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49 lines
1.2 KiB
C++
49 lines
1.2 KiB
C++
/*
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* ViewWorldMechanics.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "AdventureSpellMechanics.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class ViewMechanics : public AdventureSpellMechanics
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{
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public:
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ViewMechanics(const CSpell * s);
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protected:
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ESpellCastResult applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override;
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virtual bool filterObject(const CGObjectInstance * obj, const int32_t spellLevel) const = 0;
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virtual bool showTerrain(const int32_t spellLevel) const = 0;
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};
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class ViewAirMechanics final : public ViewMechanics
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{
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public:
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ViewAirMechanics(const CSpell * s);
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protected:
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bool filterObject(const CGObjectInstance * obj, const int32_t spellLevel) const override;
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bool showTerrain(const int32_t spellLevel) const override;
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};
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class ViewEarthMechanics final : public ViewMechanics
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{
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public:
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ViewEarthMechanics(const CSpell * s);
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protected:
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bool filterObject(const CGObjectInstance * obj, const int32_t spellLevel) const override;
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bool showTerrain(const int32_t spellLevel) const override;
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};
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VCMI_LIB_NAMESPACE_END
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