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https://github.com/vcmi/vcmi.git
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ecaa9f5d0b
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
42 lines
1.4 KiB
C++
42 lines
1.4 KiB
C++
/*
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* ProxyCaster.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include <vcmi/spells/Caster.h>
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namespace spells
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{
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class DLL_LINKAGE ProxyCaster : public Caster
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{
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public:
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ProxyCaster(const Caster * actualCaster_);
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virtual ~ProxyCaster();
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int32_t getCasterUnitId() const override;
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int32_t getSpellSchoolLevel(const Spell * spell, int32_t * outSelectedSchool = nullptr) const override;
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int32_t getEffectLevel(const Spell * spell) const override;
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int64_t getSpellBonus(const Spell * spell, int64_t base, const battle::Unit * affectedStack) const override;
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int64_t getSpecificSpellBonus(const Spell * spell, int64_t base) const override;
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int32_t getEffectPower(const Spell * spell) const override;
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int32_t getEnchantPower(const Spell * spell) const override;
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int64_t getEffectValue(const Spell * spell) const override;
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PlayerColor getCasterOwner() const override;
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void getCasterName(MetaString & text) const override;
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void getCastDescription(const Spell * spell, const std::vector<const battle::Unit *> & attacked, MetaString & text) const override;
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void spendMana(ServerCallback * server, const int32_t spellCost) const override;
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private:
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const Caster * actualCaster;
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};
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} // namespace spells
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