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vcmi/lib/spells/adventure/AdventureSpellMechanics.cpp

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3.8 KiB
C++

/*
* AdventureSpellMechanics.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "AdventureSpellMechanics.h"
#include "../CSpellHandler.h"
#include "../Problem.h"
#include "../../mapObjects/CGHeroInstance.h"
#include "../../networkPacks/PacksForClient.h"
VCMI_LIB_NAMESPACE_BEGIN
AdventureSpellMechanics::AdventureSpellMechanics(const CSpell * s)
: IAdventureSpellMechanics(s)
{
}
bool AdventureSpellMechanics::canBeCast(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster) const
{
if(!owner->isAdventure())
return false;
const auto * heroCaster = dynamic_cast<const CGHeroInstance *>(caster);
if(heroCaster)
{
if(heroCaster->isGarrisoned())
return false;
const auto level = heroCaster->getSpellSchoolLevel(owner);
const auto cost = owner->getCost(level);
if(!heroCaster->canCastThisSpell(owner))
return false;
if(heroCaster->mana < cost)
return false;
}
return canBeCastImpl(problem, cb, caster);
}
bool AdventureSpellMechanics::canBeCastAt(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const
{
return canBeCast(problem, cb, caster) && canBeCastAtImpl(problem, cb, caster, pos);
}
bool AdventureSpellMechanics::canBeCastImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster) const
{
return true;
}
bool AdventureSpellMechanics::canBeCastAtImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const
{
return true;
}
bool AdventureSpellMechanics::adventureCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
{
spells::detail::ProblemImpl problem;
if(!canBeCastAt(problem, env->getCb(), parameters.caster, parameters.pos))
return false;
ESpellCastResult result = beginCast(env, parameters);
if(result == ESpellCastResult::OK)
performCast(env, parameters);
return result != ESpellCastResult::ERROR;
}
ESpellCastResult AdventureSpellMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
{
if(owner->hasEffects())
{
//todo: cumulative effects support
const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
std::vector<Bonus> bonuses;
owner->getEffects(bonuses, schoolLevel, false, parameters.caster->getEnchantPower(owner));
for(const Bonus & b : bonuses)
{
GiveBonus gb;
gb.id = ObjectInstanceID(parameters.caster->getCasterUnitId());
gb.bonus = b;
env->apply(gb);
}
return ESpellCastResult::OK;
}
else
{
//There is no generic algorithm of adventure cast
env->complain("Unimplemented adventure spell");
return ESpellCastResult::ERROR;
}
}
ESpellCastResult AdventureSpellMechanics::beginCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
{
return ESpellCastResult::OK;
}
void AdventureSpellMechanics::endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
{
// no-op, only for implementation in derived classes
}
void AdventureSpellMechanics::performCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
{
const auto level = parameters.caster->getSpellSchoolLevel(owner);
const auto cost = owner->getCost(level);
AdvmapSpellCast asc;
asc.casterID = ObjectInstanceID(parameters.caster->getCasterUnitId());
asc.spellID = owner->id;
env->apply(asc);
ESpellCastResult result = applyAdventureEffects(env, parameters);
switch(result)
{
case ESpellCastResult::OK:
parameters.caster->spendMana(env, cost);
endCast(env, parameters);
break;
default:
break;
}
}
VCMI_LIB_NAMESPACE_END