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47 lines
1.8 KiB
C++
47 lines
1.8 KiB
C++
/*
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* AdventureSpellMechanics.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../ISpellMechanics.h"
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VCMI_LIB_NAMESPACE_BEGIN
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enum class ESpellCastResult
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{
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OK, // cast successful
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CANCEL, // cast failed but it is not an error, no mana has been spent
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PENDING,
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ERROR // error occurred, for example invalid request from player
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};
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class AdventureSpellMechanics : public IAdventureSpellMechanics
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{
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public:
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AdventureSpellMechanics(const CSpell * s);
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bool canBeCast(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster) const final;
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bool canBeCastAt(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const final;
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bool adventureCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override final;
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protected:
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///actual adventure cast implementation
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virtual ESpellCastResult applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const;
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virtual ESpellCastResult beginCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const;
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virtual void endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const;
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virtual bool canBeCastImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster) const;
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virtual bool canBeCastAtImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const;
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void performCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const;
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};
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VCMI_LIB_NAMESPACE_END
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