);
const auto & entryIndex = entry["index"];
bool useSelectNextID = !isSubobject || entryIndex.isNull();
if(useSelectNextID && isSubobject)
{
usedBound = fixedSubobjectsBound;
logGlobal->error("Subobject index is Null. convertedId = '%s' obj->id = %d", convertedId, obj->id);
}
si32 id = useSelectNextID ? selectNextID(entryIndex, obj->subObjects, usedBound)
: (si32)entryIndex.Float();
auto handler = handlerConstructors.at(obj->handlerName)();
handler->setType(obj->id, id);
handler->setTypeName(obj->identifier, convertedId);
if (customNames.count(obj->id) && customNames.at(obj->id).size() > id)
handler->init(entry, customNames.at(obj->id).at(id));
else
handler->init(entry);
//if (handler->getTemplates().empty())
{
auto range = legacyTemplates.equal_range(std::make_pair(obj->id, id));
for (auto & templ : boost::make_iterator_range(range.first, range.second))
{
handler->addTemplate(templ.second);
}
legacyTemplates.erase(range.first, range.second);
}
logGlobal->debug("Loaded object %s(%d)::%s(%d)", obj->identifier, obj->id, convertedId, id);
//some mods redefine content handlers in the decoration.json in such way:
//"core:sign" : { "types" : { "forgeSign" : { ...
static const std::vector<std::string> breakersRMG
{
"hota.hota decorations:hotaPandoraBox"
, "hota.hota decorations:hotaSubterreanGate"
};
const bool isExistingKey = obj->subObjects.count(id) > 0;
const bool isBreaker = std::any_of(breakersRMG.begin(), breakersRMG.end(),
[&handler](const std::string & str)
{
return str.compare(handler->subTypeName) == 0;
});
const bool passedHandler = !isExistingKey && !isBreaker;
if(passedHandler)
{
obj->subObjects[id] = handler;
obj->subIds[convertedId] = id;
}
else if(isExistingKey) //It's supposed that fan mods handlers are not overridden by default handlers
{
logGlobal->trace("Handler '%s' has not been overridden with handler '%s' in object %s(%d)::%s(%d)",
obj->subObjects[id]->subTypeName, obj->handlerName, obj->identifier, obj->id, convertedId, id);
}
else
{
logGlobal->warn("Handler '%s' for object %s(%d)::%s(%d) has not been activated as RMG breaker",
obj->handlerName, obj->identifier, obj->id, convertedId, id);
}
}
CObjectClassesHandler::ObjectContainter * CObjectClassesHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & name)
{
auto obj = new ObjectContainter();
static const si32 fixedObjectsBound = 256; //Legacy value for backward compatibility
obj->identifier = name;
obj->name = json["name"].String();
obj->handlerName = json["handler"].String();
obj->base = json["base"];
obj->id = selectNextID(json["index"], objects, fixedObjectsBound);
if(json["defaultAiValue"].isNull())
obj->groupDefaultAiValue = boost::none;
else
obj->groupDefaultAiValue = static_cast<boost::optional<si32>>(json["defaultAiValue"].Integer());
for (auto entry : json["types"].Struct())
loadObjectEntry(entry.first, entry.second, obj);
return obj;
}
void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
{
auto object = loadFromJson(scope, data, normalizeIdentifier(scope, "core", name));
objects[object->id] = object;
VLC->modh->identifiers.registerObject(scope, "object", name, object->id);
}
void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
{
auto object = loadFromJson(scope, data, normalizeIdentifier(scope, "core", name));
assert(objects[(si32)index] == nullptr); // ensure that this id was not loaded before
objects[(si32)index] = object;
VLC->modh->identifiers.registerObject(scope, "object", name, object->id);
}
void CObjectClassesHandler::loadSubObject(const std::string & identifier, JsonNode config, si32 ID, boost::optional<si32> subID)
{
static const bool isSubObject = true;
config.setType(JsonNode::JsonType::DATA_STRUCT); // ensure that input is not NULL
assert(objects.count(ID));
if (subID)
{
assert(objects.at(ID)->subObjects.count(subID.get()) == 0);
assert(config["index"].isNull());
config["index"].Float() = subID.get();
}
inheritNodeWithMeta(config, objects.at(ID)->base);
loadObjectEntry(identifier, config, objects[ID], isSubObject);
}
void CObjectClassesHandler::removeSubObject(si32 ID, si32 subID)
{
assert(objects.count(ID));
assert(objects.at(ID)->subObjects.count(subID));
objects.at(ID)->subObjects.erase(subID); //TODO: cleanup string id map
}
std::vector<bool> CObjectClassesHandler::getDefaultAllowed() const
{
return std::vector<bool>(); //TODO?
}
TObjectTypeHandler CObjectClassesHandler::getHandlerFor(si32 type, si32 subtype) const
{
if (objects.count(type))
{
if (objects.at(type)->subObjects.count(subtype))
return objects.at(type)->subObjects.at(subtype);
}
logGlobal->error("Failed to find object of type %d:%d", type, subtype);
throw std::runtime_error("Object type handler not found");
}
TObjectTypeHandler CObjectClassesHandler::getHandlerFor(std::string type, std::string subtype) const
{
boost::optional<si32> id = VLC->modh->identifiers.getIdentifier("core", "object", type, false);
if(id)
{
auto object = objects.at(id.get());
if(object->subIds.count(subtype))
{
si32 subId = object->subIds.at(subtype);
return object->subObjects.at(subId);
}
}
logGlobal->error("Failed to find object of type %s::%s", type, subtype);
throw std::runtime_error("Object type handler not found");
}
TObjectTypeHandler CObjectClassesHandler::getHandlerFor(CompoundMapObjectID compoundIdentifier) const
{
return getHandlerFor(compoundIdentifier.primaryID, compoundIdentifier.secondaryID);
}
std::set<si32> CObjectClassesHandler::knownObjects() const
{
std::set<si32> ret;
for (auto entry : objects)
ret.insert(entry.first);
return ret;
}
std::set<si32> CObjectClassesHandler::knownSubObjects(si32 primaryID) const
{
std::set<si32> ret;
if (objects.count(primaryID))
{
for (auto entry : objects.at(primaryID)->subObjects)
ret.insert(entry.first);
}
return ret;
}
void CObjectClassesHandler::beforeValidate(JsonNode & object)
{
for (auto & entry : object["types"].Struct())
{
inheritNodeWithMeta(entry.second, object["base"]);
for (auto & templ : entry.second["templates"].Struct())
{
inheritNodeWithMeta(templ.second, entry.second["base"]);
}
}
}
void CObjectClassesHandler::afterLoadFinalization()
{
for(auto entry : objects)
{
for(auto obj : entry.second->subObjects)
{
obj.second->afterLoadFinalization();
if(obj.second->getTemplates().empty())
logGlobal->warn("No templates found for %d:%d", entry.first, obj.first);
}
}
//duplicate existing two-way portals to make reserve for RMG
auto& portalVec = objects[Obj::MONOLITH_TWO_WAY]->subObjects;
size_t portalCount = portalVec.size();
size_t currentIndex = portalCount;
while(portalVec.size() < 100)
{
portalVec[(si32)currentIndex] = portalVec[static_cast<si32>(currentIndex % portalCount)];
currentIndex++;
}
}
std::string CObjectClassesHandler::getObjectName(si32 type) const
{
if (objects.count(type))
return objects.at(type)->name;
logGlobal->error("Access to non existing object of type %d", type);
return "";
}
std::string CObjectClassesHandler::getObjectName(si32 type, si32 subtype) const
{
if (knownSubObjects(type).count(subtype))
{
auto name = getHandlerFor(type, subtype)->getCustomName();
if (name)
return name.get();
}
return getObjectName(type);
}
SObjectSounds CObjectClassesHandler::getObjectSounds(si32 type) const
{
if(objects.count(type))
return objects.at(type)->sounds;
logGlobal->error("Access to non existing object of type %d", type);
return SObjectSounds();
}
SObjectSounds CObjectClassesHandler::getObjectSounds(si32 type, si32 subtype) const
{
if(knownSubObjects(type).count(subtype))
return getHandlerFor(type, subtype)->getSounds();
else
return getObjectSounds(type);
}
std::string CObjectClassesHandler::getObjectHandlerName(si32 type) const
{
return objects.at(type)->handlerName;
}
boost::optional<si32> CObjectClassesHandler::getObjGroupAiValue(si32 primaryID) const
{
return objects.at(primaryID)->groupDefaultAiValue;
}
AObjectTypeHandler::AObjectTypeHandler():
type(-1), subtype(-1)
{
}
AObjectTypeHandler::~AObjectTypeHandler()
{
}
void AObjectTypeHandler::setType(si32 type, si32 subtype)
{
this->type = type;
this->subtype = subtype;
}
void AObjectTypeHandler::setTypeName(std::string type, std::string subtype)
{
this->typeName = type;
this->subTypeName = subtype;
}
static ui32 loadJsonOrMax(const JsonNode & input)
{
if (input.isNull())
return std::numeric_limits<ui32>::max();
else
return static_cast<ui32>(input.Float());
}
void AObjectTypeHandler::init(const JsonNode & input, boost::optional<std::string> name)
{
base = input["base"];
if (!input["rmg"].isNull())
{
rmgInfo.value = static_cast<ui32>(input["rmg"]["value"].Float());
rmgInfo.mapLimit = loadJsonOrMax(input["rmg"]["mapLimit"]);
rmgInfo.zoneLimit = loadJsonOrMax(input["rmg"]["zoneLimit"]);
rmgInfo.rarity = static_cast<ui32>(input["rmg"]["rarity"].Float());
} // else block is not needed - set in constructor
for (auto entry : input["templates"].Struct())
{
entry.second.setType(JsonNode::JsonType::DATA_STRUCT);
JsonUtils::inherit(entry.second, base);
ObjectTemplate tmpl;
tmpl.id = Obj(type);
tmpl.subid = subtype;
tmpl.stringID = entry.first; // FIXME: create "fullID" - type.object.template?
tmpl.readJson(entry.second);
templates.push_back(tmpl);
}
if (input["name"].isNull())
objectName = name;
else
objectName.reset(input["name"].String());
for(const JsonNode & node : input["sounds"]["ambient"].Vector())
sounds.ambient.push_back(node.String());
for(const JsonNode & node : input["sounds"]["visit"].Vector())
sounds.visit.push_back(node.String());
for(const JsonNode & node : input["sounds"]["removal"].Vector())
sounds.removal.push_back(node.String());
if(input["aiValue"].isNull())
aiValue = boost::none;
else
aiValue = static_cast<boost::optional<si32>>(input["aiValue"].Integer());
if(input["battleground"].isNull())
battlefield = BattleField::NONE;
else
battlefield = BattleField(input["battleground"].String());
initTypeData(input);
}
bool AObjectTypeHandler::objectFilter(const CGObjectInstance *, const ObjectTemplate &) const
{
return false; // by default there are no overrides
}
void AObjectTypeHandler::preInitObject(CGObjectInstance * obj) const
{
obj->ID = Obj(type);
obj->subID = subtype;
obj->typeName = typeName;
obj->subTypeName = subTypeName;
}
void AObjectTypeHandler::initTypeData(const JsonNode & input)
{
// empty implementation for overrides
}
boost::optional<std::string> AObjectTypeHandler::getCustomName() const
{
return objectName;
}
SObjectSounds AObjectTypeHandler::getSounds() const
{
return sounds;
}
void AObjectTypeHandler::addTemplate(const ObjectTemplate & templ)
{
templates.push_back(templ);
templates.back().id = Obj(type);
templates.back().subid = subtype;
}
void AObjectTypeHandler::addTemplate(JsonNode config)
{
config.setType(JsonNode::JsonType::DATA_STRUCT); // ensure that input is not null
JsonUtils::inherit(config, base);
ObjectTemplate tmpl;
tmpl.id = Obj(type);
tmpl.subid = subtype;
tmpl.stringID = ""; // TODO?
tmpl.readJson(config);
templates.push_back(tmpl);
}
std::vector<ObjectTemplate> AObjectTypeHandler::getTemplates() const
{
return templates;
}
BattleField AObjectTypeHandler::getBattlefield() const
{
return battlefield;
}
std::vector<ObjectTemplate> AObjectTypeHandler::getTemplates(const Terrain & terrainType) const
{
std::vector<ObjectTemplate> templates = getTemplates();
std::vector<ObjectTemplate> filtered;
std::copy_if(templates.begin(), templates.end(), std::back_inserter(filtered), [&](const ObjectTemplate & obj)
{
return obj.canBePlacedAt(terrainType);
});
// H3 defines allowed terrains in a weird way - artifacts, monsters and resources have faulty masks here
// Perhaps we should re-define faulty templates and remove this workaround (already done for resources)
if (type == Obj::ARTIFACT || type == Obj::MONSTER)
return templates;
else
return filtered;
}
boost::optional<ObjectTemplate> AObjectTypeHandler::getOverride(const Terrain & terrainType, const CGObjectInstance * object) const
{
std::vector<ObjectTemplate> ret = getTemplates(terrainType);
for (auto & tmpl : ret)
{
if (objectFilter(object, tmpl))
return tmpl;
}
return boost::optional<ObjectTemplate>();
}
const RandomMapInfo & AObjectTypeHandler::getRMGInfo()
{
return rmgInfo;
}
boost::optional<si32> AObjectTypeHandler::getAiValue() const
{
return aiValue;
}
bool AObjectTypeHandler::isStaticObject()
{
return false; // most of classes are not static
}
void AObjectTypeHandler::afterLoadFinalization()
{
}