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42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
/*
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* NetworkServer.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "NetworkDefines.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class NetworkConnection;
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class DLL_LINKAGE NetworkServer : boost::noncopyable, public INetworkConnectionListener
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{
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std::shared_ptr<NetworkService> io;
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std::shared_ptr<NetworkAcceptor> acceptor;
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std::set<std::shared_ptr<NetworkConnection>> connections;
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void connectionAccepted(std::shared_ptr<NetworkSocket>, const boost::system::error_code & ec);
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void startAsyncAccept();
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void onDisconnected(const std::shared_ptr<NetworkConnection> & connection) override;
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protected:
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virtual void onNewConnection(const std::shared_ptr<NetworkConnection> &) = 0;
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virtual void onConnectionLost(const std::shared_ptr<NetworkConnection> &) = 0;
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void sendPacket(const std::shared_ptr<NetworkConnection> &, const std::vector<uint8_t> & message);
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public:
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virtual ~NetworkServer() = default;
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void start(uint16_t port);
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void run();
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};
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VCMI_LIB_NAMESPACE_END
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