mirror of
https://github.com/vcmi/vcmi.git
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47de9a62dc
manipulators owned by UI elements
208 lines
6.6 KiB
C++
208 lines
6.6 KiB
C++
/*
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* Canvas.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "Canvas.h"
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#include "../renderSDL/SDL_Extensions.h"
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#include "Colors.h"
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#include "IImage.h"
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#include "Graphics.h"
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#include "IFont.h"
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#include <SDL_surface.h>
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#include <SDL_pixels.h>
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Canvas::Canvas(SDL_Surface * surface):
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surface(surface),
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renderArea(0,0, surface->w, surface->h)
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{
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surface->refcount++;
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}
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Canvas::Canvas(const Canvas & other):
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surface(other.surface),
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renderArea(other.renderArea)
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{
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surface->refcount++;
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}
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Canvas::Canvas(Canvas && other):
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surface(other.surface),
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renderArea(other.renderArea)
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{
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surface->refcount++;
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}
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Canvas::Canvas(const Canvas & other, const Rect & newClipRect):
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Canvas(other)
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{
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renderArea = other.renderArea.intersect(newClipRect + other.renderArea.topLeft());
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}
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Canvas::Canvas(const Point & size):
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renderArea(Point(0,0), size),
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surface(CSDL_Ext::newSurface(size.x, size.y))
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{
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CSDL_Ext::fillSurface(surface, CSDL_Ext::toSDL(Colors::TRANSPARENCY) );
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SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_NONE);
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}
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Canvas Canvas::createFromSurface(SDL_Surface * surface)
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{
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return Canvas(surface);
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}
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void Canvas::applyTransparency(bool on)
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{
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if (on)
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SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND);
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else
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SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_NONE);
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}
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void Canvas::applyGrayscale()
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{
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CSDL_Ext::convertToGrayscale(surface, renderArea);
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}
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Canvas::~Canvas()
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{
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SDL_FreeSurface(surface);
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}
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void Canvas::draw(const std::shared_ptr<IImage>& image, const Point & pos)
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{
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assert(image);
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if (image)
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image->draw(surface, pos + renderArea.topLeft());
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}
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void Canvas::draw(const std::shared_ptr<IImage>& image, const Point & pos, const Rect & sourceRect)
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{
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assert(image);
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if (image)
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image->draw(surface, pos + renderArea.topLeft(), &sourceRect);
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}
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void Canvas::draw(const Canvas & image, const Point & pos)
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{
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CSDL_Ext::blitSurface(image.surface, image.renderArea, surface, renderArea.topLeft() + pos);
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}
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void Canvas::drawTransparent(const Canvas & image, const Point & pos, double transparency)
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{
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SDL_BlendMode oldMode;
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SDL_GetSurfaceBlendMode(image.surface, &oldMode);
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SDL_SetSurfaceBlendMode(image.surface, SDL_BLENDMODE_BLEND);
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SDL_SetSurfaceAlphaMod(image.surface, 255 * transparency);
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CSDL_Ext::blitSurface(image.surface, image.renderArea, surface, renderArea.topLeft() + pos);
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SDL_SetSurfaceAlphaMod(image.surface, 255);
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SDL_SetSurfaceBlendMode(image.surface, oldMode);
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}
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void Canvas::drawScaled(const Canvas & image, const Point & pos, const Point & targetSize)
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{
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SDL_Rect targetRect = CSDL_Ext::toSDL(Rect(pos + renderArea.topLeft(), targetSize));
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SDL_BlitScaled(image.surface, nullptr, surface, &targetRect);
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}
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void Canvas::drawPoint(const Point & dest, const ColorRGBA & color)
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{
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CSDL_Ext::putPixelWithoutRefreshIfInSurf(surface, dest.x, dest.y, color.r, color.g, color.b, color.a);
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}
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void Canvas::drawLine(const Point & from, const Point & dest, const ColorRGBA & colorFrom, const ColorRGBA & colorDest)
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{
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CSDL_Ext::drawLine(surface, renderArea.topLeft() + from, renderArea.topLeft() + dest, CSDL_Ext::toSDL(colorFrom), CSDL_Ext::toSDL(colorDest));
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}
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void Canvas::drawLineDashed(const Point & from, const Point & dest, const ColorRGBA & color)
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{
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CSDL_Ext::drawLineDashed(surface, renderArea.topLeft() + from, renderArea.topLeft() + dest, CSDL_Ext::toSDL(color));
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}
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void Canvas::drawBorder(const Rect & target, const ColorRGBA & color, int width)
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{
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Rect realTarget = target + renderArea.topLeft();
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CSDL_Ext::drawBorder(surface, realTarget.x, realTarget.y, realTarget.w, realTarget.h, CSDL_Ext::toSDL(color), width);
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}
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void Canvas::drawBorderDashed(const Rect & target, const ColorRGBA & color)
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{
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Rect realTarget = target + renderArea.topLeft();
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CSDL_Ext::drawLineDashed(surface, realTarget.topLeft(), realTarget.topRight(), CSDL_Ext::toSDL(color));
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CSDL_Ext::drawLineDashed(surface, realTarget.bottomLeft(), realTarget.bottomRight(), CSDL_Ext::toSDL(color));
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CSDL_Ext::drawLineDashed(surface, realTarget.topLeft(), realTarget.bottomLeft(), CSDL_Ext::toSDL(color));
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CSDL_Ext::drawLineDashed(surface, realTarget.topRight(), realTarget.bottomRight(), CSDL_Ext::toSDL(color));
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}
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void Canvas::drawText(const Point & position, const EFonts & font, const ColorRGBA & colorDest, ETextAlignment alignment, const std::string & text )
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{
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switch (alignment)
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{
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case ETextAlignment::TOPLEFT: return graphics->fonts[font]->renderTextLeft (surface, text, colorDest, renderArea.topLeft() + position);
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case ETextAlignment::TOPCENTER: return graphics->fonts[font]->renderTextCenter(surface, text, colorDest, renderArea.topLeft() + position);
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case ETextAlignment::CENTER: return graphics->fonts[font]->renderTextCenter(surface, text, colorDest, renderArea.topLeft() + position);
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case ETextAlignment::BOTTOMRIGHT: return graphics->fonts[font]->renderTextRight (surface, text, colorDest, renderArea.topLeft() + position);
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}
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}
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void Canvas::drawText(const Point & position, const EFonts & font, const ColorRGBA & colorDest, ETextAlignment alignment, const std::vector<std::string> & text )
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{
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switch (alignment)
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{
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case ETextAlignment::TOPLEFT: return graphics->fonts[font]->renderTextLinesLeft (surface, text, colorDest, renderArea.topLeft() + position);
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case ETextAlignment::TOPCENTER: return graphics->fonts[font]->renderTextLinesCenter(surface, text, colorDest, renderArea.topLeft() + position);
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case ETextAlignment::CENTER: return graphics->fonts[font]->renderTextLinesCenter(surface, text, colorDest, renderArea.topLeft() + position);
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case ETextAlignment::BOTTOMRIGHT: return graphics->fonts[font]->renderTextLinesRight (surface, text, colorDest, renderArea.topLeft() + position);
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}
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}
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void Canvas::drawColor(const Rect & target, const ColorRGBA & color)
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{
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Rect realTarget = target + renderArea.topLeft();
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CSDL_Ext::fillRect(surface, realTarget, CSDL_Ext::toSDL(color));
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}
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void Canvas::drawColorBlended(const Rect & target, const ColorRGBA & color)
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{
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Rect realTarget = target + renderArea.topLeft();
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CSDL_Ext::fillRectBlended(surface, realTarget, CSDL_Ext::toSDL(color));
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}
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void Canvas::fillTexture(const std::shared_ptr<IImage>& image)
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{
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assert(image);
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if (!image)
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return;
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Rect imageArea(Point(0, 0), image->dimensions());
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for (int y=0; y < surface->h; y+= imageArea.h)
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{
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for (int x=0; x < surface->w; x+= imageArea.w)
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image->draw(surface, Point(renderArea.x + x, renderArea.y + y));
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}
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}
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SDL_Surface * Canvas::getInternalSurface()
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{
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return surface;
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}
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Rect Canvas::getRenderArea() const
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{
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return renderArea;
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}
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