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vcmi/lib/spells/adventure/AdventureSpellMechanics.h

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1.8 KiB
C++

/*
* AdventureSpellMechanics.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../ISpellMechanics.h"
VCMI_LIB_NAMESPACE_BEGIN
enum class ESpellCastResult
{
OK, // cast successful
CANCEL, // cast failed but it is not an error, no mana has been spent
PENDING,
ERROR // error occurred, for example invalid request from player
};
class AdventureSpellMechanics : public IAdventureSpellMechanics
{
public:
AdventureSpellMechanics(const CSpell * s);
bool canBeCast(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster) const final;
bool canBeCastAt(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const final;
bool adventureCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override final;
protected:
///actual adventure cast implementation
virtual ESpellCastResult applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const;
virtual ESpellCastResult beginCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const;
virtual void endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const;
virtual bool canBeCastImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster) const;
virtual bool canBeCastAtImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const;
void performCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const;
};
VCMI_LIB_NAMESPACE_END