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vcmi/lib/spells/adventure/TownPortalMechanics.cpp

300 lines
8.6 KiB
C++

/*
* TownPortalMechanics.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "TownPortalMechanics.h"
#include "../CSpellHandler.h"
#include "../../CPlayerState.h"
#include "../../IGameSettings.h"
#include "../../callback/IGameInfoCallback.h"
#include "../../mapObjects/CGHeroInstance.h"
#include "../../mapObjects/CGTownInstance.h"
#include "../../mapping/CMap.h"
#include "../../networkPacks/PacksForClient.h"
VCMI_LIB_NAMESPACE_BEGIN
TownPortalMechanics::TownPortalMechanics(const CSpell * s):
AdventureSpellMechanics(s)
{
}
ESpellCastResult TownPortalMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
{
const CGTownInstance * destination = nullptr;
const int moveCost = movementCost(env, parameters);
if(!parameters.caster->getHeroCaster())
{
env->complain("Not a hero caster!");
return ESpellCastResult::ERROR;
}
if(parameters.caster->getSpellSchoolLevel(owner) < 2)
{
std::vector<const CGTownInstance *> pool = getPossibleTowns(env, parameters);
destination = findNearestTown(env, parameters, pool);
if(nullptr == destination)
return ESpellCastResult::ERROR;
if(static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()) < moveCost)
return ESpellCastResult::ERROR;
if(destination->getVisitingHero())
{
InfoWindow iw;
iw.player = parameters.caster->getCasterOwner();
iw.text.appendLocalString(EMetaText::GENERAL_TXT, 123);
env->apply(iw);
return ESpellCastResult::CANCEL;
}
}
else if(env->getMap()->isInTheMap(parameters.pos))
{
const TerrainTile & tile = env->getMap()->getTile(parameters.pos);
ObjectInstanceID topObjID = tile.topVisitableObj(false);
const CGObjectInstance * topObj = env->getMap()->getObject(topObjID);
if(!topObj)
{
env->complain("Destination tile is not visitable" + parameters.pos.toString());
return ESpellCastResult::ERROR;
}
else if(topObj->ID == Obj::HERO)
{
env->complain("Can't teleport to occupied town at " + parameters.pos.toString());
return ESpellCastResult::ERROR;
}
else if(topObj->ID != Obj::TOWN)
{
env->complain("No town at destination tile " + parameters.pos.toString());
return ESpellCastResult::ERROR;
}
destination = dynamic_cast<const CGTownInstance *>(topObj);
if(nullptr == destination)
{
env->complain("[Internal error] invalid town object at " + parameters.pos.toString());
return ESpellCastResult::ERROR;
}
const auto relations = env->getCb()->getPlayerRelations(destination->tempOwner, parameters.caster->getCasterOwner());
if(relations == PlayerRelations::ENEMIES)
{
env->complain("Can't teleport to enemy!");
return ESpellCastResult::ERROR;
}
if(static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()) < moveCost)
{
env->complain("This hero has not enough movement points!");
return ESpellCastResult::ERROR;
}
if(destination->getVisitingHero())
{
env->complain("[Internal error] Can't teleport to occupied town");
return ESpellCastResult::ERROR;
}
}
else
{
env->complain("Invalid destination tile");
return ESpellCastResult::ERROR;
}
const TerrainTile & from = env->getMap()->getTile(parameters.caster->getHeroCaster()->visitablePos());
const TerrainTile & dest = env->getMap()->getTile(destination->visitablePos());
if(!dest.entrableTerrain(&from))
{
InfoWindow iw;
iw.player = parameters.caster->getCasterOwner();
iw.text.appendLocalString(EMetaText::GENERAL_TXT, 135);
env->apply(iw);
return ESpellCastResult::ERROR;
}
return ESpellCastResult::OK;
}
void TownPortalMechanics::endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
{
const int moveCost = movementCost(env, parameters);
const CGTownInstance * destination = nullptr;
if(parameters.caster->getSpellSchoolLevel(owner) < 2)
{
std::vector<const CGTownInstance *> pool = getPossibleTowns(env, parameters);
destination = findNearestTown(env, parameters, pool);
}
else
{
const TerrainTile & tile = env->getMap()->getTile(parameters.pos);
ObjectInstanceID topObjID = tile.topVisitableObj(false);
const CGObjectInstance * topObj = env->getMap()->getObject(topObjID);
destination = dynamic_cast<const CGTownInstance *>(topObj);
}
if(env->moveHero(ObjectInstanceID(parameters.caster->getCasterUnitId()), parameters.caster->getHeroCaster()->convertFromVisitablePos(destination->visitablePos()), EMovementMode::TOWN_PORTAL))
{
SetMovePoints smp;
smp.hid = ObjectInstanceID(parameters.caster->getCasterUnitId());
smp.val = std::max<ui32>(0, parameters.caster->getHeroCaster()->movementPointsRemaining() - moveCost);
env->apply(smp);
}
}
ESpellCastResult TownPortalMechanics::beginCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
{
std::vector<const CGTownInstance *> towns = getPossibleTowns(env, parameters);
if(!parameters.caster->getHeroCaster())
{
env->complain("Not a hero caster!");
return ESpellCastResult::ERROR;
}
if(towns.empty())
{
InfoWindow iw;
iw.player = parameters.caster->getCasterOwner();
iw.text.appendLocalString(EMetaText::GENERAL_TXT, 124);
env->apply(iw);
return ESpellCastResult::CANCEL;
}
const int moveCost = movementCost(env, parameters);
if(static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()) < moveCost)
{
InfoWindow iw;
iw.player = parameters.caster->getCasterOwner();
iw.text.appendLocalString(EMetaText::GENERAL_TXT, 125);
env->apply(iw);
return ESpellCastResult::CANCEL;
}
if(!parameters.pos.isValid() && parameters.caster->getSpellSchoolLevel(owner) >= 2)
{
auto queryCallback = [this, env, parameters](std::optional<int32_t> reply) -> void
{
if(reply.has_value())
{
ObjectInstanceID townId(*reply);
const CGObjectInstance * o = env->getCb()->getObj(townId, true);
if(o == nullptr)
{
env->complain("Invalid object instance selected");
return;
}
if(!dynamic_cast<const CGTownInstance *>(o))
{
env->complain("Object instance is not town");
return;
}
AdventureSpellCastParameters p;
p.caster = parameters.caster;
p.pos = o->visitablePos();
performCast(env, p);
}
};
MapObjectSelectDialog request;
for(const auto * t : towns)
{
if(t->getVisitingHero() == nullptr) //empty town
request.objects.push_back(t->id);
}
if(request.objects.empty())
{
InfoWindow iw;
iw.player = parameters.caster->getCasterOwner();
iw.text.appendLocalString(EMetaText::GENERAL_TXT, 124);
env->apply(iw);
return ESpellCastResult::CANCEL;
}
request.player = parameters.caster->getCasterOwner();
request.title.appendLocalString(EMetaText::JK_TXT, 40);
request.description.appendLocalString(EMetaText::JK_TXT, 41);
request.icon = Component(ComponentType::SPELL, owner->id);
env->genericQuery(&request, request.player, queryCallback);
return ESpellCastResult::PENDING;
}
return ESpellCastResult::OK;
}
const CGTownInstance * TownPortalMechanics::findNearestTown(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters, const std::vector <const CGTownInstance *> & pool) const
{
if(pool.empty())
return nullptr;
if(!parameters.caster->getHeroCaster())
return nullptr;
auto nearest = pool.cbegin(); //nearest town's iterator
si32 dist = (*nearest)->visitablePos().dist2dSQ(parameters.caster->getHeroCaster()->visitablePos());
for(auto i = nearest + 1; i != pool.cend(); ++i)
{
si32 curDist = (*i)->visitablePos().dist2dSQ(parameters.caster->getHeroCaster()->visitablePos());
if(curDist < dist)
{
nearest = i;
dist = curDist;
}
}
return *nearest;
}
std::vector<const CGTownInstance *> TownPortalMechanics::getPossibleTowns(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
{
std::vector<const CGTownInstance *> ret;
const TeamState * team = env->getCb()->getPlayerTeam(parameters.caster->getCasterOwner());
for(const auto & color : team->players)
{
for(auto currTown : env->getCb()->getPlayerState(color)->getTowns())
{
ret.push_back(currTown);
}
}
return ret;
}
int32_t TownPortalMechanics::movementCost(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
{
if(parameters.caster != parameters.caster->getHeroCaster()) //if caster is not hero
return 0;
int baseMovementCost = env->getCb()->getSettings().getInteger(EGameSettings::HEROES_MOVEMENT_COST_BASE);
return baseMovementCost * ((parameters.caster->getSpellSchoolLevel(owner) >= 3) ? 2 : 3);
}
VCMI_LIB_NAMESPACE_END